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Daz 3D Forums > Search
  • Minerva 9

    CHWT said:

    daveso said:

    her body does not match face/ older looking face, body of 30 year old.  

    She doesn't even have lines on her neck or body! Her face is nice (though she just looks like an aged V9) but c'mon the head does not connect with the body in terms of skin texture. And things just sag when you age, but Minerva seems to have anti gravity devices secretly installed across her body LOL. Weird enough, I like Brooke's body better.

    The degree of sag does, to an extent, depend on the clothing - having older women modelled as if bra-less looks odd when they have clothes on. Ideally I would like characters like this to come with a corrective morph linked to breasts natural and the shape, and ideally similar for other areas.

    By

    Richard Haseltine Richard Haseltine December 2022 in The Commons
  • [Released] Ultimate Pose Converter Bundle for Genesis 9 [Commercial]

    inquire said:

     

    @carrie58: I agree, but it seems to me that when I used Bone Minion to go from G3 romantic poses, and applied them to G8s, they applied pretty closely. When going from G8 to G9s, there seems to be more separation or errors. Maybe it's that there are so many more movable parts to a G9. But I was hoping that RiverSortArt could find a way to make the poses transfer more accurately. Or, maybe it's not possible. I'm just hoping that it is possible.

    Are you making sure to use the Zero limits on the G9 figures? Yeah going from G3 to G8 isn't that much of a difference,cause most of the changes were in the head , but G3/G8 to G9 is a much bigger difference ...... I found that it's a major help to just having smaller adjustments,and being able to use the poses I already have .......

    By

    carrie58 carrie58 December 2022 in Daz PA Commercial Products
  • [Released] Ultimate Pose Converter Bundle for Genesis 9 [Commercial]

     

    @carrie58: I agree, but it seems to me that when I used Bone Minion to go from G3 romantic poses, and applied them to G8s, they applied pretty closely. When going from G8 to G9s, there seems to be more separation or errors. Maybe it's that there are so many more movable parts to a G9. But I was hoping that RiverSortArt could find a way to make the poses transfer more accurately. Or, maybe it's not possible. I'm just hoping that it is possible.

    By

    inquire inquire December 2022 in Daz PA Commercial Products
  • How to smooth out wrinkles without ruining your look?

    hansolocambo said:

    It's impossible to express with words the behavior of ZBrush brushes. You're gonna have to practice ZBrush a bit more to understand how sculpting works.

    Only advices I could give :

    - Work in ZBrush with 3D Layers when doing morphs. Import Genesis with GoZ, or by importing an obj. As soon as Genesis is imported, create a 3D Layer (name it for example Base Genesis). This way if anything goes wrong, you still have the base mesh. And then add layers for each modification or morph you're working on. Be sure to always check that the 3D Layer you work on is the good one, and is in Record mode.

    - Genesis is too small for ZBrush's world scale which makes sculpting uneasy. Create a second Layer (Name it for Example Genesis Scale). Then use the Gizmo 3D (Y) to scale Genesis once until your reach "10" (the maximum scale you can do with that tool). This will give you a better control over the brushes' draw size. Be careful to not move the Gizmo. And be sure of course to slide that scale 3D Layer back to 0 before sending the morph back to Daz.

    - Then create a 3rd 3D Layer and work on a morph. A 4th 3D Layer and work on another morph. And so on.

    - When working on any morph, it's preferable to subdivide the Genesis in ZBrush. 1/ It's a non destructive modifier so no worries, morphs will work in Daz 2/ it'll avoid any unwanted modification of the base wireframe 3/ it'll give you a more precise control when using brushes : the more vertices, the more control you have over your mesh in ZBrush.

    The rest really is all about practicing brushes. Your "wrinkles" I guess exist only because they follow Genesis' polyflow around the eyes. So move your brushes following the flow of polygons and you'll avoid creating unwanted details such as this one. The movement of a brush is important when painting, it's also true in 3D sculpting.

    Good luck.

