-
Victoria 9 - what a beauty
The Blurst of Times said:
Messing around with Autofit.
Genesis 2 clothing, Genesis 3 hair.
Feet/boots are still going to be trouble with Autofit, but that's expected.

Clothing does seem to transfer quite well but the shoes/boots definitely do something odd around the toes. I'm not sure why.
Genesis 9 Character EssentialsAnother question for DAZ... Why are there so many folders you have to open to get to the actual products? I have to open 3 or 4 folders just to get to things.
EDIT: Another question, when will there be morph sets so we can make our own characters with G9? (For those of us with no modeling skills)Bringing a Shape from G8 over to G9 - TutorialYes it's possible to bring a shape from G8 over to G9. There are several approaches, my tutorial covers the method of making a clothing mesh from G9's mesh.
So far the images cover porting over just one major character shape [nice big Gorilla]. So far I have not touched on the how-to for making additional morphs to replace the generated morphs for all the geografts. That would be pretty much the same as one does when making new pJCMs for clothing, but this time replacing the generated shape morph.
Images are presently in the editing basket .pdf is now in the prrrof reading bsket ;-) Now uploaded to Renderosity
Roadmap / Future of DAZ3D?marble said:
Gordig said:
FSMCDesigns said:
Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work
I'm all for improving DS, but there's also something to be said for knowing one's limitations on Daz's side and having realistic expectations on our side. DS is very good at certain things, and I would much rather Daz, for example, work on optimizing morph loading and speeding up viewport performance than introduce a buggy and half-cocked soft body physics system.
I do hope that the DAZ developers don't share your either/or view. Why would optimising the viewport result in the introduction of a crappy soft-body physics system?
I'm not at all suggesting that optimizing the viewport would RESULT in the introduction of a crappy soft-body physics system, and that would be a total non sequitur anyway; I'm simply pointing out that opportunity cost is a real thing. Daz has finite resources, and its developers finite time and energy to devote to solving problems. Keeping with the same example, would you rather have a soft body physics system that only works as well as dForce, or a more optimized user experience? dForce could potentially be made into a more comprehensive physics system, but there are some under-the-hood improvements that would need to be made before I would want Daz expanding the scope of dForce (although I recognize that following that mindset would have precluded introducing dForce hair, which I use almost exclusively). I am not by any stretch of the imagination opposed to Daz bringing new functionality to DS, but there are so many quality-of-life improvements I would rather see first.
Roadmap / Future of DAZ3D?Gordig said:
FSMCDesigns said:
Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work
I'm all for improving DS, but there's also something to be said for knowing one's limitations on Daz's side and having realistic expectations on our side. DS is very good at certain things, and I would much rather Daz, for example, work on optimizing morph loading and speeding up viewport performance than introduce a buggy and half-cocked soft body physics system.
I do hope that the DAZ developers don't share your either/or view. Why would optimising the viewport result in the introduction of a crappy soft-body physics system? I'm never clear on why DAZ seem to try to reinvent the wheel all the time. There are other applications - some open source - which have cloth simulation, soft-body physics and decent animation features but DAZ does seem prone to releasing the half-baked and buggy, as you say. I thought that I read that the viewport is dependent on the new development platform to be introduced with DS5 so that should be well advanced by now. I have no interest in G9/V9 but I can see that plenty of people are so that should generate some income to invest in development which should attract more users, perhaps from the world of Blender, UE and Unity?
In short, I would rather have decent tools in DAZ Studio than have to export via bridges which actually complicate the workflow considerably. For things like making morphs or props I'm quite happy to open up Blender. Likewise with video editing in DaVinci Resolve or image editing in Affinity Photo. But it would be nice to be able to pose AND animate in the same viewport along with a decent cloth simulation and soft-body physics.
Genesis 9 clothing questions & answersI haven't had chance to watch the video but I've had some success which I'm really happy with. I was getting really frustrated yesterday as the process is a little bit different and I was using the transfer utility as I had in the past with poor results but by using the utilities to load the dress template and then using that in the transfer utility I was able to get it to work. Doing a happy dance right now...please ignore the poor render and surfaces. This has no uv's yet. It will be dforce rather than conforming.
