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Daz 3D Forums > Search
  • Anything like this for Poser???

    http://www.daz3d.com/pwtoon

    Is there anything like this for poser, or possibly any way to make this work with poser pro?

    By

    Death Z Death Z June 2015 in Poser Discussion
  • Tips on outlines?

    With the ink style I've been doing as a post-processing thing, one problem I've run into is that while the processing is decent at making shades or clamping down colors, a lot of the edges between characters or whatnot don't have good lines.

    Sometimes this looks fine, but sometimes the colors blur a bit.


    Approaches that can help:
    Scripted 3Delight Outline. This is nice, except the Normal output (which is the most useful) ignores transparency, which fails on a lot of images.
    3Delight Cartoon (and, optionally, toon shaders, or just setting everything white/ambient white). This can be pretty good, although line thickness is a bit random.

    I've also thought about coloring each object differently so I can use the edges in post process, but it's been... finicky.


    There are, of course, a number of commercial products; pwToon, Camera Magic: ToonyCam Pro, Mephistopheles Noir, and a few others... but I'd prefer not to spend more money (or spend money on a package when I really just want one narrow function).


    Any tips, or anything I'm missing?

    For example, consider: http://willbear.deviantart.com/art/Ogre-and-warriorink-536717334

    I think it came out nicely, but the ogre's forehead and hands look a little indistinct -- a solid outline would help a lot.

    I was able to use Outline to get : http://willbear.deviantart.com/art/Ogre-and-Warrior-Color2-536941141 , but, as mentioned, it starts faltering if I have transmapped stuff.

    By

    Oso3D Oso3D June 2015 in The Commons
  • Toon figures

    It depends a lot on what style of cartoon figures you want to create.
    Genesis/G2 have lots of morphs that can turn them more tony.
    PWToon is a good toon shader with different customisable options but again it depends on the style you are after.

    By

    scorpio scorpio May 2015 in The Commons
  • What features would you like to see appear in dazstudio 5?

    Georgehaze said:
    My request is a tiny one but may be useful to those of us who use DS's tools for editing objects.

    One of the biggest differences between DS and Poser is in how they use/recognize "normals". Frequently, I have to save objects and open them again in Poser just to tell whether or not I need to edit normals (which, in Poser, come out as invisible or as 'black' when rendered). Yes, you can do some of this editing in Poser but I'd prefer to stick with DS, if possible.

    While DS lets you edit normals to flip them (or not), it would be helpful to visually be able to perceive them and their direction while still in DS.

    How about an option to view normals depending upon their direction, like assigning them colors (just as a for-instance, red for one direction and green for another).

    Apply a simple toon shader (doesn't have to be complicated: just one with outlines, of which samples abound on ShareCG and elsewhere) and render: As long as you're not using pwToon (which uses a different system entirely) or one of my own Noir shaders (I added code blocks to prevent this), all of your back-facing polygons will be in the "outline" color. If you put an opacity map on the front of the object, you'll see the "outline" painting the entire inner wall of your mesh when you look through the gaps.

    By

    Eustace Scrubb Eustace Scrubb May 2015 in The Commons
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    jag11 said:
    Kyoto Kid said:
    mjc1016 said:
    scorpio64dragon said:
    mjc1016 said:
    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.


    ...hopefully if they fix the shader creation routine, we may in turn see the fixes to issues with AoA's effects cameras as well because something broke with the rollout of 4.7.

    As a matter of fact the problem is in the shader loading routine, when shader gets loaded all the "Variable [fixed]" bricks lose the correct variable reference this happens when loading shaders from DS versions 4.6-.

    That would be an internal DS scripting problem and nothing to do with any of the actual shader compilation steps.

    By

    mjc1016 mjc1016 April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    Kyoto Kid said:
    mjc1016 said:
    scorpio64dragon said:
    mjc1016 said:
    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.


    ...hopefully if they fix the shader creation routine, we may in turn see the fixes to issues with AoA's effects cameras as well because something broke with the rollout of 4.7.

    As a matter of fact the problem is in the shader loading routine, when shader gets loaded all the "Variable [fixed]" bricks lose the correct variable reference this happens when loading shaders from DS versions 4.6-.

    By

    jag11 jag11 April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    mjc1016 said:
    scorpio64dragon said:
    mjc1016 said:
    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.


    ...hopefully if they fix the shader creation routine, we may in turn see the fixes to issues with AoA's effects cameras as well because something broke with the rollout of 4.7.

    By

    kyoto kid kyoto kid April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    scorpio64dragon said:
    mjc1016 said:
    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    It does...but it missed a couple of nice fixes and speed optimizations, by one version...so it's likely that the final version in the actual release will be past that.

    Most of the problems are with shader creation...and of course the things missed by the actual version of 3DL used.

    By

    mjc1016 mjc1016 April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    mjc1016 said:
    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    What problems - so far I've not run across any? I haven't come across any problems with shaders I have I don't use shader Builder myself. I thought that this version did use an updated version of 3DL as I said it has fixed some problem that were present in previous versions of DS.

    By

    scorpio scorpio April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    mjc1016 said:
    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    Okay. That may explain a problem I ran into last night while dressing Cory. I posted about it in the Cory thread.

    By

    Spit Spit April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    Rogerbee said:
    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    There are problems with 3DL in 4.8...big ones...or should I say Shader Builder as it relates to 3DL.