    Thanks for answering! :)
    I tried the suggestion you gave and it worked perfectly for me with ZBrush! Especially you mentioned subdivide, I always thought it would break the character, when I added subdivide to smooth the character, it worked a lot better, thank you very much! :D

    By

    DH6602636- DH6602636- December 2022 in Technical Help (nuts n bolts)
  • Minerva 9

    xyer0 said:

    Thanks to the multiple discounts, the Mega Bundle is carting at $32.10. I'd gotten it down to $25+, but that must've been a glitch which they've fixed. I think I'll wait to see what happens later. Nice skin, believable morph, handsome geezer. Name choice is fitting for our day.

    Did you possibly take out another new item?  Put the texture pack for the outfit in, it should take it back down?

    By

    AZDigitalArtist AZDigitalArtist December 2022 in The Commons
  • Minerva 9

    Thanks to the multiple discounts, the Mega Bundle is carting at $32.10. I'd gotten it down to $25+, but that must've been a glitch which they've fixed. I think I'll wait to see what happens later. Nice skin, believable morph, handsome geezer. Name choice is fitting for our day.

    By

    xyer0 xyer0 December 2022 in The Commons
  • Genesis 9 Hair on Genesis 8 figures

    I've tried to use this TUTORIAL of Josh Darling. He shows how to make a conversion. But his way has two problems. First, after re-rigging a hair with Transfer Utility all the custom bones of any hair are destroyed. It is not going to be the same product anymore. Second, since you are supposed to copy/paste the textures from the original hair to your new re-rigged OBJ file, you might run into a problem of missing shaders. In my case the hair I was trying to convert had a very specific shader - OOT Hairblending Hair (MDL). In the Shader Presets of my DAZ Stidio 4.21 there is no such shader. Or I just can't find it. I've got Blended Dual Lobe Hair Shader instead, but it doesn't work as a replacement. 

    By

    Eternal Force Eternal Force December 2022 in The Commons
  • Welcome to Hatsune Miku Anime Manga Cafe ☕

    Cris Palomino said:

    Ethin said:

     

    Cute characters. What characters are these? 

    The base figure is...

    https://www.daz3d.com/melody-for-a3

    For the various genus morphs...

    https://www.daz3d.com/furries-for-melody

    For the various genus fure textures...

    https://www.daz3d.com/furries-furs-rabbits-and-mice

    https://www.daz3d.com/furries-furs-fox-and-wolf

    https://www.daz3d.com/furries-furs-bast-and-anubis

    ...probably enhanced with morph and texture customization Ethin personally made.

    By

    Redfern Redfern December 2022 in Art Studio
  • Genesis 3 and 8 to 9 Pose Converter (Commercial)

    I noticed when I was using G9 with out added morphs that the script was working fine but now after I added all my morphs from G3F and G8F daz just freezes after it converts the pose to G9.  I transferered the morphs via transfer utility is there a work around for that?

    By

    jlktre_fa32b04c93 jlktre_fa32b04c93 December 2022 in Daz PA Commercial Products
  • Problem with Frida Viking Outfit for G8F and Olympia, need some help.

    For some reason the Olympia FBM sends it up, instead of down (Olympia is shorter). As you have noticed, dial out the hidden FBMOlympia8, and let autofollow do the job. You can also adjust Y Translate on the top to -7. Normally a conforming item can't be moved like that, but something is wrong here. Yes, it is strange, but, either way, the shape and the fit are perfect if you bump up the collision iterations and maybe add a bit more smoothing. It follows the Voluptuous morph to 100%.

    I found that another character that uses Olympia 8 as a base (FW Kacia, the only other I have enabled right now) also has the same problem.

     

    By

    NorthOf45 NorthOf45 December 2022 in Technical Help (nuts n bolts)
  • New Release: Bringing Daz figures To Life in UE5

    Ellessarr said:

    hey i have a question, for what i saw daz have a huge issue when exporting characters outside daz and using "morphs to change character "sizes" i means which any morph which normally should affect bones too it's not work like if you export the "heigh morph" outside daz it only gonna work on the mesh the bone will remain in the original tranformations without "following the mesh as enlarging it as it was pointed in the plugin discord, it's seens which the bones transformations are ignored when you try tro export the morph to use outside daz, if you export a character with the morph applied it works fine, however if you try to export the morph to apply it inside unreal as slider it not gonna work or only work on the mesh the bone will remains in the same which will lead to bad deforms when animating, it will fix that?

