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  • "Brace yourself, my dear wallet! There's always another Sale - and Glitches!"

    for me, it's not so much higher quality (which of course IS a big thing tho), but the fact that there are a LOT of V4 skins that are different and original. Compared to the many many skins that are blue eyeshadow/red lipstick and that's it, there are skins that have fantasy designs, and sci fi designs, and dystopian designs etc etc etc. (and then of course, there are the incredible Victoria 3 skins by samildinach which have never been repeated for the genesis line, nor are any of the genesis skins anywhere near the eye popping designs of those - so I've got the V3 one in my wishlist too LOL ) I'm sitting here trying to figure out whether to get the V4 one now as it's new......or get the V3 one instead.....or wait till the pa sale to pick up the V3 one and get the V4 one now. Decisions decisions. Dead broke, but dammit, I have MORE V4 skins than the entire Genesis line and they are just going to waste because I don't use V4..... 

    And I absolutely do not understand the hype of using V4 maps on V8... 
     

    Some of my favorite textures are from V4 line of figures.  I hate to say it but some of them are a higher quality than some of the textures being released today.

     

    By

    jakiblue jakiblue July 2017 in The Commons
  • Victoria 7 Appears In Dating Game

    The gaming site Rock-Paper-Shotgun published a preview of a title called "House Party" Apparently it's not a very good game, but what caught my eye was a screenshot with our trusty Vicky 7 featured prominently, default hair and everything.

    Some of the other characters in the game looked familiar, perhaps they're other Daz models? Wonder what kind of licensing deal is going on there.

    [Links removed]

    By

    ColinFrench ColinFrench July 2017 in The Commons
  • DAZ 3D Human Figures - A History

    I know this is a necrobump, but there are a few inaccuracies in need of correction here. 

    Generation 3 - The Unimesh

    For the next generation of their humanoid figures, DAZ introduced a technology they called the "Unimesh." Rather than building each figure on a distinct mesh of polygons, they started with a single, androgynous mesh and crafted all their people from it. The advantages of the unimesh included increased compatibility (particularly with regards to textures and morphs)

    Textures yes, morphs no. When M3 was released later on he had the same overall poly count and UV map as V3, but the body parts were subdivided differently with differing poly counts, which breaks morph target compatibility (e.g., V3's head has fewer polys than M3's). An actual Unimesh has to have matching poly counts and subdivisions. Also I might be remembering wrong but I don't remember DAZ marketing that term until Generation 4.

    Another popular figure known as The Girl dates from this era as well; she is not based on the Unimesh, but she is compatible with textures made for Victoria 3.

    Also not true. The default Girl figure DAZ purchased from Kim Goossens had her own UV mapping (possibly inherited from Goossens), and every character I saw developed for that figure had textures based on this mapping. Later on, DAZ released a product update that added a separate, V3 UV-remapped version (!the Girl_V3UV). 

    The 4th Generation Figures

    For the fourth generation, DAZ 3D opted for separate meshes for male, female, and child characters.

    This is misleading; DAZ didn't opt to do anything here. They couldn't sell M4/V4/K4 separately as base figures without each having their own meshes. It wasn't anything unusual, either; throughout DAZ's history Genesis 1 has been the only androgynous figure where male and female were technically characters (if someone more versed in DS can correct me here and indicate that the rigging changes, please do so). As of this writing, Genesis 8 Male still hasn't come out so if it changes this model apologies in advance.

    By

    duane_moody duane_moody July 2017 in New Users
  • Despite Studio's Popularity, People Still See 'Poser Art'

    For a long time, I stayed away from Daz and Poser because of the majority of the art I saw created with these programs.  I used to refer to Poser as "soft porn creation tool" because when I visited the company websites and other fan websites, I was practically overwhelmed by the number of Victorias in sexy clothing and poses with her boobs hanging out.  It found it a little creepy, so I decided this software wasn't for me.  Even now, I see wonderful creations by artists like Dreamlight marred by scantily clad women strolling along his beautiful Italian streets.  I mean, how often in real life do you see a woman in a string bikini (outside a beach) or cutoff t-shirt?  In the Daz / Poser world, this is how women always dress.  Poser art has become equivilent, in my eyes, to art that looks like it was created by a teenage pubescent boy.

