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The new "blender to Daz plugin"
mummystoat said:
Ainm said:
mummystoat said:
I have it installed with 4.3, not super impressed.
It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.It relies on a PrincipledBSDF shader setup in Blender. PrincipledBSDF, from what I understand, is an open physically based rendering format (PBR). Iray is a PBR engine with equivalent material slots in its shaders. If a Blender mesh doesn't have PrincipledBSDF shaders nodes applied, this product can't bake/convert them to Iray shaders. Instead, you'll only get the mesh.
I don't buy a lot of Blender products, but most of those I own don't have that shader setup and don't transfer materials. Some of them I can sort of convert to PrincipledBSDF manually and they sort of work. The Blender products I own that do have PrincipledBSDF shaders are transferred to Daz/Iray perfectly.
I don't use Blender much and struggled to figure out the product. I thought it wasn't working, but it was a combination of not the best documentation and my severe lack of Blender shading systems. Having learned a little about those, the documentation seems more adequate (at least on the marketplace I bought it from).
Yes, the product does specify it needs a principledBSDF shader to work. I'm not relying on purchased products in Blender and my materials are set up with a Principled BSDF shader. Only the very simplest of setups has come through with any material export at all; anything with colour ramps, mix nodes, alpha channels (this one is really a mystery as it looks like it should be working correctly) etc. is a mess.
On product description it says
5) Bakes materials to create simplified texture maps that can be used in Daz Studio.
so guess that was potentially being over-sold?
SimpleBake for Blender can probably make baking down shaders to simply PBR easier before export. It's still tedious to do this even though SimpleBake makes it slightly easier.
The new "blender to Daz plugin"Ainm said:
mummystoat said:
I have it installed with 4.3, not super impressed.
It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.It relies on a PrincipledBSDF shader setup in Blender. PrincipledBSDF, from what I understand, is an open physically based rendering format (PBR). Iray is a PBR engine with equivalent material slots in its shaders. If a Blender mesh doesn't have PrincipledBSDF shaders nodes applied, this product can't bake/convert them to Iray shaders. Instead, you'll only get the mesh.
I don't buy a lot of Blender products, but most of those I own don't have that shader setup and don't transfer materials. Some of them I can sort of convert to PrincipledBSDF manually and they sort of work. The Blender products I own that do have PrincipledBSDF shaders are transferred to Daz/Iray perfectly.
I don't use Blender much and struggled to figure out the product. I thought it wasn't working, but it was a combination of not the best documentation and my severe lack of Blender shading systems. Having learned a little about those, the documentation seems more adequate (at least on the marketplace I bought it from).
Yes, the product does specify it needs a principledBSDF shader to work. I'm not relying on purchased products in Blender and my materials are set up with a Principled BSDF shader. Only the very simplest of setups has come through with any material export at all; anything with colour ramps, mix nodes, alpha channels (this one is really a mystery as it looks like it should be working correctly) etc. is a mess.
Why are my scene save files so massive?Richard Haseltine said:
But are the morphs standard morphs dialed in, or are they new morphs (not yet saved as modifier assets)? Also, had you made any changes to the models with the Geometry Editor?
Don't know the difference about the morph thing, so I can't answer that, sorry. No changes made with the Geometry Editor either.
The clothes don't fit to custom character morph.Proportion Legs Length is not really a "pure morph" but also ERC linked to a Pose, i.e. a value change on Y Translate of G9's Hip node. So, it's a bit unique case and more likely the root cause comes from an "improper rigging" did by the vendor .... or they could fix the bs morph of Proportion Legs Length on the Overall ~~
You can fill a support ticket in here to escalate the issue and ask for a fix: https://bugs.daz3d.com/hc/en-us/requests/new
Edit: If you want to try, you can export the Overall to OBJ, import OBJ into DS. Re-rig it on G9 Base with Transfer Utility by using Bodysuit Loose Template, then you should be able to see the issue is gone ~
sunglasses on face deformElor said:
A fourth solution is to create a FHM (I think it's the correct terminology, Full Head Morph) for the glasses, so that the next time you're loading them to this character, they will work without further adjusting.
With glasses, it's usually possible with Daz Studio only, because in essence, it's doing what @felis explained and the first solution from @crosswind, only going one step further by exporting the glasses at base resolution as OBJ and importing that OBJ as a morph named in such a way that Daz Studio will trigger it automatically when fitting the glasses on that character.
