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Render Engines Questions
JasmineSkunk said:
WendyLuvsCatz said:
those are videos I posted BTW in case it wasn't apparent
click on them
I do lots of videos with Filament
okay, cool! Thanks!

P.S. I subscribed to your channel!

LOL thanks, I have utterly no idea who is as 34K of them and I had to disable comments as many are trolls
Render Engines QuestionsWendyLuvsCatz said:
those are videos I posted BTW in case it wasn't apparent
click on them
I do lots of videos with Filament
okay, cool! Thanks!

P.S. I subscribed to your channel!
Render Engines Questionsthose are videos I posted BTW in case it wasn't apparent
click on them
I do lots of videos with Filament
Render Engines QuestionsWendyLuvsCatz said:
crosswind said:
AFAIK, to be exact, Filament is not a real render engine but a DrawStyle in Viewport...
you can render the viewport drawstyles though
including wireframe and even bounding blocks animated
I'm glad to know abut this one.
You can never know too much. LOL. I happen to always feel like I never know enough, so I appeciate being filled in, thank you!
Render Engines QuestionsJasmineSkunk said:
What's this, Wendy? ANOTHER render engine? OMG! I will never catch up with everything!

Filament is another render engine that Daz has started adding in DS since version 4.14. It's an open source physically-based rendering engine, its main selling points being that 1) it's really fast, almost real-time and 2) it works pretty well on older systems as well.
In DS it's mainly used as a viewport drawstyle for almost real-time preview, though it's also possible to use it to render.
It is only available in Windows version of DS and with limited features for now. Adding it to Mac version (and probably extending features) requires upgradng the Qt framework DS is based on, which will be done with DS5 (which is supposed to be released "soon", but as always with Daz "soon" can mean at anytime between now and the end of the universe
)Render Engines QuestionsWendyLuvsCatz said:
crosswind said:
AFAIK, to be exact, Filament is not a real render engine but a DrawStyle in Viewport...
you can render the viewport drawstyles though
including wireframe and even bounding blocks animated
Yeah, I know that.
Render Engines Questionscrosswind said:
AFAIK, to be exact, Filament is not a real render engine but a DrawStyle in Viewport...
you can render the viewport drawstyles though
including wireframe and even bounding blocks animated
Render Engines QuestionsAFAIK, to be exact, Filament is not a real render engine but a DrawStyle in Viewport...
Render Engines QuestionsWendyLuvsCatz said:
there's Filament
iray▼
Filament ▼
What's this, Wendy? ANOTHER render engine? OMG! I will never catch up with everything!
Render Engines QuestionsSomething strange happening with Point Light emitter settings...Is it only visible in iray? Hmm... Let me go re-watch the video I was watching. I thought the guy was in filament.
White CharactersFor the Filament drawstyle, you can add a Filament render node (Create > New Filament Render Node) and, with that selected in your scene, go to parameters pane and turn environment intensity waaaaay down to say, the 2,000 to 3,000 mark. That will make it look much better - and offers a nice way to preview your work as Filament doesn't require your graphics card.
November 2023 - Daz 3D New User Challenge - Materials and next level KitbashingBeginner Challenge - Materials!
From shiny polished gems to rough bark, and from silk to leather! This month's focus will be on Materials and Surfaces. One of the most important aspects of a great render is the effective use of materials. Effective surface settings can add realism, style, and visual interest to an image. This month we will be concentrating on how to create and manipulate the surfaces on the objects in your scene.Also, keep in mind all the various items covered over the past several months. They will affect the way your materials look in your final rendered scene.
Previous Challenges on this topic:
Helpful Links:
When following tutorials, be cognizant of the different applications (Bryce, Daz Studio, Poser, Carrara and Blender, etc.) and different render engines (3Delight, Iray, Reality, etc). Techniques for one may not apply directly to another. If you have some favorite Materials, Surfaces, and Shader tips, please share them in this thread.
Daz Studio Tutorials:
Daz 101: Surfaces by Daz 3D (video)
Iray Surfaces and What They Mean by Sickleyield
The Iray Uber Base Shader by Daz 3D (video)
Daz 3D Tutorial: Make anything a light source by Daz 3D (video)
Daz 3D Tutorial: Using bump and displacement maps by Daz 3D (video)A more recent recording of a stream by Jay Versluis:
In the Studio with DAZ3d - Shaders and Materials
In case you want to work with filament:
Daz3d Animation Series: animation_filament
Bryce Tutorials:
A compilation of tutorials for Bryce, there is a lot about materials to find there as well by Daz 3D
Other helpful places:
3Delight - Uberenvironment made easy!
This is more in depth and experimental for the 3delight renderer: 3Delight Laboratory Thread: tips, questions, experiments
Filament occasionally stop working, but without crashI'm working on describing the issue to tech support, trying to include everything important in the beginning of the conversation. Did some tests with HerYun's Geo-Grafting navel on G9, looping a Havanalibere dance ani. (those animated pose presets are quite good IMO, the figure's feet remain much more stable to the floor than expected). The result: G9 (just the figure with skin tex) disappeared after about 18 minures. Repeating the test gave the same result. So, from my experience : G9 lasts longer in the Filament view, than previous generations, about 10 minutes longer, since it's 8 minutes or so for G8. It's time consuming doing the tests so that's all I've done for now. I forgot to just use a G8 aniblock so that anyone could duplicate the test exactly, but I'm confident the result would be the same - the figure just needs to be in motion./ Wishing you all, the experience of your true self. / peace
First Time Prop making problems.Texture shaded, is only an approximate representation.
Why FIlament comes out blurry, I do not know. Maybe it does some texture compression. There doesn't seem to be much fokus on Filament by Daz, after it was implemented.
Filament occasionally stop working, but without crashRevokedRevenant said:
I did the tests three times, and the results are the same. It is a Filament bug, and a pretty big one!
I really hope that some Daz developer is reading this

