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Daz 3D Forums > Search
  • Heads and Faces...Can we, at least, keep our Heads???

    I do imagine that, eventially, there will be morph transfer scripts similar to those done by RiversoftArt. It may take time, but I suspect the morph transfer market will be too big to ignore for more than one script writer. G8 has gone on for a long time & the value of assets is too huge for them to languish without use while being replaced by the new generations.

    Regards

    Richard

    By

    richardandtracy richardandtracy October 2022 in The Commons
  • Heads and Faces...Can we, at least, keep our Heads???

    ...OK the first is the version of Leela which comes the closest to the drawings I did of her when I could still hold a pencil steady done with G3 and a fusion of G7 characters..  After a drive crash in which I lost everything, I had to rebuild her from scratch, and as I no longer had the morph settings this was the best I could com up with after several attempts.  Finally here's one of her I recently created off G8.jsut as a test.

    Again the first one is how I always imagined her, but after several weeks just couldn't get the same appearance. 

    By

    kyoto kid kyoto kid October 2022 in The Commons
  • Heads and Faces...Can we, at least, keep our Heads???

    It isn't that difficult to make a head morph by oneself in Blender, it can be done with just the basic tools. Just align the heads of the source figure and the target figure and start moving the vertices of the target, so that they match the position of the source.
    With mirroring on, there are not that many vertices on half a head

    By

    PerttiA PerttiA October 2022 in The Commons
  • AI is going to be our biggest game changer

    ...someone on page 1 of the thread (I skipped through to the last page as I saw it began two years ago) mentioned about "neural interface" (actually referred to as "direct neural Interface" or DNI)  With DNI ,you theporetically connect yourself into a computer system via a data interface implant like a micro jack or array of EEG induction pads which transfer thought signals to the AI which would interpret and translate them into digital signals so you can create fully rendered images with your mind. The AI would also serve as a feedback buffer to shield the individual from any instability that may arise from the hardware end.

    I have no doubt it will eventually come to that sometime in the near future, but unlike AI created art, it would put the individual artist back in full control again,  simply removing the physical interfaces we depend on today. Of course such a process would involve a fairly steep learning curve that would require a form of mental discipline to avoid random thoughts and distractions from interfering.

    Yeah, I've read too much William Gibson and seen too may cyber future films, but then, we now have "personal communicators" that we can pull out of our pocket and talk to anyone on the world with which were once a trope of a certain old Sci-Fi series over a half century ago..

    By

    kyoto kid kyoto kid October 2022 in The Commons
  • Can anyone help me find this hairstyle please? URGENT!!!

    I anyhow need this hairstyle guys, I found this product on Renderosity but it wasn't mentioned there as well as its a morph product -Bailey Character Morph For Genesis 8 Females.

    https://www.renderhub.com/otterbotcg/bailey-character-morph-for-genesis-8-females ;

    I even tried contacting the creator but he hasn't responded, so please help!

    By

    pritam9224 pritam9224 October 2022 in Product Suggestions
  • Heads and Faces...Can we, at least, keep our Heads???

    Morphs are dependent on geometry, and not just the geometry of the head. In order for morphs to be compatible between generations, Daz would basically need to have stopped producing new figures. The question then becomes: which figure should have been the last one?

    There are converters, and those work with varying degrees of success. It's pretty easy to transfer between G3 and G8 because they have virtually the same geometry, but go even one generation farther back and things can get pretty dicey. 

    By

    Gordig Gordig October 2022 in The Commons
  • Anyone else feeling like this after G9 reveal?

    I'm not hating on G9, I have my complaints (like how details like the nipples are now basically forced to be HD morphs but still not releasing the HD morph importing tool for everyone... greaat... can't see how that's not going to be an issue...)

    and I can also see how it will make some things better (nice base mesh, eyes and mouth separate meshes) but... ever since the reveal I don't feel very inclined to spend on Daz stuff anymore. I mean, other than stuff not dependent on characters like environments, tools, etc.

