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Help Me Build My New PC
For DS CPU is not really crucial - most of the processor-intensive stuff will be handled by the GPU, memory permitting. How much system RAM are you getting? The general experience is that your system memory needs to be two to three times the GPU mmeory, ideally at the upper end of that scale, or you will find scenes that would fit in the GPU not getting handled or being very slow to transfer to the GPU (so with a 32GB system you might be limited to scene up to 10-12GB, despite your 16GB GPU). Of course RAM is geenrally a fairly easy upgrade at a later date - especially if you can make sure the configuration you gt leaves some slots free, so you don't have to remove existing memory in order to add more..
Problems for fitting G8M loafers on G9 [Solved!]Go to Edit > Object > Transfer Utility
Sorce Scene Item is the G9 character, Target Scene Item is the shoes, all others can be left as default.
That's it.
The requirement for this to work is the target (shoes) fits the base character in default pose.
It is essentially this method you will use if you have (an unrigged) new clothing item, and after import you want to get it rigged to a character.
Problems for fitting G8M loafers on G9 [Solved!]felis said:
It is correct. When autofitting they end up weirdly.
Not sure why. Might look into it later.
But when you load theloafers, they fit the feet of Genesis 9 base perfectly, so instead of using autofit you can use transfer utility.
Fitted to BJ Stella

Could you explain me the procedure you used, please?
Getting a G8F characters breast morphs back to default G8FMasterstroke said:
So the breasts shape is part of the character's shape?
What I would do,in case the defaul G8F and your character have the same size.
Go to Menue>Tools> Geometry Editor
then
go to Menue>Panes>Tool Settings
Make sure to have Vertices Selection activated
Get your Parameter Tab in Edit mode (right click in Parameter tab)
Right click on your Character dial in question and mark it as favorite (little heart next to the wheel)
"Select Morph Vertices"
You will see now yellow dots all over your character representing morphed verteces.
Right click on the character in the editor and select Geometry selection.
Select by face groups, rPectorial and lPectorial maybe you will need to grow selection by Geometry Selection > Grow Selection
Now select Morph Editing>Clear selected Deltas from Favorites.
Done
You might now have to clean up some sharp creases in an external modeller or the DAZ dFormer.I didn't know this was a thing - very useful! Could be a good way of splitting full morphs that don't come with separate head and body dials.
UltraScenery - new(er) territory [Commercial]Ok, I have tested to transfer the terrain from my latest scene to Unity 6000.1.6 URP.
See the screenshot below.
It requires some editing of the materials in Unity and I still do not know, how to show the instances of vegetation in Unity.
If you find a way, please let me know.
Morphing flower - from closed bud to open?Really good question, I'd sure like an opening flower als well! OP, where did you find the orchid?
@Masterstroke is probably right, rigged petals will likely look better than just a morph. But ssome morphing will be needed nevertheless I guess, so rather a combination. Sounds complicated, that's probably why one cannot find any around ...
Problems for fitting G8M loafers on G9 [Solved!]It is correct. When autofitting they end up weirdly.
Not sure why. Might look into it later.
But when you load theloafers, they fit the feet of Genesis 9 base perfectly, so instead of using autofit you can use transfer utility.
Fitted to BJ Stella
about HD morphs againI suppose I'm in the two other participants ignore list
, because:1. the first solution does work on Genesis 8 (I used it on this render and this one),
2. the second one will work with any generation (and is likely the fastest: I initially try the first one because I may not have known at the time that a Spot Render could done in a new window and then merged on top of a full render),
3. the third did work on Genesis 8 when I tested it a minute or two ago (no idea if it'll be saved into the scene file, I already have a proper solution for both scenes).
Regarding the first solution, here the situation with the HD morph dialed in at 100%:

Then after having removed the limit on Nipples and Areolae Depth and set them to negative value, the breastplate is not impacted anymore:
about HD morphs againSadly that's not something we can do. Sometimes PAs provide an option to turn off Nipples, etc. [would be located in the characters folders which I find in the Content Library].
Any chance that another morph for the nipples to flatten them would work?
about HD morphs againI am sorry, but there is obviously a misunderstanding. The nipples are part of a full body HD morph. As you've suggested, I've tried to find a HD nipple morph to counterpart the full body morph, but it didn't work.
I didn't even expected to work, because that would have been a rare coincidence. Worth trying though.
That is the problem, when content creators overdo it with HD modelling. Instead of only adding details, they add bigger structures into the mesh. In this case poking nipples.
I need to get rid of the poking nipples from the full body HD morph.about HD morphs againOkay then. Look for the 'name' [not label] of the HD nipple morph. [Parameters Tab, edit mode, see what it says]
Close D/S.
Open up the data folders and look for said morph. {somewhere under Daz3D > Genesis Number > etc ... morphs > creator's name likely > and all HD morphs are clearly identified as such, remove from the folder the one{s} for the nipples. Close the folder.
Open D/S, load character ... hopefully she'll now load as desired. You may [or not] get an error message to ignore. To stop getting error messages about missing morphs requires some file editing.
Morphing flower - from closed bud to open?I doubt this would look great at middle morph target values.
Rigged pedals would most likely work better.about HD morphs againYeah, good idea, but none of the HD nipple morphs work against the full body HD morph.
about HD morphs againYou can remove the limits on the official Nipples and Areola morphs and set them to a negative value, in order to try to negate the influence of the hd morph (it worked on Genesis 8 when I had the same problem).
Another solution: you can do a full render with the HD Morph active and then do spot renders with the HD morph inactive before merging them with the full render in your favorite image editing software.
A possible third solution (I'm not sure it can work on HD Morphs) is to favorite the hd morph, to then switch to the geometry editor, then select the geometry around the nipples, convert the selection to vertices then right click in the viewport to tell Daz to remove the selected vertices from favorite morphs.
about HD morphs againI've purchased a character with a full body HD morph. Too bad, that part of that HD morph are big poking nipples, that I would like to get rid of.
Anything else look perfect, though.
So how do get rid of those HD nipples?Celebrity Look-a-Likes for 3D figures Part 4maikdecker said:
Finally Phoenix1966 came up with the next Supernatural character - this time it's the long awaited Angus (aka Fergus MacLeod / Crowley , King of Hell / Mark Sheppard (Actor))
As soon there's a way to transfer G9 HD figures to G8 I will buy him

