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Daz 3D Forums > Search
  • Pls Help Me : Cookie + Chip ....

    For poses, older figures like these tended to use the same skeletal set-ups as other older figures, in this case like Micheal 3/Victoria 3/Aiko 3/Hiro 3/etc.
    Attached are an M3 pose and two Hiro 3 poses used, showing how closely they work without any editing (I tend to shrink the Cookie and Chip heads when I use them, but the poses didn't affect them).


    If I recall, these used to be RDNA characters and didn't hit the DAZ store until DAZ bought the RDNA store. You'll find more custom clothing from other stores, check the usual places.

    Chip and Cookie come with "heads" that you used to be able to load and use with other characters' bodies (by hiding the other charcter's heads) but the Chip head stopped working a while ago, I'm not sure in which DAZ Studio version. When you load the "head" now, you get the mess attached.

    Finally, besides grabbing Chip and Cookie clothing, you can use the Crossdresser utility to convert older (pre-Genesis) DAZ clothing sets and quite a few older non-DAZ clothing sets to fit Chip and Cookie.

    https://www.evilinnocence.com/crossdresser

    I believe Wardrobe Wizard also offered similar features (either as a an older standalone product or as a piece of Poser way back when, not sure if it's still available).
     

    By

    wsterdan wsterdan January 2024 in Technical Help (nuts n bolts)
  • what is teh head morph and eye texture of this model?

    TestUserForever said:

    [what is teh head morph and eye texture of this model?] https://www.daz3d.com/young-expressive-for-genesis-8-females

    See https://www.daz3d.com/forums/discussion/461971/

    Neikidian said: "Hi all, She is a mix of Victoria (%40), Kanade 8 (%30) and Karyssa 8 (%30). I like to mix and create new looking..."

    By

    SapphireBlue SapphireBlue January 2024 in The Commons
  • Seeking Advice for Creating Realistic Idle animation.

    which figure is it for?

    there are idle AniBlocks already available for earlier figures than Genesis 9 as well as muscle movement ones

    https://www.daz3d.com/animate-idles-for-victoria-8
    https://www.daz3d.com/idle-1-animations-for-genesis-8

    https://www.daz3d.com/idle-2-animations-for-genesis-8

     

    there are face ones for genesis 9

    https://www.daz3d.com/expressions-and-face-aniblocks-for-genesis-9

    https://www.daz3d.com/simonwm does the muscle ones


     

    By

    WendyLuvsCatz WendyLuvsCatz January 2024 in New Users
  • *CLOSED* RRRR "That went well" Render Contest

    Tag: Fixmypcmike #11

    Title: The Halloween Costume Contest

    Mike thought he was a sure winner for Best Costume, until the guy on horseback showed up.  But Mike did win first prize for Looking Terrified, so that went well.

     

    Pulls:  2296 2072 3411 3506

    Easy Shadows 16174  https://www.daz3d.com/easy-shadows

    Range, Ranch, and Rodeo Action 15312  https://www.daz3d.com/range-ranch-and-rodeo-action

    Props Pack - Harvest Fruits 28355  https://www.daz3d.com/props-pack-harvest-fruits

    (discarded, Iray only)  Light Probe Tool 30976

    Replacement pull:  6

    Michael 2.0 Texture Maps (high res) 121  http://docs.daz3d.com/doku.php/public/read_me/index/121/start

     

    Also Used:

    Mike 2:

    Michael's Conforming Halloween Heads  726  https://www.daz3d.com/michael-s-conforming-halloween-heads

    Olympian Conforming Clothing For Victoria and Michael  729  https://www.daz3d.com/olympian-conforming-clothing-for-victoria-and-michael

     

    Genesis:

    Corsair for M5 and Genesis  14488  https://www.daz3d.com/corsair-for-m5-and-genesis

    Walker HD for Genesis  19555  https://www.daz3d.com/walker-hd-for-genesis

     

    Daz Horse 2  15246  https://www.daz3d.com/daz-horse-2

    DA Nightmare for Daz Horse 2  19765  https://www.daz3d.com/da-nightmare-for-daz-horse-2

    Urban Backstreet  30834  https://www.daz3d.com/urban-backstreet

    FM Night Builder  18797  https://www.daz3d.com/fm-night-builder

     

    By

    fixmypcmike fixmypcmike January 2024 in Art Studio
  • The New Adventure Outfit (Resolved)

    Three weeks ago, I bought The New Adventure outfit on deep sale.  It’s an old product (SKU:9572, https://www.daz3d.com/the-new-adventure) designed for Victoria 4 and  Poser.  Today, I loaded the outfit and it loads fine in Daz Studio (4.21).  I have no need for sexy vixen attire, but unfortunately the clothing (dress and bodysuit) have body shaping (breasts and nipples) built in.  Both the bodysuit and the dress are CR2 files and they each have a texture map in the Diffuse and Bump channels but deleting them does not remedy the issue of removing the nipples. There are no morphs or poses that affect the chest of the bodysuit or dress.

