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Getting on the 9 train, or not
AllenArt said:
100% Breast Gone and 10% Breast Small. This is on the androgenous model. Dial in masculine and the chest caves in.

That would be expected - the masculine morph is flattening the in-between breast shape, which you have already done with the other morphs, so the net result is to double flatten.
Getting on the 9 train, or notOso3D said:
It's not a superior attitude, sorry if I gave that impression. The complaint was made that G9's design work requires HD, which is only available to DAZ PAs.
I was attempting to point out that this is not at all the case, and the workflow of HD work baked to Normals is absolutely available to everyone, and is commonly used in other applications and arenas.
If you don't have an interest in making your own content, then it's all irrelevant since you'll be picking up content from other people just like you did before.
Sure. I get that. I probably didn't make my point well enough. I wasn't suggesting, for example, that ZBrush is the only way to create details using Normal Maps - I'm pretty sure that can be done either in Blender or in Blender combined with Materialize or something similar. The impression I was getting from the discussion was that we are stuck with a poor base mesh and have the option of buying vendor produced detailed HD morphs or learn how to create those morphs ourselves in an external application.
Now, how different this is from previous generations I don't know because I have not played with G9 at all. I have a whole raft of morph packages for G8 which I use extensively to create my own shapes but, as I said before, I try to avoid HD because of all the poke-through issues. So here's a question: are all the nice shaping morphs from vendors going to be HD for G9? If so, I believe that other areas of DAZ Studio technology needs to catch up. Otherwise, are we expected to create our own normal maps?
Two questions regarding anatomical elements for all genesis versions.Using a bulge morph usually gives you better results than trying to fit clothes over anatomical elements.
Shoes laces pose deformationHello everyone.
I need help because I'm going crazy with a problem concerning a pair of shoes.
I have created a pair of sneakers in blender that I imported into daz. It fit perfectly. When I apply a pose, everything works pretty much correctly except the laces. The top 2 laces are completely deformed. (see attached pictures)
I tried to modify the weight map but the result is not obvious and breaks the coherence of the whole. Does anyone have any ideas? I could do a specific morph to correct the laces but I'd like to avoid this DIY :)
If anyone has an idea. Thank you, thank you, thank you :)
*Released!* Natural Eyes 9 For Genesis 9 {Commercial}A couple of questions.
Is there additional guides besides the one that loads with the script? I ask because I'm finding not a ton of difference between the different iris (1, 2, 3, etc.). Wondering if there's something that better explains the difference.
I also see there is a hd lvl 4 morph in the tear prop, but moving it itself doesn't seem to do anything and I don't see that it's being controlled by anything either. Am I missing something with this?
Getting on the 9 train, or notkyoto kid said:
Mattymanx said:
For those who do want a good reason to start using Genesis 9: - The below image uses V9 with the Essential Shapes bundle plus Growing Up for G9 on the teen and what comes with the G9 base. So three products to make both an adult and teen.
Both pair of shorts are G8F, tops are G3F and G3M. Out of the box, Genesis 9 is handling previous generation clothing extremely well compared to its predecessors.

..OK color me impressed, this is what I needed to see.
The difference in bust size and profile between the older and younger character looks far more natural than what I get with G3 and G8 even using Growing Up and/or several breast fix utilities
To do what you did here with G3 and G8 has been a constant struggle having to make a bunch of different adjustments using various morph tools. Even so, clothing textures, particularly any with stripes or patterns tend to distort sometimes badly.
I have been struggling to get the GOGO dress to fit a slender and slightly lanky "twiggy" like character. and it's been a nightmare, particularly with G3. Using a different G8 teen base (which already has a smaller bust profile) helped a bit but I still cannot use the black & white texture without it distorting badly. I also get a bulge in the middle of the chest which is due to a "fit helper" modelled into the clothing mesh to prevent the old "saran wrap" look around the breasts.
Seems that G9 gets around this quite well.
Still to recreate my characters with G9 will need more utilities and resource content than currently is available which means a fair amount of extra expense. . Also not sure how well custom character design will work just with morphs and no sculpting, the latter which sounds like will be necessary for any serious work.
A HUGE help in getting the different sizes is the built in Proportional morphs that come with the base figure.
Depending on the outfit, you will still get some shrink wrapping of the boobs and some distortion around them as well but overall its not as bad as G8 and G3. Smoothing modifiers are more effective because of how well it auto fits now. The bra fit perfectly instead of looking like it was a larger bra taped to smaller cleavage. As for the tank top, its G3M's basicwear tank and I had to manuall fit it and scale it down so it didn;t look like she was camping in it. Also did it to get a proper drape across her chest so it would shrink wrap her.
Genesis 9 Males?I found this one on sharecg https://sharecg.com/v/99592/gallery/21/DAZ-Studio/Enrin-for-G9. Having tested it myself with a low end pc I have to say it rendered better then Michael 8 and don't get me started on Torment. That one led my software to not responding way too often. Skin is more realistic then what I've seen for a while now when it comes to male characters. The person who made it along with morph knows what they are doing imho.
