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Daz 3D Forums > Search
  • Assassin 8.1

    I like his shape (and HD add-on) and have started mixing him with other characters and morph add-ons.  His textures are working well with my custom light set up, though I always tweak the materials properties to get the skin to my liking (with respect to my lighting.)

    Very, very happy with my purchase of Assassin 8.1 today. :)

    Lee

     

    By

    Lee Moon Lee Moon September 2022 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Muscleman, visto che affermi di essere parecchio addentro i traffici di DAZ3D, mi togli una curiosità?

    G9 NON HA capezzoli? surprise Vedo nel video che la mesh nel petto è assolutamente quadrata e inadatta a quel tipo di parte anatomica e nel tab dei materiali non vedo una voce relativa... Magari la mesh per la presentazione è speciale e la release finale sarà completa di tale detaglio?

    O forse dovremo creare noi un GeoGraft o comprarlo dallo store con i pacchetti Pro insieme a Walter e Jolanda?

    Chiedo perchè ci sono già occhi, bocca e non so che altro staccato dalla figura, se lo fai ancora a pezzi finisce che il personaggio ha più pezzi di corpo che pezzi di vestiario! Non oso immaginare che inferno sarà dipingere le textures o creare un morph...

    By

    Imago Imago September 2022 in The Commons
  • Wonky Teeth

    This may very well be a problem with the character. I found this problem also with TMA Andrea
    When the head morph is activated the teeth get distorted. Even more when also Mouth Realism 8.1 is activated.

    I opened a ticket in the help center on May 31, 2022

    I got the message from support that they could reproduce it on their end and am waiting for a resolution ever since...

    By

    markusmatern markusmatern September 2022 in Technical Help (nuts n bolts)
  • Thoughts about modeling clothes for G9

    It would be the same as when you create a custom morph. Dial in whichever gender you require and build the mesh on that. Just make sure to select reverse deformations when you send it back. 

    By

    Pendraia Pendraia September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    Stuff is fine if it's less-than-fine IMO. I can't speak for everyone who uses cross-gender content regularly, but the main complaints I've discussed with other people are not "can George wear a tutu perfectly" but "can I use this item on a male character at all without it breaking or needing hours of work to look good, or should I just learn to make it myself since the chances of there ever being a G8M version are vanishingly slim?" The only cases where I imagine most people would be picky about stuff working 100% the same on both shapes would be things like gender-neutral creature addon kits. 
    There are two issues that make using customization options across different figures a huge pain, and G9 appears to address both of them: 

    • Complex clothing and accessories are often warped beyond useability by autofit. It works best on basic items like pants and shirts. Items like body chains or even straps? If they're anywhere near a part of the body that moves and stretches, they are now made of rubber and superglued to your character. It's pretty cool for what it is, but there's a lot of stuff (like shoes!) that it just can't handle. As far as I can tell this mostly has to do with the weight mapping that determines which parts stretch to accommodate figure movement; I believe the original setup gets replaced by a basic version of whatever works for the figure you're transferring to. You can correct this a tiny bit manually, but in my experience there's only so much you can do to edit bits that shouldn't be influenced before it turns to spaghetti.
    • This is more of an issue with things like geografts, but a lot of stuff just won't load on a figure it's not intended for and trying to kitbash it through parenting it to the figure or whatnot only works if it's easy to hide the fact that it's not attached the way it should be. In some cases not loading right breaks the basic functionality and materials won't load properly on it, etc. 

    G9 has the same topology no matter which morph you dial in, so the improvement is removing those technical barriers. The idea that it's going to be harder to make clothing that works on two morphs that are roughly the same weight and height with slightly different muscle mass and body composition when my boyfriend here can seamlessly use the same customization options as the G8M base makes me feel like I must be missing something. This is an interesting example of clothing that was made for a shape that is vastly different from G8M but also has fits for multiple different body types. Whatever the process is for supporting specific shapes, I imagine it would also be what you'd do if you wanted to create clothing for a specific gender morph. 
    I mean, this is one of my characters customized from the male G8.1 base, and he's using clothing, hair, and textures originally made for G8F. His clothes I did custom fit morphs for in ZBrush. I've used him as an avatar in MD (badly, because I'm new), and if I need to make or fit something for him specifically I do it using his morph so it looks right. He differs way, way more from his base figure's shape than either of the G9 morphs do from each other, but when I do use G8M items on him they work fine. Any distortion is usually easily fixed by dialing out whatever adjustment morph is causing issues. 


     

    By

    plasma_ring plasma_ring September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    Enchanted April said:

    When we create clothes we should model them for the base figure, say G8F. This is the average woman, but clearly a woman with waist, breast, etc, all where it should be. We bring the garment into DAZ Studio, use Transfer Utility, do all the necessary work and with any luck it will fit all the female characters.

