Gatwyck Church

Gatwyck Church

  • $15.95
    • Gatwyck Church by: Muze, 3D Models by Daz 3D
    • $15.95
    Artist:
    Compatible Software: Daz to 3ds Max Bridge, Poser, Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge
    Install Types:
    Daz Connect DIM Manual Install
    SKU:14381

    Optional License Add-Ons:

    $10.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Artist: Muze
    Compatible Software: Daz to 3ds Max Bridge, Poser, Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge
    Install Types: Daz Connect DIM Manual Install
    SKU:14381

    Optional License Add-Ons:

    $10.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • Details

    In the city of Gatwyck, a church reaches celestial heights. The Gatwyck church is optimized for both Poser & Daz Studio, utilizing tiling textures to make it resource friendly for all computers.


    What's Included and Features

    • Gatwyck Church: (.DSF, .CR2 and .OBJ)
      • All Doors Open/Close
      • Single .OBJ structure for ease of use
    • Textures:
      • 1 Each gatch_black Texture, Transparency Maps (2048 x 2048)
      • 1 Each gatch_brick Texture, Displacement, Specular Maps (2048 x 2048)
      • 1 gatch_brick2 Texture map (2048 x 2048)
      • 1 Each gatch_door Texture, Displacement, Specular Maps (2048 x 2048)
      • 1 Each gatch_glass Texture, Displacement, Specular, Transparency Maps (2048 x 2048)
      • 1 Each gatch_ground Texture, Displacement, Specular Maps (2048 x 2048)
      • 1 Each gatch_roof Texture, Displacement Maps (2048 x 2048)
      • 1 Each gatch_roof2 Texture, Displacement, Specular Maps (2048 x 2048)
      • 1 gatch_stocrv Texture Map (2048 x 2048)
      • 1 Each gatch_stone Texture, Displacement, Specular Maps (2048 x 2048)
      • 1 Each gatch_wood Texture, Displacement, Specular Maps (2048 x 2048)
      • 1 stonecarve Texture Map (2048 x 2048)
      • 1 Each gatch_rock Texture, Displacement, Specular Maps (1024 x 1024)
      • 1 Each gatch_steps Texture, Displacement Maps (1024 x 1024)
      • 1 Each leaves Displacement, Transparency Maps (1024 x 1024)
      • 1 Each gatch_metal Texture, Displacement, Specular Maps (512 x 512)