-
Keyframing & Animating in Daz is a slog - is there a better way?
use the opposite settings to these
except performance they are the ones on my Filament Render machine not my iray one
(which is busy rendering )
The preview of my scene suddenly changed to a worse quailtyThe first is using the Filament Drawstyle, the second Texture Shaded. You may have hit ctrl 9 when aiming for some other combo. Click the sphere icon to the left of the Camera/View button ("Perspective view") and select Filament again.
House cat fur hair troubles.I even render them in Filament on my other PC without a GPU (just integrated OpenCL graphics)
it needs PBR enabled and line tesselation 3 but is textured unlike 3Delight
Question about using DS from a different computerWonderland said:
SofaCitizen said:
I would probably avoid using Daz Central or Connect in that situation - infact if you setup the base library on the external drive properly you won't even have to run DIM after Daz Studio is installed. Once DS is installed, immediately go into the list of base libraries and remove the pre-created ones which will be on C: - you will probably want to manually remove those folders. Then you can add the base library from your external drive and within Content DB Maintenance you can check Process Metadata Queue and Re-import Metadata and this will import everything into Smart Content (after several minutes).
However, even if you fully clean up and uninstall everything before you go home you would have to check the T&Cs to see if that is allowed. It probably would be since you would not be loading paid assets onto your friends computer but it's best to check for sure.
Iray preview does run on non-nvidia cards - albeit slowly. However, I don't know what the minimum spec would be for that, or filament or even just textured preview.
I don't want to screw up my existing DS (which already has multiple issues!) so I'd bring a fresh HD and install probably just what I needed on the new HD or who knows, maybe a fresh install would clear up my current issues. I don't see another way except through DIM but I have issues with DIM when I want to install into different folders (ie; I have a separate G9 folder) it will not show the items (all greyed out) on the folder that was not used in the last download. So if I download G9 items into its folder through DIM then open DS all my other content is greyed out and vice versa. I'm having so many issues with DS I
Have you added the new G9 folder to the daz search path within Daz studio?
for me to do this I select the 'Content Library' tab
then, from the menu icon at the top of the 'Content Library' tab column select 'Content Directory Manager'
Inside the 'Content Directory Manager' select DAZ Studio formats
add the path to your new G9 folder
How do you use Orestes Iray HDRI Skydomes - ErupiterAnd and before I forget, if it takes a long time to show the HDRI in Iray preview mode, you can use the filament preview mode. That will show you the HDRI.
Daz Studio 5 development updateRichard Haseltine said:
wsterdan said:
algovincian said:
Torquinox said:
vrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
My understanding is that Filament was designed for use as a real-time physically based rendering engine for Android mobile devices. I believe it was originally a side project by a few people at Google.
It's being used in DS as an alternative option for viewport previews (as opposed to a full blown render engine meant for final renders).
- Greg
It will be the Mac replacement for the Apple-depredated OpenGL, for one thing. Personally, as I've mentioned way too many times, I'm pumped about using it for toon animation. I'm currently using OpenGL and getting 1080p frames for under under half-a-second, Filament should give me the same render times or faster, an will add features like HDRI and better transparency, among other things. For me, at the very least, an OpenGL renderer equivalent but on steroids.
I believe a fully-supported version of Filament has the abilty to cast shadows as well, though I have no idea what features will be provided in DAZ Stuido 5. Fingers crossed, though.-- Walt Sterdan
We are told that on Mac, as on Windows, Filament will be an alternative PBR preview Drawstyle. The OpenGL Drawstyles are being updated to take advantage of more modern technology in Qt 6, but that is separate from Filament.
Well, as a Mac user that is fairly promising and may actually get me to use DS again outside of shaping characters and prepping them for import into Blender.
Daz Studio 5 development updatewsterdan said:
Richard Haseltine said:
wsterdan said:
algovincian said:
Torquinox said:
vrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
My understanding is that Filament was designed for use as a real-time physically based rendering engine for Android mobile devices. I believe it was originally a side project by a few people at Google.
