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more....Wacky Modelling ~ In Carrara ~
whilst waiting around in the que we got the que qube and turned into an alien with Carrara hair
boned and just one morph that shuts his mouth

you'll find it sneaking around in the zip file.... to do with what you please

Carrara on Linux Mint 21.3 VirginiaAppreciating and inspired by your results @Fettbemme!
I see you're using Mint 21.3 - can you do me the favor of checking your specific kernel version and wine version?
(WOW - if I type a particular benign linux command to get that krn version *in this message* ( u_n_a_m_e -a ), Cloudflare's security settings *block* me in this forum (big popup!)! That's both impressive and crazy!, especially since this is an https connection and Cloudflare can still see what I'm typing, lol! Granted that kernel version information would be useful to a hacker, it's purely an informational command that changes nothing on the host linux machine - so typing it is no threat to the machine. again... wow)
Back to the topic, @Fettbemme - I would like to be able to replicate the key system elements (kernel/wine) on another linux distro if needed, so that info would be useful to me.
For others following along, the implication that we can run these great tools forever (and faster?!), regardless the system compatibility choices Microsoft makes in the future is great news. Props to the Linux/Wine developers!
I may go visit the "DS on wine" thread and see how it's doing these days. I'd love to know that I could also run my older DS versions in wine forever.
This will all certainly become more interesting if some updated version of Windows obsoletes this SW gem called Carrara.
My curiosity engine has been tickled.
cheers,
--ms
Carrara on Linux Mint 21.3 VirginiaPlugins seem to work, but surely there could be plugins that don't work. who knows
AC3D working premium
Hexagon working premium
Carrara on Linux has not that viewport rotation bug (when you constantly rotate around one selected object, the object gets closer and closer. that doesn't happen on Linux)
Carrara on Linux Mint 21.3 Virginiamindsong said:
Fettbemme said:
mindsong said:
Thanks for the reply!
Wine is the important detail - perfect. I'm assuming you are running a relatively current Mint (linux kernel/libs) and recent version of Wine?
That's all very cool. Are you running the current FilterForge (13), and do you happen to have/try the FF batch-run add-on utilities?
(appreciating that I can also try these options for myself, it's always nice to know if the "end of the path" is likely to work, based on the experiences of those already forging ahead of us, etc.)
cheers!
--ms
yes FF13 64 bit no issues so far, I only got the lifetime upgrade. so I don't know any addons. but I assume they will work
I didn't have any luck with Affinity Photo/Designer, but aparently there is a workaround to run Affinity
Bryce on Linux is not worth the effort, sadly
older versions of Vue (9) do work with the help of Google ( … ) Vue 2023/2024 won't even install
Coppercube game engine works OK-ish
Cinema 4D R17 on previous Mint release (I still have to test this but runs premium)
I think Photoshop CS3 works, but I don't have CS3
one older version of Lightwave works, but I don't remember which I think 8 or 9 works
Thanks for that info/screenshots!
I wonder if it's safe to assume that the various Carrara plugins will work too? I'd want to share a content library over a net-share with both platforms. That's an early experiment to try.
I wonder what makes Bryce incompatible. It's 32bit, but wine does 32 bit fine. hmm...
Cool stuff. I'll add to the list when I get a updated wine instance in place (last used it almost 10 years ago...)
Now you've got me wondering about all sorts of apps - Hexagon, Iclone, etc... Not enough hours, eh?
cheers,
--ms
I will check this later
got ZORIN installed.
Carrara on ZORIN is trash. Don't use ZORIN. The Interface is looking great but takes all resources from the GPU. I have to get back to Mint first, then I try the Plugins.
Carrara on Linux Mint 21.3 VirginiaFettbemme said:
mindsong said:
Thanks for the reply!
Wine is the important detail - perfect. I'm assuming you are running a relatively current Mint (linux kernel/libs) and recent version of Wine?
That's all very cool. Are you running the current FilterForge (13), and do you happen to have/try the FF batch-run add-on utilities?
(appreciating that I can also try these options for myself, it's always nice to know if the "end of the path" is likely to work, based on the experiences of those already forging ahead of us, etc.)
cheers!
