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Michael 3.0 Universal Texture Maps (Standard Res)

Michael 3.0 Universal Texture Maps (Standard Res)

  • $9.93
    • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
    • $9.93
    SKU:1563
    Artist:
    Compatible Figures:
    Michael 3
    Compatible Software:
    DAZ Studio, Poser
    Install Types:
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
      • Michael 3.0 Universal Texture Maps (Standard Res) in People and Wearables,  3D Models by Daz 3D
    SKU:1563
    Artist:
    Compatible Figures:
    Michael 3
    Compatible Software:
    DAZ Studio, Poser
    Install Types:
  • Details

    These standard resolution textures are the perfect way to breathe warmth and life into your Michael figure without the need for a cutting edge computer system. Created from composites of digital photographs of a live model, these skin maps provide some of the most realistic male maps available to date.

    In Depth Review

    What's Included and Features

    Features
    • Body Texture Map @ 1500 X 2000 pixels
    • Body Bump Map @ 1500 X 2000 pixels
    • Head Texture Map @ 1360 X 2000 pixels
    • Head Bump Map @ 1360 X 2000 pixels
    • Anatomical Element Texture Map @ 574 X 1024 pixels
    • Anatomical Element Bump Map @ 574 X 1024 pixels
    • Eye Texture Map (Brown) @ 256 X 256 pixels
    • Eye Texture Map (Dark Brown) @ 256 X 256 pixels
    • Eye Texture Map (Blue) @ 256 X 256 pixels
    • Eye Texture Map (Dark Blue) @ 256 X 256 pixels
    • Eye Texture Map (Green) @ 256 X 256 pixels
    • Eye Texture Map (Hazel) @ 256 X 256 pixels
    • Eye Bump Map @ 256 X 256 pixels
    • Teeth Texture Map @ 1500 X 1500 pixels
    • TeethBump Map @ 1500 X 1500 pixels
    • Body and Head Transparency Map @ 512 X 512 pixels
    • 37 MAT Poses for changing Tone, Bump Maps, Texture Sheen, and Body Feature Colors

    Notes

    No

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