    On one hand I don't want to spend on G9 until there are good, working tools for using G8 stuff on it. I've spent a lot of money on G8, not being able to use them reasonably easy on G9 is going to be a deal breaker for me.

    On the other hand, even if we eventually get those tools, it's going to be a chore converting eeeverything to G9 so if I'm going to make the jump then I rather not get more G8 stuff I will have to convert and just wait until G9 starts getting more "native assets".

    Anyone else feeling like this "wait and see" kind of state since then? Mind you... I think it's going to be a whiiile until G9 actually starts being "viable".

    By

    mazinkaiserzero mazinkaiserzero October 2022 in The Commons
  • Creating surfaces on a new item

     

    So we have our tool setting menu. I know that you have loaded your obj so you don't really need to know this but for anyone else, you can either use the bridge if using a program like zbrush or hexagon or you can go to file /import.

    I want to show you that there is a difference though between the two methods. The zbrush bridge for example doesn't include face groups in the transfer but if you export and then load it as an object it will include the face groups.

    You might be wondering why we would need the face groups when doing surfaces and  I will explain it in the post where I talk about the next steps.

    As you can see both look the same in the viewport. 

    Here's the one from the bridge transfer and you'll see there are just default surfaces.

    Same sword using a different import method and there are face groups. This will become important further on.

    By

    Pendraia Pendraia October 2022 in Technical Help (nuts n bolts)
  • Genesis 9 Coming Soon! Preorder Victoria 9 HD Today

    nicstt said:

    Gator said:

    Ron Knights said:

    I resisted the Genesis 8.1 characters because I had a feeling Genesis 9 would come around in short order. It appears I was right. Also, I fail to see the logic of preordering something, sight unseen. What is the incentive here?

    Free Summer Bikini and Voss Hair. smiley

    Kinda hope there is something more but I doubt it, I don't really care too much for either. 

    The bundle does say it includes hair from outoftouch, one of my favorite hair vendors.

    They used to be one of mine, but no bones, no dforce and no strand based hair.

    I haven't bought their hair for a couple of years now.

    Zbrush and the bridge is a game-changer.  smiley

    If an item has bones it's not too bad, but often times with morphs I spend more time fiddling around finding the right ones vs. just shooting it over to Zbrush, make some quick changes, and shoot it back over as a new morph. 

    By

    Gator Gator October 2022 in The Commons
  • Help with new freebie

    I'm happy to help with testing if you still need it.

    All the suggestions I would make have already been said. I think Catherine's idea of pJCM's sounds like a good one.

    Quick question on making clothing for Genesis these days is pJCM's the equivalent of a JCM in the figure or is there a finer distinction? and is the naming used in the morph name and I'm assuming they need to be hidden?

    By

    Pendraia Pendraia October 2022 in Freebies
  • Transfer utility - How to create clothing for a specific morph character?

    all stuff i design in clo3d gets crazy deformed when i transfer utility. what am i doing wrong? if i apply dforce, it explodes

    By

    psiloula psiloula October 2022 in Technical Help (nuts n bolts)
  • Diffeomorphic DAZ Importer version 1.6.0 released

    The morph database is useful because it can "optimize" the morph chains. That is, if you have A driving B driving C usually you need to load all of them for the figure to work. With the database diffeomorphic will try to bake the morph chain in a single morph, when possible. Personally I tend to import as few morphs as possible for the figure to work, so I mostly don't need the new features.

    @surody Will look into it and let you know what I find. The last time I tried everything worked fine here.

    By

    Padone Padone October 2022 in Blender Discussion
  • Can we go backwards?

    Griffin Avid said:

    There are those other two sites that will will not be named. 

    Osity and Hub.

    Have you snatched characters from those sites too?

    And, and, have you used FaceGen before - to roll your own characters.

    That's a nice way to get other facial shapes.

    And, and....and.....

    What kind of comics do you make?

    Well, if you can't NAME "Osity and Hub", can you private message me with the links? I think that I know what you are referencing and if so, Hub is almost all G8 and Osity doesn't seem to offer many characters. They seem to be more into accessories such as clothing, hair, shaders, etc.