--ms
yes FF13 64 bit no issues so far, I only got the lifetime upgrade. so I don't know any addons. but I assume they will work
I didn't have any luck with Affinity Photo/Designer, but aparently there is a workaround to run Affinity
Bryce on Linux is not worth the effort, sadly
older versions of Vue (9) do work with the help of Google ( … ) Vue 2023/2024 won't even install
Coppercube game engine works OK-ish
Cinema 4D R17 on previous Mint release (I still have to test this but runs premium)
I think Photoshop CS3 works, but I don't have CS3
one older version of Lightwave works, but I don't remember which I think 8 or 9 works
Thanks for that info/screenshots!
I wonder if it's safe to assume that the various Carrara plugins will work too? I'd want to share a content library over a net-share with both platforms. That's an early experiment to try.
I wonder what makes Bryce incompatible. It's 32bit, but wine does 32 bit fine. hmm...
Cool stuff. I'll add to the list when I get a updated wine instance in place (last used it almost 10 years ago...)
Now you've got me wondering about all sorts of apps - Hexagon, Iclone, etc... Not enough hours, eh?
cheers,
--ms
How much for everything?From a practical point of view, atleast 25% of the products are older generations and are for earlier versions of Daz Studio, that you might not have any use for.
10% are products for other software like Bryce or Carrara that you might not have or ever intend to use.
Another 15% might be Poser Products that might need adjustments, and not be of use to you.
Now the other half of the store, well it still depends on which genre, time frame, and style you usually want to render. The SKU count is approaching 100,000 and there are atleast 52,000 active products currently still active. Even the thought of buying 26,000 products sounds like a lot.
Terra-Tropolis (Bryce, Daz Studio & Poser)Bunyip02 - indeed, you are right. The terrains I had made with WorldCreator for Bryce some time ago I exported as Raw 32-bit for Carrara.
more....Wacky Modelling ~ In Carrara ~Stezza said:
tinkering around in Carrara with the cube... very hardy

boned but haven't added any morphs


Nice Hardy Har Har, are you going to do Lippy the Lion as well ?
Terra-Tropolis (Bryce, Daz Studio & Poser)Carrara can import the Bryce Terrain maps

DAZ, MD, and Traditional Pattern Making - GraduationAh thanks so much Bohemian3. We were cross-posting and the computer seemed to hang. Here is an amateurish version of a cloth draped over an avatar's arm which I meant to include above.
I can give you my history of MD 'usage' which I could weep over. Many years ago version 2 of MD was given free as a magazine cover CD for perpetual use. All the important stuff such as exporting, saving and such was not included of course. I was too early in my 3d learning to know what a prize I had (I was learning Carrara, Iclone and Hexagon).
A long time after, it was announce that MD would go subscription only. I searched all over the house for that old disc for days and eventually found it fallen behind boxes in the attic. I tried it out again and thought to buy the full version the following day. Too late! The deadline had passed! Anyone reading this has my permission to gloat - I deserve it.
HOWEVER. I can now play to my heart's content learning with that simplified cut-down version of MD. This I will do before shelling out for the full subscription again. I'm saving GIFs and screenshots of everything I do.
Unfortunately, I can't load your very generous file but the image of the pattern is a great gift.
I will try later (someone has arranged to call me in a few minutes.) to upload a gif of what I made today in case it shows a bit more of a novice's fumblings with the software and might be helpful in some way to a newcomer to the program.
Vue, Plant Factory now freePerttiA said:
After having a look at the manual, I get the impression that VUE is like Bryce on steroids, am I correct or is there more to it?
yes definitely
but Carrara is faster
Carrara on Linux Mint 21.3 VirginiaHi guys
I have searched the Forum for Carrara on Linux. But I haven't found any useful info, and so I thought I share this with you.
I installed Carrara 8.5 Pro 64bit on Linux Mint.
Carrara on Linux is insanely fast. Especially in the Vertex Modeler. I wish we could have that performance on Windows!
In a few days I will get a screen recorder and see how that impacts performance or not.