You'll have to do it for each character you want to use the glasses with, and it's a bit more work than other solutions, but once done, it's done, so if you're planning on using these glases a lot with this character, you will likely save more time on the long run.
Yeah, that's right, which is related to the 2nd way I mentioned but one further needs to fix it if zeroing it won't help much. FHM / FBM / PHM / PBM / bs etc. are usually automatically triggered on the rigged conformers (i.e. by Auto Follow), so you don't need to create one but just send the morph out for fixing, then import OBJ to update it as a delta. Then Save Modified Asset.
Content Library - no data categorydaveso said:
crosswind said:
Usually there're two ways to locate morph files (DSF files...):
- Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
- Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs to locate G9's characters' morphs, by vendors.On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List
thanks. its actually a dress from Rendo, so the structure might not be the same? so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.
Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF.The folder of the morphs of "a dress" locates in the path as Elor said. The way of finding the location of these morphs is as same as what I mentioned above: go to the file path in Parameter Settings. Searching in Content Library brings you nothing...
Your workflow of installing 3rd-party products is okay. But for Daz Studio format, morph files are always with file extension *.DSF. DSON means DazScript Object Notation, which is sort of a language rather than a file format / extension.
Besides DSA / DSE (Daz Script Files), there're two commonly-used file formats in DS 4.x format: 1) DSON Support File (DSF), which is non-user facing and used for defining geometry / morphs / UVs etc. 2) DSON User File (DUF), which is user facing and used for storing Scenes, Presets, etc.
G9 shaping glitch?paulawp (marahzen) said:
Thanks for the tips. I have found the guilty parties. On a stock G9 figure, there are numerous _cbs_ settings that are 0.0% until I apply any pose and then these character-related _cbs_ settings that should have nothing to do with a stock G9 figure show up. They're not so obvious with most other poses, but by chance I'd picked one to test where they were conspicuous and freakish, which called my attention to the problem.
I get that I could uninstall the characters and prevent this. If I wanted to fix them, how would I do that? I'm sure that's been asked like 5,000 times in Daz forum history, so if I know what I'm looking for, I could hunt for a thread that already talks about it.
Yeah, pls check this thread which showed almost the same issue... and how to fix it : https://www.daz3d.com/forums/discussion/comment/8936791/#Comment_8936791
In your case, just drag the culprit character's Body Morph ( xxx_bs_xxx ) to the 2nd Stage Controller of those xxx_cbs_xxx morph properties.
Then fill a support ticket as you wish.
sunglasses on face deformA fourth solution is to create a FHM (I think it's the correct terminology, Full Head Morph) for the glasses, so that the next time you're loading them to this character, they will work without further adjusting.
With glasses, it's usually possible with Daz Studio only, because in essence, it's doing what @felis explained and the first solution from @crosswind, only going one step further by exporting the glasses at base resolution as OBJ and importing that OBJ as a morph named in such a way that Daz Studio will trigger it automatically when fitting the glasses on that character.
You'll have to do it for each character you want to use the glasses with, and it's a bit more work than other solutions, but once done, it's done, so if you're planning on using these glases a lot with this character, you will likely save more time on the long run.
Content Library - no data categorydaveso said:
crosswind said:
Usually there're two ways to locate morph files (DSF files...):
- Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
- Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs to locate G9's characters' morphs, by vendors.On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List
thanks. its actually a dress from Rendo, so the structure might not be the same?
Structure for morphs will be the same for all content in DS format.
so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.
Morphs often have only "data" files, which are technical files that you wouldn't see in the content library. Installing those files would simply add morph dials in the parameters, shaping and/or posing tabs (depending on what kind of morphs it is) when the original item is selected.
Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF.
Zips from other stores may have a few extra folders like "my library" or one with the product name above the actuall folders holding the content files (data, Runtime, People, Props...). So when you copy them to your install directory make sure you don't copy over those extra folders and merge the actual content folders with the ones already installed.
The clothes don't fit to custom character morph.I purchased some clothes but when I put them on my custome characters they don't fit to the morphs.
The attaches images show The Proportion Legs Length with +50% and -50% applied.
