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Dress Geometry: Adding a Slit
felis said:
The simple version to make a slit (in blender) is in edit mode to mark the veritces where you want the slit and then 'rip verteces'. That will not create a visible slit, but when dforced it will be there.
To make the slit visible without dforce you can select one of the bottom verteces in the slit, enable proportional editing, connected only, adjust proportional editing size to slit size and drag away.
You will have to import the object as a new object and do transfer utility, but you can reuse textures as UV map should be unchanged.
Sounds fairly simple enough. I'll have to give that a try. Thank you.
Dress Geometry: Adding a SlitThe simple version to make a slit (in blender) is in edit mode to mark the veritces where you want the slit and then 'rip verteces'. That will not create a visible slit, but when dforced it will be there.
To make the slit visible without dforce you can select one of the bottom verteces in the slit, enable proportional editing, connected only, adjust proportional editing size to slit size and drag away.
You will have to import the object as a new object and do transfer utility, but you can reuse textures as UV map should be unchanged.
Face Transfer on Genesis 9GRFK DSGN Unlimited said:
Have you tried using this?
As the name indicates, this is only for G8. G9 has a lot more vertices and faces which will make their algorithm quite different. Also as I mentioned, there are a lot to be improved just with face transfer for G8 alone!
Getting on the 9 train, or notThis is a base level morph on G9. No HD sculpting at all, only base verts moved, and just one level of subdivision.* lt is up to everyone's individual discretion whether they think the model can introduce enough realistic contours. I’m unlikely to change anyone’s mind here. However, I cannot help but feel like comments that the G9 model can only make monsters, or only ______, are at best misinformation.
Flow direction poles aren't always an answer. Animation, weight maps, and even Zbrush brushes do not favor convergence poles. They cause strange behavior in all 3 situations because of edge tension differences, and have a bad habit of exerting shape behavior which isn’t always in support of the shape.
*IRAY can have shadow issues if you don't dice at least once.
Vascularity HD problemOP doesn't mention the exact product, but I remember one that I have, it also doesn't show up in "Texture shaded" view mode, can't recall if it did in Iray preview, but definitely was showing up in full render, I think one the "aging morph" products also behaved in this matter, you adjust the slider just to see absolutely no change in viewport.
Usage info like this should be mandatory on right on the Daz store product page, not some obscure folder in the library with a vague "how to use" pdf, that is if you're lucky and the product designer actually made the manual.
Genesis 8 to genesis 9 v8 to v9 shape morph and/textures converters?
This Youtube video tutorial using the tools built into Daz Studio is really easy to follow.milliethegreat said:Any chance we could get Genesis 8 to genesis 9 v8 to v9 shape, morph and/textures converters? Not just for content creators buy for the everyday users as well? Not everyone has the time or intelligence to do it themselves! I have a but not b;) prop converters would be nice too please. I know y'all busy I'll be patient. Just kinda don't wanna wait a decade lol. That's playful hyperbole just fyi
It shows how to convert G8 shapes to G9, but the process could be used to transfer any shape from any Genesis generation, as long as the clone exists.
Genesis 9 clothing questions & answersMada said:
Here's the missing explanations for the Utilities dev tools :)
Texture Convert : Single UDIM to Multiple
The script is for texture artists...it was easier for our texture artists to work on a single 16k or 8k image so they would export G9 with the single UDIM, texture it, then once they are done they run this script on their images and it breaks them back out into multiple images for use with the multi UDIM UVAdjust Eye Rigging
If your head morph moves the eyes somehow you dial up the morph and select it on G9 with the eyes loaded, then run this script and it will adjust the eye bone position to fit the shapeSave current pane info
Saves the position and size of the floating paneThank you! These will be handy indeed.
Tutorial: How to Fit (Poseable) Hair to Genesis 9You are confused. That is not autofit. Because the base 8 and 8.1 were virtually identical, all one had to do was to change the preferred figure to the other and itt was just that easy. Between two completely different characters you can't do that. You need to use the "fit "X" to "X" command and when you do that, you lose all custom bones. Apples and oranges.
You're confused : I never mentionned 8.1.
I can transfer items from 3 to 8 which includes a hair option, and everything works like a charm. I was expecting the same process from 8 to 9 which has mention of clothes but the hair option is missing.
Is this feature not an oversight ? Is it coming in the future (hence "unfinished") ? How is the jump from 3 to 8 different than from 8 to 9 ? Bones are different in all three models, no ?
Will G8 body morphs work on G8.1 figures?In case of conflicts, export the morph from G8 as an *.obj and import it via morph loader into G 8.1.
Genesis 9 Face Control Rig?SnowSultan said:
I'm curious about this too because there's a FACS Strength morph dial that doesn't appear to do anything either. Can someone answer Eye's question and perhaps explain what those mystery dials on G9 are as well?
The 'FACS Detail Strength' slider under General > Misc activates automatic HD morphs that accentuate details, such as crows feet or lip bump when certain facial pose controls are activated (such as Cheek Squint, Eye Squint and Mouth Purse).