    But then how will that work with G9? I can't for the life of me imagine tailoring elegant or sexy or historically accurate clothing to this ugly mixed body. I fear it will be a wild guess and mess. Where will the waist go, what about a delicate top, what about all the proportions? Because I'm a dressmaker in real life, I also use real patterns in Marvelous Designer. I guess that won't work then. 
    Texture distortions especially over the bust have been a problem before. Surely with a flatter starting point like G9 this will be much worse.
    I really hope there will be the possibility to use the female or male base figure as a basis for the corresponding clothing. It can not be that every little summer dress or Tudor bodice must also fit all men and vice versa. To dress "George" in a pink ballet tutu is probably a rare exception! Very rare!

    I would like to see the option to choose the appropriate starting figure for gender specific clothing and the G9 unimesh figure for unisex clothing such as work clothes or everyday clothes like shirts and pants etc, which then makes it easier to fit everyone. I am curious how the content creators see this...

     

     

    I believe that Daz PAs are required to work on the neutral G9 base figure.   At least that's what one of the PAs told us in discord.

    By

    Sevrin Sevrin September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    background said:

    Since the transfer utility adapts bones and weight maps from a 'base' figure to any clothing mesh designed to fit on  that base, then maybe there will be options in the transfer utility to specify what shape ( female, male child etc) the clothing was made to fit. So if that were true you could create your clothing around a female base , and then the transfer utility would deal with adapting that to the universal base. The result would be, your clothing would fit fine on the base female shape, but might be less than fine on base male shape.

    You can already do that now

    By

    Leana Leana September 2022 in The Commons
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    I want my custom G8 character to be available on G9. Custom as in "Modelled for me by TritiumCG", not custom as in "Tweaked from morph packs". That'll probably require something like RiversoftArt's G3->G8 morph transfer utility. That would be useful.

    Regards,

    Richard.

     

    By

    richardandtracy richardandtracy September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    Since the transfer utility adapts bones and weight maps from a 'base' figure to any clothing mesh designed to fit on  that base, then maybe there will be options in the transfer utility to specify what shape ( female, male child etc) the clothing was made to fit. So if that were true you could create your clothing around a female base , and then the transfer utility would deal with adapting that to the universal base. The result would be, your clothing would fit fine on the base female shape, but might be less than fine on base male shape.

    By

    background background September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    Enchanted April said:

    When we create clothes we should model them for the base figure, say G8F. This is the average woman, but clearly a woman with waist, breast, etc, all where it should be. We bring the garment into DAZ Studio, use Transfer Utility, do all the necessary work and with any luck it will fit all the female characters.

    But then how will that work with G9? I can't for the life of me imagine tailoring elegant or sexy or historically accurate clothing to this ugly mixed body. I fear it will be a wild guess and mess. Where will the waist go, what about a delicate top, what about all the proportions? Because I'm a dressmaker in real life, I also use real patterns in Marvelous Designer. I guess that won't work then. 
    Texture distortions especially over the bust have been a problem before. Surely with a flatter starting point like G9 this will be much worse.
    I really hope there will be the possibility to use the female or male base figure as a basis for the corresponding clothing. It can not be that every little summer dress or Tudor bodice must also fit all men and vice versa. To dress "George" in a pink ballet tutu is probably a rare exception! Very rare!

    I would like to see the option to choose the appropriate starting figure for gender specific clothing and the G9 unimesh figure for unisex clothing such as work clothes or everyday clothes like shirts and pants etc, which then makes it easier to fit everyone. I am curious how the content creators see this...

     

     

    I think, you have a point with this. I didn't like the unisex model on Genesis and I don't like it on G9. 
    There might be lots of pros on G9, but the unisex mesh and the lack of a lot of edge loops are major cons.

    By

    Masterstroke Masterstroke September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    I assume you'll be able to dial in the morph for the shape you want to fit the clothing to. It's just a slider. Can you not currently dial in morphs to fit clothing to a specific body shape with G8? I was under the impression that's how clothing creators support the core characters and the core body morph pack. 

    As someone who uses male and female clothing across both G8 models, I am in no way expecting vendors and content creators to go out of their way to fit every outfit they make to every body type. I expect everyone to make what sells and what they want to make, and I imagine a lot of that will be feminine clothing for the female morph. I'll pick and choose pieces I want from those sets like I do now, only I won't have to fight with autofit. 

     

    By

    plasma_ring plasma_ring September 2022 in The Commons
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    For starters, I hope they find something similar to Rarestone morph packs for next generation. At least I found those really good for current gen. For future, I hope Daz Studio 5 brings some real tech advancements for the figures.

    By

    Mendoman Mendoman September 2022 in The Commons
  • Thoughts about modeling clothes for G9

    When we create clothes we should model them for the base figure, say G8F. This is the average woman, but clearly a woman with waist, breast, etc, all where it should be. We bring the garment into DAZ Studio, use Transfer Utility, do all the necessary work and with any luck it will fit all the female characters.