It's being used in DS as an alternative option for viewport previews (as opposed to a full blown render engine meant for final renders).
- Greg
It will be the Mac replacement for the Apple-depredated OpenGL, for one thing. Personally, as I've mentioned way too many times, I'm pumped about using it for toon animation. I'm currently using OpenGL and getting 1080p frames for under under half-a-second, Filament should give me the same render times or faster, an will add features like HDRI and better transparency, among other things. For me, at the very least, an OpenGL renderer equivalent but on steroids.
I believe a fully-supported version of Filament has the abilty to cast shadows as well, though I have no idea what features will be provided in DAZ Stuido 5. Fingers crossed, though.-- Walt Sterdan
We are told that on Mac, as on Windows, Filament will be an alternative PBR preview Drawstyle. The OpenGL Drawstyles are being updated to take advantage of more modern technology in Qt 6, but that is separate from Filament.
Thanks for the clarification, Richard, much appreciated.
When you wrote earlier:
"I am told that the newxt major build of Daz Studio, using Qt 6, is going to use Metal for MacOS. Windows may use OpenGL, Vulkan, or may even offer a choice - that is not yet determined."
I misintepreted that as meaning OpenGL might not be a Mac option as well. My bad.
I'm still very, very eager to work with it. When they were mentioning it, did they give an even vague hint as to when it might be available?
-- Walt Sterdan
Sorry, no - nothing that I could parse as a state-of-play or ETA.
Daz Studio 5 development updateIt would certainly be useful if Filament could be tweaked so that the results are more in line with iRay in terms of brightness, shadows and transparency. Even if filament behaves differently to iRay it should be possible to put in an inline convertor to adjust what goes in to what those settings would mean if it were iRay. It's not beyond the wit of imagination to think it, so it should be possible to programme it. Would be good to have.
Regards,
Richard.
Daz Studio 5 development updateRichard Haseltine said:
wsterdan said:
algovincian said:
Torquinox said:
vrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
My understanding is that Filament was designed for use as a real-time physically based rendering engine for Android mobile devices. I believe it was originally a side project by a few people at Google.
It's being used in DS as an alternative option for viewport previews (as opposed to a full blown render engine meant for final renders).
- Greg
It will be the Mac replacement for the Apple-depredated OpenGL, for one thing. Personally, as I've mentioned way too many times, I'm pumped about using it for toon animation. I'm currently using OpenGL and getting 1080p frames for under under half-a-second, Filament should give me the same render times or faster, an will add features like HDRI and better transparency, among other things. For me, at the very least, an OpenGL renderer equivalent but on steroids.
I believe a fully-supported version of Filament has the abilty to cast shadows as well, though I have no idea what features will be provided in DAZ Stuido 5. Fingers crossed, though.-- Walt Sterdan
We are told that on Mac, as on Windows, Filament will be an alternative PBR preview Drawstyle. The OpenGL Drawstyles are being updated to take advantage of more modern technology in Qt 6, but that is separate from Filament.
Thanks for the clarification, Richard, much appreciated.
When you wrote earlier:
"I am told that the newxt major build of Daz Studio, using Qt 6, is going to use Metal for MacOS. Windows may use OpenGL, Vulkan, or may even offer a choice - that is not yet determined."
I misintepreted that as meaning OpenGL might not be a Mac option as well. My bad.
I'm still very, very eager to work with it. When they were mentioning it, did they give an even vague hint as to when it might be available?
-- Walt Sterdan
Daz Studio 5 development updatewsterdan said:
algovincian said:
Torquinox said:
vrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
My understanding is that Filament was designed for use as a real-time physically based rendering engine for Android mobile devices. I believe it was originally a side project by a few people at Google.
It's being used in DS as an alternative option for viewport previews (as opposed to a full blown render engine meant for final renders).
