• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Trying to make an articulated human skeleton

    It wasn't clear that they were Sketchup warehouse items - you merely characterised them as being found on the net.

    By

    Richard Haseltine Richard Haseltine June 2012 in Technical Help (nuts n bolts)
  • Trying to make an articulated human skeleton

    Thanks, JimmyC_2009. I found the rigging tutorial here: http://www.daz3d.com/shop/rigging-original-figures-in-ds4-pro/

    Richard: Regarding the posting of the sketchup derivatives, they are licensed. There was no reason to remove them. See Google's terms of service for Sketchup Warehouse:

    Google's 3D Warehouse

    The Terms of Service for Google's 3D Warehouse (see especially section 4, under the heading "Your Rights") give Google and its end-users (that's us) a worldwide, royalty-free, non-exclusive, perpetual license to exercise the rights in the Content, as stated below:

    1. to reproduce the Content;
    2. to create and reproduce derivative works of the Content;
    3. to display publicly and distribute copies of the Content;
    4. to display publicly and distribute copies of derivative works of the content.

    ...

    Notwithstanding the above, end users may not aggregate the Content obtained from the 3D Warehouse for redistribution, and may not use or distribute Content obtained from the 3D Warehouse in a mapping or geographic application or service without Google's prior authorization.

    http://www.google.com/intl/en/sketchup/3dwh/tos.html

    By

    PhoneyBaloney PhoneyBaloney June 2012 in Technical Help (nuts n bolts)
  • A lost Car ( in details )

    http://cgcookie.com/blender/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01-2/

    its for blender but the basic mechanics are the same in all modeling wares
    grand total its about 8-9 hours for all 8 parts


    now after about 12 hours of research into hexagons modeling system i can officialy say it it almost useless
    at least for modeling complex meshes

    modeling cars needs to be done vertex by vertex on a mirror and the mirror in hex has no clipping point
    also since the basics are basic id suggest even sketchup would be better

    By

    blender_3d_lover_52ce199f05 blender_3d_lover_52ce199f05 June 2012 in Hexagon Discussion
  • CAR AND BIKE LOVERS THREAD - MARK II

    betsy662 said:
    Its got a few holes in it though, the mesh could use a good reworking to bring it up to date, I haven't even downloaded Blender yet, I did go to download sketchup, and I'll be darned, its no longer Google Sketchup, but its called Trimble Sketchup, don't know if thats just a mirror site or not, but it sure doesn't look anything like Google!

    Yup, Google has sold sketchup to Trimble. See it here:
    http://ww2.trimble.com/3d/
    :-/

    By

    music2u4u music2u4u June 2012 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    Its got a few holes in it though, the mesh could use a good reworking to bring it up to date, I haven't even downloaded Blender yet, I did go to download sketchup, and I'll be darned, its no longer Google Sketchup, but its called Trimble Sketchup, don't know if thats just a mirror site or not, but it sure doesn't look anything like Google!

    By

    GLWoodard GLWoodard June 2012 in Art Studio
  • Snow particles

    magaremoto said:
    I love your urban settlement, are you planning to put it on sale? I could use for my works

    Be my guest. I got this nice FREE sleepy oceanside town from Google's 3D Warehouse. Of course, I added the lam posts and the lighting::
    http://sketchup.google.com/3dwarehouse/details?mid=5dfa4f0d4ce2525b130f036c787f6884&prevstart=0
    For the close-up of the falling snow, I used a house I built with McLean's Home One tools:
    http://www.daz3d.com/shop/room-creator-exteriors/

    In case you don't have Sketchup, I converted the set to a .3DS version that I used to import into Carrara here:
    https://dl.dropbox.com/u/11970483/Beachport.zip

    By

    argus1000 argus1000 June 2012 in Carrara Discussion
  • Cannnot see through windows of object

    Here are the resized (below 800 pixels) and reposted photos:
    One is of the perspective view, showing the clear scene.
    One is called Background invisible.png, showing the occlusion.
    I inserted a light between the building and the cityscape, and you can see the cityscape better in this render, filename Background visible.png. Nevertheless, you can still barely see out of the windows.
    For the windows, I used a Sketchup figure that I exported to DAE format for import into Sweet Home. The Google Sketchup warehouse filename is ICA3755 3W.skp. I am unable to attach this kind of file to a post in this forum.