I just needed some distance to get it to work...my brain was in a loop yesterday.
Roadmap / Future of DAZ3D?FSMCDesigns said:
Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work
I'm all for improving DS, but there's also something to be said for knowing one's limitations on Daz's side and having realistic expectations on our side. DS is very good at certain things, and I would much rather Daz, for example, work on optimizing morph loading and speeding up viewport performance than introduce a buggy and half-cocked soft body physics system.
Adding the textures imported with a new assetOK, I'll try to make this as simple as possible.
Rendering is the last step of the process (minus any post-production like color grading and compositing), which takes the 3D objects in your program and converts them into an image or movie. You wouldn't render something in DS, then bridge it over to Blender and render again, then transfer it into Unity for yet another render. If you're making a game, Unity will be doing the rendering while you're playing the game, so there is no reason to render in other programs before you get to Unity.
The Alley is an environment made for DS with Iray materials. If you want it in Unity, you can try using the Daz to Unity bridge. If that doesn't work, you can export the whole set as an OBJ and import that into Unity. There is not necessarily any need to open it in Blender unless there are specific things you need to do in Blender that you can't do in either DS or Unity.
Am I missing the anatomical elements?The texture files get messed up anyway. Trying to transfer body texture to gens results in an extra set of nipples on the character. Tried both avaialbe UV sets.
Victoria 9 HD Pre Purchase Disappointment IssuesPixelSploiting said:
Without having ability to customise & tweak minutiae with head/body morphs I'm already being bored with Victoria 9...
I agree....I'm gettiing there. All I really find myself doing is trying on older generations' clothing to see if it fits.

I guess I'll go and read up on the Transfer utility so I can get some of this AprilYSH hair and others with bones over to G9.
LOVE sculpting "MORPHING" with the new Genesis 9!!!plasma_ring said:
That morph looks great! And I agree 100% on the improved experience. I know doing custom morphs isn't for everyone, but I plan to be way more selective in picking up morph packs for G9 and it being so easy to work with is a huge help.
THANKS Plasma_Ring. It was just thrown together. I'm in the same boat as well but I do agree with Takezo also. But as I stated above, I do like to get morph packs and use them with PA characters that I love but just want them to be a tad bit different. Though I did create about a hundred-something individual morphs for the genesis 3 male and female to add to my purchased morph packs because there were some that I wanted that the packs didn't have or do just the way I wanted.
LOVE sculpting "MORPHING" with the new Genesis 9!!!takezo_3001 said:
Yep, one of the best features is the development tools and support for people to make their own morphs!
At first, I was turned off by the crappy joint bend morphs, but they're made basic because it allows for universal morphs, as they had to be less specific to allow for more variation. Pretty brilliant if you ask me… though I still would love to throw my money at some official character morph packs!
I agree Takezo. Sometimes You just want to load in a character and then maybe tweak it slightly to change it up from everyone else but you don't want to break out the whole process of taking it to Zbrush. I'm hoping they come out with some soon!
LOVE sculpting "MORPHING" with the new Genesis 9!!!That morph looks great! And I agree 100% on the improved experience. I know doing custom morphs isn't for everyone, but I plan to be way more selective in picking up morph packs for G9 and it being so easy to work with is a huge help.Genesis 8 or 8.1 shapes on genesis 9?Transferring morph isn't hard. It's a breeze. Transferring textures are hard. And right now, no UV map products to use with the G8 characters too.
LOVE sculpting "MORPHING" with the new Genesis 9!!!Yep, one of the best features is the development tools and support for people to make their own morphs!
At first, I was turned off by the crappy joint bend morphs, but they're made basic because it allows for universal morphs, as they had to be less specific to allow for more variation. Pretty brilliant if you ask me… though I still would love to throw my money at some official character morph packs!
Genesis 9 Coming Soon! Preorder Victoria 9 HD TodayN-RArts said:
Is anyone missing morphs with Genesis 9?