    It wasn't until I moved to China and filmmaking became so difficult (talent and language gap), that I considered Daz figures as a replacement for real actors.  Daz figure technology is a dream.  In my opinion, they are mostly underutilized as a fetish doll Disneyland for people who like to create their own special kind of porn.  Am I being too harsh here?  Well, when I visit the Daz marketplace and see that the underwear, lingerie, hyper-mini skirts, and other skimpy clothing far outnumber the types of clothes I normally see women wear in real life, I have to call a spade a spade.  PA's design clothing that will sell.  Apparently, clothing that doesn't reveal the naughty bits of Victoria isn't very popular.  I get it, the nude body is beautiful.  I agree.  But the art that is generated from Daz/Poser seems to be disproportionate to what I see created in other software.  Thus, there is a stigma attached to "Poser art".      Just my observation.

    By

    drzap drzap July 2017 in The Commons
  • Despite Studio's Popularity, People Still See 'Poser Art'

    I'm pretty much in "hobbyists" section i have much to learn yet, still...

    Sometimes i disregard using backgrounds with my daz renders not because i can't/don't know how, but because i purposedly not very like idea of it... i mean, in my eyes nearly always backgrounds doesnt fit with main figure at all - perhaps because of questionable contrast between high-tech Victoria/Michael etc. figure and 3d background which have less details and everything.

    Also i'm personally no really into "making scenes" though i respect those who can and do them amazingly, but for me more fitting would be some nearly abstract backdrop which is neutral so you use it for your "virtual photo studio" purposes.

    As an artist, I have much more respect for someone who uses Poser/Studio to set up a scene as reference and later later drawing/inking it by hand, than I do someone who uses a plug-in/filter to fake line art/inking, but that's neither here nor there.

    Keep in mind, though, that Non-Photorealistic Rendering is it's own subculture/community/enthusiasm boat etc. It's not always "faking" but often "doing for fun/because i like this exact technology". You know, when i was graduating from school i made a short animation movie, where i used videogame engine modding tools, blender, Poser and videoediting software; I created scenery using level creating software for that game engine (it was basically more primitive version of 3d modelling), then i used in-game effects for post-processing (fog, bloom, etc); in blender i did some object whcih then in poser i mixed up with character (like having pyramid instead of head etc); then i used Poser for animating some characters movement while also having screenshots of in-game pics of created by me scenery, and on top of that i used that sketch shader or how it is called. Then i had final cut in moviemaker or smth. Since then i got interested in NPR, so when i returned to this hobby in form of DAZ i gladly bought MangaShader etc. Yet before that i had some IRL experience with traditional drawing... In my head they are not rivals (unless you use some really crazy simulation but high-end advanced simulations of watercolours which imitate every physical process involved etc are hard to get and much more expensive then your typical daz/poser plugins).

    Given a lot of people here naturally do consider using DAZ/Poser as creating art, and thus are unhappy with comments from so called "Real Artists" that pour scorn on it, I wonder how many would consider the merits of art creation in an even more machine driven manner. I am refering to simply pressing the screen capture button whilst playing a 3D game, and then posting this as "Art" they created. I understand that in some 3D games like second life/fallout/skyrim etc (note I have not actually played any of these) you can upload your own assets, plus manually pose your characters, and thus can require some level of skill. However this is not the case with more traditional action games like GTA, Assassins creed etc. You can customize your characters in these games, and naturally you decide where they go and what they do, but the art creation part is little more than a button press. I guess you could argue that is no different than the art created by a photographer, but at least the photographer had to wander around in the real world and find an interesting scene/moment to snap.

    I have seen a number of these game capture still art posted to Deviant Art, and other places, and I am curious as to what others consider to their merits to be called "Art".

    Why does it have to be called "Art"? It's fan labor. It's what fan of those games do for fun and enjoyment* - silly crossover pics, comics, stupid/pretentious poses etc. The problem in putting results on DeviantArt? Well, perhaps. In my take, it's just DA comfortable enough file hosting for both galleries and communities themself, where enthusiasts unite.

    *though i must note that "craft of beautiful screenshotting" also exists on it's own (check DeadEndThrills etc.) and has nothing to do with your typical xnalara fanfiction mentioned above, no (well, obviosly they serve different purposes).

    **and modding/creating custom content is it's own tier, which often leads to actual game development from scratch.

     Yes, yes you can pose Sims, there are poseboxes available so you can take screenshots of whatever you want them to do. ;

    At some point i thought about temporary retiring from DAZ3D to Sims 3 custom content/modding community for some reasons... Character editing possibilities are improved there if you use custom made dials so it's not as primitive as in vanilla version + (no offense, but) i got kind of tired from mainstream of what daz content makers suggest in products while i found refreshing and interesting things among Sims user made content regarding clothing etc. Mostly korean/japanese-inspired fashion etc. etc.