Getting on the 9 train, or notMada said:
G9 is really not supposed to be used out-of-the-box. :) Its a genderless base that is optimised to work as efficient as possible for both male and female genders, as well as any other shape users want to make.
A base model cannot have features that are too strong, or it will make it hard to change the look of a character - anyone remember the first Michael morphs? It took an extreme effort to make the face look like anything other than Michael. Having a base that's easy to sculpt, change and morph helps to give variety to gene pool.
^THIS!^ Maybe you should add Dr. Geep II to your username!
It's why I'm waiting for KHImages ultimate bend series before I fully dive in to create scenes with G9, but as far as making morphs and the like, it's perfect! For those with modest computers, your patience is wise as you cannot be so caviller with your scenes, so I hope you'll get what you need with the upcoming morph packs and the like!
Getting on the 9 train, or notPerttiA said:
RAMWolff said:
PerttiA said:
RAMWolff said:
I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map. SO WHAT! I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way! LOL Cracks me up!
So, what is the method you use to make your own morphs to the G9 pokies and navel?
Well I'm not a PA here, I work mostly in Poser but have developed for DS in the past and Genesis 9 is wooing me back to the fold as I really really loved Genesis 1 for the male/female ease of use. I'm a ZBrush person so for me making nips and navels are no big deal and then just add in a Normal map and you have what you need.
So, you don't have an answer.
Whatever the PA's can do is of no interest, it's about what we the users can do and normal maps are not the solution.
We will have to agree to disagree. Normal maps are wonderful and can give allot of detail with out making the figures poly count overly bloated. These maps are used to create everything from fine detail to bulging out veins and all the rest. As a content creator I know what I talk about. Just because I don't work for DAZ 3D doesn't make me just an average user.
Will "Portrait Poses for G9F" work on G8F?richardandtracy said:
No. Not yet. You need a pose converter/transfer script because the bones don't have the same names. I have plans to do one, but life is interfering at the moment and I haven't seen any others yet. Regards, Richard.
DAZland should force you to do it by paying you money for it... a G9->G8 converter script would probably the only thing that might make some people buy any of the upcoming G9 pose products.
Getting on the 9 train, or notRAMWolff said:
PerttiA said:
RAMWolff said:
I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map. SO WHAT! I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way! LOL Cracks me up!
So, what is the method you use to make your own morphs to the G9 pokies and navel?
Well I'm not a PA here, I work mostly in Poser but have developed for DS in the past and Genesis 9 is wooing me back to the fold as I really really loved Genesis 1 for the male/female ease of use. I'm a ZBrush person so for me making nips and navels are no big deal and then just add in a Normal map and you have what you need.
So, you don't have an answer.
Whatever the PA's can do is of no interest, it's about what we the users can do and normal maps are not the solution.
Getting on the 9 train, or notkyoto kid said:
..so a few question after trying to digest t all I've read.
1. Are G9's skin textures (even non HD ones) 8K?
2. If so, can one reduce the skin map resolution back to 4K using a script like The Scene Optimiser?
3. Do non HD textures look worse than HD ones when rendered?
4. Is G9 radically different enough to the point that there will be no morph/shape transfer utilities from older generations like G3 an G8 (meaning you will have to buy all new figures/characters)?
Given the return to the unimesh, am hoping to see the next release of the Skin Builder utility will work for male characters as well since G9 uses the same UV for both. Hopefully we'll see a number of utilities that embrace both genders in the same package.
The only 8K texture that I am aware of is the normal map, which does not load by default.
Getting on the 9 train, or not..so a few question after trying to digest t all I've read.
1. Are G9's skin textures (even non HD ones) 8K?
2. If so, can one reduce the skin map resolution back to 4K using a script like The Scene Optimiser?
3. Do non HD textures look worse than HD ones when rendered?
4. Is G9 radically different enough to the point that there will be no morph/shape transfer utilities from older generations like G3 an G8 (meaning you will have to buy all new figures/characters)?
Given the return to the unimesh, am hoping to see the next release of the Skin Builder utility will work for male characters as well since G9 uses the same UV for both. Hopefully we'll see a number of utilities that embrace both genders in the same package.
Getting on the 9 train, or notPadone said:As for detailed topology it's not just navel and nipples, it's everywhere the whole figure.
I'm not a fan of autofit because usually doesn't work fine, but since everyone is talking about the incredible autofit features of G9 then I tried. Below there's the simple G2 Persian Top on G9, the result is not impressive it seems fine until you pose, then you see the bracelet goes to the elbow in G9 while it should stay above as in G2. This could be a problem or not depending on the outfit.

I wonder..
