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HeadShop 9 - Install
I'm thinking I should just re-install an older version of DAZ (i.e. 4.8), make sure everything is clearly installed to my C drive, and try to get HeadShop working there. Hopefully I can do that without messing up my 4.9, which has been running nicely for months.
HeadShop 9 - InstallI recently purchased Headshop 9 and have had trouble getting off the ground with it - i.e. just basic installation. I followed the detailed instructions in the manual/readme file, checked the directories several times, etc, but I can't get the Plugin to show up in DAZ (i.e. it should show up under Edit).
a) I am installing manually; b) I am using DAZ 4.9.0.44 64-bit; c) it seems things might be complicated by the fact that some of my DAZ files are under C: while others are under D:. The point is that I tried several times using different locations, checked that the dll files etc are were they should be etc etc . . . can't quite figure out what do try next.
Headshop 9I just purchased Headshop 9 and am working on installing it. Instructions ask me to "Enter license key if needed." Yes, the install is asking me for a key, and NO, as far as I can see there is no key included with the product. Help please . . .
Best program to generate replica of personThere is HeadShop: http://www.daz3d.com/headshop-9
and FaceGen: http://facegen.com/
http://download.cnet.com/FaceGen-Modeller/3000-6677_4-75322767.html
And Free from AutoDesk is 123D Catch for modeling from photos: http://www.123dapp.com/catch
Some success with Headshop 9In all honesty, headshop is an app to create 3D heads/morphs from photographs which most use to try and recreate celebrities and such. If you are just wanting to create original morphs, there are other, possibly easier ways. Try the Simtenero randomizer plugin, it takes all your installed morphs and creates very original face and body morphs depending on the morphs you have installed, the more you have, the more variety.
Could be. If I were looking to make something random, that Simtenero plugin sounds great. I definitely want to try it. But, if I'm targeting a certain characteristic of a celebrity or anyone else, with HS9 I can get the basic shape, then tweak as needed and replace the photo texture with a new original skin or one of my other Gen 2 skins. For me, it's just a simple way of sculpting rather than using a more complicated modeling program. Plus, I had a lot of fun using it.
Some success with Headshop 9In all honesty, headshop is an app to create 3D heads/morphs from photographs which most use to try and recreate celebrities and such. If you are just wanting to create original morphs, there are other, possibly easier ways. Try the Simtenero randomizer plugin, it takes all your installed morphs and creates very original face and body morphs depending on the morphs you have installed, the more you have, the more variety.
Some success with Headshop 9If Headshop 9 could produce high resolution textures then it would be a very useful tool. I bought it a few months ago and contacted the vendor about the low-res output. I was told an update to address this issue was due soon, and so didn't return the product on that basis. So far, a Mac compatible update has been released, but no update to provide higher resolution output textures....
Some success with Headshop 9So, on the quest for a completely original creation without resorting to learning Blender, or figuring out how to get Hexagon to stop crashing, I decided to give HS9 a try. It was a bit of trial and a lot of error to get the software to play nice with Daz 4.9. This has a lot to do with the new Daz Connect. HS9 will not find Gen 2 on the new Cloud folders that Connect uses. So, if you have already downloaded your Gen 2 Starter Essentials via Connect, you'll need to download it again via the Daz Install Manager. Then, the Gen 2 base will be in a folder that is usable by HS9.
Personally, I'm pretty good with the Autodots for adjusting texture, and the Shape dots for modeling. The line tool for profile and the sculpt tool still elude me. But, I'll get the hang of them.
So, after a bit of tweaking, I managed Zhang and her more manga style sister, Xeri.
Laslo at Abalone was extremely helpful in getting me running in HS9. He spent about an hour with me on Skype in order to help me figure out my problem. And, he even took some time to show me what's coming up in the newest version 10. I'm very much looking forward to it, as it will now include a profile reference modeler as well.
So, here are a couple of samples of the new characters. They probably still need a bit of work. The textures will need to be rebuilt either from photos or maybe a merchant resource. But, existing G2 skins work just fine.
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)HeadShop 9 DOES support Genesis 3 (and all other charcaters for DAZ and Poser). The only thing is you need to click on the "Import OBJ" button.
See also tutorial for non-Gen 2.
