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  • Content Library - no data category

    daveso said:

    crosswind said:

    Usually there're two ways to locate morph files (DSF files...):
    - Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
    - Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs  to locate G9's characters' morphs, by vendors.

    On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List

    thanks. its actually a dress from Rendo, so the structure might not be the same? so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.   
    Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF. 

    The folder of the morphs of "a dress" locates in the path as Elor said.  The way of finding the location of these morphs is as same as what I mentioned above: go to the file path in Parameter Settings. Searching in Content Library brings you nothing...

    Your workflow of installing 3rd-party products is okay. But for Daz Studio format, morph files are always with file extension *.DSF.  DSON means DazScript Object Notation, which is sort of a language rather than a file format / extension.

    Besides DSA / DSE (Daz Script Files), there're two commonly-used file formats in DS 4.x format: 1) DSON Support File (DSF), which is non-user facing and used for defining geometry / morphs / UVs etc. 2) DSON User File (DUF), which is user facing and used for storing Scenes, Presets, etc.

     

    By

    crosswind crosswind July 2025 in The Commons
  • G9 shaping glitch?

    paulawp (marahzen) said:

    Thanks for the tips. I have found the guilty parties. On a stock G9 figure, there are numerous _cbs_ settings that are 0.0% until I apply any pose and then these character-related _cbs_ settings that should have nothing to do with a stock G9 figure show up. They're not so obvious with most other poses, but by chance I'd picked one to test where they were conspicuous and freakish, which called my attention to the problem.

    I get that I could uninstall the characters and prevent this. If I wanted to fix them, how would I do that? I'm sure that's been asked like 5,000 times in Daz forum history, so if I know what I'm looking for, I could hunt for a thread that already talks about it.

    Yeah, pls check this thread which showed almost the same issue... and how to fix it : https://www.daz3d.com/forums/discussion/comment/8936791/#Comment_8936791

    In your case, just drag the culprit character's Body Morph ( xxx_bs_xxx ) to the 2nd Stage Controller of those xxx_cbs_xxx morph properties.

    Then fill a support ticket as you wish. 

    By

    crosswind crosswind July 2025 in The Commons
  • sunglasses on face deform

    A fourth solution is to create a FHM (I think it's the correct terminology, Full Head Morph) for the glasses, so that the next time you're loading them to this character, they will work without further adjusting.

    With glasses, it's usually possible with Daz Studio only, because in essence, it's doing what @felis explained and the first solution from @crosswind, only going one step further by exporting the glasses at base resolution as OBJ and importing that OBJ as a morph named in such a way that Daz Studio will trigger it automatically when fitting the glasses on that character.

    You'll have to do it for each character you want to use the glasses with, and it's a bit more work than other solutions, but once done, it's done, so if you're planning on using these glases a lot with this character, you will likely save more time on the long run.

    By

    Elor Elor July 2025 in Technical Help (nuts n bolts)
  • Content Library - no data category

    daveso said:

    crosswind said:

    Usually there're two ways to locate morph files (DSF files...):
    - Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
    - Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs  to locate G9's characters' morphs, by vendors.

    On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List

    thanks. its actually a dress from Rendo, so the structure might not be the same?

    Structure for morphs will be the same for all content in DS format.

    so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.   

    Morphs often have only "data" files, which are technical files that you wouldn't see in the content library. Installing those files would simply add morph dials in the parameters, shaping and/or posing tabs (depending on what kind of morphs it is) when the original item is selected.

    Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF. 

    Zips from other stores may have a few extra folders like "my library" or one with the product name above the actuall folders holding the content files (data, Runtime, People, Props...). So when you copy them to your install directory make sure you don't copy over those extra folders and merge the actual content folders with the ones already installed.

    By

    Leana Leana July 2025 in The Commons
  • The clothes don't fit to custom character morph.

    I purchased some clothes but when I put them on my custome characters they don't fit to the morphs.

    The attaches images show The Proportion Legs Length with +50% and -50% applied.

    The clothes I purchased are 'Urban Overalls Outfit' by fjaa3d and 'X-Fashion Melody Set' by Xtrart-3d.

    They don't fit to different character morphs.

    I think they are needed to correct by venders.

