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HeadShop 10 WIN uploaded to DAZ, see preview on Youtube! (Commercial)
Will there be any upgrade option for existing owners of Headshop 9? I had been waiting for the free 9.5 upgrade with increased texture size support, but I guess that never happened? 2048 is definitely an improvement. 4096 would be even better though, as it's pretty much standard for Daz textures.
HeadShop 10 WIN uploaded to DAZ, see preview on Youtube! (Commercial)Does the body texture match the face texture?
With HeadShop 10 you can sample (with color-picker) and apply color to neck/pedestal.
I am sure there is a way in DAZ Studio to do the same and adjust the body color to match face...
HeadShop 10 WIN uploaded to DAZ, see preview on Youtube! (Commercial)HeadShop 10 WIN uploaded to DAZ for QA. Hopefuly it will be soon available at the DAZ store.
New features include:
- Larger texture saves (up to 2048x2048)
- Profile picture import - doubles the reality in most heads
- New color-picker and paint brush for texture retouch
- 3D and Color 3D output with direct launch of service bureau
HeadShop 9 - InstallWe have released HeadShop 10 and it DOES have larger dots that are easier to grab/move.
My suggestion to using HS 9 better is to experiment with the screen resolution of your computer (maybe res is too high).
Laslo
Faces...I have no experience of using it but this is what HeadShop http://www.daz3d.com/headshop-9 is for.
HeadShop 9 - InstallFurther comment: things are actually not going so well. I did get HeadShop to install, I can also begin work on a new file, but when I get to the "autodots" stage things grind to a halt (i.e. I am not able to grab the dots and move them to appropriate positions on the photo I am using as a template). I did report the problem and someone from the help desk did get back to me; he seems to be aware of the problem and is talking vaguely about a "fix" - I am not optimistic however; it really does not seem anyone is devoting the necessary resources to making this a useful, functional program.
Headshop 9 - help moving dotsI need some help with Headshop 9 (got it installed and sort of working . . . can't seem to move the dots at all). I'm not sure this is actually the place to ask . . . is there a separate Headshop forum somewhere?
HeadShop 9 - InstallFor the record, yes, that worked. For some reaason I couldn't install HeadShop to Studio 4.9, but I now have 4.8 working as well with HeadShop installed there.
HeadShop 9 - InstallI'm thinking I should just re-install an older version of DAZ (i.e. 4.8), make sure everything is clearly installed to my C drive, and try to get HeadShop working there. Hopefully I can do that without messing up my 4.9, which has been running nicely for months.
HeadShop 9 - InstallI recently purchased Headshop 9 and have had trouble getting off the ground with it - i.e. just basic installation. I followed the detailed instructions in the manual/readme file, checked the directories several times, etc, but I can't get the Plugin to show up in DAZ (i.e. it should show up under Edit).
a) I am installing manually; b) I am using DAZ 4.9.0.44 64-bit; c) it seems things might be complicated by the fact that some of my DAZ files are under C: while others are under D:. The point is that I tried several times using different locations, checked that the dll files etc are were they should be etc etc . . . can't quite figure out what do try next.
Headshop 9I just purchased Headshop 9 and am working on installing it. Instructions ask me to "Enter license key if needed." Yes, the install is asking me for a key, and NO, as far as I can see there is no key included with the product. Help please . . .
Best program to generate replica of personThere is HeadShop: http://www.daz3d.com/headshop-9
and FaceGen: http://facegen.com/
http://download.cnet.com/FaceGen-Modeller/3000-6677_4-75322767.html
And Free from AutoDesk is 123D Catch for modeling from photos: http://www.123dapp.com/catch
Some success with Headshop 9In all honesty, headshop is an app to create 3D heads/morphs from photographs which most use to try and recreate celebrities and such. If you are just wanting to create original morphs, there are other, possibly easier ways. Try the Simtenero randomizer plugin, it takes all your installed morphs and creates very original face and body morphs depending on the morphs you have installed, the more you have, the more variety.
Could be. If I were looking to make something random, that Simtenero plugin sounds great. I definitely want to try it. But, if I'm targeting a certain characteristic of a celebrity or anyone else, with HS9 I can get the basic shape, then tweak as needed and replace the photo texture with a new original skin or one of my other Gen 2 skins. For me, it's just a simple way of sculpting rather than using a more complicated modeling program. Plus, I had a lot of fun using it.