I don't have any of the following morphs/supported shapes listed on the product page: https://www.daz3d.com/genesis-9-starter-essentials
Supported Shapes:
- Emaciated
- Fitness Details
- Fitness Mass
- Heavy
- Lithe
- Muscular Details
- Muscular Mass
- Older
- Pear Figure
- Portly
- Stocky
- Thin
- Tone
- Voluptuous
- Mass Body
The "Missing" Morphs are from the typical Genesis Body Morph Pack that is not released at the Moment.
Dont know why the Morphs takes longer than V9.Gen8 Poses on Gen9?Gordig said:
Bea said:
I was sure that in the DAZ you tube before the release of Genesis 9 there was talk of a pose converter from 8 to 9 at the click of a button on the menu?
Jay did mention a pose converter that presumably will be released soon.
Tried to write a script to transfer poses and I found this, Genesis 8 have 170 bones, Genesis 9 have 138 bones, also naming is different, values in equivalent bones differ, they require calibration in some cases, so, it is quite some work.
Freebie Challenge October 2022-"Horror Movies!" - Main ThreadKitbash-A-Cenobite™

Free:
Holey Moley (Didn't expect to ever find a use for this)
https://www.renderosity.com/freestuff/items/91063/holey-moley-for-genesis-8
Ancient Mine (with emissive planes behind the planks)
https://www.renderosity.com/freestuff/items/79441/ancient-mine-for-daz-studio
Pinwheel (Nsfw Link)
https://www.deviantart.com/noone102000/art/FREEBIE-Pinwheel-UPDATE-with-the-obj-files-724331983
Sexy Witch Dress (Nsfw Link)
https://www.deviantart.com/noone102000/art/Happy-Halloween-FREEBIE-Sexy-Witch-Dress-817760578
Nipple Chain (Nsfw Link)
https://www.deviantart.com/noone102000/art/FREEBIE-BDSM-Nipple-Clamps-and-Chain-726902826
Lament Configuration
https://www.renderosity.com/freestuff/items/42436/lament-configuration-for-poser
Leina Outfit
https://www.sharecg.com/v/93731/related/21/DAZ-Studio/Leina-Outfit-for-Daz-Studio-G8F
Props Darkest Dungeon
https://www.renderosity.com/freestuff/items/80254/props-darkest-dungeon
Double Strapped Latex Outfit
https://www.deviantart.com/lustravias/art/Double-Strapped-Latex-Outfit-for-G8F-Daz-Freebie-837704491
Anne Hair
https://sharecg.com/v/96421/related/21/DAZ-Studio/Anne-Hair
Atlantis Bikini
https://sharecg.com/v/98960/gallery/21/DAZ-Studio/Atlantis-Bikini-G8F
Harts3d character morph
https://www.renderhub.com/harts3d/harts3d-character-morph-for-genesis-8-1-female
SY Body Sockets Genesis 8
https://sharecg.com/v/99131/view/21/DAZ-Studio/SY-Body-Sockets-Genesis-8
FP Iconic Makeups
https://sharecg.com/v/99130/browse/21/DAZ-Studio/FP-Iconic-Makeups-for-Genesis-3-8-Males
Dust Mote Cloud
https://www.deviantart.com/squarepeg3d/art/Prop-Dust-Mote-Cloud-875458221
Retro Heroine 8 Outfit
https://www.renderosity.com/freestuff/items/77959/retro-heroine-8-outfit
Smearmaps
https://www.deviantart.com/smida460/art/Freebie-SmidA-TestRender-Smearmaps-G3F-G8F-802725685
SY Fantasy Priesthood Genesis 8
https://sharecg.com/v/99094/gallery/21/DAZ-Studio/SY-Free-Servo-Skull-Iray
Pd-Soft Leather Daz Studio Shaders
https://www.renderosity.com/freestuff/items/75152/pd-soft-leather-daz-studio-shaders-for-irayOther:
The fleshy bit in the hole is from Flesh Pit by squarepeg3d, looks like it's not available anymore.