The clothes I purchased are 'Urban Overalls Outfit' by fjaa3d and 'X-Fashion Melody Set' by Xtrart-3d.
They don't fit to different character morphs.
I think they are needed to correct by venders.
Genesis 2 Appreciation Thread@carrie58 Thanks for the suggestions. I don't have many V4 items, but it may be interesting to get them so that I can use them on a character with autofit. I've been seriously thinking about creating a TriAx V4 (as I did with V3/A3 described in a tutorial here ) to enable other generation's clothing to work - but it involves a significant amount of time. However, the 'V4 for Genesis 2' product may swing the balance in the other direction. Will have to see if they are ever significantly discounted.
@mding Those are good suggestions. I have 2 items of the Ranger set already (must have been freebies at some time), but the rest are definitely worth the outlet price. They look really good. I have the morph set - they were needed to get some of Lyonesse's characters to work. And, much to my surprise, I have the core characters in my product library. They all show as having been freebies over the years, with purchase dates as early as 2021. No wonder I can't remember getting them, I can barely remember last week. I'm less keen on the monsters, I must admit.
As for untapped potential. I totally agree. When you look at the technical advances in rendering over the years, when applied to the older characters , it makes me so sad that no-one has taken the time to update the older ones, and assess how much of an advance has actually been made. I mostly use G8F, but the base character is only a relatively small advance over G3F (as shown by the huge levels of compatibility between them). I feel G9 has a disappointing level of technical advance over G8, being better in portrait close-ups, but the ease of accidentally noodling the joints and making the limbs look like rubber is a huge retrograde step. However there seems to be a huge difference between G2 & G3. I'm sure most of that is actually down to the introduction of Iray, and the older G2 characters not being updated to Iray.
@xyer0 Thanks. I had to look up what a 'maven' was. Not convinced you're right, but I try to share what little I do know. When I first saw the word 'Maven' I thought it might be related to the Hobbit word 'Mathom' as found in LOTR, and you were [rightly?] suggesting I was an unwanted lump to be passed around as fast as possible..
.The image. Wee. Full of action. Wouldn't like to meet either on a dark night!
Regards,
Richard
Content Library - no data categoryThe folder structure in the data directory is usually created by Daz Studio when someone is saving a prop / a clothing item or a morph, so the morphs should be somewhere like this:
/data/[vendor name]/[outfit name]/[dress name]/Morphs/[vendor name]/
And inside you will likely see a Base folder and all morphs related to the dress should be here.
As far as I know, morphs located inside the /Morphs folder of an item will be automatically loaded with the item they are related to.
DAZ Horse 3 - will there actually be any support this time?Descriptions of the preset from Product page:
DA Horse 2 UV for Horse 3 Base Figure.duf
This figure is designed for use with the base Daz Horse 3 figure and applies the DA Horse 2 UV transfer and modified surface areas to enable compatibility with textures originally made for DA Horse 2. (Surface names and geometry selection aligned to Horse 2 with Daz Horse 3 figure compatibility.)DA Load Horse 2 Mat from Library.dsa
This script loads the original Daz Horse 2 material onto the custom Daz Horse 3 figure using the compatible UV and surface settings.DA Load Horse 3 Mat from Library.dsa
This script applies the original Daz Horse 3 materials to the custom Daz Horse 3 figure using the custom UV/surface setup.DA dForce Hair Convert Horse 3 to Horse 2 UV Parameters.dsa
This script adjusts the dForce hair material parameters to better match the DA Horse 2 UVs on the custom Horse 3 figure.DA Iray Horse 2 Iray Converter Coarse.duf & DA Iray Horse 2 Iray Converter Glossy.duf
Apply an Iray conversion to pre-applied Horse material presets, mainly used for updating older 3Delight materials to Iray compatibility. Two variations: glossy or coarse fur settings.(Utility) dForce Hair Converter to Horse 2 UV.duf
Base material preset for use by included script "DA Dforce Hair Convert Horse 3 to Horse 2 UV Parameters.dsa."(Utility) Change UV on all surfaces — Apply after Horse 2 Mat.dsa
When applying a Horse 2 material directly to the custom base figure, this small script applies correct surface settings to convert the preset to display correctly. This is an optional utility script for select use cases, such as loading Horse 2 presets directly without the script helper.(Utility) Copy Horse 3 Surfaces to Horse 2 Surfaces.dsa
When applying a Horse 3 material directly to the custom base figure, this small script applies correct surface settings to convert the preset to display correctly. This is an optional utility script for select use cases, such as loading Horse 2 presets directly without the script helper.Content Library - no data categorycrosswind said:
Usually there're two ways to locate morph files (DSF files...):
- Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
- Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs to locate G9's characters' morphs, by vendors.On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List
thanks. its actually a dress from Rendo, so the structure might not be the same? so the morphs are dress movements basically. I've had this problem finding morphs from other products from Rendo as well. there are a lot of morphs within the data folder, but maybe nothing to call them up? I'm at a loss. I've never liked Content library.
