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Daz Studio and Linux
The last time I updated Mint, I had to wait for the NVidia drivers to be corrected for GPU support. Once it was, download, and install, GPU was back in Studio.lostindebian said:
lostindebian said:
After spending days with bottles and wine-staging I got it working with Lutris. This is how I think I did it.
My system.
- DAZ Studio 4.21.0.5
- Debian 11.
- ASUS GeForce RTX 3060 12GB DUAL OC V2.
- NVIDIA-SMI 470.161.03
- Driver Version: 470.161.03
- CUDA Version: 11.4
My steps.- Install NVIDIA drivers for Debian. Not sure which, but the recommended that you use for everything.
- Install "Lutris".
- Install "DAZ Studio".
- Start "DAZ Studio" and set the viewport to NOT use "filament". Else it will crash later!
- Download and extract "nvidia-libs-0.7.7.tar.xz" and enter folder in terminal.
- Run the script "WINEPREFIX=/home/user/Games/daz ./setup_nvlibs.sh install".
- Start "DAZ Studio" and the GPU rendering WORKS!. At least I think it works.
Big thanks to this thread. Could not have done it without you!
My method no longer works.
I recently upgraded to Debian 12 and Daz GPU is no longer visible or working. I tried re-installing most of *nvidia* "470.199.02-1~deb12u1" and/or *nvidia* "525.125.06-1~deb12u1". Tried them with nvidia-libs-0.7.7 and 0.7.11. Rebooted between tries.
Thought I had solved it, but with Debian 12 it won't work.
Not tried reinstalling daz studio yet.
After a Rebuild, Filament is Brokenbarbult said:
Filament IS a plugin! You can see it in the plugin list (Help>About Installed Plugins).
I never looked for it there. It's not on the DIM list.
I'm glad you got it working. I hope it keeps working!
Filament is a draw style for the viewport, not a render engine. But you can render the viewport to a file while the viewport is in Filament draw style. In Render Settings, set Viewport as your render engine (instead of Iray or 3Delight, etc.) And Filament Viewport render is very very fast. I tried to attach such a render, but the uploads are not working now.I'm glad I asked about these things. Thank you for your help. I say, I only know what I read. I'll try rendering with Filament now.
Daz Studio and Linuxlostindebian said:
After spending days with bottles and wine-staging I got it working with Lutris. This is how I think I did it.
My system.
- DAZ Studio 4.21.0.5
- Debian 11.
- ASUS GeForce RTX 3060 12GB DUAL OC V2.
- NVIDIA-SMI 470.161.03
- Driver Version: 470.161.03
- CUDA Version: 11.4
My steps.- Install NVIDIA drivers for Debian. Not sure which, but the recommended that you use for everything.
- Install "Lutris".
- Install "DAZ Studio".
- Start "DAZ Studio" and set the viewport to NOT use "filament". Else it will crash later!
- Download and extract "nvidia-libs-0.7.7.tar.xz" and enter folder in terminal.
- Run the script "WINEPREFIX=/home/user/Games/daz ./setup_nvlibs.sh install".
- Start "DAZ Studio" and the GPU rendering WORKS!. At least I think it works.
Big thanks to this thread. Could not have done it without you!
My method no longer works.
I recently upgraded to Debian 12 and Daz GPU is no longer visible or working. I tried re-installing most of *nvidia* "470.199.02-1~deb12u1" and/or *nvidia* "525.125.06-1~deb12u1". Tried them with nvidia-libs-0.7.7 and 0.7.11. Rebooted between tries.
Thought I had solved it, but with Debian 12 it won't work.
Not tried reinstalling daz studio yet.
After a Rebuild, Filament is BrokenFilament IS a plugin! You can see it in the plugin list (Help>About Installed Plugins). I'm glad you got it working. I hope it keeps working!
Filament is a draw style for the viewport, not a render engine. But you can render the viewport to a file while the viewport is in Filament draw style. In Render Settings, set Viewport as your render engine (instead of Iray or 3Delight, etc.) And Filament Viewport render is very very fast. I tried to attach such a render, but the uploads are not working now.After a Rebuild, Filament is Brokenbarbult said:
I think I don't have KeyMate and GraphMate tabs in my menu anymore because I probably disabled the plugins some time ago. After installing a plugin with Daz Studio running, you have to close Daz Studio and reopen it to get the plugin to work. Try that if you haven't already.
Ha! I tried closing Daz while your test file was displaying (all white) in Filament. Then I reopened Daz, reopened the test file in Fllament, and Filament displayed just fine. Filament behaves like a plugin. I'm going to Restart the OS a time or two to see if it holds.
Who in the entire world would have ever thought to do this. Unbelievable.
Thanks...