    What recommendations do you have for removing the nipples from the clothing?  Can it be done via Geometry Editor?  Hexagon?  Other?

    Thanks in advance.

    By

    jjoyner jjoyner January 2024 in The Commons
  • New User/Basic Questions

    I have bought Carrera 8.5 Pro very recently, even though I've had my eye on Carrara since 2006 (maybe). I simply can't get on with Blender and its deeply unhelpful video only tutorials. For some reason Hexagon & I don't seem to work the same way, the workflow just seems wrong to me. Carrara, with its detailed V7 user manual, is much more my thing and feels right somehow.

    However, there are some things that as a new user, I don't seem to be able to find, so I'd appreciate it if you could bear with my potentially stupid questions & guide me through the learning process. I will keep all my questions in this thread so the forum won't be pebbledashed with 'doh' moments.

    I do have modelling experience - I started Finite Element Stress Analysis (FEA) modelling on a PC in 1988, continuing with that up until 2006. In 2004 I got seriously upset with the modeller I was using for the NISA FEA package and threw my toys out of the pram. The modeller hadn't improved since 1990, and I rashly declared that I could do better myself. And did. I wrote a 3d surface modeller in C++ with modelling functionality better than the NISA one in under 6 months. This modeller was effectively my main source of income for the next 2 years, as I was able to charge a higher hourly rate than others, but still make stress jobs cheaper for my customers. Then in 2006 I moved to SolidWorks CAD and FEA, but still tinkered with my modeller sporadically adding little functions. In 2019 I returned to DS, and tweaked my modeller further to work with obj files and have used that as a translator & link between SolidWorks & DS, using it for basic tex mapping, de-triangulation, surface group allocation as well as facet group allocation for easier rigging in DS. I have released a number of DS freebies since 2019 (232), including models of things (55), and would like to reduce the complexity of my modelling workflow which can be summarised as this:

    1. Model in SolidWorks
    2. Export as STL
    3. Use my own STL to OBJ translator to convert the STL to OBJ
    4. In my modeller: de-triangulate
    5. Remove distorted facets or those left as pointy triangles after de-triangulation
    6. Tex map
    7. Group surfaces for materials
    8. Group Facets for rigging
    9. Export as obj
    10. Load into DS
    11. Apply shaders
    12. Rig
    13. Save as a DS Asset.

    This process is long & tedious, and I hope to do functions 1-8 in Carrara. My own modeller is aimed at engineering, everything is very precise and translations can be specified to 12 digits of accuracy. I simply cannot drag a vertex or facet until it's about right, and modifying the program to do it would be a monumental task, hence the desire to use Carrara.

    Please forgive me if I occasionally use FEA terminology. If I occasionally say 'Element' I mean 'Facet' and if I say 'Node' I actually mean 'Vertex'. I've been involved with FEA stuff much longer than arty modelling and the terminology is more deeply engrained. So, I have summarised my experience, but I'm a total newbie with Carrara.

     

    First question of (probably) lots:

    I have made a TriAx version of Victoria 3 with autofit clones for V4, M4, G3F, G3M, G8F and G8M all created by poses. These autofit clones are just-about there, but could be better, and I'd like to make them better. In Carrara I have tried loading a V3 clone obj shaped rather like G8F, and an obj of the G8F base character. I'd like to use the vertex modeller to move the facets of the V3clone to more closely match the G8F obj file, and I understand how they can be moved in the Vertex Modeller. Trouble is.. the G8F obj file becomes invisible once I enter the vertex modeller.

    Q: Is there any way of keeping the G8F obj visible somehow?

    If not, it'll just make a laborious process even more laborious.

    Regards

    Richard

    By

    richardandtracy richardandtracy January 2024 in Carrara Discussion
  • Show us more of your 3Delight renders

    wsterdan said:

    FirstBastion said:

    Revisiting 3Delight rendering. Victoria 6 HD

    Totally gorgeous render. My interest is mainly stylized/toon rendering, but I understand people whose hobby is to try to make things ultra-photorealistic. That's their hobby. To me, though, this render is more than "real enough" (to quote the Doug and the Slugs song). While 3D fanatics might sit down and find things that don't look "real", I firmly believe that the vast majority of people won't find any faults. If this image was in a magazine they were flipping through, they wouldn't stop and comment that it's not real. 

