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Fatal Error 4.24 With Windows Update
Saxa -- SD said:
IceDragonArt said:
Yeah I'm not uninstalling and reinstalling windows 11 I literally just put this machine together a month ago. Its not critical, I have 4.10 installed and it works just fine for using my scripts etc. And I render in the alpha so its still doable. I loathe microsoft but until someone comes up with something else thats really viable, I guess we are stuck with it. It screwed up my GOG installer as well but undoing the update fixed that. The error in daz clearly indicates its an iray issue and seems to only be affecting 4.24
Well that's good if you're happy with 4.10 working :)
Loath is an apt word these days.I keep watching Linux as a dual boot option. Too much work yet for DAZ (with DAZ still supporting MACs but not Linux officially) but for some other things Linux has come a long ways exponentially in last few years.
FYI: winOS, including 11, auto-makes a 'system restore'. You should definately have one from before the windows update.
Only very aggressive AVs may require you to restore from boot-up. Most of times just works in windows (have read that system restore works as before in Win11 too, other than kept for shorter timepsans now - so don't leave for too long if remotely interested).And importantly, Windows has an option to toggle on or off 'the update all your drivers' as well when it does updates (or Win10 did - so would expect same for Win11).
Have mine turned off forever. So for example, i updated Nvida drivers when i wanted to.
Suspect this is why your IRAY is borked for 4.24. (and GOG, and so on)----
Hi Wendy!
Yeah good ole compat mode. Been awesome for a few things.
Probs be worth a try, as it doesn't even take but a minute.
Given 4.10 works, likely not. But who knows with Windows and its INSISTENCE that everything be current (ignoring some people have tried and true software that they don't need broken by needless updates).
Happy 3D'ing!I will look for that. And I will definitely consider the system restore
Fatal Error 4.24 With Windows UpdateIceDragonArt said:
Yeah I'm not uninstalling and reinstalling windows 11 I literally just put this machine together a month ago. Its not critical, I have 4.10 installed and it works just fine for using my scripts etc. And I render in the alpha so its still doable. I loathe microsoft but until someone comes up with something else thats really viable, I guess we are stuck with it. It screwed up my GOG installer as well but undoing the update fixed that. The error in daz clearly indicates its an iray issue and seems to only be affecting 4.24
Well that's good if you're happy with 4.10 working :)
Loath is an apt word these days.I keep watching Linux as a dual boot option. Too much work yet for DAZ (with DAZ still supporting MACs but not Linux officially) but for some other things Linux has come a long ways exponentially in last few years.
FYI: winOS, including 11, auto-makes a 'system restore'. You should definately have one from before the windows update.
Only very aggressive AVs may require you to restore from boot-up. Most of times just works in windows (have read that system restore works as before in Win11 too, other than kept for shorter timepsans now - so don't leave for too long if remotely interested).And importantly, Windows has an option to toggle on or off 'the update all your drivers' as well when it does updates (or Win10 did - so would expect same for Win11).
Have mine turned off forever. So for example, i updated Nvida drivers when i wanted to.
Suspect this is why your IRAY is borked for 4.24. (and GOG, and so on)----
Hi Wendy!
Yeah good ole compat mode. Been awesome for a few things.
Probs be worth a try, as it doesn't even take but a minute.
Given 4.10 works, likely not. But who knows with Windows and its INSISTENCE that everything be current (ignoring some people have tried and true software that they don't need broken by needless updates).
Happy 3D'ing!Fatal Error 4.24 With Windows UpdateSaxa -- SD said:
Did you reinstall Win11? That would likely re-installs latest, via auto-download to get you up-to-date, as windows is fond of (it's their computer - not yours).
You should have a system restore from before your update? But that may not work with reinstall (never tried that).
That restores everything the way it was before. Works 100% of the time over the years, but am not a user of Win11. System Restore is very common and generally easy to use. Likely Downside going forward is win11 is updating something it shouldn't. Meaning until you find what it is updating you would have to keep Windows updates on hold until you find out what it's changing, or keep a restore point (kept for <30 days another stupid WinOS development - which they are doing ad nauseum these days).
Should also mention that someone posted here not too long algo that current OctaneRender supports 5*** series cards. And that would be for older 4,24.*.*, which means you would have to get working again.
https://home.otoy.com/render/octane-render/purchase/
But means a monthly-sub and redoing your textures. But given the long uncertainty over scripts and DAZ 2025 and full implentation, it may be a consideration. It is REALLY abysmal this whole situation of IRAY-DAZweddedToIray. Just had to laugh that OTOY's plugin for DAZ works (havn't seen any posts to contrary).