DIM vs/and/or ...?I've been on Skype with Laslo of Headshop 9 fame. I could not get the product to work with my Gen 2 loaded through Connect. So, I'm re-downloading the whole Gen 2 base package through DIM just to get the figure to be discoverable by H9. Honestly, I have had nothing but headaches with the way the Daz Connect puts content into the compressed Cloud folders. It might be more efficient. But, it is really difficult to add any third party content. And, between DIM and Daz Connect, I end up with a lot of multiple folders of the same items.
Connect is a very convenient way to directly download content into Studio - but on the back end, it's a real pain. If I had realized beforehand, I would have just stuck with the DIM all the way.
I've watched as many YouTube videos and read as many forum posts as I can find about installing third party content from sites like Renderosity and ShareCG. But, with my main runtime folders pertaining to the base figures being installed through Connect, it has been almost impossible to get things to work.
Ive also noticed that files often do now show up by directly looking into my Windows Explorer folder. I have to "browse to file location" from within Daz to find many items.
To be fair, I am decidedly a newbie at this. But, it gets very frustrating to follow all the steps for importing content, only to not have it show up or get plugin errors because the content is not easily discoverable when loaded via Connect.
If anyone has come up with the definitive tutorial, I'd love to read / see it!
:)
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)I have old version of Headshop with Mona Lisa characters from Genesis days. When will it be upgraded to support Genesis 3? I didn't upgrade to Genesis 2 version (Headshop 9 for Windows) so can I upgrade to Headshop for Windows version when it supports Genesis 3 or must I buy new again?
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)Bought it, Installed according to the explanation.... But can't seem to find the start headshop cmd... It's not under the edit command. So can anybody tell me how to start headshop on a mac, please?
Step one: Read installation instructions (enclosed in package). Watch video link to "how-to-install"if needed. Make sure that you install the 32-bit pacjake if your Studio is 32-bit (or the 64-bit for 64-bit Studio). Otherwise HeadShop will not sho up. Also check under Help/About Installed Plugins in your DAZ Studio.
Step two: contact Tech Support of Abalone ([email protected])
It seemed I had multiple installations of Daz under my Daz studio 64 folder. After removing the nested installation. I looked in DAZ Install Manager for the app configurations and removed the location for the nested daz studio install there too. Checked for the headshop installation files and moved them to the correct location. Restarted Daz and I got it working now.
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)Bought it, Installed according to the explanation.... But can't seem to find the start headshop cmd... It's not under the edit command. So can anybody tell me how to start headshop on a mac, please?
Step one: Read installation instructions (enclosed in package). Watch video link to "how-to-install"if needed. Make sure that you install the 32-bit pacjake if your Studio is 32-bit (or the 64-bit for 64-bit Studio). Otherwise HeadShop will not sho up. Also check under Help/About Installed Plugins in your DAZ Studio.
Step two: contact Tech Support of Abalone ([email protected])
HeadShop 9.2 Macintosh Submitted to DAZ, Replaces FaceShop 8 Mac (Commercial)Bought it, Installed according to the explanation.... But can't seem to find the start headshop cmd... It's not under the edit command. So can anybody tell me how to start headshop on a mac, please?
HeadShop Mac installation trickHeadShop 9 requires the installation of Apple mono framework. Some folks experinced problem with the mono installation.
The trick is, appearently, to restart the Mac before continuing with the post-installation step.
Any questions, pls. contact me at [email protected]
Laslo
Sincere advice and help needed from long time Poser users now using DSYou need to do what I finally did when I seen I was just spinning my wheels and getting nowhere.
What I decided to do was create a original character starting from a base of one of the DAZ Studio Genesis 2 Essentials. Actually, to make myself more critical of my progress I decided I wouldn't just create some random made-up character but use my ID instead. Now when I evaluate my progress I can't tell myself, 'good enough for government work' because I have the ID right before me. It's too easy the other way to spin a few morph dials, use a bought set of textures and presets and call yourself done but then you've not learned much. However if you aren't interested in creating characters, clothing, or hair then that is fine and I suggest you go straight to Puppet Master or Animation tutorials. Otherwise if you are interesting in creating characters, clothing, and hair, as part of the basics of that use an ID that is readily available and create a character based on that. And because you need to render to judge your progress you'll need to learn how to use the bare basics of iRay rendering and ignoring 3DL for now. I'll tell you as Ken O'Banion above did, that rendering a Perspecitive or other view is not the same as rendering a Camera view and that unfortunately the Camera view seems to have bugs. If you do decide to create a character as your 1st learning lesson I'll tell you for now just accept the Environment HDR DAZ Studio supplies because it makes a good portrait light. And don't bother posing as you've got your hands already full, so just use the Depth of Field Closeup Camera and a Golden Ratio Portrait or similar dimension for that camera when you set it up.