    Also, the last version of 3DL included in 4.8 is ONE version below several improvements in it...hopefully the finished 4.8 will include a slightly more recent 3DL build.

    By

    mjc1016 mjc1016 April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    scorpio64dragon said:

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    Thank you!

    Iray gets over 40 pages and 3Delight gets.... us! LOL!

    CHEERS!

    By

    Rogerbee Rogerbee April 2015 in Daz Studio Discussion
  • DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

    Rogerbee said:

    This thread seems to be very much focused on Iray, but, what about 3Delight and DS itself!? How is anyone getting on with these in 4.8!? This is what interests me about 4.8.

    CHEERS!

    I'm still mostly using 3Delight its fine in 4.8, I think it is a bit faster but besides that its seems the same as it was - oh one other thing PWToon now renders without green shadows when using more than 1 light.

    By

    scorpio scorpio April 2015 in Daz Studio Discussion
  • Render as line art?

    There's no out-of-the box way as far as I know, but there are various products that help to achieve the effect, like for example,
    - http://www.daz3d.com/visual-style-shaders
    - http://www.daz3d.com/pwtoon
    - http://www.daz3d.com/manga-style-shaders
    - http://www.daz3d.com/mephistopolis-noir-shaders
    - http://www.daz3d.com/camera-magic-toonycam-pro
    - http://www.daz3d.com/graphic-art-cameras

    I've attached an example of Toony Toon Cam Pro with bviewport and final render output.

    By

    BeeMKay BeeMKay April 2015 in New Users
  • Non-photorealistic Renders (NPR)

    scorpio64dragon said:
    algovincian very impressive stuff, just love your style.
    awesomefb very professional looking.
    I'm another one who would be interested in your shaders.

    Here's a render I did with some post work trying to emulate a line drawing style using PWToon

    Edited because I shouldn't post early in the morning

    Looks great, Scorp! I haven't heard of pwToon before - thanks for the heads-up, and thanks for taking the time to post and share your work.

    Keep 'em coming!

    - Greg

    By

    algovincian algovincian April 2015 in Art Studio
  • Non-photorealistic Renders (NPR)

    algovincian very impressive stuff, just love your style.
    awesomefb very professional looking.
    I'm another one who would be interested in your shaders.

    Here's a render I did with some post work trying to emulate a line drawing style using PWToon

    Edited because I shouldn't post early in the morning

    By

    scorpio scorpio April 2015 in Art Studio
  • Nuts and All secrets about the Toongenerations

    nDelphi said:
    wsterdan said:

    For the most part, it works fine, I like it. The only thing I'd change is the sky. It doesn't really match the rest of the artwork to me, the clouds I find too simple/2D.

    I am trying to get a very toony look. I guess for outdoors I can use a sky with a flat color and no clouds. I will also need to trace over textures, such as the side walk and roads and get them to be black and white lines and some parts of cars and houses, like the Grill on this car should also be made too look more flat.

    My comment was based on the level of tooning of the background not matching the level of tooning on everything else. I think it's easier to adapt the level of tooning on the background to match everything else (which I like) than the other way around, but if you do want to flatten the pwToon render, you might try experimenting with Toonycam Pro in addition to pwToon. It applies it's effects post-render and will affect backgrounds as well, which might unify things a little more.
    That said, I really do prefer the look you've already got with the figures.
    --Walt Sterdan

    By

    wsterdan wsterdan March 2015 in The Commons
  • Nuts and All secrets about the Toongenerations

    nDelphi said:
    I finally finished applying pwToon two one of my Characters (the Dad) and the Toon Racer for my future comic strip.

    How is this style looking for a comic strip? Does it work for you?


    For the most part, it works fine, I like it. The only thing I'd change is the sky. It doesn't really match the rest of the artwork to me, the clouds I find too simple/2D. I think you'd be better off going with either a flat colour for the sky or a gradient, if you can't find some clouds that will work. You might also try pwtooning a sky background as well.
    Please feel free to post more as you develop your cast and sets, it really does have a nice feel to it and I'd like to see more.
    -- Walt Sterdan

    By

    wsterdan wsterdan March 2015 in The Commons
  • Nuts and All secrets about the Toongenerations

    I finally finished applying pwToon two one of my Characters (the Dad) and the Toon Racer for my future comic strip.

    How is this style looking for a comic strip? Does it work for you?

    By

    nDelphi nDelphi March 2015 in The Commons
  • Nuts and All secrets about the Toongenerations

    nDelphi said:
    I took advantage of the huge 50% discount for comic style daily funnies project. I will use pwToon with these.

    I just have a quick question. It seems odd to me that when I set the Age dial above 50% I get a character that is old but I notice that the legs and torso scale rises, as well. So it seems Age+ is max at 50% in my case, it creates what seems to be the correct old characters.

    Is this correct? Can anyone else verify this, I want to make sure I have everything setup correctly.

    I am using the latest DAZ Studio (not the beta) and and everything is installed via DIM.

    Yes, the figure rises when you dial the age. This is an important problem when using the figure with POSER and that is why there is a single axis parameter (usefull only with POSER) . After setting the age, the dial figureHeight can set any torso scale (and legs are affected) and you can correct the length of the legs with its dial. When you are right, just save your basic pose to recall it whenever it is necessary. Hope it can help a little

    By

    3djoji 3djoji March 2015 in The Commons
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