Paid:
Zelda La Freak (Cheek Morph)
BELLA The Living Doll (Eye Morph)
PTF Grungy Threads (Pinwheel Blood Layer)
Cinematic Light FX plus AtmosphereNo Count:
8.1 Skin
The attached one is without postwork.
Freebie Challenge October 2022-"Horror Movies!" -Entries Thread OnlyKitbash-A-Cenobite™

Free:
Holey Moley (Didn't expect to ever find a use for this)
https://www.renderosity.com/freestuff/items/91063/holey-moley-for-genesis-8
Ancient Mine (with emissive planes behind the planks)
https://www.renderosity.com/freestuff/items/79441/ancient-mine-for-daz-studio
Pinwheel (Nsfw Link)
https://www.deviantart.com/noone102000/art/FREEBIE-Pinwheel-UPDATE-with-the-obj-files-724331983
Sexy Witch Dress (Nsfw Link)
https://www.deviantart.com/noone102000/art/Happy-Halloween-FREEBIE-Sexy-Witch-Dress-817760578
Nipple Chain (Nsfw Link)
https://www.deviantart.com/noone102000/art/FREEBIE-BDSM-Nipple-Clamps-and-Chain-726902826
Lament Configuration
https://www.renderosity.com/freestuff/items/42436/lament-configuration-for-poser
Leina Outfit
https://www.sharecg.com/v/93731/related/21/DAZ-Studio/Leina-Outfit-for-Daz-Studio-G8F
Props Darkest Dungeon
https://www.renderosity.com/freestuff/items/80254/props-darkest-dungeon
Double Strapped Latex Outfit
https://www.deviantart.com/lustravias/art/Double-Strapped-Latex-Outfit-for-G8F-Daz-Freebie-837704491
Anne Hair
https://sharecg.com/v/96421/related/21/DAZ-Studio/Anne-Hair
Atlantis Bikini
https://sharecg.com/v/98960/gallery/21/DAZ-Studio/Atlantis-Bikini-G8F
Harts3d character morph
https://www.renderhub.com/harts3d/harts3d-character-morph-for-genesis-8-1-female
SY Body Sockets Genesis 8
https://sharecg.com/v/99131/view/21/DAZ-Studio/SY-Body-Sockets-Genesis-8
FP Iconic Makeups
https://sharecg.com/v/99130/browse/21/DAZ-Studio/FP-Iconic-Makeups-for-Genesis-3-8-Males
Dust Mote Cloud
https://www.deviantart.com/squarepeg3d/art/Prop-Dust-Mote-Cloud-875458221
Retro Heroine 8 Outfit
https://www.renderosity.com/freestuff/items/77959/retro-heroine-8-outfit
Smearmaps
https://www.deviantart.com/smida460/art/Freebie-SmidA-TestRender-Smearmaps-G3F-G8F-802725685
SY Fantasy Priesthood Genesis 8
https://sharecg.com/v/99094/gallery/21/DAZ-Studio/SY-Free-Servo-Skull-Iray
Pd-Soft Leather Daz Studio Shaders
https://www.renderosity.com/freestuff/items/75152/pd-soft-leather-daz-studio-shaders-for-irayOther:
The fleshy bit in the hole is from Flesh Pit by squarepeg3d, looks like it's not available anymore.
Paid:
Zelda La Freak (Cheek Morph)
BELLA The Living Doll (Eye Morph)
PTF Grungy Threads (Pinwheel Blood Layer)
Cinematic Light FX plus AtmosphereNo Count:
8.1 Skin
and things just keep moving alongDaywalker Designs said:
daveso said:
We had the DAZ+ sale. It was cut shirt by the release of G9 and V9. The very next day we're off to some warrior stuff, with nothing new for the V9/G9 release. I find that a bit strange after all the hype of the new release...and it just sort of goes fizzle right off.
I was looking forward to the release of the morph kits at least.I think at least one of the outfits released today works on both G8 and G9.
Separate versions, as far as I know.