    I don't have FaceGen but I do have Face Transfer Unlimited [ https://www.daz3d.com/face-transfer-unlimited ] which appears to do the same thing.

    Oh, and with regards to what kind of comics do I do, this is what has been said about me and my comics : "... the author has a very distinct visual style and spins a good yarn with a unique blend of adventure, mystery and humor to create very entertaining tales that are fun and enjoyable to read ..." -- I invite you to check them out = https://theneverendingstory.thecomicseries.com/ and let me know what you think and if you like them, consider subscribing. Subscriptions are free and there is no spamming or sharing of your email address.

     

    By

    Drogo Nazhur Drogo Nazhur October 2022 in Product Suggestions
  • Diffeomorphic DAZ Importer version 1.6.0 released

    catmaster said:

    I had the same bug saying the database needs to be scanned again, that was fixed in recent commits, try download the most recent Diffeomorphic: https://bitbucket.org/Diffeomorphic/import_daz/downloads/


    https://bitbucket.org/Diffeomorphic/import_daz/commits/
    Fixes for issue 1176:
    1. Load Action does not fail if not character if found when scanning database.
    2. Convert Morphs To Shapekeys has option how to name shapekeys.
    3. Transfer Animations recognizes both kinds of naming conventisions.

    I had a relatively new version. I download the newest dev one now and tried it. I still get a error and I can't find ways to generate a file for G8F, I only have one for G81F but when I try to load expressions on G81F it says G8F is missing.

    By

    surody surody October 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    I had the same bug saying the database needs to be scanned again, that was fixed in recent commits, try download the most recent Diffeomorphic: https://bitbucket.org/Diffeomorphic/import_daz/downloads/


    https://bitbucket.org/Diffeomorphic/import_daz/commits/
    Fixes for issue 1176:
    1. Load Action does not fail if not character if found when scanning database.
    2. Convert Morphs To Shapekeys has option how to name shapekeys.
    3. Transfer Animations recognizes both kinds of naming conventisions.

    By

    catmaster catmaster October 2022 in Blender Discussion
  • Torian 8.1

    Ildanach said:

    caravelle said:

    Ildanach said:

    caravelle said:

    Luckily, I was able to use my DO coupon on him. $13 - that's a nice price. But without HD, of course. Because I liked Torian 8.1 so much, I took the MetaMixer addon right away ;-D 

    What is the benefit of buying the base model shape AND the metamixer? I assumed the metamixer was for if you didn't have the base model. I've not used it before, so this is a genuine question, not a criticism. 

    Ildanach, with MetaMixer you only use the head/face of a character - without the morphs of the body.

    But can you not do that already with the base model? It has a separate head morph that doesn't change the body

    The metamixer add-on divides the head morph into around 68 separate partial morphs. You want the character to use Floyd's nose, Michael's left ear, and old Jeb's right ear, the Metamixer add-on's will make that possible. 

    By

    PerttiA PerttiA October 2022 in The Commons
  • Diffeomorphic DAZ Importer version 1.6.0 released

    I got a question about "Scan Morph Database". I never really tried it so far and wanted to look into it now. When I select G81F or G8F for example and scan it, afterwards it still says it requires a G8F scan?

    By

    surody surody October 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Levon777 said:

    Question: How do you get morphs to work for clothing as well as the model? Most morphs only seem to change the models body, but the cloths stay as is.

    You need to transfer the morphs to the mesh. The easy import offers to that automatically when importing but if you have to do it manually you select the cloth, then shift select the body mesh as active selection and then you transfer the morphs.

    By

    surody surody October 2022 in Blender Discussion
  • *Released!* Natural Eyes 9 For Genesis 9 {Commercial}

    https://www.daz3d.com/natural-eyes-9-merchant-resource-for-genesis-9

    A comprehensive Merchant Resource for the Genesis 9 figure.