    By

    AsabA AsabA July 2025 in Product Suggestions
  • Genesis 2 Appreciation Thread

    @carrie58 Thanks for the suggestions. I don't have many V4 items, but it may be interesting to get them so that I can use them on a character with autofit. I've been seriously thinking about creating a TriAx V4 (as I did with V3/A3 described in a tutorial here ) to enable other generation's clothing to work - but it involves a significant amount of time. However, the 'V4 for Genesis 2' product may swing the balance in the other direction. Will have to see if they are ever significantly discounted.

    @mding Those are good suggestions. I have 2 items of the Ranger set already (must have been freebies at some time), but the rest are definitely worth the outlet price. They look really good. I have the morph set - they were needed to get some of Lyonesse's characters to work. And, much to my surprise, I have the core characters in my product library. They all show as having been freebies over the years, with purchase dates as early as 2021. No wonder I can't remember getting them, I can barely remember last week. I'm less keen on the monsters, I must admit.

    As for untapped potential. I totally agree. When you look at the technical advances in rendering over the years, when applied to the older characters , it makes me so sad that no-one has taken the time to update the older ones, and assess how much of an advance has actually been made. I mostly use G8F, but the base character is only a relatively small advance over G3F (as shown by the huge levels of compatibility between them). I feel G9 has a disappointing level of technical advance over G8, being better in portrait close-ups, but the ease of accidentally noodling the joints and making the limbs look like rubber is a huge retrograde step. However there seems to be a huge difference between G2 & G3. I'm sure most of that is actually down to the introduction of Iray, and the older G2 characters not being updated to Iray.

    @xyer0 Thanks. I had to look up what a 'maven' was. Not convinced you're right, but I try to share what little I do know. When I first saw the word 'Maven' I thought it might be related to the Hobbit word 'Mathom' as found in LOTR, and you were [rightly?] suggesting I was an unwanted lump to be passed around as fast as possible.. wink.

    The image. Wee. Full of action. Wouldn't like to meet either on a dark night!

    Regards,

    Richard

     

    By

    richardandtracy richardandtracy July 2025 in The Commons
  • Content Library - no data category

    The folder structure in the data directory is usually created by Daz Studio when someone is saving a prop / a clothing item or a morph, so the morphs should be somewhere like this:

    /data/[vendor name]/[outfit name]/[dress name]/Morphs/[vendor name]/

    And inside you will likely see a Base folder and all morphs related to the dress should be here.

    As far as I know, morphs located inside the /Morphs folder of an item will be automatically loaded with the item they are related to.

    By

    Elor Elor July 2025 in The Commons
  • DAZ Horse 3 - will there actually be any support this time?

    Descriptions of the preset from Product page:
     

    DA Horse 2 UV for Horse 3 Base Figure.duf
    This figure is designed for use with the base Daz Horse 3 figure and applies the DA Horse 2 UV transfer and modified surface areas to enable compatibility with textures originally made for DA Horse 2. (Surface names and geometry selection aligned to Horse 2 with Daz Horse 3 figure compatibility.)

    DA Load Horse 2 Mat from Library.dsa
    This script loads the original Daz Horse 2 material onto the custom Daz Horse 3 figure using the compatible UV and surface settings.

    DA Load Horse 3 Mat from Library.dsa
    This script applies the original Daz Horse 3 materials to the custom Daz Horse 3 figure using the custom UV/surface setup.

    DA dForce Hair Convert Horse 3 to Horse 2 UV Parameters.dsa
    This script adjusts the dForce hair material parameters to better match the DA Horse 2 UVs on the custom Horse 3 figure.

    DA Iray Horse 2 Iray Converter Coarse.duf & DA Iray Horse 2 Iray Converter Glossy.duf
    Apply an Iray conversion to pre-applied Horse material presets, mainly used for updating older 3Delight materials to Iray compatibility. Two variations: glossy or coarse fur settings.

    (Utility) dForce Hair Converter to Horse 2 UV.duf
    Base material preset for use by included script "DA Dforce Hair Convert Horse 3 to Horse 2 UV Parameters.dsa."

    (Utility) Change UV on all surfaces — Apply after Horse 2 Mat.dsa
    When applying a Horse 2 material directly to the custom base figure, this small script applies correct surface settings to convert the preset to display correctly. This is an optional utility script for select use cases, such as loading Horse 2 presets directly without the script helper.