    That's not Daz's problem that morphs outside Daz can't change the bone sizes. Morphs in Daz are property drivers, they're not the same as pure morph targets which are snapshots of deformed meshes.

    The morph targets can get exported into UE5, however the Daz property divers are not supported by other programmes.

    To recreate the Daz morphs inside UE5 it needs to connect other BP nodes with the morph targets, so that changing morph targets can drive other properties like the bone transforms etc.
    https://docs.unrealengine.com/5.1/en-US/animation-blueprint-transform-bone-in-unreal-engine/

    Not sure if DTL plugin would include such code to implement the Daz diver features. That's similar to how Diffeomorphic converts Daz morphs for Blender.

    By

    catmaster catmaster December 2022 in Unreal Discussion
  • help with D-Force

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    It may simply be the model - especially if it was not made for dForce. If it was modelled with cups around the breasts, as is often the case, and with a certain separation between skin and cloth then when you simulate the cupped areas will form loose pockets and the looseness will allow them to drop down below the breasts.

    This is the item

    https://www.daz3d.com/dforce-harem-jumpsuit-for-genesis-8-and-81-female

    it seems it was made for dforce but indeed like you say  with a certain separation between skin and cloth

    The promo images don't show the same effect, do you get it on a default figure and with default settings?

    yes, this is the figure

    https://www.daz3d.com/millawa-8

    just loaded, dressed and posed, nothing else 

    Do you see the issue with the base Genesis 8 (or 8.1) Female?

    No I don't! I just tried with the Base Genesis 8 and it worked perfectly, loaded and it was without that wave and after dforce still no wave! 

    It's probably the way the figure morph is projected into the clothing - that is broadly done by matching the moves of the nearest bit of the base figure, if the breasts are pulling in more than the lower chest then it will leave a ridge behind. The only real way to fix that, if smoothing won't do the job, is to make a custom morph to match the body morph that will smooth out areas like this.

    Thank you very much for all your help!

    what do you mean "to make a custom morph to match the body morph that will smooth out areas like this"? Is it the same of the video suggested before? Sorry but I'm not a d-force expert!

    Yes, you want a morph named to match the one you are using (Millawa Body, you need to get the name by clicking the gear icon on th slider and opening  the Parameter Settings dialog since what appears on the slider is just a label) and create a morph with that name (e.g. by exporting just the cloth when it is fitted to an unposed figure with the morph applied and dealing with oddities in a modelling application, the loading onto the clothing and saving as a morph asse) so that Daz Studio will use that instead of trying to make its own.

    Thank you so much for your patience and help smiley 

    By

    Bella Bella December 2022 in Technical Help (nuts n bolts)
  • Platform Rocker Boots (Stompers?) - not sure the term

    SofaCitizen said:

    My initial thought was that this was a job for Rhiannon over at Rendorosity. There are quite a few boots with heels rather than the "New Rock" style that Taylor is wearing but perhaps the Violetta, CruX Black Rock and Dark Alice are close to what you are after?

    EDIT: There is also the Punk Style Boots for Genesis 8 Females and Slide3D Goth Boots for Genesis 3 Female(s) on the Daz store. They do have a pattern on them but if you were prepared to model a pair from scratch yourself then I guess a bit of re-texturing is childs-play for you :)

     I really like those Punk Style and the aforementioned Rokker boots.  It seems any time the style gets close they don't go quite far enough up the leg, but that might just be something I have to adjust myself.

    I was thinking about the approach and perhaps the best strategy is a lace-up boot that maybe just don't have the proper sole, and then turning the sole INTO the stomper with a morph and UV tweak.  Since something with a sole like that doesn't flex with your toes, weighting wouldn't really be a concern - I can't pose the feet regardless. Something like these (the slouch boots with the spikes turned off) with a morph on the sole would work to that effect.