    I have observed that viewers from other user communities only use "poser art " in a derogatory fashion when it depicts scantily clad or naked northern european white women.

    I would say it's pretty difficult to make good nude-related "art" in general, whether it's photography or 3D (or drawing?), so most of it is just, well, "pretty naked people omg" and nothing more :) I don't feel like having right to discuss it seriously, but it's not good how it impacts overall poser/daz/etc perception in eyes of others, and sometimes people won't care if it's some fetish quick picture or something with more work spent.

     It makes things so much easier when I want to create a character and share it with the world, because that is why I do it.  Not to be considered a 3D artist, but to create characters that with my own hand would take more time away from me than I have to spare.

    Also this... DAZ/Poser has so many different uses for so wide categoried of people, with so different end results.

    A similar thing happened with the introduction of anime to America.  While every type story you can imagine has been done in the anime medium in japan, it was typically hentai (a subgenre of explicitly sexual content), or extremely violent anime which first showed up in the states identified as anime, and even to this day that is the image that first comes to mind in many people when they hear the word.  

    Bad reputation problem again, like with DAZ/Poser content; now some fire: you may know that actually good dramatic movie/anime can also have bits of ultraviolence or orgy in it, yet... It's complicated. Twin Peaks is pure gold for A or nonsense trash for B.

    By

    akmerlow akmerlow July 2017 in The Commons
  • What features would you like to see appear in dazstudio 5?

    Still waiting for a "create art" button.  laugh

    But I'll probably get a "create Victoria naked in a tent with a sword" button.  With an option for "barebelly" (I'm sure we still need it even if she's naked) and radio buttons for "tent/temple/budoir/house of parliament", "sword/knife/gun/fryingpan/winebottle/fountainpen/powerdrill".  Extra beta testing time needed for the "highheels/higherheels/platformsandals" option as well as the slider for "bikini-string thickness".wink

    Okay, seriously:  Easier to read fonts and graphical elements.  Do that for me and I'll buy you all lunch the next time I'm in Utah.  Thank you very much!

    By

    Subtropic Pixel Subtropic Pixel July 2017 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI

    Ragazzi, caspita è parecchio che qualcuno scrive, questo item è interessante:

    https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4?utm_source=bm23&utm_medium=email&utm_term=Image+-+Legacy+UVs+for+Genesis+8:+Victoria+4&utm_content=V4+skins+on+Genesis+8+-+and+So+much+more+for+Victoria&utm_campaign=(07-14-17)V4+skins+on+Genesis+8+-+and+So+much+more+for+Victoria

    Se ho cpaito bene crea dei pezzi in geograft e li incolla a Genesis 8, e poi si possono usare le UV di V4.

    Geniale :D

    Esatto....ve lo dicevo io che G8 avrà la massima compatibilità con tutto il resto...la DAZ lavora forse piano...ma ascolta i suoi clienti ;)

    By

    Muscleman Muscleman July 2017 in The Commons
  • So, what is the projected time on DAZ Studio 5?

    Sad part is if there is currently work on Daz Studio 5 we will not know, unless they decide to do a open Beta, as all the developers and testers working with the program are under an NDA. I mean look at how many Vendors and testers had copies of Genesis 8 Female/Victoria 8 and could not say a word to confirm or deny the speculation that she was on the way and how close she was to release. So as to time of a release on Daz Studio 5 we don't know and those that do know can't say. 

    By

    BrotherHades BrotherHades July 2017 in The Commons
  • Do you like the look of V8?

    Art is about expression.  I think we can argue back and forth but everyone has their own ideal of what's beautiful based on whatever it is they base it on. Now, I feel that all the characters are blank slates to me, I mix and match skin, eyes, noses, mouths to come up with what I want.  Some of the renders I've seen here and elsewhere are so beautiful. Not just the faces or bodies of the characters but the composition, the expression of the art. Then there are those that I find butt ugly.  But you know, that's my own opinion and I would never post a comment saying as such.  I'm a Black woman in America of a certain age. I am a little over 5 feet tall, I have naturally curly hair and a big fat butt. Some people think I'm beautiful some not but I don't care.  My beauty is in my expression.  My love of people and animals and nature.  I think that it really doesn't matter what these Daz dolls begin as. Because we as artist have the choice and the ability and the tools to make her what we want. So be nice to Victoria, change her give her your own expression.  They all start out the same to me, white women, great shapes perfect this perfect that. But If I want to make her Asain or Black or Biracial or an Alien or a Demon, I can. That is the power of this Daz tool and I am having so much fun with it.