After a Rebuild, Filament is BrokenThis is a scene with a blue sphere (duf file attached). See if you can view it in Filament draw style.
After a Rebuild, Filament is Brokenbarbult said:
Well, at least we made some progress on one of your problems.
I'll see if I can think of anything else that might cause that Filament problem. Maybe Richard will pop in with an idea. Are there any error messages or warnings in your log file related to Filament (In Daz Studio, Help>Troubleshooting>View Log File... )I've looked in the log a lot. The results have been inconsistent and inconclusive. There was even ONCE in my series of uninstall/reinstall/reboots where Filament actually worked correctly. I thought, oh good, it's fixed. Then it disappeared.
Are you running the same version of Daz Studio that you ran Filament in successfully before? What version is that?
Not likely. I don't know what I was running before, but it wasn't this version. I do know that my W10 install now is far beyond (or behind?) what I was running before.
There's something flakey about this install. For example, at the moment, Keymate won't show up on the list of Panes, even though DIM says it's there. It has come and gone a few times. All the other programs have settled down. Not this one though.
Daz forum uploads have been broken for weeks. You can post the image to an external location and link the image here, if you want to. Sometimes uploads work late at night. Sometimes they don't.
Forum notifications don't happen any more either. You will need to watch you threads manually to see if anyone responded. Lots of information gets missed because of the missing notifications. People think nobody has responded.
It's hard to help people that way.I knew I was missing notifications, but I didn't know why.
I do hope v5.0 becomes a reality.
After a Rebuild, Filament is BrokenWell, at least we made some progress on one of your problems.
I'll see if I can think of anything else that might cause that Filament problem. Maybe Richard will pop in with an idea. Are there any error messages or warnings in your log file related to Filament (In Daz Studio, Help>Troubleshooting>View Log File... )Are you running the same version of Daz Studio that you ran Filament in successfully before? What version is that?
Daz forum uploads have been broken for weeks. You can post the image to an external location and link the image here, if you want to. Sometimes uploads work late at night. Sometimes they don't.
Forum notifications don't happen any more either. You will need to watch you threads manually to see if anyone responded. Lots of information gets missed because of the missing notifications. People think nobody has responded.
It's hard to help people that way.After a Rebuild, Filament is Brokenbarbult said:
Here's a WP Guru video to help you with Filament Options settings. It is a good Filament overview, too.
He doesn't go near the extreme all-white that I have. The forum wasn't accepting any uploads today, otherwise I would have posted a screen shot. I did add a Filament Draw Options button, all the values were nominal, nothing set to exteme. FWIW, Filament worked fine for me until two weeks ago, when my HD croaked. This all white behavior only began after the rebuild. Multiple uninstall/reinstall did not fix it. I would have purged the registry too, except that Daz is behind every blade of grass. Purging the registry of Blue Iris, by comparison, was a picnic.
I can work around it, but I hate to lose it for no good reason.
Here's a description of the NVIDIA green tint problem. There are also several discussions of this issue in this forum. You say blue, and this says green, but maybe your perception of "blue" is "green" to some other people.
The driver version I settled on is the very version named in the NVIDIA post (I can't imagine how you found that post). And to think all I really had to do was disable one setting. I may reinstall the latest version and just turn that switch off.
Color is an interesting thing. When I see red, and you see red, do we each see the same thing? Aqua or Turquoise might have been a more accurate term.
After a Rebuild, Filament is BrokenHere's a WP Guru video to help you with Filament Options settings. It is a good Filament overview, too.
Here's a description of the NVIDIA green tint problem. There are also several discussions of this issue in this forum. You say blue, and this says green, but maybe your perception of "blue" is "green" to some other people.
After a Rebuild, Filament is Brokenbarbult said:
Have you added a Filament Draw Options node to your scene and adjusted the lighting level there. Perhaps it is just completely blown out.
I've never added a Filament Draw Options node. I do suspect the Draw Settings though.
Where do you see the translucent blue? In the viewport (if so, what draw mode)? or in a render (Iray or 3Delight)? There is currently an NVIDIA driver issue causing green coloring in Iray renders with the alpha denoiser turned on. If that is your issue, try turning that off in render settings.
Yes, I just updated my Nvidia Studio Driver. The blue tint fills the Viewport when viewing in IRAY mode, it is not present in Texture Shaded mode. I suspected it might be this driver. It seems unstable, some of my old files now look OK again for no obvious reason. I'll focus on this. Maybe I'll switch from the Studio driver to the Game driver and see what happens.
Thanks.
After a Rebuild, Filament is BrokenHave you added a Filament Draw Options node to your scene and adjusted the lighting level there. Perhaps it is just completely blown out.