- Greg
It will be the Mac replacement for the Apple-depredated OpenGL, for one thing. Personally, as I've mentioned way too many times, I'm pumped about using it for toon animation. I'm currently using OpenGL and getting 1080p frames for under under half-a-second, Filament should give me the same render times or faster, an will add features like HDRI and better transparency, among other things. For me, at the very least, an OpenGL renderer equivalent but on steroids.
I believe a fully-supported version of Filament has the abilty to cast shadows as well, though I have no idea what features will be provided in DAZ Stuido 5. Fingers crossed, though.-- Walt Sterdan
We are told that on Mac, as on Windows, Filament will be an alternative PBR preview Drawstyle. The OpenGL Drawstyles are being updated to take advantage of more modern technology in Qt 6, but that is separate from Filament.
Daz Studio 5 development updateI would love to see Filament on my D|S version for the MacBook Pro M1. If I use Iray to view too much, I can crash hard. So I am left with the other options when I am working. Filament is nice on Windows.
Daz Studio 5 development updatealgovincian said:
Torquinox said:
vrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
My understanding is that Filament was designed for use as a real-time physically based rendering engine for Android mobile devices. I believe it was originally a side project by a few people at Google.
It's being used in DS as an alternative option for viewport previews (as opposed to a full blown render engine meant for final renders).
- Greg
It will be the Mac replacement for the Apple-depredated OpenGL, for one thing. Personally, as I've mentioned way too many times, I'm pumped about using it for toon animation. I'm currently using OpenGL and getting 1080p frames for under under half-a-second, Filament should give me the same render times or faster, an will add features like HDRI and better transparency, among other things. For me, at the very least, an OpenGL renderer equivalent but on steroids.
I believe a fully-supported version of Filament has the abilty to cast shadows as well, though I have no idea what features will be provided in DAZ Stuido 5. Fingers crossed, though.-- Walt Sterdan
Daz Studio 5 development updateTorquinox said:
kyoto kid said:
Torquinox said:
Sevrin said:
Nothing Daz has done or said suggests that 3DL will see a renaissance. While additional render engines are a possibility, they likely won't get any more support than Octane or Filamant do.
Daz is an asset store, and Daz Studio is their loss leader. Daz won't ask its vendors to support multiple render engines, and most customers won't want to pay a premium for non-Iray materials.
You're probably right. Filament seems forgotten. There are still a lot of options and enhancements available to fans of 3DL, and I don't think converting to 3DL from Iray is all that onerous. There are converters available and one can use the uber shader to span the gap. Some of those options will perish in the transition to DS5. Some are already gone from the store. Even so, Daz has said the final version of DS4 will remain available to current DS4 customers. And some of us may choose to continue using older versions of DS. There are still a surprising number of people in that category, I think.
...then there's Wowie's AweShader system which as been producing some very remarkable rsults.
I consider that one of the available options, yes. Very cool, though a bit slower and more render-intensive than I like. The PW shaders are another, though some components have disappeared from the store. I was trying to avoid making a list, though that might be a good idea...
...part of the reason I'm going with a 12 core 3.7GHz Ryzen and 64 GB of memory (upgradable to 128) on my planned upgrade.
Daz Studio 5 development updateTorquinox said:
vrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
My understanding is that Filament was designed for use as a real-time physically based rendering engine for Android mobile devices. I believe it was originally a side project by a few people at Google.
It's being used in DS as an alternative option for viewport previews (as opposed to a full blown render engine meant for final renders).
- Greg
Daz Studio 5 development updatevrba79 said:
What is the actual purpose of Filament anyway?
I could be wrong, but I think it was supposed to be a really fast real-time renderer like Blender's Eevee. I don't think it reached its potential, though.
Daz Studio 5 development updateWhat is the actual purpose of Filament anyway?
Daz Studio 5 development updatekyoto kid said:
Torquinox said:
Sevrin said:
Nothing Daz has done or said suggests that 3DL will see a renaissance. While additional render engines are a possibility, they likely won't get any more support than Octane or Filamant do.