The GUI Font is Ubuntu.
below are a few screenshots
let me know what you guys think.
more....Wacky Modelling ~ In Carrara ~tinkering around in Carrara with the cube... very hardy

boned but haven't added any morphs

Dartanbeck's Journey - CG FilmmakingLoving Every Minute Of It!!!
I really enjoy working with Rosie 8 and coming up with creative ways to improve her animations. Her predecessor, Rosie 7 (right), really tipped the scales for me and having to rebuild from scratch after losing over ten years of data, knowing now what I've learned with her while pushing forward and learning more and more... Rosie 8.24 (cover image above) just keeps getting more and more fun with each step of the way!Having the opportunity to create my Dynamic Character Animation in Daz Studio course at just the perfect moment was an absolute blessing! You see, among the data that was lost was every single file used to create the course and all of the Rosie 7 videos - not to mention all of the Rosie 5 and earlier Rosie 8 animations I had saved and rendered - sometimes many times over for different situations.
All of my custom texture maps, FX maps and renders, custom characters... everything that I didn't keep on my C drive, which was just the basic My Documents, Photos, and Video sort of stuff - all GONE!!!
Creating the course took a lot of time and effort with many variations on how to approach making it. This really helped to drive my brand new philosophies and discoveries into my subconscious workflow - which is also what a majority of that course is all about - getting these concepts used in daily practice so that animating in Daz Studio becomes second-nature and the biggest difficulties disappear because we're working in Daz Studio language - and Daz Studio Loves That!!!
Creating Rosie 7 was an exercise in its own right... having all generations from the whole V4 family through Genesis 2 and, of course, she was Genesis 3 Female, so she had a bunch of that into her as well. Using the methods I teach in Part 2 of Dynamic Character Animation, I was able to use GenX2 and Genesis 3 shapes as well as the pose control dials in combination with one another within a single dial. This gave Rosie 7 an amazing ease when trying to design new dials made specifically for Rosie.
The data loss thing left no Daz Content files behind. So I had to start over. The only other option really isn't an option, so... I launched DIM and started downloading my entire Daz 3D product library all over again! Yikes! But also - what a wonderful way to 'see' all of the excellent products I've collected over the years!!!
Genesis 8 worked really well for me. I was going to try and build a Rosie 9 and, in fact I did. But for some reason my computer doesn't want me to animate Genesis 9. I thought about rebuilding Rosie 7 until I remembered how much GenX2 was used in her creation. I knew I could do it, so I had the recipe of GenX2 morph transfers in my mind as a fallback when I opened a Genesis 8 Female to give her a try.
Rosie 9 Attempt:

As it turned out, Rosie 8's entire being is very much a Keep-It-Simple sort of strategy that evolved really nicely right before my eyes. I started animating her right away* and kept my video flow going strong for a while there - doing more and more Digital Art Live work, answering questions, creating helpful guides with links and such on my website... it really picked right back up very quickly!
One day I'm all kicked back as I awaited another animation render or hair simulation, and decided to watch my 2024 videos of Rosie 8. I couldn't believe my eyes! I hate the new "Improvements" I had made to her hair - thinking it was this Massive Upgrade!
The picture on the right shows her New Improved Hair, which looks pretty cool in still frame images - especially after I corrected the tint and hue to match the underlying Classic Long Curly, but I had a hard time understanding how I could have rendered out so many animations without noticing how much I hated the effect in animations! Argh!!!
Keep-It-Simple? Yeah... go back to that!!!
I started animating her right away*
I always animate and my characters as I develop them to look for any problems that may occur during certain situations. So I try many types of motions, simulate the hair, render the result. Most of the videos on my YouTube channel are made using nothing more than these test results
Back to the ol' drawing board? - Not exactly.
Fixing Rosie's hair improvement was as simple as removing the secondary conforming hair from her. If I wanted to use any of the animations, I'd have to simulate the hair again or it just won't look right.
So I took this opportunity to look a bit closer to see if there are any other important changes I'd like to make since, if I'm going to do it - now is the best time!