    (Utility) Copy Horse 3 Surfaces to Horse 2 Surfaces.dsa
    When applying a Horse 3 material directly to the custom base figure, this small script applies correct surface settings to convert the preset to display correctly. This is an optional utility script for select use cases, such as loading Horse 2 presets directly without the script helper.

    By

    Design Anvil - Razor42 Design Anvil - Razor42 July 2025 in The Commons
  • Content Library - no data category

    crosswind said:

    Usually there're two ways to locate morph files (DSF files...):
    - Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
    - Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs  to locate G9's characters' morphs, by vendors.

    On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List

    thanks. its actually a dress from Rendo, so the structure might not be the same? so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.   
    Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF. 

    By

    daveso daveso July 2025 in The Commons
  • Content Library - no data category

    Usually there're two ways to locate morph files (DSF files...):
    - Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
    - Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs  to locate G9's characters' morphs, by vendors.

    On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List

    By

    crosswind crosswind July 2025 in The Commons
  • The new "blender to Daz plugin"

    mummystoat said:

    I have it installed with 4.3, not super impressed.
    It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.

    It relies on a PrincipledBSDF shader setup in Blender. PrincipledBSDF, from what I understand, is an open physically based rendering format (PBR). Iray is a PBR engine with equivalent material slots in its shaders. If a Blender mesh doesn't have PrincipledBSDF shaders nodes applied, this product can't bake/convert them to Iray shaders. Instead, you'll only get the mesh.

    I don't buy a lot of Blender products, but most of those I own don't have that shader setup and don't transfer materials. Some of them I can sort of convert to PrincipledBSDF manually and they sort of work. The Blender products I own that do have PrincipledBSDF shaders are transferred to Daz/Iray perfectly.

    I don't use Blender much and struggled to figure out the product. I thought it wasn't working, but it was a combination of not the best documentation and my severe lack of Blender shading systems. Having learned a little about those, the documentation seems more adequate (at least on the marketplace I bought it from). 

    By

    Ainm Ainm July 2025 in The Commons
  • [Released] MD Diagnostic for Figure's Morphs [Commercial]

    golem841 said:

    Artini said:

    Would be great to have a utility to find and fix duplicate formula problems.

    It's a must have, if it ever happen. 

    These should be fixed at source as the issue is naming - if people do their own renaming then it will not be the same as other people's or an eventual real fix, which may cause the fixed morph to stop aplying in saved characters or scenes.

    By

    Richard Haseltine Richard Haseltine July 2025 in Daz PA Commercial Products
  • Making morphs for figures with geo-grafts attached

    Yes, Morph Loader Pro gives you an option to import the morph for grafts - it's a button that gives a list when clicked, Import Morphs For or something like that.

    By

    Richard Haseltine Richard Haseltine July 2025 in New Users
  • Genesis 2 Appreciation Thread

    @richardandtracy: That is an incredible V3 Render!! It really shows the unused potential we have considering our old assets!

    If I look at the Outlet Store, the https://www.daz3d.com/ranger-bundle-for-genesis-2-female-s seems to me especially useful, as it includes many assets, and also, if you don't own it yet, the https://www.daz3d.com/genesis-2-female-morphs-bundle for 1$ (several characters require the two morph packs included).

    Then DAZ Core Characters: 

    https://www.daz3d.com/victoria-6

    https://www.daz3d.com/michael-6

    https://www.daz3d.com/aiko-6

    https://www.daz3d.com/keiko-6

     

    https://www.daz3d.com/minotaur-6-hd-for-genesis-2-male-s with the https://www.daz3d.com/minotaur-6-hd-premiere-add-on-bundle

    If you already own https://www.daz3d.com/reptilian-6-hd-for-genesis-2-male-s then there is the https://www.daz3d.com/reptilian-6-hd-premiere-add-on-bundle for 1$.

     

    The rest depends on what you are looking for / what you like,

    By

    mding mding July 2025 in The Commons
  • The new "blender to Daz plugin"

    Finally got it installed and tried it out. Just simple object transfer, but it was instantanius. Moving things back and forth between programs was great. It was a real pain trying to find out how to install the program. Download manually, find the read me file in the zip and your good to go.

