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  • CAR AND BIKE LOVERS THREAD - MARK II

    usherstang said:
    music2u4u said:
    usherstang said:
    music2u4u said:
    This 61 Chevy Impala SS is a mid poly Sketchup model, nice mesh, and I rigged the doors, wheels, hood and trunk. I really like the colors bringing it up to modern days. The stock hubcaps gives it that extra edge.

    :-)

    thnx for the compliment it's about time i saw my 61 impala shared on another site took me 4 hours to paint but it turned out great workin on a lamborghini now will upload in a day or two

    Here is another one I did of usherstang's 61 Impala.

    :-)

    very nice clean two tone you should check out the 1958 impala i uploaded. heres the link http://sketchup.google.com/3dwarehouse/details?mid=1eeedab387fcb26e8a50fa07f7788a98

    Nice...shame we can't get the file in .skf format. Really nice.

    :-)

    By

    music2u4u music2u4u October 2013 in Art Studio
  • The Woolyloach Come Home Complaint Thread

    Rezca said:
    Complaint: Starting to give up hope that Thea Render will ever be available for Cinema 4D. Last several "major" updates have been for 3DSMax, and after several months of maxmaxmax, a new plugin is announced... For SketchUp. Then a few more months of maxmaxmax... And this time, it's Blender. =/

    Cinema v12 has a Thea plugin, but it's only an exporter script, and the integrated one (Like Indigo, Vray, and Maxwell have) was "planned" - notice the "s - to be released for v13 soon.... Sooooooooon... But nothing much was said. Then R14 came out. Then R15. And all the updates for the render engine? Maxmaxmaxmax. And some other programs too but mostly 3DSMax.

    I dunno if it really matters though - don't I already have enough render engines to play with? XD
    http://www.thearender.com/cms/


    Non-Complaint: This little cutie just shipped and will be here by the end of the week, Monday latest :3
    http://www.amazon.com/dp/B00414JBUG/ref=pe_385040_30332190_pe_175190_21431760_3p_M3T1_ST1_dp_1

    Goes very nicely with the velociraptor plush I have <3<br /> http://www.amazon.com/Aurora-Plush-Velociraptor-Dinosaur-12/dp/B00124ZNM8/ref=pd_sim_t_4


    total snugglness

    By

    Mistara Mistara October 2013 in The Commons
  • The Woolyloach Come Home Complaint Thread

    Rezca said:
    Complaint: Starting to give up hope that Thea Render will ever be available for Cinema 4D. Last several "major" updates have been for 3DSMax, and after several months of maxmaxmax, a new plugin is announced... For SketchUp. Then a few more months of maxmaxmax... And this time, it's Blender. =/

    Cinema v12 has a Thea plugin, but it's only an exporter script, and the integrated one (Like Indigo, Vray, and Maxwell have) was "planned" - notice the "s - to be released for v13 soon.... Sooooooooon... But nothing much was said. Then R14 came out. Then R15. And all the updates for the render engine? Maxmaxmaxmax. And some other programs too but mostly 3DSMax.

    I dunno if it really matters though - don't I already have enough render engines to play with? XD
    http://www.thearender.com/cms/


    Non-Complaint: This little cutie just shipped and will be here by the end of the week, Monday latest :3
    http://www.amazon.com/dp/B00414JBUG/ref=pe_385040_30332190_pe_175190_21431760_3p_M3T1_ST1_dp_1

    Goes very nicely with the velociraptor plush I have <3<br /> http://www.amazon.com/Aurora-Plush-Velociraptor-Dinosaur-12/dp/B00124ZNM8/ref=pd_sim_t_4

    Aww teh cute 8-) Render engines are way cool tho hey

    By

    ps1borg ps1borg October 2013 in The Commons
  • The Woolyloach Come Home Complaint Thread

    Complaint: Starting to give up hope that Thea Render will ever be available for Cinema 4D. Last several "major" updates have been for 3DSMax, and after several months of maxmaxmax, a new plugin is announced... For SketchUp. Then a few more months of maxmaxmax... And this time, it's Blender. =/

    Cinema v12 has a Thea plugin, but it's only an exporter script, and the integrated one (Like Indigo, Vray, and Maxwell have) was "planned" - notice the "s - to be released for v13 soon.... Sooooooooon... But nothing much was said. Then R14 came out. Then R15. And all the updates for the render engine? Maxmaxmaxmax. And some other programs too but mostly 3DSMax.