I decided to make Rosie's head a bit less stylized... less Huge. In doing so, I did a few other minor tweaks here and there. I also reworked the hair settings in all areas - different initial shaping morph settings, different simulation settings in the surfaces pane, and different default settings used in the Simulation pane. This took a lot of tests - and these tests have to use many different animations - which took a lot of time. Weeks!
I also decided that the performance capture examples were doing things to her face that I didn't like. So I started making my own custom dials that I could use to correct what was going on. In the process, I was discovering that these new dials were a cool way to make special "Rosie-Only" facial dials that allow me to alter her facial musculature in Rosie-specific ways that help make all of her facial actions unique to her! Wow!!!
Still in their infancy, the few dials I've made are already a lot of fun to work with!
For Star Wars Day (May 4th) I decided to reuse one of my early tests of the system - this time with Rosie cosplaying as a Fallen Jedi, with wet hair and a different costume (and a light saber!)
The original animation that I reused was Medieval Rosie weilding not a light saber, but Aeon Soul's mighty Legend sword!

During all of this madness with getting the new Rosie 8.24 going, I'm also getting more and more ideas for Digital Art Live performances - which eventually also led me into making a new product for Daz 3D, which still isn't completely ready to ship - but close: Starry Sky Iray for Daz Studio - which is really working excellent!
The whole Digital Art Live thing... I really Love it!!! (see My Digital Art Live page)
My first course is a stand-alone course that I slaved over for Months! Paul Bussey at Digital Art Live was really happy with how I put it all together and invited me to come up with a plan for a live webinar - so along comes The Power of aniMate 2 - a course that answers all of the questions I've been getting about aniMate as well as a whole bunch of information that isn't readily known by many aniMate users. That course was a Blast! I was nervous to perform my first webinar - and Solo, nonetheless!!! And most of the things I do (especially with Rosie) are very time-consuming. So I went to work recording my screen as I work through the topics of my course so I could judge myself and try to get the program within a reasonable amount of time.
Well, that last bit was a bust before I got very far. I chewed through waaaay too much time without getting very far at all - so I just kept working and kept recording - at least getting my workflow logged on screen so I could figure out where to go with all of this next.
By the time I was done, I had a LOT of hours of screen capture. Hmmmm...
Okay, in Dynamic Character Animation for Daz Studio, I did the same thing, and then sped up the lengthy processes in DaVinci Resolve afterwards rather than cutting it out. I wanted people to be able to "see" the entire process - even if it was going by really fast. Many video players allow us to speed up or slow down playback - and I felt that it would be best to just leave everything in there - and let the viewer decide. I love how it all turned out.
So I went through the same process with these screen captures and... voila!!! I immediately asked Paul if it would be okay to use the resulting video during the webinar, and narrate live as I play it back - being able to pause as I go, if needed. He approved the idea, but I'm sure he wasn't entirely certain how well it would go over.
It was Awesome! Paul Loved it! The attendees (according to chat and replies I've received afterwards) Loved it too!!! So Cool!
In the process of it all, I created a thread in the Daz Studio Discussion forum and then also made a support page for anyone, whether they attended or not, which also works perfectly for anyone who later bought the course here at Daz 3D! The Power of aniMate 2!!! And if anyone has any questions for me, the support page also has links to the forum page. Replying to the forum page notifies me so I can answer the question, which is a feature I've thought long and hard about doing way back when I started my site as a Help Center for Carrara Users, which it still is - it just has a whole lot more to it now that I'm deep into Daz Studio! ;)
I found myself answering more and more questions regarding my rendering/post work practices - as well as seeing (and answering) a bunch of render-speed-related queries. So I contacted Paul and asked if I could perform a Movie Magic webinar. Now, the last one took two sessions - so it was two weeks of webinar for him to host, so I wanted to give him fair warning that this one would do the same. He liked the idea, so... Bam!
Next thing you know, he invites me to attend a Content Wizard webinar because he likes a lot of the methods I use to organize and find all of my Daz Content using DIM and the Content Library in Daz Studio. So he wanted me to talk a bit about that stuff. Of course I agreed. I Love doing these webinars with Paul, and I Love answering people's questions! That went really well too - and Paul says that he really likes my unique style of dealing with Webinars - that whole screen capture thing along with spending hours and hours each week practicing the topics - getting prepared.