    Very well done!

     Thank you. I'm in the good enough school of thought for creativity.  Sometimes you just want to be a photographer and place a couple spotlights and see what develops.  The most time was spent getting that hair under the hoodie.  

    I will mentioned that this render is with DS4.10  I don't think I would try to render with 3DL with any of the versions after DS4.12

    By

    FirstBastion FirstBastion January 2024 in Art Studio
  • Show us more of your 3Delight renders

    FirstBastion said:

    Revisiting 3Delight rendering. Victoria 6 HD

    Totally gorgeous render. My interest is mainly stylized/toon rendering, but I understand people whose hobby is to try to make things ultra-photorealistic. That's their hobby. To me, though, this render is more than "real enough" (to quote the Doug and the Slugs song). While 3D fanatics might sit down and find things that don't look "real", I firmly believe that the vast majority of people won't find any faults. If this image was in a magazine they were flipping through, they wouldn't stop and comment that it's not real. 

    Very well done!

    By

    wsterdan wsterdan January 2024 in Art Studio
  • Product Sku:23

    I have purchased the Victoria 2 Bundle, there are inside Character Pack 1 (SKU 8) & Character Pack 2 (SKU 9)

    By

    bombenleger58 bombenleger58 January 2024 in The Commons
  • *CLOSED* RRRR "That went well" Render Contest

    Tag: Fixmypcmike #6

    Title: Cinderella, Labor Unionist

    The critics panned the new play melding the Cinderella fairytale with Das Kapital.  "Making the protagonist an exploited factory worker and union organizer could have worked, but that plotline collapsed when Cinderella abandoned her fellow workers and married Prince Charming.  The result was the worst surrender to capitalist exploitation since 'You've Got Mail'.  And what the heck were the stone pedestals instead of furniture supposed to mean?"

     

    Pulls:  2936 3659 249 534

    Morphing Rocks And Formations 20778  http://docs.daz3d.com/doku.php/public/read_me/index/20778/start

    Old Industrial Interior 34617  https://www.daz3d.com/old-industrial-interior

    David Universal Texture Maps (High Res) 2253

    Gladiator Sandals for V4 4793  https://www.daz3d.com/gladiator-sandals-for-v4

     

    Also Used:

    Advanced Serene Scene Interior Lighting  21140  https://www.daz3d.com/advanced-serene-scene-interior-lighting

     

    Prince Charming (David 3):

    Defenders of D'Akir  4478  https://www.daz3d.com/defenders-of-d-akir-for-david-3-0

    Padded Armor for David  4681  http://docs.daz3d.com/doku.php/public/read_me/index/4681/start

    Gloria Short Hairstyle  7283  https://www.daz3d.com/gloria-short-hairstyle

     

    Cinderella (Victoria 4):

    Princess Alex  11961  https://www.daz3d.com/princess-alex

    Medievally for Princess Alex  12141  https://www.daz3d.com/medievally-for-princess-alex

    Snood Hair  14094  https://www.daz3d.com/snood-hair

     

    By

    fixmypcmike fixmypcmike January 2024 in Art Studio
  • How To Reduce Texture Size of a Figure?

    In Daz Studio, If I want to reduce Texture size, what will be best way. How I can do that?

    If a character, say Victoria 9 has 8K skin texture, is it possible to save it as 4K or 2k? 

    There is a tool V3 Scene optimizer, that do it, but I am unable to save that texture for future use. also, i found, sometime it doesn't do much.

    By

    Modelcraft Modelcraft January 2024 in The Commons
  • Product Sku:23

    Wow! Those are some oldies....but goodies, eh? smiley This is fun! heart

     

    Richard Haseltine said:

    SKUs are not a reliable indicator of age - Victoria 1, SKU 85, is older than Michael 1, SKU 3. I can't recall the details but I think the current SKUs date from a store software update way back when.

    Thanks for the history trivia, Richard. It's still fun though, even if it doesn't indicate an "exact" age. smiley Did Victoria's sku change with updates, I wonder? 

    By

    JasmineSkunk JasmineSkunk January 2024 in The Commons
  • Product Sku:23

    SKUs are not a reliable indicator of age - Victoria 1, SKU 85, is older than Michael 1, SKU 3. I can't recall the details but I think the current SKUs date from a store software update way back when.