    But then how will that work with G9? I can't for the life of me imagine tailoring elegant or sexy or historically accurate clothing to this ugly mixed body. I fear it will be a wild guess and mess. Where will the waist go, what about a delicate top, what about all the proportions? Because I'm a dressmaker in real life, I also use real patterns in Marvelous Designer. I guess that won't work then. 
    Texture distortions especially over the bust have been a problem before. Surely with a flatter starting point like G9 this will be much worse.
    I really hope there will be the possibility to use the female or male base figure as a basis for the corresponding clothing. It can not be that every little summer dress or Tudor bodice must also fit all men and vice versa. To dress "George" in a pink ballet tutu is probably a rare exception! Very rare!

    I would like to see the option to choose the appropriate starting figure for gender specific clothing and the G9 unimesh figure for unisex clothing such as work clothes or everyday clothes like shirts and pants etc, which then makes it easier to fit everyone. I am curious how the content creators see this...

     

     

    By

    Enchanted April Enchanted April September 2022 in The Commons
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    It says V9 is the first figure to come with built in HD. Not true. All Mousso's characters do. The more I think about it, the less I'm interested in the human version of G9 but excited to see what happens with animal & creature morphs. I'll play with the free versions but I have sooooo much content for G8.1, G8 and everything below, I can't imagine a need for it. I do portraits that look fine closeup, the expressions look great (I have zillions to mix & match), I have several asymmetry morphs, and since most women wear makeup, you rarely see actual pores in real photos anyway but it's easy to have pores if I want with existing maps. I do mostly beauty & glamour (as well as heavily painted stylized characters) and skin imperfections would be removed in real photos anyway and skin details can easily be bumped up in Photoshop if needed. I ALWAYS do postwork anyway. I also prefer the old Uber shader to the new PBR ones.

    The only thing that interests me is the animal morphs that are supposed to eventually come out and I really hope we can create our own animals and creatures with morph sets and not have to depend on PAs for completed animals only. I would definitely buy a lot of animal morphs and hope there are stylized and toon animal morphs as well. It would be so much fun to play around creating imaginary animals. and this will probably be the main reason I'd use G9. All in all I'm underwhelmed with V9 and have way too much invested in existing characters & content and not going to buy everything all over again. I'll probably get some Mousso characters at some point and maybe some morphs but can't imagine investing heavily into it at all except for animal morphs, fur and textures if they become available. 
     

    I really, really hope that hair creators continue to support G8. I'd be really disappointed if no new hair was available for G8s. Everything else I have enough of to last 5 lifetimes! 

    By

    Wonderland Wonderland September 2022 in The Commons
  • UltraSceneryXT - large terrain/landscape generator

    avmorgan said:

    Artini said:

    You could put a custom height map into UltraSceneryXT.

    Maybe World Machine can export them.

    That's one of the things I do now but a World Machine terrain is capible of greater scale and customization. I have to see how World Machine PBR materials perform with Muelsfell Multilayer Iray Terrain Shader, and figure out how to get proper plant distributions out of Ultrascatter Pro, so I have options to explore. It is just frustrating trying to recreate what UltraSceneryXT already does so well. I have several great tools but the question is how to best use them together. 

    Good thinking - I have also a lot of tools available.

    For me, UltraSceneryXT is of use for quality renders of big terrains in Daz Studio.

    For anything else, I use Unity game engine, where I can easily create a huge terrains (8 km x 8 km or larger)

    with different ecosystems and all of that is rendered in real time, so I could create animations.

    I can also add traffic system, cities and transfer characters and the other items from Daz studio,

    using Daz to Unity bridge.

    By

    Artini Artini September 2022 in Daz PA Commercial Products
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    nonesuch00 said:

    I'm looking forward to this Victoria 9 & company. The expressions are so extremely improved and the way fat looks too.

    Yes, I am looking forward to Victoria 9 and Genesis 9 items, too.

    I like expressions a lot, especially animated.

    It is a pity, that Daz is not willing to reveal a details of the V9 bundle.

    I also wonder, how and if Victoria 9 will transfer to Unity using Daz to Unity bridge.

    Anyhow, great work on this new generation of the figures - well done.

     

    By

    Artini Artini September 2022 in The Commons
  • Daz Bridge Support Is Here!

    So, folks, my problem is that the physical model does not import when I utilize BRIDGE to transfer from daz STUDIO to C4D; just the IK rigs do. I repeatedly uninstalled DAZ Central, Studio, and Bridge. and I have no idea what the upgrade changed.

    By

    wecogo9819 wecogo9819 September 2022 in Daz Studio Discussion
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    PerttiA said:

    Sevrin said:

    AbyssalEros said:

    I couldn't help but notice that the mesh had NO distinctive polygons for nipples.
    Will the new generation still have them (I am not talking about the texture) or are they removed for good (or worse, for artists who want realistic figures)?