Genesis 9 clothing questions & answersHere's the missing explanations for the Utilities dev tools :)
Texture Convert : Single UDIM to Multiple
The script is for texture artists...it was easier for our texture artists to work on a single 16k or 8k image so they would export G9 with the single UDIM, texture it, then once they are done they run this script on their images and it breaks them back out into multiple images for use with the multi UDIM UVAdjust Eye Rigging
If your head morph moves the eyes somehow you dial up the morph and select it on G9 with the eyes loaded, then run this script and it will adjust the eye bone position to fit the shapeSave current pane info
Saves the position and size of the floating paneSoft Curls Long Hair for Genesis 9I understand it is where the invisible cap is intersecting with the figure mesh, quite a common problem with hiar. Fix by using the expand forhead morph on the hair item in question, just a few percent should do it.
Dartanbeck's Journey - CG FilmmakingHere is the Genesis 8 Mummy converted to a FBM morph for Genesis 9 and then loaded and posed in Carrara. No shaders applied. Was just a test of the shape and the rigging.
Bringing a Shape from G8 over to G9 - TutorialAllenArt said:
Pendraia said:
AllenArt said:
I guess transferring a shape from G2M can't be done. Every time I try to move the arms the shoulders are a screwed up mess. Anyone else?
I've had problems with the arms on Genesis also. Would love to know how to fix it.
It's because the rigging of the clone is not adjusted to the shape. I think you can go ahead and do that before moving it around to match a G2 so long as you don't SAVE the morph or the rigging into G9. Just use it to make the cloth item to wrap around Genesis 2 for a shape. Hope that made sense. LOL I'm gonna try it later.
Ok, so what I suggested above worked (that would be the ONLY thing that worked for me today...lol). In order to get it to wrap around G9, you have to pose G9 to match Genesis 2. The clones do not have adjusted rigging, so I went ahead and dialed in the G2 clone (in my case G2M) and adjusted the rigging to shape. I was then able to match the pose to a loaded G2Male. It's tricky...it takes a lot of moving and scaling of arms, hands and fingers. I got as close as possible and exported (don't forget to turn your posed G9 to base resolution!), then brought back in and used the Transfer Utility (delete the Genesis 9 you used and reload a new one to add your morph too so you don't accidentally save the adjusted rigging to your clone). There was a lot of poke, so I applied a smoothing modifier, which makes it bubble up under the face, but if you turn the Collision Iterations to 1 and turn up Collision Smoothing Interval (you'll have to show hidden properties), then play with the smoothing itnerations until it looks pretty smooth. Might not be perfect. Hide everything but the G9 fit mesh and reexport the smoothed object. Do that step as many times as you need to get it close as possible (it probably won't be perfect).
BTW, I haven't fixed Gianni 6's eyes yet so that's why they look funky. LOL
Edit: he doesn't pose well. His hands become really distorted, so I'll have to try and fix that. Maybe I scaled when I shouldn't have. I'll try again, but I need to sleep first. :D
Bringing a Shape from G8 over to G9 - TutorialPendraia said:
AllenArt said:
I guess transferring a shape from G2M can't be done. Every time I try to move the arms the shoulders are a screwed up mess. Anyone else?
I've had problems with the arms on Genesis also. Would love to know how to fix it.
It's because the rigging of the clone is not adjusted to the shape. I think you can go ahead and do that before moving it around to match a G2 so long as you don't SAVE the morph or the rigging into G9. Just use it to make the cloth item to wrap around Genesis 2 for a shape. Hope that made sense. LOL I'm gonna try it later.
SereneNight’s Sci-Fi Fun Thread 3I'm also looking forward to more add-ons and male characters for G9.
For the base G9 figure with the body and head morph expansions, a little Toon Kids, some Growing Up, base morphs, and V9 textures, he's looking pretty good.
If G9 lightens the load on the content creators to make products across genders, it may encourage more outfits that work on many different G9 figures regardless of gender.
Lee
Will G8 body morphs work on G8.1 figures?I know with all the Gen 9 frenzy going on, this question might seem a bit outdated, but I was wondering if a body morph pack (specifically designated for G8 female) would work for a G8.1 female figure?
I see a lot of products say "will work with G8 and G8.1" but this product only says G8. I'd like to get it but I have no idea just how incompatible it might be.
Thanks for any info.Bringing a Shape from G8 over to G9 - TutorialThat's cool Catherine, I'm sure you'll come up with a method that is better than the one I managed to get work. Looking forward to a tutorial.
I know in the video they adjusted the legs to the same pose so I tried with the arms. I think there needs to be an extra step where the morph moved into the zero pose with figures like genesis. I tried with the arms in the original Genesis 9 position also and the genesis 9 you fit to Genesis/Genesis 8 etc will not follow properly and the arms go wonky when you morph the genesis 9 figure with the converted morph. I hope this makes sense.
Bringing a Shape from G8 over to G9 - TutorialUm, if when you dial in A3 to G9, the arms are in a "T", then no, that was not made correctly. The pose has to be removed from the morph.
I plan to be looking at the conversions between all the generations hopefully next week. Right now, I have some RL matters to tend to ;-)
Diomede's Notepad, Sketchpad, and Chilling PadCanary3D has a video on fixing the G9 eyes figure when you create a morph that affects the G9 figure eye sockets