Yeah I'm not uninstalling and reinstalling windows 11 I literally just put this machine together a month ago. Its not critical, I have 4.10 installed and it works just fine for using my scripts etc. And I render in the alpha so its still doable. I loathe microsoft but until someone comes up with something else thats really viable, I guess we are stuck with it. It screwed up my GOG installer as well but undoing the update fixed that. The error in daz clearly indicates its an iray issue and seems to only be affecting 4.24
Fatal Error 4.24 With Windows UpdateDid you reinstall Win11? That would likely re-installs latest, via auto-download to get you up-to-date, as windows is fond of (it's their computer - not yours).
You should have a system restore from before your update? But that may not work with reinstall (never tried that).
That restores everything the way it was before. Works 100% of the time over the years, but am not a user of Win11. System Restore is very common and generally easy to use. Likely Downside going forward is win11 is updating something it shouldn't. Meaning until you find what it is updating you would have to keep Windows updates on hold until you find out what it's changing, or keep a restore point (kept for <30 days another stupid WinOS development - which they are doing ad nauseum these days).
Should also mention that someone posted here not too long algo that current OctaneRender supports 5*** series cards. And that would be for older 4,24.*.*, which means you would have to get working again.
https://home.otoy.com/render/octane-render/purchase/
But means a monthly-sub and redoing your textures. But given the long uncertainty over scripts and DAZ 2025 and full implentation, it may be a consideration. It is REALLY abysmal this whole situation of IRAY-DAZweddedToIray. Just had to laugh that OTOY's plugin for DAZ works (havn't seen any posts to contrary).
Scripts crashing on MacBook Proumblefugly said:
I recently created a script for my wife recently which worked fine for her when it was unencrypted, encrypted it threw a few errors. Encrypted and unencrypted both worked on My PC and we have identical PC setups for the most part. Only difference is she has an MSI 3090 Ti and a 10700k and mine is a 3090 Ti FE and 10900k.
Running the same version of DS?
When you encrypt you define which minimum DS version. Also, if you run different versions of DS it can be an API not available,. but I've also see encrypted scripts fail, but when debugging them they work like a charm. Usually something horribly silly like an ininitialized variable or something else, but i've had to change a few scripts just because they fail when they are compressed. Could be utf-8 characters somewhere in a comment it a MessageBox that screws up the encrypt/decrypt ( guessing here but I've had those in comments by accidents causing weird errors ).
Scripts crashing on MacBook Pro@mwafarmer_29f4d488a0: I just accidentally found out that even built in scripts crashes the same way. Tried to load an M4 and DS crashed when it wanted to show the PowerLoader script.
In daz3d alpha 2025 is there a way to zero pose without getting ask do I want to restore or zero posNo.
There are scripts that can zero poses and bypass that popup, somtimes included with pose packs, but i personally use Zero Pose utilities
I can't guarantee they will work with 2025, as i haven't done much with that version of studio.
Daz Studio and LinuxIt's interesting that I find there are users working on this type of Linux integration. Testing wine seems good so far. I'm surprised it works with NPU-type graphics. Will be testing the render engine and creation of a new regine engine for research purposes into another development, and fixing up the path issues with the Daz to Blender. The first fix requires many changes and new scripts to make it work alongside extracting it directly into the Blender folder. Will try to update anyone working in a similar context.
[Released] TackyFeet - Tools to remove feet sliding in animationsTalking hypothetically, if I had the time!!! and ability to work on it, how would you see your script working ? ---
There are a number of ik like scripts
https://sites.google.com/site/mcasualsdazscripts/mcjautolimb
https://www.daz3d.com/limbstick-for-genesis-9
and DAZ Studio's pins (Pin Translation and Pin Rotation)How would what you want,
differ from the above scripts and TackyFeet?
and what would be the same?Discussion point:
Even with just two bones they can be rotated in multiple ways so that the end reaches a target. Choosing the best X,Y,Z rotation for a robot arm is a slightly different problem to human/animal movement.
Humanoid robot often achieve this with a pre constructed reference library of movement sequences for that specific robot. The algorithm looks for the best match in the library to the figures previous movements and a weighting of figures desired future movements.
To use that approach the script would need to have a library for each figure it is to work with. Users may have purchased a few movement sequences that could be used however, a robot's movement library is stored in a highly optimised way so that the match can be done quickly.The movement sequences stored in DAZ would be very slow to match against, unless they were pre-processed and stored in a temporary optimised container. For a minimal project, the libraries could be quite simple {each bone pair’s min, mid, max extension}. Allowing the user to select and modify the points in the library could overcome much of the problem.
user defined movement hints format..., user customising rotation limits and bone lengths..., obstacle avoidance..., figure balance..., AI(slow & need QT6/DAZ Studio6 & licencing)...