    I dunno if it really matters though - don't I already have enough render engines to play with? XD
    http://www.thearender.com/cms/


    Non-Complaint: This little cutie just shipped and will be here by the end of the week, Monday latest :3
    http://www.amazon.com/dp/B00414JBUG/ref=pe_385040_30332190_pe_175190_21431760_3p_M3T1_ST1_dp_1

    Goes very nicely with the velociraptor plush I have <3<br /> http://www.amazon.com/Aurora-Plush-Velociraptor-Dinosaur-12/dp/B00124ZNM8/ref=pd_sim_t_4

    By

    Rezca Rezca October 2013 in The Commons
  • Show Us Your Bryce Renders! Part 5

    Heart shape downloaded from sketchup repository.
    rendered in bryce

    By

    saurabh.gayali_170a152edd saurabh.gayali_170a152edd October 2013 in Bryce Discussion
  • Sci Fi Ship - What do you use?

    whispers65 said:
    ghastlycomic said:
    Although generally I don't have much use for the software I've found that Sketchup is actually not bad at creating greebles.

    LOL I have no idea what a greeble is for sure but the pic reminded me of the sci fi city building blocks and I know I need some cities somewhere down the line.

    A greeble (aka nurnie) is just random shapes that add detail and interest to a surface to make it appear more complex.

    By

    ghastlycomic ghastlycomic September 2013 in The Commons
  • Sci Fi Ship - What do you use?

    ghastlycomic said:
    Although generally I don't have much use for the software I've found that Sketchup is actually not bad at creating greebles.

    LOL I have no idea what a greeble is for sure but the pic reminded me of the sci fi city building blocks and I know I need some cities somewhere down the line.

    By

    whispers65 whispers65 September 2013 in The Commons
  • Sci Fi Ship - What do you use?

    Although generally I don't have much use for the software I've found that Sketchup is actually not bad at creating greebles.

    By

    ghastlycomic ghastlycomic September 2013 in The Commons
  • stuff

    Thanks for the reply Wendy. I've only recently installed the freebie version of iclone4 but haven't got around to trying it out. That 3DXchange looks amazing, being able to import loads of formats like sketchup and then export as obj's. Wanted to convert some 3ds to obj's and tried to via blender but the textures didn't convert. Will look at this later, as I'm pretty wiped out this month with the Daz sale.

    Sorry couldn't play you vid, my player just locks up. But that's probably because I don't use media player.
    Thanks again.

    By

    none01ohone none01ohone September 2013 in Art Studio
  • 3D Comic Books? Do They Exist?

    BorgyB said:
    canberra_boy said:
    I know there's a Batman comic artist who uses 3D models as reference for his art, but his name escapes me.

    I've had some graphic novels published that use 3D art, but I'm not yet at a DC/Marvel level of fame. My books are at all the major online retailers, though.

    That would be John Van Fleet, aka DAZ3D PA Antfarm. :coolsmile:

    There was a recent Thor issue teaming up with Iceman that appears to have used CGI (the characters were rendered similar to the Incredibles). Beyond that, I'm unaware of any others.


    I know a lot of artists use 3D models as references, but I'm wondering if renders of the actual models are being used in mainstream comics.

    While 3D/CGI comics have not been embraced by the Big Two fully yet, a lot of their artists use DAZ, Poser, and Sketchup, such as Mikel Janin, David Finch, Greg Land, Greg Horn, Jan Duursema, Pete Woods, Mike Deodato, among others. There are also a number of Image and Top Cow comics that you can identify are using the same tech and programs.

    Brian Haberlin also has the recent graphic novel Anomaly that is mostly Poser rendered.