I know it's going to take me 2 months or more but shouldn't learning something as potential complex as DAZ Studio take a while? Since you've set a goal you can easily track your progress. I also know that in creating this character I'm only learning a small subset of what DAZ Studio can do. Namely alter Surfaces settings, create bump and maybe specular and normal maps (Gimp and Nik Collection from Google), create hair (nVidia Hairworks and Blender plugin (those are free) or the Look At My Hair (paid), and apply morphs from FaceGen Artist Pro (free demo with logo geometry on head or paid version). Also as part of editing the Surfaces settings I learn saving Material Presets, Character Presets, and Scene Presets. When editing in the Surfaces tab use the iRay Genesis 2 Male or Female Optimize Presets as the basis for creating your new character as those are PBR settings and they'll make it much easier for you to create a reasonably good famisile of your character. PBR shading is scientific, not artistry for you'll get setting that look more realistic in a wider variety of lighting situations. It does though mean to get scenes that have good dramatic lighting you must learn lighting basic as you can no longer depend on flattering lighting being painted directly on the character's face. HRDI lighting will play a role in you learning how to do that but it's best to save learning those techniques until after you learn to make characters.
If you base your character off a Genesis 2 Female, Genesis 2 Male, or Genesis Essental Base character than if you do an external search for Snow Sultan and DAZ templates you'll find the converted UVs you can to use to create your bump maps and such in Gimp to create your character. There are also Pinterest Notes you can follow a board for by various artists and their notes for PBR shading and human eye & skin tones. I'd of prefered to use Genesis 3 to start with but neither FaceGen Artist Pro or Headshop support Genesis 3 yet although the maker of FaceGen Artist Pro told me as a recent purchaser of FaceGen Artist Pro they'll be adding Genesis 3 support.
When that's done I want to learn to make clothing, pose, and animate in DAZ Studio and those are big standalone topics that take a lot of goal setting and doing but that's the way I decided how to get out of the preset clicking - dial setting rut. You or anybody that's interested can do the same type of goal setting or you own personal way of learning.
Also, if you are just want to learn how to generally navigate around DAZ Studio with no particular goals then look at SickYield's tutorials they are creating in a thread elsewhere in these forums. The tutorials are actually on YouTube though.
So it's a lot of work true...just writing this response took like 30 minutes.
Buy FaceShop 7 Sale - get FaceShop 8 upgrade FREE! [commercial]Hello, I'm interested in FaceShop7. I come from China, I like 3D printing, I was in an accidental opportunity to learn about the FaceShop3.5, when it was very like, through Google to find here. I need to use translation software, because my English is not good. You can leave a mail to me, I want to buy this product, but I need a little help. I want to call you guys, but I do not understand English, so I would like to ask you to leave a mail contact, thank you.
This is the current version for Windows:
http://www.daz3d.com/headshop-9
For os X:
http://www.daz3d.com/headshop-9-2-macintosh-64-bit
This is their web site. Send them a email by clinking the link at the top center. You probably want to ask them when Headshop will support Genesis 3 characters. It does not support Genesis 3 characters yet.
HeadShop 9 Mac DAZ release scheduled (commercial)Now if only it worked. 2 machines, 4 dazs all instructions followed.
"Headshop closed before it could create the necessary files." everytime.The issue is where the My DAZ Studio Library is located. In a default installation it is at Users/Shared/My DAZ 3D Library/Runtime/ (see enclosed screen).
HeadShop looks for files here. Pls. check and if necessary reinstall DAZ Studio. This usually solves the problem.
If problems persist, I suggest a tech support session. Email me at [email protected]
HeadShop 9 Mac DAZ release scheduled (commercial)Now if only it worked. 2 machines, 4 dazs all instructions followed.
"Headshop closed before it could create the necessary files." everytime.HeadShop 9 Mac DAZ release scheduled (commercial)You have been waiting long enough - HeadShop 9 Mac is finally expected to be in the DAZ store on March 25!