Ultimate Pose Mixer Pro with Mega Pose Toolkit (Commercial)Update / clarification
A lot of this discussion happened through PM, so here is a summary for all users.
Thanks to FrankTheTank for the very thorough testing and for comparing multiple figure generations : this really helped pinpoint what is actually happening here.What we’re seeing is not a bug in Ultimate Pose Mixer, but a limitation of the Active Pose Tool (this is the one with the little "bone" icon) when used together with bone locking on certain generations.
On Genesis 3 and Genesis 8, locking bones (manually or via scripts) and then using Active Pose to manually pose unlocked limbs can result in the described “rubber limb” behavior. This may be due to the way those rigs handle ghost bones and joint constraints.
Active Pose does pinning, not true locking. And pinning and locking are not equivalent at the rig level. Mixing the two on G3/G8 leads to deformation issues.
This is why:
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the issue does not occur on G1, G2, or G9
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it also happens even without Ultimate Pose Mixer, if bones are locked manually
In practice, Ultimate Pose Mixer is designed primarily for locking + applying/changing poses, and works as intended with tools such as pose loading, rotation manipulators, Universal Tool (including IK), and PowerPose.
I’m honestly surprised this hasn’t been reported before, but it’s likely because relatively few users rely heavily on Active Pose, compared to other posing tools.
Since G3 and G8 are older generations, it’s unlikely DAZ will revise Active Pose behavior for them. I’ll therefore clearly document this limitation in the product documentation and reference it here for future users.
Many thanks again to Frank for bringing this up and for helping identify the limits of this workflow. The clarification itself makes the product and its usage/limitation clearer for everyone.
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)Hi. We are busy with updates on scripts. Unfortunately it is in the scripters hands to compile it, not mine. I'll keep people posted.
Daz Studio 4.24[.0.x], General Release!Richard Haseltine said:
FrankTheTank said:
There's just no reason to install the new version. It adds nothing, it doesn't fix any bugs, it just removes a feature, 3DL, so why would you even want to install it? At least wait for an update that adds something new or fixes some bugs.
It does in fact have bugfixes http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
Richard, what are these bug fixes you speak of? Below are the only "bug fixes" I found and they aren't even listed for the release channel, they are just listed for the beta. Assuming these are the same bug fixes you are speaking of these aren't really bug fixes. They don't affect Windows users of Daz Studio at all.
Fixed a regression in the script that backs the “Create Poser Companion Files…” action
This restores the correct functionality of the script, ensuring that users can generate Poser Companion Files (PCFs) — which enable Daz Studio content to be used in Poser — without errors. This update ensures compatibility and smooth interoperability between Daz Studio and Poser despite internal UI text changes
Extended DzApp public API; added Mac_26_0 enumerated value
indicates an update to support macOS version 26.0, which likely corresponds to a future version of the macOS operating system. This addition allows developers using the Daz Studio SDK to programmatically identify and handle this specific macOS version within their scripts or plugins, ensuring compatibility and proper functionality on newer macOS releases. The change is part of ongoing updates to the public API to keep pace with evolving operating system versions and maintain robustness across platforms
Updated public API documentation; DzApp
this means that the official documentation for the
DzAppclass in Daz Studio's software development kit (SDK) has been revised and improved. This includes clarifying existing functions, adding descriptions for new features (such as theMac_26_0enum ordisplayNameproperty), and ensuring developers have accurate information when creating scripts or plugins. It helps ensure compatibility, especially after changes like the title case display update, by documenting how the application interface and scripting system now behave.So, there are no bug fixes for Windows Daz users, Just removal of 3Delight. Updating does nothing for Windows users but remove functionality.
I would love to see some FIlament bug fixes before DS 4.24.x.x is retired. Not holding my breath on that though.
Iray Works In Daz 4.10 With a 5060 Video CardSo I was kind of disappointed because of course, the 5060 graphics card does not run Iray in 4.24. So I was resigned to not being able use the Iray preview in 4.24 with most of the scripts and plug ins. I have some LIE scripts like akrs materials wizard which makes it unusable in 4.24 and the script does not work in Alpha. So as I was moving all of my files over to the new pc I came across my version of 4.10 and though, what the heck right? Can't hurt to try it. Well, the iray preview works perfectly in 4.10. Mind. Blown. Over here doing the happy dance lol
Graphics card doesn't work in Daz?You will find that in DS 6 plugins and scripts might not work. Plugins need an update and scripts most likely need an update to work in it.