    By

    PhoneyBaloney PhoneyBaloney June 2012 in Technical Help (nuts n bolts)
  • Star Trek Builders Thread!

    The exoscalpel is a UFP precision surgical instrument.
    Detailed description in Memory Alpha

    Converted with some adjustements from ProviderofRandomStargateStuff's sketchup model

    Non-commercial use

    .DAZ file in my blog . No character provided.

    By

    murby murby June 2012 in The Commons
  • Interior Design

    Richard Haseltine said:
    mcgough.mark said:
    So could you model the room in Sketchup and then bring it into Daz?

    I'm not sure how easy it would be to get a model from Sketchup to DS - I don't believe the free version of SU has an OBJ export option, though there are ways around that. The paid for version of SU does export OBJ, as far as I know, as do most modelling applications.

    Mark, if you're trying to stick with free apps, Blender is (IMHO) significantly superior to Google Sketch-up, free, open-source, has a version that can be run from a USB jump drive, and you can easily make and export an interior to obj and import it into DAZStudio. Although previous versions were infamous for being difficult to use, the current version was redesigned for ease-of-use. It's well-documented and has a large community willing to help newbies. Here's some links:
    http://www.blender.org/
    http://www.blender.org/download/get-blender/
    http://wiki.blender.org/
    http://www.blender.org/community/user-community/
    Here's the portable-version link: http://portableapps.com/apps/graphics_pictures/blender_portable

    By

    KickAir 8P KickAir 8P June 2012 in New Users
  • Interior Design

    try this link
    http://forumarchive.daz3d.com/viewtopic.php?t=168462&sid=404c2b136f07b3367f4274e8820ff5d9
    I descibe how I do it using kmz unzipped to a collada dae and there is also a sketchup obj rb plugin

    By

    WendyLuvsCatz WendyLuvsCatz June 2012 in New Users
  • Interior Design

    I'm not sure how easy it would be to get a model from Sketchup to DS - I don't believe the free version of SU has an OBJ export option, though there are ways around that. The paid for version of SU does export OBJ, as far as I know, as do most modelling applications.

    By

    Richard Haseltine Richard Haseltine June 2012 in New Users
  • Interior Design

    So could you model the room in Sketchup and then bring it into Daz?

    By

    mcgough.mark mcgough.mark June 2012 in New Users
  • Interior Design

    Hi,

    I am new to Daz3D. Am looking to create an interior design. Originally I was going to use Sketchup but the quality of the rendering is quite low. Are there any tutorials for creating an interior design using Daz3D?

    Many thanks.

    Mark

    By

    mcgough.mark mcgough.mark June 2012 in New Users
  • SGC - The Stargate render-thread

    mine were from Poserworld I do believe, plus the sharecg stuff and Google sketchup 3D warehouse, not sure about the staff, might not be that hard to make one.

    By

    WendyLuvsCatz WendyLuvsCatz June 2012 in The Commons
  • Breaking Waves - FirstBastion!

    I'm a bit disappointed with this, why would the product page list and show images of 10ish textures and then only have one texture when installed.
    .
    The textures are what make the product. One can make this obj in sketchup terrain maker or blender or several other free programs in seconds. I am so tired of being told and shown one thing by DAZ then getting something less after the purchase.
    .
    Back to sharecg for my downloads, at least they over deliver.

    .

    By

    3d-username 3d-username June 2012 in The Commons
  • CAR AND BIKE LOVERS THREAD - MARK II

    That was my initial idea, but in looking closely at the sketchup model, the front fenders on the front clip have the same indentation, or for lack of a better word, very front of the fenders just under the headlights should be pretty much straight up from the bumper pan, the front clip of the adh3d model is a total lost, the shape of the hood is all wrong, and the car looks more like Studebaker rather than a Ford.

    the fix isn't going to be easy, thats for sure!

    By

    GLWoodard GLWoodard June 2012 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    Sketchup's 49 Ford is a rough candidate to be sure, it won't smooth out very well, especially around the top and rear clips, yep, in the real world, most auto manufacturers, especially when it comes to trucks, will use the same body panels for several years, note the old Ford Cabover truck, used the same body from the early 50's well into the early 2000s, talk about longevity!