    By

    Richard Haseltine Richard Haseltine January 2024 in The Commons
  • Product Sku:23

    Hmmm.  8 = Victoria 2 Character Pack 1.  - But...

    According to DIM, my lowest SKU is the Victoria 2 Character Pack 1, which is 8.  Note that add on Victoria 2 Character Pack has a lower SKU than the base figure Victoria 2.  Something is suspicious.

    Consider the product IDs for Victoria 1 and Victoria 2.  According to my online Daz3D account product library, Victoria 2 (SKU 83) has a lower SKU than Millenium Woman: Victoria 1 (SKU 85), and I bought them in the same order in 2011.  There must have been some after-the-fact reorganizing by the store.  I know I bought Millenium Woman : Victoria 1 before Victoria 2 came out.  That was back in the Poser days almost a full decade before 2011.

    Anomolies aside, my lowest SKU is 8.  Victoria 2 Character Pack.

     

     

    By

    Diomede Diomede January 2024 in The Commons
  • Product Sku:23

    WendyLuvsCatz said:

    http://docs.daz3d.com/doku.php/public/read_me/index/00000_00999

    alll the old stuff

    I would suggest that the readme's have much of the old stuff, but not all by any means. My earliest character that I still use (SKU 1171) is missing entirely from that list.

    Regards,

    Richard

    By

    richardandtracy richardandtracy January 2024 in The Commons
  • *CLOSED* RRRR "That went well" Render Contest

    Tag: Fixmypcmike #4

    Title: The Invention of Advertising

    "Hey, I don't understand it, either, but they tell me in a couple hundred years everyone will be doing it."

     

    Pulls: 4450 4602 2831 2564

    Reby Sky Poses 11382 https://www.daz3d.com/reby-sky-poses

    Victoria 4 GW 5 Female Texture StudioCF 6139  https://www.daz3d.com/victoria-4-gw-5-female-texture

    Medieval Hallway 22305  https://www.daz3d.com/medieval-hallway

    Sea Shanty Props 70141  https://www.daz3d.com/sea-shanty-props

     

    Also Used:

    V4 Elite Reby Sky  10304  https://www.daz3d.com/v4-elite-reby-sky

    Reby Sky Elite Hair  10853  https://www.daz3d.com/reby-sky-elite-hair

    Tres Chic  7393  https://www.daz3d.com/tres-chic-for-victoria-4-elite-and-aiko-4

    Troubadour for G2M  22292  https://www.daz3d.com/troubadour-for-genesis-2-male-s

    Hula Kahiko Poses for Gen4 and Genesis 14440 https://www.daz3d.com/hula-kahiko-poses-for-gen4-and-genesis

    AoA Advanced Spotlight  17409  https://www.daz3d.com/advanced-spotlight

    AoA Advanced Ambient Light  17031  https://www.daz3d.com/advanced-ambient-light

     

    By

    fixmypcmike fixmypcmike January 2024 in Art Studio
  • Show us more of your 3Delight renders

    Revisiting 3Delight rendering. Victoria 6 HD

    By

    FirstBastion FirstBastion January 2024 in Art Studio
  • Daz Bridge Support Is Here!

    katherine_4a0d2c0d5e said:

    I just spent several hours trying to get even a simple Daz figure (Victoria as per a tutorial video I saw.

    The problem is Autodesk Maya 2024 or 2023 require something called pymel which I tried to get installed, but it requires a high level of expertise.. I worked with get-pip  etc.

    So, I am looking for some 3d modeling software that I can get Daz figures into.

    I have Maya and Lightwave.

    I've had some success in Lightwave with props. But no success anywhere with figures.

    I'm stumped. It's very disappointing. 

    Any suggestions?

    Pls follow this simple tutorial - https://www.youtube.com/watch?v=hU4Lvs1cAuE

    By

    crosswind crosswind January 2024 in Daz Studio Discussion
  • Which model is under this hat and hair?

    I definitely wondered about it possibly being Victoria 9 but thought it might be a unique character. Lots of similarities with Victoria. Thanks for you suggestions!

    By

    SpaceCoyote SpaceCoyote January 2024 in Product Suggestions
  • Which model is under this hat and hair?

    They could be two different characters. The first might be a modification of Victoria 9, the second is probably a modified version of Jennie 9. The problem is that custom characters are very often used for promos. 

    By

    caravelle caravelle January 2024 in Product Suggestions
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