Paul also liked that, in addition to being active in the Digital Art Live STUDIO and Daz 3D forums, I create support pages within my website. After exploring my website for a while, he contacted me about doing free webinars utilizing my love for Daz 3D and their products. In my site I like to get visual and I'm always enthusiastic - because Daz 3D just always does that to me - so I like to share that experience as much as I can find time to do so.
Thus, the first Creative Cart was born!We discussed the series at length, but the reality of it is that I don't think either one of us really knew how it would play out. So for that first episode I just started building it as if I was writing an article for my website, yet also trying to fit it into a TV show type of format or style. So I told Paul that I'll be doing an Animation Corner for each episode. I'm not sure how well he liked that idea, but at least for this episode, the light was Green!
Although I really like the ad I made for it, I'm not sure that anyone really knew exactly what was going to happen. I knew what I was going to do, however, and I had a feeling that anyone who enjoys the pages of my never-ending information site will love the show - I just had that hunch - and sometimes, like this time, my hunch paid off!!!
But armed with the Incredible Star Ship Marcoor and all of its support interior products by Ravnheart, DzFire's Amazing Cyborg Generation 8, and the entire Sci-Fi Moves Genesis aniBlock series by Reisormocap, how could it really have gone wrong, right? I mean... this stuff is right up my alley!!!
The Creative Cart Epsiode 001 - Sci-Fi Marcoor went Very Freaking Well!!!
So without hesitation from the exhaustion of preparing for and performing Episode 001, I began working on Episode 002 in earnest. Before long I sent a message to Paul to let him know that Episode 002 will be called Pestryakov and the Dragon, featuring Andrey Pestryakov's landscapes for Daz Studio along with the Millennium SubDragon for Animation Corner. And since we're using it for Animation Corner, I'll first demonstrate how to work the surfaces into Iray shaders and, as an added bonus - demonstrate how to make a material preset that doesn't overwrite the Base Color maps.
I think he was surprised. I mean... not a lot of time had passed, and he knew quite a bit about the fact that I poured my heart and soul (and Gobs and Gobs of Time!!!) into the first one - that we Just did!
Before I even handed him a promo for Episode 002, I informed Paul that TangoAlpha replied to me and that he will be not only our featured artist for Episode 003, but he will also be a guest on the show! Oh... and by the way, Predatron will be the feature for Episode 004, with Kara Pitat on for Epsiode 005.
Episode 003 - TangoAlpha Super Sets - with Special Guest: TangoAlpha!
It was Awesome having TangoAlpha on the show! He contributed a lot of fun tid bits about his creative flow and inspirations, comments on the products as I presented them, and even gave us a wonderful sneak peek at his upcoming product, which is Absolutely Fantastic!!! At the end he commented that it was interesting and rewarding to see someone else (me) present his products in such a way. Building them and shooting all of the promo images... and then to see them through my eyes as a happy, enthusiastic customer was a real treat.
I was really happy with that comment - because I really do love these works of art that I get to work with in my own projects - my animations... and I really wanted to convey that into the show.
I'm also really happy that Paul loves these and that he enjoys performing them with me - because I am Really Loving This!!!
I am planning more course videos as well - and trying to keep animating Rosie 8.24 along with finishing Starry Sky Iray - and just got back from taking Rosie (the Real Rosie!!!) on a road trip sponsored by my awesome Dad!
This whole Creative Cart thing, however... I think that this will be a good one to focus hard on and keep this thing going as long as I can keep up with it and Paul is willing to host and our Daz 3D fans continue to attend - because the more of these that come out, the better the entire collection becomes. I'm envisioning years of these things and as each episode is completed, it adds a whole new level of cool to the whole series and, years down the road we'll have a nice video encyclopedia of Having Fun with Daz 3D... I Love That!!!