    By

    GLWoodard GLWoodard June 2012 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    Here are a few sketchup conversions I did. The 49 Ford was in pretty bad shape. I tweeked the mesh and added chrome to cover holes in the mesh. Put some of my American mag and tires on it and reset the MAT zones by exploding it in Sketchup. Then regrouped it. Ran it through Poseray, welded the vertices and recalculated the normals at 35. I added the headlights for a nice touch. I think it turned out ok.
    The 70 Ford blue two tone truck turned out awesome. It looks real as can be. It looks to me like it was made from the same mesh as the 68. Look closely at the grill and front bumper, also the back window. They look exact except for some spikes removed from the grill. Amazing different, but not. I used the supershine topcoat shader on it. The mags are real nice vintage style Americans.
    The 68 Ford truck is my fav though. It turned out great.
    All of them need windshield wipers...lol. The top two Ford trucks need a steering wheel too. Gonna fix that next.
    :-)

    By

    music2u4u music2u4u June 2012 in Art Studio
  • Bryce Terrain to SketchUp (or .3ds)

    Here is a zip file that contains the SketchUp model (to scale), the full tunnel exports (to scale), and the original Bryce file that I had. I have to go, so I didn't import them all into Bryce... sorry lol. Anyway, see what you can make of this.


    http://www.mediafire.com/download.php?khaz5q34sw55zrl


    Do note though that I may want to turn the tunnels into rocky cave areas. I do not plan to keep them as boring concrete burrows, although I may use some of the concrete to make trenches. Which brings me to my next point: if you see a tunnel collide with land even when the track isn't "underground", remove that terrain. This will create a sidecut or trench into the rock, and it will look cool. Also, that needs to happen for the ride to be safe. If a tiny corner hits a tunnel, see if you can pull it away and keep that little corner without deleting it, if you want. Either way the entrance to the tunnels aren't of utmost importance if I'm going to do cave entrances. BTW, if you want to go ahead and create caves in the tunnels, be my guest! :)


    Oh, another thing to note: some of the tunnels may cross with other tunnels. This is intentional... eventually I want one of the cave areas to be open and include both parts of the track crossing over in one space. Also: there are some parts where the terrain dips really really low in a sharp crevice... so low that it often hits the tunnels. Do not move this up. Instead, cut it so that it will leave a hole. I want light to streak through those gaps as that will create an interesting look.


    This may be a lot to process.... just e-mail me if you have any questions lol. I have to go though, good luck!

    By

    AJClarke0912 AJClarke0912 June 2012 in New Users
  • Bryce Terrain to SketchUp (or .3ds)

    Well hey, if you want to do that, it may be a better option. The current method I'm employing is kinda messy (at the edges of the terrain cuts, especially). I'll give you the tunnel shape that I want you to use, and maybe you can do your boolean subtraction with the tunnels, combined with some optimization magic lol.


    And yes, the Tunnel Maker does exactly what you said. It sees where you have tunnels flagged on your NoLimits track, and then creates a 3D object in any shape you want to replace those tunnels, and places them in the correct spots in a giant model. I used that .3ds export in the SketchUp model to carve out the tunnel openings for minimum clearances.


    All roller coasters have clearance requirements (so that people with long arms, legs, etc cannot hit anything surrounding the coaster track and car). In the NoLimits community, most people define that as the space the tunnel provides. The term the community likes to call it is "tunnel testing", and if anything pops inside the tunnel frame (track, scenery, supports, another tunnel), then that is declared as a "collision" and something must be done to restore the proper clearances, such as moving scenery away from the track area.


    Anyway, the tunnel shape that I created is that exact clearance zone. When I import that into SU and start trimming, it is the closest the rock/scenery can get to the track. That way the ride is very exciting, but safe. Now, I have the 3ds tunnel export... I can give that to you if you want to do some magic on your end. I would be grateful. Do note that it IS to scale in NoLimits, so you will have to match your track with it.


    -------------------


    That is the problem though. Your models are not to scale, and the only way to make them to scale is to match your track/rails with the raw track export I provided. And you can't load the raw track into SU... only I was able to. If I give you the tunnel file, it will be much too large for your model (your model was very tiny). And you won't know what size to make your model. So... I'm not really sure how to let you do the tunnel thing.


    Is there anything you think I can do on my end?

    By

    AJClarke0912 AJClarke0912 June 2012 in New Users
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.