Thank you for that one.
I am always on the hunt for some good looking HD morphs. For 1.99 at the moment, it is worth the risk.harddrive broke - new install - scenes were stored different but all morphs are "missing files" knowfelis said:
If you search for one of the missings file on your disks, can you then find it, and if what is the path to it.
The missing files are in their normal vendor path, like it should be. Just the DUFs are saved wrong, I guess.
Actually, it is a bit faster to search for the correct paths inside Daz3D. Win explorer is such a baby, when it comes to searching.
You can look at a path behind a morph inside Daz3D. Just click on the wheel.
Currently:
- I open the broken DUF
- I look for the wrong paths
- I add the exact same morphs to a new model in the same order, but I don't care for the % of the sliders.
- I save the new model as a not compressed DUF
- I open the DUF, and then I copy and paste the new path into the old DUF - well, actually: I made a tiny script doing that for me, because ... otherwise it would take me hours.
This is easier, because of the format DUF files have. The dash is different from the one in win explorer, also every space in a path must be a %20
I'm also using this "opportunity" to declutter my DUF files. It seems, that there are useless morphs and poses saved, because a slider wasn't perfectly on 0%.
And... I need to learn more about that program. Like, such a mistake - and I still don't know how I made it. Weird. Like the pathing in Daz3D. I never looked how files are stored, but... omg. It looks so random.
Oh and thank you all for your fast input. <3
Edit: And while doing that, I found that many products causes errors in my log - some are just spelling mistakes ... I wish, I could fix them.

Edit 2: Oh lol, I can fix them. Can't believe that such old content never got fixed.
Celebrity Look-a-Likes for 3D figures Part 4Finally Phoenix1966 came up with the next Supernatural character - this time it's the long awaited Angus (aka Fergus MacLeod / Crowley , King of Hell / Mark Sheppard (Actor))
As soon there's a way to transfer G9 HD figures to G8 I will buy him
Getting a G8F characters breast morphs back to default G8FSo the breasts shape is part of the character's shape?
What I would do,in case the defaul G8F and your character have the same size.
Go to Menue>Tools> Geometry Editor
then
go to Menue>Panes>Tool Settings
Make sure to have Vertices Selection activated
Get your Parameter Tab in Edit mode (right click in Parameter tab)
Right click on your Character dial in question and mark it as favorite (little heart next to the wheel)
"Select Morph Vertices"
You will see now yellow dots all over your character representing morphed verteces.
Right click on the character in the editor and select Geometry selection.
Select by face groups, rPectorial and lPectorial maybe you will need to grow selection by Geometry Selection > Grow Selection
Now select Morph Editing>Clear selected Deltas from Favorites.
Done
You might now have to clean up some sharp creases in an external modeller or the DAZ dFormer.harddrive broke - new install - scenes were stored different but all morphs are "missing files" knowDeinWirbelwind said:
DrunkMonkeyProductions said:
DeinWirbelwind said:
DrunkMonkeyProductions said:
That path looks like you created your own morphs. If you didn't back them up, you're only option is to make them again.
Okay, but how did I create my own morph? Like, I just adjusted shapes and saved the files? I don't want to make this mistake again.
I can edit all the DUFs and link the correct paths. But I wanna avoide doing this mistake again. :(
There's several ways of doing it, but mostly it's done by saving a Support Asset.
If you have any scripts or plug ins you use for creating custom characters, be sure to check the documentation to see if they create custom morphs or not.
Modifying the duf's to correct the paths, may solve the problem of missing files, but it's also possible the DSF's have been modified, and the results may not be the same as you previously had.
You'll just have to try it and see.
Well, I don't know if I have plugins like that. Maybe I have, and I hit a "funky button" without noticing.
At least, I can fix my DUFs. Will take a while. I make a new character, hit all morphs that were missing - save it - and then copy and paste the path from there into the old DUFs with the correct values. Lucky, I have a free day tomorrow and a new audiobook.

Did you make use of any commands in File>Save As>Support Assets?