See this thread for issues and progress https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-35308-updated-december-19-2025#latest
Anyone have Poser 14 yet?I never got past Poser 11; Genesis 2 was my go-to figure via the DSON importer, which was not updated with modern python scripts, so I never upgraded Poser. I with DAZ had open-sourced th eimporter as they did with some of the other software bridges...
100% CPU usage when renderingThanks again, Richard! So how do you find the correct package to download at Daz3d to install this DS25 or 26 thing, or how do you get it in the DIM, as I don't see it.
genaris said:
Thanks for the clear summary, Richard. Any insider ideas on when it will be a fully finished product with scripts, plug-ins etc all working? Also, does this mean I would need two copies of my content directory - one for 4.24 and one for this half-baked version?
Richard Haseltine said:
genaris said:
@Richard Haseltine - what is this DS 2025? Is that like a beta build of a different form of Das Studio? Or can I ugrade to it from 4.24.03 and have all my layouts and menus and contents etc be just like they are? I just spent time and money buying a new Aurora with an RTX 5070TI with 16 gb and after finally getting my installation all set up like on my older Aurora, discovered that iray will only render by cpu. After hours trying to figure it out, Copilot told me that Ds 4.24 simply doesn't support the 5xxx series for iray. I'm pretty unhappy as you can imagine. I'd appreciate any information you can provide...
Richard Haseltine said:
CAV_18687 said:
Any news on when we will get 50 series support?
For Iray it is in DS 2025, it will not (cannot) be added to 4.x.x.x. All other tasks using the GPU already support the 50x0 cards in DS 4 and 2025.
DS 2025 (or 2026 by the look of the change log) is the next major version (what might otherwise have been DS 5, though as explained here the numbering isn't just being incremented https://www.daz3d.com/forums/discussion/comment/9137741/#Comment_9137741 ). As a new major version it will isntall alongside DS 4.x (and 3.x, 2.x etc.) It doesn't yet have plug-ins, other than the Daz own-brand ones, and many scripts will need revision - hence the suggestion to do scene set-up in DS 4 and just render in DS 2025 for now.
100% CPU usage when renderingThanks for the clear summary, Richard. Any insider ideas on when it will be a fully finished product with scripts, plug-ins etc all working? Also, does this mean I would need two copies of my content directory - one for 4.24 and one for this half-baked version?
Richard Haseltine said:
genaris said:
@Richard Haseltine - what is this DS 2025? Is that like a beta build of a different form of Das Studio? Or can I ugrade to it from 4.24.03 and have all my layouts and menus and contents etc be just like they are? I just spent time and money buying a new Aurora with an RTX 5070TI with 16 gb and after finally getting my installation all set up like on my older Aurora, discovered that iray will only render by cpu. After hours trying to figure it out, Copilot told me that Ds 4.24 simply doesn't support the 5xxx series for iray. I'm pretty unhappy as you can imagine. I'd appreciate any information you can provide...
Richard Haseltine said:
CAV_18687 said:
Any news on when we will get 50 series support?
For Iray it is in DS 2025, it will not (cannot) be added to 4.x.x.x. All other tasks using the GPU already support the 50x0 cards in DS 4 and 2025.
DS 2025 (or 2026 by the look of the change log) is the next major version (what might otherwise have been DS 5, though as explained here the numbering isn't just being incremented https://www.daz3d.com/forums/discussion/comment/9137741/#Comment_9137741 ). As a new major version it will isntall alongside DS 4.x (and 3.x, 2.x etc.) It doesn't yet have plug-ins, other than the Daz own-brand ones, and many scripts will need revision - hence the suggestion to do scene set-up in DS 4 and just render in DS 2025 for now.
Questions about working with the Riversoft G2F to G8F Character ConverterDrunkMonkeyProductions said:
Elor said:
DrunkMonkeyProductions said:
AFaik, Restore only works if either something has been Memorized(manual action) or the default value is 0. Let me know if i've missed something that allows restore to work.
That latter one is the biggest issue i have with it. Too many presets alter default value from 0 that Restore becomes useless.
Thankfully i have scripts that allow me to zero and not get that stupid popup.
I don't know what need to be used with Riversoft character tool, but Restore always work, the same way Zero always work: they are just each doing something different, explained by the pop-up you don't want to read.
Restore will restore a character to its default pose and/or shape, zero will zero everything (including things that should not be set at zero, a famous example being Genesis 9 Base Joint Correctives).