    Those will be HD morphs (included AFAIK)

    Meaning, only DAZ PA's can make or change them and whatever is done, can only be sold here at the DAZ shop... Hmm, doesn't sound that promising?...

    I expect we'll pretty soon see grafts to work around this limitation, but it's a little frustrating to see parts of the body that we all have can't be changed by consumers any more. Nipples won't cause me an issue, I don't think I ever made a nipple morph, but I'm sure there are people that do that will lose that ability.

    (dupe removed)

    By

    AndrewJJP AndrewJJP September 2022 in The Commons
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    Richard Haseltine said:

    outrider42 said:

    bytescapes said:

    daveso said:

    Are 8k textures going to render on my system? What are the specs?

    During the presentation, Jay Versluis described his system -- 48GB RAM, dual Xeon processors, a 3090 and a 2080, which is a pretty beefy machine -- and he also kept saying that he didn't want to do certain things (I think it was turning on SubD for View) or his system would become very slow.

    He also said that he thought that if you had 8GB of VRAM, "you'd be OK". And that he'd try to find out whether V9 would render on a 4GB VRAM card, or if you'd need to scale down her textures with an optimizer.

    Reading between the lines, it sounds as if V9 is going to be resource hungry. We know that she has 8K textures and double the polygon count of previous generations. So I think it's safe to assume that she will want all the resources you can throw at her. If you struggle with G8 figures now, you can probably expect to feel some pain.

    The reason his system would get slow has nothing to do with his GPU. Remember Daz is single threaded, so using a workstation CPU is actually a detriment to the in app performance. Workstation CPUs pack tons of cores, but each individual core is a lot slower than a good consumer desktop CPU. So because Daz Studio is still siingle threaded, he is only using one single core with Daz Studio. I have a 5800X, and I can keep 6 or 8 Genesis 8 charactrs at subdivision 2 or 3  in my viewport without any issues at all. A single HD character in an empty scene like he had would not even make my 5800X's one core that Daz uses sweat. LOL.

    The texture resolution of any character is up to the PA who makes them. Victoria 9 has 8K textures, that does not mean every single Genesis 9 character will. And Jay was incorrect that no Genesis has ever had so much detail before. Several characters in the past have used 8K textures. Bluejaunte characters have had 8K spec maps for a long time. George 8 had 8K torso textures. I have made 8K textures myself to a degree. At any rate, while Victoria 9 has 8K textures others may not. That said it is likely that Vicktoria 9 probably sets the standard for other Daz Original 9 Core characters that follow.

    Texture data is controlled by Iray's compression settings. So you can limit the data by changing the settings. And you can always downscale textures if you really need to. Textures are by far the easiest thing to deal with. I personally very much prefer having 8K textures, because it is easier to downscale than upscale. I like this move a lot. We have a product that automates downscaling textures for you, too. So this part is a non issue.

    The next thing is mesh data. Now this is in question. Until we can see the actual poly counts of the models next to each other it is hard to say how well this translates in practical use. But we can't compress mesh data like textures. The only option I am aware of is Decimate, and I am not sure it even works anymore. In general, I like that we get a better base mesh. But at the same time, why we needed a better base mesh is because Daz refuses to allow its customers to edit a HD mesh.

    This brings up a totally different question. In the video Jay said that the new body morphs already have HD included. This is great...maybe. Since the user cannot sculpt with HD, if the user sees something they don't like on a body morph, can they sculpt that out??? Just as an example, what about a big vein on a guy. The vein doesn't show on the base much, if any, but does at HD level. Can the user remove this vein by sculpting, or will the HD part of the morph still retain some form of that vein? The same goes for creases and wrinkles, like aging. Or that crease on the bottom of a glute. I remember this being an issue with Tara 8 and her face scar, which could not be fully removed by sculpting the mesh. Daz eventually updated the character, but that was an outlier. Most characters don't get updated that way.

    So while the changes look nice on paper, anti consumer practices may get in the way. If we the consumer could edit HD mesh we wouldn't need these 2 changes to begin with.

    Daz Studio is not simply single-threaded, some parts are but others are not.

    Specifically which parts??? Certainly some plugins may use more threads, but where in the base application does it use more than one?

    Has this ever been clarified anywhere?

    By

    outrider42 outrider42 September 2022 in The Commons
  • can Victoria 8.1 skin be used on G8F?

    Why do you need G8F? In terms of morphs, cloths, poses and expressions G8F and G8.1F are (or can be rendered) 100% similar. The simpler by far is to load a G8.1F base char, apply any G8.1F skin and dial the G8F morph(s) that you want.

    By

    Togire Togire September 2022 in Daz Studio Discussion
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