Anyway, my orkflow to install is the extract the files, copy them, and then paste them into the MY DAZ 3D Library folder. I works for most products, but not all. The morphs included in this package are DSON not DSF.Content Library - no data categoryUsually there're two ways to locate morph files (DSF files...):
- Filter or locate the morph property in Parameters or Shaping pane, click the gear icon on the right of the morph slider to open Parameter Settings... You'll find a field of File Path, click the browse button to locate the morph in Data folder.
- Directly find the morph file in File Browser. The morph files of character products are always within: your DAZ3D Library\data\DAZ 3D... then for example, drill down to your DAZ3D Library\data\DAZ 3D\Genesis 9\Base\Morphs to locate G9's characters' morphs, by vendors.On Readme page of a product, as long as there're any DSF files in the product package, you should be able to find the location of morph files by clicking File List
The new "blender to Daz plugin"mummystoat said:
I have it installed with 4.3, not super impressed.
It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.It relies on a PrincipledBSDF shader setup in Blender. PrincipledBSDF, from what I understand, is an open physically based rendering format (PBR). Iray is a PBR engine with equivalent material slots in its shaders. If a Blender mesh doesn't have PrincipledBSDF shaders nodes applied, this product can't bake/convert them to Iray shaders. Instead, you'll only get the mesh.
I don't buy a lot of Blender products, but most of those I own don't have that shader setup and don't transfer materials. Some of them I can sort of convert to PrincipledBSDF manually and they sort of work. The Blender products I own that do have PrincipledBSDF shaders are transferred to Daz/Iray perfectly.
I don't use Blender much and struggled to figure out the product. I thought it wasn't working, but it was a combination of not the best documentation and my severe lack of Blender shading systems. Having learned a little about those, the documentation seems more adequate (at least on the marketplace I bought it from).
[Released] MD Diagnostic for Figure's Morphs [Commercial]golem841 said:
Artini said:
Would be great to have a utility to find and fix duplicate formula problems.
It's a must have, if it ever happen.
These should be fixed at source as the issue is naming - if people do their own renaming then it will not be the same as other people's or an eventual real fix, which may cause the fixed morph to stop aplying in saved characters or scenes.
Making morphs for figures with geo-grafts attachedYes, Morph Loader Pro gives you an option to import the morph for grafts - it's a button that gives a list when clicked, Import Morphs For or something like that.
Genesis 2 Appreciation Thread@richardandtracy: That is an incredible V3 Render!! It really shows the unused potential we have considering our old assets!
If I look at the Outlet Store, the https://www.daz3d.com/ranger-bundle-for-genesis-2-female-s seems to me especially useful, as it includes many assets, and also, if you don't own it yet, the https://www.daz3d.com/genesis-2-female-morphs-bundle for 1$ (several characters require the two morph packs included).
Then DAZ Core Characters:
https://www.daz3d.com/victoria-6
https://www.daz3d.com/michael-6
https://www.daz3d.com/minotaur-6-hd-for-genesis-2-male-s with the https://www.daz3d.com/minotaur-6-hd-premiere-add-on-bundle
If you already own https://www.daz3d.com/reptilian-6-hd-for-genesis-2-male-s then there is the https://www.daz3d.com/reptilian-6-hd-premiere-add-on-bundle for 1$.
The rest depends on what you are looking for / what you like,
The new "blender to Daz plugin"Finally got it installed and tried it out. Just simple object transfer, but it was instantanius. Moving things back and forth between programs was great. It was a real pain trying to find out how to install the program. Download manually, find the read me file in the zip and your good to go.