    By

    TheFantasyPhoenix TheFantasyPhoenix July 2025 in The Commons
  • Making morphs for figures with geo-grafts attached

    I know I can export the Genesis models into blender as an .obj, edit their shape a bit, and then import the .obj back into Daz to serve as a morph. Is this possible to do if a geo-graft is attached to the figure? An example would be if a tail geo-graft is attached to the genesis figure, exported the figure with the tail attached as a .obj, edit the figure's and tail's shape together to make sure the design is perfect, and then import back into daz to serve as a morph for the genesis figure + tail geo-graft combo.

    Is this possible? 

    By

    RoleMarcher RoleMarcher July 2025 in New Users
  • sunglasses on face deform

    - The easiest way is to: instead of fitting the glasses to the figure, just parent the glasses as a Smart Prop onto figure's head and tweak its Transforms.
    - Or, if the character has a single head morph, in Parameters pane, Show Hidden Properties... zero that auto-follow head morph on the glasses.
    - Or, remove generated morph by using Rigidity Group ~~

    By

    crosswind crosswind July 2025 in Technical Help (nuts n bolts)
  • [Released] MD Diagnostic for Figure's Morphs [Commercial]

    This script is a diagnostic tool designed to perform an in-depth scan of a figure's morphs to identify potential issues that may interfere with:

    • Wearables such as hair or clothing
    • Poses
    • Other morphs or characters
    • Rendering results

    Originally, the script was developed to troubleshoot unexpected behavior I encountered while creating clothing items. Specifically, I noticed that certain body-cbs morphs were activating incorrectly during specific bone rotations in the Genesis base figure. These morphs were not supposed to trigger under those conditions, which led me to investigate further.

    What began as a simple utility has evolved into a comprehensive morph analysis tool. It now allows for the isolation and inspection of problematic morphs that may affect your workflow. The script presents its findings in an interactive dialog, enabling you to easily identify and isolate potential problematic morphs.

    Additionally, it uses severity flags to highlight the impact of each issue, allowing you to quickly spot major problems at a glance.

    The script performs the next tests in full scan mode:

    • Not in 'Hidden' or 'Actor' group
    • The initial value is not the default.
    • Not hidden morph in "Hidden" group.
    • Has no "Limits" enabled.
    • Has No controllers.
    • Has [Multiply] but not [Add]
    • Has no [Multiply] controllers.
    • Not "Modifier/Shape" in "Actor" group
    • Not "Modifier/Corrective " in " Hidden " group
    • Not "Modifier/Pose " in " Pose Controls " group

    A 20-page manual is included to guide you in using the script and evaluating the results.

    The linked video demonstrates the script.

     

    By

    MikeD MikeD July 2025 in Daz PA Commercial Products
  • [Released] MD Setup Figure's Morphs Controllers [Commercial]

    If you're a character creator looking to set up custom morph controllers for your figure easily, this script is made for you.

    'Setup Figure's Morphs Multiplication' is a tool that allows you to link your custom morphs with a base figure morph using one of three modes, ensuring the correct activation and behavior of your morphs.

    The linked video demonstrates the script.

     

    By

    MikeD MikeD July 2025 in Daz PA Commercial Products
  • The new "blender to Daz plugin"

    I think it may be a plugin I recently bought from a different marketplace, which reminds me me I still need to leave a review there. Dev is responsive and patched a bug I reported within a few days.

    I bought it to test out the feasibility of transferring Blender scenery into Daz. As for does it do what it says? Yes, it does, with three caveats for my particular use case. 

    The first caveat is that most of the Blender scenes I tested didn't transfer iRay textures. That's not the plugin's fault. Instead, I learned that the number of Blender products that have PrincipleDBSDF shaders was a lot smaller than I'd hoped. But even for those products, you can transfer all the meshes, cameras and lights.

    Second, most of the time the UVs on the products I tested were poor. That made it impossible to apply my own iRay shaders inside of Daz.

    Third, many Blender scenes seem to often rely on particle systems to achieve their look in the Blender rendering engines. I think those are Blender specific.

    On the whole, I found my issues to be with the quality of Blender products, but for those Blender products of a higher and more universal setup, yes it works and very well. And it's far quicker than baking materials in Boender manually and exporting meshes individually - both in the manual work needed and in the baking process.

    By

    Ainm Ainm July 2025 in The Commons
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