    By

    ALLIEKATBLUE ALLIEKATBLUE July 2017 in The Commons
  • The older generation: Victoria 2/3, Michael 2/3 and their children renders

    Thank you 23Cascade. So I have another one in this series. I did not plan to do more then one image but that crazy light fixture just made me do it.

    This is also the weight mapped Victoria 2, with a different texture. Also I used EvilInnocense's Xdresser to convert the Chibibel Goth Loli outfit to Victoria 2. Because I have not worked on the weight maps for V2 when I fit the dress to her there was an issue with the skirt of the dress. I used Sickleyield's wonderful tutorial on how to use Blender to make a correction morph (Link listed below). I did not create the morph but her instructions on what key strokes are needed to move the mesh around were invaluable. I would highly recommend her video. I did use Mec4D's Vol 1 and 2 shaders on this one as well. Below is is the list of currently available freebies that are used in the render. I did do some post work on this one. I applied a Gausian blur layer as an overlay filter to intensify the coloring. Hope you enjoy!

    Environment: Background 1822 Castle on the River scene from Ackermann's Repository by EKDuncan.
    Environment: Birds Flock 3D Model by Forester. Need PoseRay to convert to obj file. Mec4d shader Anotized surface
    Environment: Plant Vase flowers N050317 by Andreo.Girl: Clothing: Hood Luster by Michal Seredynski.
    Girl: Dress, shoes, gloves 2012 Goth Loli by yagami.
    Girl: Hair Updo Hair SR1 by Kozaburo. Removed the bun. Changed the texture to white.
    Girl: Hair: Bows Pillows 3D Collection by 3DBar.
    Girl: Hair:Decoration Hanger by Bing.
    Girl: Jewelry Heart of Ocean by Pretty3d.
    Girl: Pose Female Figure Pose Pack #1 by Poser Nightmare.
    Girl: Textures Serenity and Death by FrogLace Studios. Non-Commerical
    Shader: Clothing Pd-Daz Studio Soft Leather Shaders by Parrotdolphin.

    Tutorial Creating Clothing Morphs With Blender and Daz Studio by SickleYiedl.

    On A Clear Day You Can See Forever 2

    By

    DollyGirl DollyGirl July 2017 in Art Studio
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI

    Ragazzi, caspita è parecchio che qualcuno scrive, questo item è interessante:

    https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4?utm_source=bm23&utm_medium=email&utm_term=Image+-+Legacy+UVs+for+Genesis+8:+Victoria+4&utm_content=V4+skins+on+Genesis+8+-+and+So+much+more+for+Victoria&utm_campaign=(07-14-17)V4+skins+on+Genesis+8+-+and+So+much+more+for+Victoria

    Se ho cpaito bene crea dei pezzi in geograft e li incolla a Genesis 8, e poi si possono usare le UV di V4.

    Geniale :D

    By

    Crios Crios July 2017 in The Commons
  • The older generation: Victoria 2/3, Michael 2/3 and their children renders

    I haven't had as much time to do any rendering lately, but I did play around a little with A3/Kioki this weekend while experimenting with some diesel punk inspirations. I forgot to subd the hair, but these are just fancy test renders anyway. (I've also been trying to kitbash some G3F and G2M stuff, with mixed results.)

     

    It is most fitting that I come after mmalbert cause she and I are working on the Art Doll thing. Here is the first rendition of my version of an art doll. It is a weight mapped Victoria 2 with converted iray textures on her. The following list are the currently available freebies. Sure wish Runtimedna was back up and that Traveler would reoffer all of the neat clothing sets he made for Vicky.

    Beautiful renders, folks.

    Somehow most dolls creep me out, though, unless they're my real-world ones =)

    By

    Mustakettu85 Mustakettu85 July 2017 in Art Studio
  • Question about Victoria 4.2 to Genesis 3 (or even higher version)

    Hi guys, although I am new here but I've been using DAZ for a period of time.

    I have my original character which based on V4.2, is it possible to transfer her body shapes and face to a genesis 3 model??

    thanks a lot.