Some success with Headshop 9In all honesty, headshop is an app to create 3D heads/morphs from photographs which most use to try and recreate celebrities and such. If you are just wanting to create original morphs, there are other, possibly easier ways. Try the Simtenero randomizer plugin, it takes all your installed morphs and creates very original face and body morphs depending on the morphs you have installed, the more you have, the more variety.
Some success with Headshop 9If Headshop 9 could produce high resolution textures then it would be a very useful tool. I bought it a few months ago and contacted the vendor about the low-res output. I was told an update to address this issue was due soon, and so didn't return the product on that basis. So far, a Mac compatible update has been released, but no update to provide higher resolution output textures....
Some success with Headshop 9So, on the quest for a completely original creation without resorting to learning Blender, or figuring out how to get Hexagon to stop crashing, I decided to give HS9 a try. It was a bit of trial and a lot of error to get the software to play nice with Daz 4.9. This has a lot to do with the new Daz Connect. HS9 will not find Gen 2 on the new Cloud folders that Connect uses. So, if you have already downloaded your Gen 2 Starter Essentials via Connect, you'll need to download it again via the Daz Install Manager. Then, the Gen 2 base will be in a folder that is usable by HS9.
Personally, I'm pretty good with the Autodots for adjusting texture, and the Shape dots for modeling. The line tool for profile and the sculpt tool still elude me. But, I'll get the hang of them.
So, after a bit of tweaking, I managed Zhang and her more manga style sister, Xeri.
Laslo at Abalone was extremely helpful in getting me running in HS9. He spent about an hour with me on Skype in order to help me figure out my problem. And, he even took some time to show me what's coming up in the newest version 10. I'm very much looking forward to it, as it will now include a profile reference modeler as well.
So, here are a couple of samples of the new characters. They probably still need a bit of work. The textures will need to be rebuilt either from photos or maybe a merchant resource. But, existing G2 skins work just fine.
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)HeadShop 9 DOES support Genesis 3 (and all other charcaters for DAZ and Poser). The only thing is you need to click on the "Import OBJ" button.
See also tutorial for non-Gen 2.
DIM vs/and/or ...?I've been on Skype with Laslo of Headshop 9 fame. I could not get the product to work with my Gen 2 loaded through Connect. So, I'm re-downloading the whole Gen 2 base package through DIM just to get the figure to be discoverable by H9. Honestly, I have had nothing but headaches with the way the Daz Connect puts content into the compressed Cloud folders. It might be more efficient. But, it is really difficult to add any third party content. And, between DIM and Daz Connect, I end up with a lot of multiple folders of the same items.
Connect is a very convenient way to directly download content into Studio - but on the back end, it's a real pain. If I had realized beforehand, I would have just stuck with the DIM all the way.
I've watched as many YouTube videos and read as many forum posts as I can find about installing third party content from sites like Renderosity and ShareCG. But, with my main runtime folders pertaining to the base figures being installed through Connect, it has been almost impossible to get things to work.
Ive also noticed that files often do now show up by directly looking into my Windows Explorer folder. I have to "browse to file location" from within Daz to find many items.
To be fair, I am decidedly a newbie at this. But, it gets very frustrating to follow all the steps for importing content, only to not have it show up or get plugin errors because the content is not easily discoverable when loaded via Connect.
If anyone has come up with the definitive tutorial, I'd love to read / see it!
:)
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)I have old version of Headshop with Mona Lisa characters from Genesis days. When will it be upgraded to support Genesis 3? I didn't upgrade to Genesis 2 version (Headshop 9 for Windows) so can I upgrade to Headshop for Windows version when it supports Genesis 3 or must I buy new again?
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)Bought it, Installed according to the explanation.... But can't seem to find the start headshop cmd... It's not under the edit command. So can anybody tell me how to start headshop on a mac, please?
Step one: Read installation instructions (enclosed in package). Watch video link to "how-to-install"if needed. Make sure that you install the 32-bit pacjake if your Studio is 32-bit (or the 64-bit for 64-bit Studio). Otherwise HeadShop will not sho up. Also check under Help/About Installed Plugins in your DAZ Studio.
Step two: contact Tech Support of Abalone ([email protected])
It seemed I had multiple installations of Daz under my Daz studio 64 folder. After removing the nested installation. I looked in DAZ Install Manager for the app configurations and removed the location for the nested daz studio install there too. Checked for the headshop installation files and moved them to the correct location. Restarted Daz and I got it working now.