Don't expect anybody from Daz to read this.
If you want it to their attention, then please open a ticket.
Filament occasionally stop working, but without crashSorry @3DmentiaNull, i meant Filament, not iRay preview! I'll edit the post
Filament occasionally stop working, but without crashThank You @3DmentiaNull and @WendyLuvsCatz for your comments! I want to try something to better locate the problem:
I'm gonna load a basic Genesis 8 figure without anything attached to it, start a basic loop animation in Filament preview, leave it at that for about an hour, and see if the problem occurs.
Then, as @3DmentiaNull suggested, do the same thing with any geograft attached, and see if there's any difference (problem occurs in both cases?, only in one?, different occurences moments, etc...)
It surely appears to be a Filament bug.
Edit:
I did some test and it seems that @3DmentiaNull is right:
First test: basic G8 figure, standard walk animation, in Filament for about an hour: no problem whatsoever.
Second test: same figure but with a geograft attached (a pair of fantasy horns), same animation, in Filament for the same amount of time: the problem occurs after only five minutes!
I did the tests three times, and the results are the same. It is a Filament bug, and a pretty big one!
I really hope that some Daz developer is reading this
Filament occasionally stop working, but without crashHi RevokedRevenant, I don't usually display the "floor" in the viewport, but everything else you described is a common experience for me, and I use Filament exclusively. My suggestion is to: test the idea that, this behavior is caused by having any geografts in the scene - geografts attached to any generation Genesis figure, including their clothing or UV suits for the figure, etc. It seems that maybe G9 takes longer to dissapear, but it still dissapears at some point ( I didn't buy the geograft G8 t0 G9 material suit.) Previewing ani's speeds up the dissapearance. And it can be tricky switching to texture shaded and from such a different drawstyle trying to decide if you should save the scene in it's present form (of course it all will display correctly after restarting). It surely makes me think; do I really need a geograft in the scene?! Hope you have less of this frustrating issue. / peace DS 4.21 /Win 10/ i7 10th gen/ 32 Gig ram/ 3060 ti
Filament occasionally stop working, but without crashGreetings,
I have an EXTREMELY annoying problem with Filament:
I usually work on my scenes and characters using only Filament preview in the viewport, before checking iRay preview and then render.
After a while (can be 5 minutes or half an hour, it's not consistent) everything in the scene become invisible. Texture, Wired, Toon, and any other preview style works, as well as iRay preview, just Filament.
As the "Scene" panel shows that the figures/objects are still in the scene, the floor grid shows their "shilouette", so it's almost like every texture is rendered of the same tone of the background. An hint (maybe?): some hair or eyelashes are still visible.
The most annoying part is that i have to quit Daz and then relaunch it, so it seems some sort of Filament crash, or "overheating".
Could someone help me? a huge Thank You in advance!