    The problem is most major comic companies find there isn't a big market for CGI comics beyond the web. Usually the argument is the uncanny valley, that people having access to the same resources make the product non-unique, and that it's "too easy". Some of the points are valid, but others are hogwash and just people not open to change or something new.

    If you have the time, do check my comic. First issue's free (in pdf, cbz, and epub formats) http://comics.drivethrustuff.com/index.php?manufacturers_id=4502 (also available in Amazon in mobi format).

    There have been 3D comics, there was an old Iron Man one in the 90s, but they've never really caught on.

    Now this is all just my opinion, but with people like Greg Land, it's not that is too easy, or uncanny valley, but that it is an inappropriate use of images, many times leaving me wishing he had used 3D instead of whatever porn he found on the net. Land certainly looks like he traces some stuff directly, and as a result, the angles can be wrong, the lighting, and the emotions can be totally wrong. Many people, who care much more about it than I do, have shown side-by-side examples of the porn images he has used as a reference, and some superheroine throwing an exaggerated "O" face in the midst of an otherwise low-key scene can be a bit disconcerting... I don't think he is highly regarded by his peers, but his "art" tends to sell books, so, whatever I think about it, his "photo-realism" seems to have an audience. Though it certainly is not to my taste.

    Interestingly enough, I can (sometimes) get a similar feeling from some of Alex Ross' stuff. For all his excellent painting technique, his devotion to photo-reference, which he does not trace, or use a lightbox, or artograph doesn't always work for me. He doesn't use clip files, he gets people to dress up and pose "heroically" which to me comes off as lacking in dynamic feeling. It's like looking at a beautiful painting of a expertly crafted statue, pretty to look at, but you never believe anything is actually moving. In theory, he does everything "right" but it can still feel as dead as a tracing.

    So, where is the happy medium? Well, if I knew that I might be able to actually draw, which I can't. :-)

    By

    Mr Gneiss Guy Mr Gneiss Guy September 2013 in The Commons
  • 3D Comic Books? Do They Exist?

    Fauvist said:
    I find there are 3 problems with 3D renders as comic art - at least at the DAZ/Poser level.

    Faces of 3D figures are unexpressive - in a realistic manner. It's as if they all had botox injected into every part of their face. I've never been able to get a natural open-mouth smile on any 3D figure. Human faces are infinitely expressive, and that can be duplicated with drawn comics.

    The second drawback, in my opinion, is fabric. Fabric is as expressive and as ever changing as faces are. Wrinkles, folds, draping, and movement can be brilliantly drawn and shaded in comic books. With 3D figures, for the most part, fabric looks as molded and stiff as solid plastic. Using dynamic fabric on a room full of figures is a logistical nightmare. Zbrush seems to be great for sculpting, but in reality, wrinkles etc. do not remain in exactly the same position no matter how a figure moves.

    The third problem - dialogue balloons drawn on a drawn comic looks ok. Dialogue ballons superimposed on a 3D render looks incongruous.

    As for the "uniqueness" of drawn comics verses 3D renders which use purchased 3D models - for decades Hollywood movies were photographed on studio backlots using the same sets and scenery. Hundreds and hundreds of movies and TV shows were filmed on the same fake "New York street", the same "cowboy/western town", the same "small town America street", the same "tropical lagoon". The same furniture was also used in a thousand different movies and TV shows. The same old "John Wayne" appeared in dozens of cowboy movies. The same painted sky, the same water tank, the same fake plants, same cars, same horses etc. Costumes were recycled over and over again for years.

    What is unique about superhero outfits? Lycra bodysuits, boots, capes, masks - none of it is partiqularly unique.

    If you go with straight, unaltered renders, then yes, a lot of the limitations will appear. Postwork is essential, if not mandatory. I certainly take a lot of time with each panel just to address the most glaring limitations, and yet I'll never get them all without sacrificing a lot of time doing so.

    On that note, CGI comics, if you really want them to defeat the limitations you mentioned, will take work. A LOT of work. But given the amount of time and effort it would take, you'd be better off doing that for animation or gaming. Which is another factor as to why 3D/CGI comics are not as mainstream as it could be. It just isn't as rewarding financially rather than exploring other avenues.