Being involved in one of Jay Versluis's Daz + Pro Artist Series webinars (must be logged into Daz + for link to work) was a Huge honor - and I'm hoping to do more with that. Jay and I have always had a special kinship that, I think works well - especially when performed live, on screen. We both animate and Love to do so, and yet we both have almost entirely different workflows that compliment each other really well - so we can intermix both of our philosophies together and really have some fun! Also, I think that we both get even more passionate and even more energetic when you put us both in the same room together. A certain Magic comes from it that nobody - not even ourselves could have planned. So, Jay... if you're reading this... yeah... I'm looking forward to working with you Anytime!!!
Along with all of this stuff, I've also been forcing to give myself a little "Me" time on my website and just do something fun. Some of it is just taking care of housework - organizing things from the Home page to the categories where they might belong, making new support pages for the things that I do... but also just hopping into the Rosie 8 page and writing about my exploits with her and writing other fun stuff, either on its own or with something else that I already had started... I'm really loving being overly busy because this truly is a Labor of Love!
Speaking of Love, I've also worked very hard to create a whole workflow for all of this stuff, so that I am Always taking time, every day, to doing something wonderful with my Incredible, Wonderful, Beautiful Treasure - My Reason for Living - My Real Rosie - My Amazing Wife!!! Thanks, Treasure! I couldn't do any of this if I didn't have your support and unending encouragement! Rosietreats... You Totally Freaking ROCK!!!
Gallery Ads/PopupsI am only really hanging around until the end of the month when my DAZ+ membership expires too, while I have chosen browsers and settings to keep the Ads away, just seeing what is being blocked has convinced me DAZ has become a questionable site that I would never return to if I discovered it now.
No other site I use for free has these sorts of Ads let alone one I spend money at.
I am likely to be getting back into Unreal Engine instead and learning how to use its new UE5 rigging features
and spending more time using AI generative programs too in conjunction with Zbrush and Carrara, might even install Vue if I can find room. (the downloads were big enough)
I really own far too much 3D content already anyway
DAZ Executable format (exe) filenamesI see. There isn't an auto-conversion/mapping, they were entirely separate systems (the old one was application - e.g. ps for Poser or ca for Carrara), then the content type (pe fro people, for example) then a sequential(ish) number. The new system is just the SKU, folowed by an identifier for the content type in many cases (especially if a product has mutliple packages) and soemtimes a version indicatior```````````````````````````````````````````````````````.
Off Topic Thread #2pointless discovery of the week maybe, maybe not
VWD animations FBX export from my Win7 Carrara into DAZ studio
just the VWD mesh animated, the figure itself even in the latest D|S beta is all wrong albeit not a hot mess in the beta just scaled wrong
I possibly can use this somehow anyway maybe ghostly animated empty robes
What of Vue's old forum? How about opening up one in software subforums?
Yes, you are correct. It is Giko and Martin I meant to mention.Charlie Judge said:ZippyGuitar said:
WendyLuvsCatz said:
since DAZ does have Vue content in their store that might start getting sales now everyone can get Vue free, I think this is a good idea
even though I am yet to install it
I've long wanted to grab some of Howie and Martin's VUE stuff here in the store. Now my reasons are justified.
Minor correction. There is VUE stuff from Martin and one or two other vendors but I don't think there is any VUE stuff from Howie. All his products appear to be either Carrara or DS
UltraScenery - new(er) territory [Commercial]Just a thought.
Some of the packs (Like Oso's Ultrascenery Country Ford) act as conversion files to allow the components of the non-UltraScenery/standalone Country Ford to work in US.
Have you installed all those required files too?
Regards,
Richard
What of Vue's old forum? How about opening up one in software subforums?Gordig said:
Torquinox said:
takezo_3001 said:
But yeah, I'm estatic, would be even more so if DAZ themselves took over development of these progs!
No. Daz takeover is not desirable. See: Carrara, Hexagon, et al. Daz owns them, they're still not meaningfully developed in a long time, no sign that will change. Adding Vue to the pile will not make anything better.
More pertinently, Bryce is an analogue of Vue that Daz does own, and I have no idea when that was last updated but it wasn't recently.
In any event, Bentley has said dit is still using parts of the Vue code in other applications so I would doubt any transfer of the applications would be possible, or at least practical.






