    *48 Iris Texture Maps in a Transparent png Format*

    *2 Sclera maps*

    Corresponding Normal, Bump, and Displacement Maps

    Left, Right, and Full Material Settings For Each Eye Style

    Material Settings For the Tear

    8 HD Iris morphs for Each Eye

    2 Lacrimal Morphs

    3 Settings to Change Translucency

    3 Settings to change SSS

    3 Settings to change the SubD

     

    A 12 page Comprehensive PDF with Directions and Explanations

     

    And of course.. the best part.. I left for last!

    An improved shader set up that makes these render FAST :)

     

    TIPS & TRICKS - I'll add more as I think of them!

     

     

    Youtube Video How To : https://youtu.be/uZUUZ7P6774

     

    • Sclera Natural and Sclera Aged works best with most skin colors. If they are still too bright, You can change the diffuse color(not the map) to a slightly darker shade on the Eyemoisture Left and Eyemoisture Right.
    • Sclera Bright options are designed for paler complexions.
    • Due to the design, the irises end up looking smaller. Some people like that, some don't.  Dialing the iris size up about 35% brings it back to the same size as V9's. The iris size is a standard morph and is on G9, not the eyes.
    • If you do adjust the size of the irises, they may intersect with the tear. I have included a Tear Move Out Morph for this.
    • If the irises look too dark - Add the sss option. Always start with the SSS Higher. This is usually enough. 
    • If the irises look too smooth - This could be a couple of things. It may need to render longer, or it may need some subd (make sure if you use the option I provided that you have the eyes selected in the scene before you use this),  
    • If the eyes look took glowy/not natural - Play with the translucency options. If they still look too bright change the translucency value manually AND/OR change the translucency color (not the map) from white to a darker gray on the Eye Left and Eye Right surfaces..
    • If the limbal ring isnt dark enough - Try using one of the eye reflection adjustments - Medium or Beauty
    • If the eyes look too dry or are not reflecting enough:  This is a lighting thing. Try adding more lighting that accentuates the eyes. Rotate your HDRI etc.
    • The add limbal ring option - This imo, doesn't look all that great , but I felt it was a great way for all of you to learn how to adjust coloring etc in LIE, and get your hands dirty :)
    • Iris inset morph - This is something that you will probably fiddle with a bit. I don't think you even need it unless you are doing a side shot, or dont want to use the hd irises (which already have some inset in them).  It's just an extra option for those that need or want it.
    • If the iris colors are not saturated enough for you, select the Eye Left and Eye Right Surfaces and change the Diffuse Overlay Color(not the map) to a more saturated color that represents the eye color you are going for. Ex. If you want the iris more blue, select a blue shade.
    • If the eyes are being difficult to light: sleet the Eye Left and Eye Right, and change the Diffuse Overlay value to 90%

    By

    chevybabe25 chevybabe25 October 2022 in Daz PA Commercial Products
  • Need help with making outfit for genesis2!!

    chamco0531 said:

    Hi, I really need help with making an outfit for genesis2 female.

    I'm making an business suit for this particular character, and it looks okay when I fit it to the gen 2 female base mesh, but it keeps deforming when I apply the morph for that particular character.

    Is there any tips and tricks to avoid this? I want to make sure this outfit looks best when the morph is applied. There should be a way, since outfit sold in the DAZ market don't suffer from this kind of problem, I wonder how they do it!

    I think content creation for clothes is a complex process.  Using the built-in Transfer Utility to autorig clothes will be imperfect, particularly for clothing that is fitted loosely to the base mesh.  This is because Transfer Utility will transfer weights or whatever based on nearby geometry at time of Transfer, so the auto transfer works better for tightly conforming clothing.

    If you are morphing the character too, that can mess with clothing, so some outfits will have additional morphs that can be dialled in manually or kick in automatically, driven by the morphs applied.

    If you are making soft-clothing content for yourself, it's much easier to just make or buy clothing for marvelous designer and drape it in Marvelous Designer than it is to try and make something for Daz Studio that requires rigging and weighting and morph correction and so on.

    Edit:  Some quick fixes in Daz Studio like dialling in fit helper corrective morphs or editing the mesh with mesh grabber could help, but depends on the extent of the fitting issue you are experiencing

    By

    lilweep lilweep October 2022 in Daz Studio Discussion
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