Daz is an asset store, and Daz Studio is their loss leader. Daz won't ask its vendors to support multiple render engines, and most customers won't want to pay a premium for non-Iray materials.
You're probably right. Filament seems forgotten. There are still a lot of options and enhancements available to fans of 3DL, and I don't think converting to 3DL from Iray is all that onerous. There are converters available and one can use the uber shader to span the gap. Some of those options will perish in the transition to DS5. Some are already gone from the store. Even so, Daz has said the final version of DS4 will remain available to current DS4 customers. And some of us may choose to continue using older versions of DS. There are still a surprising number of people in that category, I think.
...then there's Wowie's AweShader system which as been producing some very remarkable rsults.
I consider that one of the available options, yes. Very cool, though a bit slower and more render-intensive than I like. The PW shaders are another, though some components have disappeared from the store. I was trying to avoid making a list, though that might be a good idea...
Daz Studio 5 development updateTorquinox said:
Sevrin said:
Nothing Daz has done or said suggests that 3DL will see a renaissance. While additional render engines are a possibility, they likely won't get any more support than Octane or Filamant do.
Daz is an asset store, and Daz Studio is their loss leader. Daz won't ask its vendors to support multiple render engines, and most customers won't want to pay a premium for non-Iray materials.
You're probably right. Filament seems forgotten. There are still a lot of options and enhancements available to fans of 3DL, and I don't think converting to 3DL from Iray is all that onerous. There are converters available and one can use the uber shader to span the gap. Some of those options will perish in the transition to DS5. Some are already gone from the store. Even so, Daz has said the final version of DS4 will remain available to current DS4 customers. And some of us may choose to continue using older versions of DS. There are still a surprising number of people in that category, I think.
...then there's Wowie's AweShader system which as been producing some very remarkable rsults.
Daz Studio 5 development updateSevrin said:
Nothing Daz has done or said suggests that 3DL will see a renaissance. While additional render engines are a possibility, they likely won't get any more support than Octane or Filamant do.
Daz is an asset store, and Daz Studio is their loss leader. Daz won't ask its vendors to support multiple render engines, and most customers won't want to pay a premium for non-Iray materials.
You're probably right. Filament seems forgotten. There are still a lot of options and enhancements available to fans of 3DL, and I don't think converting to 3DL from Iray is all that onerous. There are converters available and one can use the uber shader to span the gap. Some of those options will perish in the transition to DS5. Some are already gone from the store. Even so, Daz has said the final version of DS4 will remain available to current DS4 customers. And some of us may choose to continue using older versions of DS. There are still a surprising number of people in that category, I think.
White Navigation in the Viewport... Problem!Blakmoon said:
I had the same issue, it was after I tested the DrawStyle "NVIDIA Iray", clicked the little icone beside and clicked on the scne :everything then went white when I choose back the DraStyle "Filament".
I found the solution in this thread : Horrendous overexposure problem - Daz 3D Forums
The problem comes from some render settings : in Editor tab select "Tone Mapping" and check "Exposure value" = if the value is white it has been changed, try to reset it (for me the default value is 13).
It corrected the issue for me.
Hello, first of all thank you, you gave me the right hint to solve the problem. But i think you just thought it was "Tone Mapping" related. It was not quite like that, since i had the "Exposure Value" on default (13) already and the issue still occured. But you mentioned the "Draw Style" in "Draw Settings". This was set on "Filament". So i switched it from "Filament" to "Texture Shaded" and the figure immediately loaded up correctly in real time.
There are more options in this tab like "Cartoon Shaded", "Wire Texture Shaded", "Solid Bounding Box" (which shapes the figure in boxes) and so on. All of these options change the figure in the viewport very differently, and the option "Filament" just increase the exposure of the figure. So my conclusion is that must be the root of this problem.