Let's say I loaded a character (ex: Victoria 9) using a character preset and that I then spend sometime dialing various morphs to make her taller, stronger, smaller, whatever (let's calling that state Victoria 9 Mod).
- If I'm using Restore shape on Victoria 9 Mod, the end result is Victoria 9 with all the various morphs and controlers in the same exact state as if I just loader one of her Character preset.
- If I'm using Zero shape on Victoria 9 Mod, the end result is Genesis 9 Base with everything set to zero but the figure will retain that, as example, the default value of the Victoria 9 dial is 100% (and will do the same for any G9 dial whose default is not zero). Let's call that state Victoria 9 Zeroed.
- If I'm using Restore shape on Victoria 9 Zeroad, the end result is Victoria 9 again.
The issue isn't whether they work, it's the popup when you chose Zero.
You do bring up an interesitng quandry that i hadn't delved into.
Why does g9 need the Base joint correctives, control slider, to load in a non-zero state?
Because things look bad when posed if it is off (zero) - it is a switch for the equivalent of JCMs, and people were complaining about Genesis 9 posing without realising that the issue was the property having been zeroed (there are other cases in which zeroing may have undesirable side-effects, which is why users are encouraged to use restore)
It's user facing, not hidden, so we're meant to futz with it.
Guess i need to start playing with G9 some more and break some stuff.
100% CPU usage when renderinggenaris said:
@Richard Haseltine - what is this DS 2025? Is that like a beta build of a different form of Das Studio? Or can I ugrade to it from 4.24.03 and have all my layouts and menus and contents etc be just like they are? I just spent time and money buying a new Aurora with an RTX 5070TI with 16 gb and after finally getting my installation all set up like on my older Aurora, discovered that iray will only render by cpu. After hours trying to figure it out, Copilot told me that Ds 4.24 simply doesn't support the 5xxx series for iray. I'm pretty unhappy as you can imagine. I'd appreciate any information you can provide...
Richard Haseltine said:
CAV_18687 said:
Any news on when we will get 50 series support?
For Iray it is in DS 2025, it will not (cannot) be added to 4.x.x.x. All other tasks using the GPU already support the 50x0 cards in DS 4 and 2025.
DS 2025 (or 2026 by the look of the change log) is the next major version (what might otherwise have been DS 5, though as explained here the numbering isn't just being incremented https://www.daz3d.com/forums/discussion/comment/9137741/#Comment_9137741 ). As a new major version it will isntall alongside DS 4.x (and 3.x, 2.x etc.) It doesn't yet have plug-ins, other than the Daz own-brand ones, and many scripts will need revision - hence the suggestion to do scene set-up in DS 4 and just render in DS 2025 for now.
Questions about working with the Riversoft G2F to G8F Character ConverterElor said:
DrunkMonkeyProductions said:
AFaik, Restore only works if either something has been Memorized(manual action) or the default value is 0. Let me know if i've missed something that allows restore to work.
That latter one is the biggest issue i have with it. Too many presets alter default value from 0 that Restore becomes useless.
Thankfully i have scripts that allow me to zero and not get that stupid popup.
I don't know what need to be used with Riversoft character tool, but Restore always work, the same way Zero always work: they are just each doing something different, explained by the pop-up you don't want to read.
Restore will restore a character to its default pose and/or shape, zero will zero everything (including things that should not be set at zero, a famous example being Genesis 9 Base Joint Correctives).
Let's say I loaded a character (ex: Victoria 9) using a character preset and that I then spend sometime dialing various morphs to make her taller, stronger, smaller, whatever (let's calling that state Victoria 9 Mod).
- If I'm using Restore shape on Victoria 9 Mod, the end result is Victoria 9 with all the various morphs and controlers in the same exact state as if I just loader one of her Character preset.
- If I'm using Zero shape on Victoria 9 Mod, the end result is Genesis 9 Base with everything set to zero but the figure will retain that, as example, the default value of the Victoria 9 dial is 100% (and will do the same for any G9 dial whose default is not zero). Let's call that state Victoria 9 Zeroed.
- If I'm using Restore shape on Victoria 9 Zeroad, the end result is Victoria 9 again.
The issue isn't whether they work, it's the popup when you chose Zero.
You do bring up an interesitng quandry that i hadn't delved into.
Why does g9 need the Base joint correctives, control slider, to load in a non-zero state?
It's user facing, not hidden, so we're meant to futz with it.
Guess i need to start playing with G9 some more and break some stuff.