I can remember either Genesis or G2 has a different size degree from other character generations in some limbs, but I cannot remember which of those two it happened with. Anyway, this discrepancy had to be corrected for in my pose transfer scripts. I think it was about 4.4% different in size, and applied to knee and elbow bend. I wonder if this is what we're seeing here. The clothing limb has rotated the same number of degrees as the G9 limb, but unfortunately the size of the degree for the clothing is different from the character.. Maybe, maybe not, but it could be an explanation if it only happens with knee and/or elbow bend.
Regards, Richard.
Getting on the 9 train, or notPerttiA said:
RAMWolff said:
So with this new mesh set to be "inbetween" folks will be able to make small breasted women, trans folks, little kids and all that with no issues with how the clothing fits. That's the idea any ways. I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map. SO WHAT! I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way! LOL Cracks me up!
So, what is the method you use to make your own morphs to the G9 pokies and navel?
Well I'm not a PA here, I work mostly in Poser but have developed for DS in the past and Genesis 9 is wooing me back to the fold as I really really loved Genesis 1 for the male/female ease of use. I'm a ZBrush person so for me making nips and navels are no big deal and then just add in a Normal map and you have what you need. Now the PA's here have access to other tools that make the fine details really pop out like those little bulgy bits on the areola's of both males and femals. I MIGHT be able to do that with a really hi def Normal map but I've not tried as of yet.
All in all I'm very happy that DAZ has decided to go down this road again with all the improvements that have come along under the hood in DAZ Studio. So this new Genesis will have a better chance of becoming the norm for the future of figures for this platform. Who knows, with DAZ they may decide to go back to split figures for the 10th iteration of Genesis! LOL Now now, no throwing rotten fruit at me, I've been around A LONG TIME here and I've seen it all! LOL
Genesis 9 Males?Kerya said:
Timbales said:
I'm still concerned about the G9M chest. I haven't seen a render yet where I think it doesn't have a compressed mesh look under the breast, or looking like undeveloped muscle. My fear is that will transfer over to clothes and they will look odd on him. I'm wagering many clothing vendors will try to make G8M clothes also look good on G8F (like they do with hair) and it's not going to be pretty.
Did you see Mada's reply about turning on/off the base joint correctives?
https://www.daz3d.com/forums/discussion/comment/7841506/#Comment_7841506
She even made a pose preset to turn them off/on:
https://www.daz3d.com/forums/discussion/comment/7841556/#Comment_7841556
I did. It doesn't address the area I find to be a problem.
Getting on the 9 train, or notTimbales said:
Mada said:
Timbales said:
I'm not going to render a checkboard skin either. Thank you.
OK here's an image with the shoulder bend down. It looks like you don't have joint correctives turned on.
edit : added an image with the shoulder bend down and a male skin, as well as a clothing item with both shoulders bend down and breast gone morph. I do use the checkerboard texture because it shows up problems right away.
I am specifically talking about the creases and shapes that are still visible under the breast, not the shoulders. And they get even worse when you dial in the male shape.
If I'm the only person in the world that cares that these are there, that's fine. But it's starting to feel like I'm being gaslit and being told they aren't there when they clearly are, and that I'm at fault for not thinking this is a good look.
No, you're not.
If it becomes a permanent feature for the G9 series it's going to impact character sales, at least for me anyway.
Let's hope the PA's or devs decide it's neither attractive nor desirable and do something to fix it.
Getting on the 9 train, or notMada said:
Timbales said:
I'm not going to render a checkboard skin either. Thank you.
OK here's an image with the shoulder bend down. It looks like you don't have joint correctives turned on.
edit : added an image with the shoulder bend down and a male skin, as well as a clothing item with both shoulders bend down and breast gone morph. I do use the checkerboard texture because it shows up problems right away.
I am specifically talking about the creases and shapes that are still visible under the breast, not the shoulders. And they get even worse when you dial in the male shape.
If I'm the only person in the world that cares that these are there, that's fine. But it's starting to feel like I'm being gaslit and being told they aren't there when they clearly are, and that I'm at fault for not thinking this is a good look.
Genesis 8 or 8.1 shapes on genesis 9?Want to thank you David.
This has been a big help, but now I have my work cut out for me :)
Cassie just does not do well with the morph on G9. Explodes, looking sort of like a dForce item the catches on something. The exploding happens at about 30% on the slider. Tried twice, and not good either time.
So for Now Cassie stays G8.1. I may try again to do just head and/or body, not the full body, but to be honest, the G9 base shape is SO different from G8, that I think it has problems understanding what it is supposed to be changing.
Good News is it works fantastic on G8.1, so maybe I can figure out how to get her up on the market. Thoughts for another day.
Thank you again for the help.
V
Getting on the 9 train, or notI am mostly tending to say NO. I am not going on that train.
I might get some characters off and on, but I've stopped trying to transfer my character to G9, for there is no point, when joints are not better and customized expressions would take to much time to bring over.
Unlike Other opinions, I think that because of its geometry, G9 suits better for male characters.
To me, G9 is mostly a disappointment.