    With regard to the uniqueness, major companies want to keep things as proprietary as possible (it's in their best interests to do so). Although DAZ and Poser and the products associated with them have licensing for purchased items to be used freely in derivative works, companies, like say Disney, frown at the idea that someone else might be using the same sets for their own productions, regardless of how generic they may be. Heck, Disney would slap a copyright and trademark on anything they can get away with.

    DC seems to be more lenient with regard to this, though, as Mikel Janin (Justice League Dark) uses a lot of paid sets (just last issue of JLD, I saw the Dystopia Console and Stonemason's Section 19 set pieces as backgrounds). A couple of friends who work at DC also mentioned to me how DC is more loose these days with regard to using Sketchup for backgrounds. Given that DC was a pioneer with this kind of medium (like in Batman: Digital Justice), I wouldn't be surprised if DC does more with it sooner than Marvel.

    Still, I think there's a lot of hurdles and misconceptions that still need to be overcome before these major companies embrace 3D/CGI comics fully. Then again, the industry keeps changing and at a much faster pace than ever, so maybe it's sooner than later.

    By

    Servant Servant September 2013 in The Commons
  • CAR AND BIKE LOVERS THREAD - MARK II

    music2u4u said:
    usherstang said:
    music2u4u said:
    This 61 Chevy Impala SS is a mid poly Sketchup model, nice mesh, and I rigged the doors, wheels, hood and trunk. I really like the colors bringing it up to modern days. The stock hubcaps gives it that extra edge.

    :-)

    thnx for the compliment it's about time i saw my 61 impala shared on another site took me 4 hours to paint but it turned out great workin on a lamborghini now will upload in a day or two

    Here is another one I did of usherstang's 61 Impala.

    :-)

    very nice clean two tone you should check out the 1958 impala i uploaded. heres the link http://sketchup.google.com/3dwarehouse/details?mid=1eeedab387fcb26e8a50fa07f7788a98

    By

    usherstang usherstang September 2013 in Art Studio
  • 3D Comic Books? Do They Exist?

    canberra_boy said:
    I know there's a Batman comic artist who uses 3D models as reference for his art, but his name escapes me.

    I've had some graphic novels published that use 3D art, but I'm not yet at a DC/Marvel level of fame. My books are at all the major online retailers, though.

    That would be John Van Fleet, aka DAZ3D PA Antfarm. :coolsmile:

    There was a recent Thor issue teaming up with Iceman that appears to have used CGI (the characters were rendered similar to the Incredibles). Beyond that, I'm unaware of any others.


    I know a lot of artists use 3D models as references, but I'm wondering if renders of the actual models are being used in mainstream comics.

    While 3D/CGI comics have not been embraced by the Big Two fully yet, a lot of their artists use DAZ, Poser, and Sketchup, such as Mikel Janin, David Finch, Greg Land, Greg Horn, Jan Duursema, Pete Woods, Mike Deodato, among others. There are also a number of Image and Top Cow comics that you can identify are using the same tech and programs.

    Brian Haberlin also has the recent graphic novel Anomaly that is mostly Poser rendered.

    The problem is most major comic companies find there isn't a big market for CGI comics beyond the web. Usually the argument is the uncanny valley, that people having access to the same resources make the product non-unique, and that it's "too easy". Some of the points are valid, but others are hogwash and just people not open to change or something new.

    If you have the time, do check my comic. First issue's free (in pdf, cbz, and epub formats) http://comics.drivethrustuff.com/index.php?manufacturers_id=4502 (also available in Amazon in mobi format).

    By

    Servant Servant September 2013 in The Commons
  • Looking for Science models

    Hi, I'm new here, and am using an older v. of Carrara, (4/Pro) but am happy with it so far.

    I wonder if there are any models of the Earth, or specifically, an Earth map wrapped around a sphere I could hollow out for a logo. and also some models of the atom, featuring atomic structure, with neutrons, protons, and electrons. I guess I could build this as well, but am not quite advanced enough, so would appreciate if there was a free sharing resource available.