    By

    timbpa02_4b8334a55b timbpa02_4b8334a55b July 2017 in New Users
  • Legacy UVs for Genesis 8: Victoria 4 question

    So...I'd load V4, apply her skin, apply the iray converter to it, save it and then use the SAVED preset as the skin to apply on G8?

    I take it that's the same as the other ones, like the Victoria 3 one? 

    I have two of Cayman Studios UV products. You need to apply any shaders to the skin first (on the character it was made for), save it as a material preset, and then you can use the UV product. 

    Shader products don't know how to read the geographs as normal body material zones, from what I've experienced. 

     

    By

    jakiblue jakiblue July 2017 in The Commons
  • Legacy UVs for Genesis 3 [Commercial]

    I'm really new to these products so apologies if this has been asked in this thread already, but I'm wondering...I want to pick up the Victoria 3 -> G3F product https://www.daz3d.com/legacy-uvs-for-genesis-3-special-edition-victoria-3 and I'm curious if you can use the various iray converters on them, such as v3digitimes iray converters or the N.G.S. Anagenessis 2 - Revolution one. I have absolutely no knowledge about geografts or ever used them, so i'm unsure whether they'll work with the converters. 

    You should be able to use Iray shaders, you just have to remember to have the geografts selected in the Scene tab when they are applied.

    By

    Cayman Studios Cayman Studios July 2017 in Daz PA Commercial Products
  • Legacy UVs for Genesis 8: Victoria 4 question

    I don't have any of Cayman Studios products, and I know NOTHING about geograft thingys, so I'm curious about this product: https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4

    Once you apply it, can you use any of the iray converters on the skins to get them looking good in iray? Such as, V3digitimes iray converter or even dimension-z's NGA Anagenessis 2 Revolution?

    By

    jakiblue jakiblue July 2017 in The Commons
  • Legacy UVs for Genesis 3 [Commercial]

    I'm really new to these products so apologies if this has been asked in this thread already, but I'm wondering...I want to pick up the Victoria 3 -> G3F product https://www.daz3d.com/legacy-uvs-for-genesis-3-special-edition-victoria-3 and I'm curious if you can use the various iray converters on them, such as v3digitimes iray converters or the N.G.S. Anagenessis 2 - Revolution one. I have absolutely no knowledge about geografts or ever used them, so i'm unsure whether they'll work with the converters. 

    By

    jakiblue jakiblue July 2017 in Daz PA Commercial Products
  • Legacy UVs for Genesis 8 [Commercial]

    Legacy UVs for Genesis 8: Victoria 4 is released today:

    https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4

    Here is a link to the PDF documentation:

    http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/45575/45575_legacy-uvs-for-genesis-8-victoria-4.pdf

    By

    Cayman Studios Cayman Studios July 2017 in Daz PA Commercial Products
  • Do you like the look of V8?

    The only negative I can see you not getting her, Jason, is a lot of characters will use her in some quanitity..

     

    True,..I agree, it's good to have as many characters as possible for morph options. I got a banner in DAZ offering 40% off Victoria 8 so I'll have to consider it.

    I'm just concerned with the direction DAZ is going with their characters, I hope Aiko 8 doesn't end up looking like Mei Lin 7. LOL ;)

    By

    RFB532 RFB532 July 2017 in The Commons
  • Do you like the look of V8?
     

    The base character is Genesis 8 and she looks (to me) about 20?  Certainly a lot younger than Victoria 8, and quite maliable.  Please don't forget Victoria hasn't been a "base figure" since V4.

    Yeah because she’s not a base figure anymore, so I’m on the fence if I should get her. I don’t want to waste money on a character I can’t use. Victoria 4 was the queen of the scene for a long time for me when I use(d) Poser.  But I’m moving back to DAZ because I want to use Genesis 3.

    I haven’t had a chance to fully check out GF8base character yet.

    I agree with you,  I really liked Hitomi and Aiko 3 they were spot on. I would like to see updated versions of these with all the features of the new characters like facial bones and power pose ability. I like Bethany too, dial her weight back a bit…ME LIKE ;)

    No offense to anyone regarding age but I’m in this to make money, and I have spent literally thousands upon thousands of dollars on content here at DAZ and elsewhere, and want to make it known what I want, (Likes and Dislikes) and hope for since I am a consistent customer.

    I just can’t foresee V8 being usable as of yet due to her appearance. Maybe when they come out with some super hot morphs I’ll change my mind.

    By

    RFB532 RFB532 July 2017 in The Commons
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