Where do you see the translucent blue? In the viewport (if so, what draw mode)? or in a render (Iray or 3Delight)? There is currently an NVIDIA driver issue causing green coloring in Iray renders with the alpha denoiser turned on. If that is your issue, try turning that off in render settings.
After a Rebuild, Filament is BrokenAfter a catastrophic HD failure, I had to rebuild my DAZ install. Looks like most things are OK now, all but a few details...
1. Filament presents a white screen with white objects. It is unusable.
2. A few of my older files now are behind a translucent blue filter. I can't get rid of it.
I've uninstalled and reinstalled, but these things do not change. I can't find any switches that control these things.
Any wild guess would be appreciated.
Best Preview Render for Iray Animation?WP Guru has a Filament intro video that will be helpful if you've never used Filament in Daz Studio.
Best Preview Render for Iray Animation?barbult said:
Have you tried Filament? It has issues with hair transparency and some lighting, but you can assess character movements pretty well, and it is very fast. There are threads in the forum with tips for using it.
That's a thought! Once the render pass I'm doing now in "texture shaded" is finished, I'll try one in Filament and compare.
Best Preview Render for Iray Animation?Have you tried Filament? It has issues with hair transparency and some lighting, but you can assess character movements pretty well, and it is very fast. There are threads in the forum with tips for using it.
When will the Filament Render be available for Mac users?Rod Wise Driggo said:
Any news on that. Just noticed that fillament is mentioned during loading of DAZ studio on Mac. Is this finally integrated of is this just a message during start which does not lead to anything still?
As Leana pointed out, Filament won't be available on the Mac until DAZ Studio 5. It's possible when it's mentioned during loading that some of the code elements are being put into place to prepare D|S for D|S 5, possibly a sign that the release could be any day week month time now.
-- Walt Sterdan
Remixing your art with AIcsaa said:
Thanks for sharing that video! My first impressoins?
There are a number of software to master whose output cascades into one another. For someone new to generative AI art, there's a good amount of technical learning involved here. There's also a lot of room to make mistakes, but just the same there's room to develop one's own style and adapt the process to achieve one's unique goals.
Also, even with generative AI's assistance, the techniques here still require effort and judgement on the part of the user. This isn't just with the manual steps of cleaning the intermediate images, or organizing them into sheets; more importantly; it takes a trained eye to separate the good from the bad images the AI outputs. Clearly it takes a fair amount of patience to put together a good training set. As with anything to do with software, garbage in equals garbage out. The better the garbage man -- in this case, the better the artistic vision and the higher the artistic standards -- the better the overall output will be, so to speak.
Again, thanks for sharing the video.
3Diva, the video is worth looking into.
Cheers!
juvesatriani said:
here cool video which talking about generating same character in SD with help of controlnet and some manual fix.
The video itself actually about preparing character sheet or data set for LORA training but I think we can use several trick from that video to generate same character with bunch of poses .( ehich we can reuse or copy pastee into another scenes)
You can start with DAZ preview or Filament render as controlnet sources or IMG2IMG guide
Thank you for the suggestion! The video is really cool. I don't think my PC can handle model training though. I'm sure soon though, they'll probably make model training a lot more user friendly for lower end computers. :) At least I hope so!
Here are a before and after image I sent through Stable Diffusion. I think it turned out kinda cool, but replicating the results has proved ellusive.

"V3D HDR Master Bundle" (Commercial)I am using DazStudio 4.21 Pro on Windows 11, but it is irrelevant now.
Because, what do you know! It worked!
Well, I guess what i missed in documentation was that the Render Settings have to be set to NVIDIA modus. This was not the case first.
Now it successfully rendered the exr, which was successfully converted to hdr (for Filament viewport), which then could be successfully loaded in a new Environment.
Further it is the question of finding the right resolution and maybe other settings, but it works perfectly.
So thanks a lot for your help! And this case is closed now."V3D HDR Master Bundle" (Commercial)mariopirlo96 said:
Hi there!
I am trying to create a hdr file using V3D EXR Creator 1.1, but constantly get a error message.
I follow the documentation, nothing special to mention about the settings. When in the second pane I click on "RENDER HDR NOW WITH CURRENT OPTION" the script tries to locate the images first, but eventually ends up with the following message:
"The exr file was not found in the destination folder with the expected name. You can find more information in the log file..." etc.
It does create one png file in destination folder, but no exr. Tried it with NVIDIA and Filament modus - the same effect.
What I am doing wrong?
Thanks in advance for your help.Did you select a file folder in the section "Location and options for the HDR Files" near the top of the second tab? I don't know what you mean by "tries to locate the files" - what files is it trying ot locate? The error message says you can find more information in the log file. So, what does the log file say?