    Thanks,

    Keith

    PS, I don't suppose SketchUP models can be imported into Carrara, though I'd be delighted to hear it.

    By

    keithgvp keithgvp September 2013 in The Commons
  • A Simple building...how?

    I too came from sketchup, I love Carrara and it is a very different beast.
    Many complex thing are easier to do but some things were easier in sketchup and it can take a little time to wrap your head around
    the difference.
    I would look at some of the houses and windows included with carrara for ideas.
    If I were trying to do this, ( and I am not the best modeler in carrara) I would do each wall as a different object.
    I would made each wall in the spline modeler.
    Draw the rectangles for a wall, and draw rectangles where you want the windows, and use the compound gemoetry
    to make it one unit with cut outs for doors and windows.
    I'm sure there are many other ways to do this and others will chime in. Good Luck!
    I'll bet Archtools is the best route though if you have much of this type of work. ( though I've never tried it myself)
    8068

    By

    Box8068_31c338ee4b Box8068_31c338ee4b September 2013 in Carrara Discussion
  • A Simple building...how?

    OK. I'm new at this and am trying to get a grasp of everything, but fog sets in from time to time!


    I want to make a simple building (a shop with a large front window and a door to the side) of about the same quality as the House2 object.

    - the walls need some thickness
    - How do I cut holes in the walls for the windows?
    - I want to make a frame around the window
    - the window will be clear so the camera can look into the shop

    I have tried extruding from a plane but controlling it was tough. Is there a simpler way?

    Are there any tutorials on making buildings?


    (I come from SketchUp and could do this easily there, but I need to make an animation of people shopping)

    I tried making parts in SU and importing, but they come in in different sizes... would like to be able to do everything in Carrara.

    By

    That Other Persona That Other Persona September 2013 in Carrara Discussion
  • Who wants these features in a render engine?

    Oh yeah, used V-ray in the past, awesome professional renderer, but expensive. i like the video and the new features of VRay RT, now if I only had an extra $715, plus the cost of the professional version of Sketchup which is the only version that imports/exports multiple file formats, I'd be pretty happy!

    Get your copy of VRay RT here
    http://www.vray.us/V-Ray_for_SketchUp_2.0.shtml

    By

    FSMCDesigns FSMCDesigns September 2013 in The Commons
  • Who wants these features in a render engine?

    I'm amazed at both the simplicity of the interface (such as lighting presets for time of year/day) and how well it makes a SketchUp model look. Check out V-Ray 2.0 for SketchUp.

    By

    Joe.Cotter Joe.Cotter September 2013 in The Commons
  • CAR AND BIKE LOVERS THREAD - MARK II

    DanaTA said:
    music2u4u said:
    usherstang said:
    music2u4u said:
    This 61 Chevy Impala SS is a mid poly Sketchup model, nice mesh, and I rigged the doors, wheels, hood and trunk. I really like the colors bringing it up to modern days. The stock hubcaps gives it that extra edge.

    :-)

    thnx for the compliment it's about time i saw my 61 impala shared on another site took me 4 hours to paint but it turned out great workin on a lamborghini now will upload in a day or two

    Here is another one I did of usherstang's 61 Impala.

    :-)

    Wow, very nice. I suppose that's another sketchup model?

    Dana

    Yup...lol.

    By

    music2u4u music2u4u September 2013 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK II

    music2u4u said:
    usherstang said:
    music2u4u said:
    This 61 Chevy Impala SS is a mid poly Sketchup model, nice mesh, and I rigged the doors, wheels, hood and trunk. I really like the colors bringing it up to modern days. The stock hubcaps gives it that extra edge.

    :-)

    thnx for the compliment it's about time i saw my 61 impala shared on another site took me 4 hours to paint but it turned out great workin on a lamborghini now will upload in a day or two

    Here is another one I did of usherstang's 61 Impala.

    :-)

    Wow, very nice. I suppose that's another sketchup model?

    Dana

    By

    DanaTA DanaTA September 2013 in Art Studio
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