     

    EDIT:  Oooohhh look what just came out, to the "tweaking the sole" point :)  

    By

    mmdestiny mmdestiny December 2022 in Product Suggestions
  • Need help with reinstalling files

    lou_harper said:

    I install with DIM, although this time both DAZ site and the PC fighting me every step of the way to install it. (I don't have Connect installed.) However, I'm afraid I had the original zip files on the C drive. I have most of them on the Mac, but transfering them over via Dropbox would take as long as redownloading them.

     

    You can transfer files from Mac to PC with File Sharing when the two conputers are connected through your Ethernet.

    By

    ChuckM ChuckM December 2022 in Technical Help (nuts n bolts)
  • SF-Design - Easy Feet for Gen 9

    mlominy said:

    Siciliano1969 said:

    SF-Design just released the teeth morph set and a home run!  Hoping soon for the easy-feet for Gen 9.  I can do all of this in Zbrush myself, but those morphs make it much quicker.   Here are some of my morphs with toe lengths I have done in Zbrush plus nail morphs et

     

    That is some fantastic work you've done. Did you ever think about selling of making these morphs available?

    Thank you!   I may relase them sometime in the future.  Its the one thing on the figure that just doesn't seem to be done that good.  Gen 9 gives me more polys to work with and I love it!

    By

    Siciliano1969 Siciliano1969 December 2022 in Product Suggestions
  • Free Flexion Enhancement for G8/8.1F. Also SWM Flex Vein Control

    Edited my original post with this short PDF user guide showing my workflow on using these packages. Hope this helps reduce any confusion on how these morph packages can interact with each other.   Also attached it here. TD

    By

    terry_duquette terry_duquette December 2022 in Freebies
  • Head games

    luci45 said:

    These are Proportion Larger, @200%, and Proportion Smaller, @ 180% and 200% for the really tiny guy. 

    The face shapes are included in the body morph, common features of very small and very large people. I don't know if these are in the Starter Essentials or the Body Morph Package. (Proportion Height and Proportion Smaller Body Only don't change the head shapes.)

    Accurate I think.

    By

    nonesuch00 nonesuch00 December 2022 in The Commons
  • New Release: Bringing Daz figures To Life in UE5

    hey i have a question, for what i saw daz have a huge issue when exporting characters outside daz and using "morphs to change character "sizes" i means which any morph which normally should affect bones too it's not work like if you export the "heigh morph" outside daz it only gonna work on the mesh the bone will remain in the original tranformations without "following the mesh as enlarging it as it was pointed in the plugin discord, it's seens which the bones transformations are ignored when you try tro export the morph to use outside daz, if you export a character with the morph applied it works fine, however if you try to export the morph to apply it inside unreal as slider it not gonna work or only work on the mesh the bone will remains in the same which will lead to bad deforms when animating, it will fix that?

    By

    Ellessarr Ellessarr December 2022 in Unreal Discussion
  • Head games

    These are Proportion Larger, @200%, and Proportion Smaller, @ 180% and 200% for the really tiny guy. 

    The face shapes are included in the body morph, common features of very small and very large people. I don't know if these are in the Starter Essentials or the Body Morph Package. (Proportion Height and Proportion Smaller Body Only don't change the head shapes.)

    By

    luci45 luci45 December 2022 in The Commons
  • help with D-Force

    Bella said:

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    Bella said:

    Richard Haseltine said:

    It may simply be the model - especially if it was not made for dForce. If it was modelled with cups around the breasts, as is often the case, and with a certain separation between skin and cloth then when you simulate the cupped areas will form loose pockets and the looseness will allow them to drop down below the breasts.

    This is the item

    https://www.daz3d.com/dforce-harem-jumpsuit-for-genesis-8-and-81-female

    it seems it was made for dforce but indeed like you say  with a certain separation between skin and cloth

    The promo images don't show the same effect, do you get it on a default figure and with default settings?

    yes, this is the figure

    https://www.daz3d.com/millawa-8

    just loaded, dressed and posed, nothing else 

    Do you see the issue with the base Genesis 8 (or 8.1) Female?

    No I don't! I just tried with the Base Genesis 8 and it worked perfectly, loaded and it was without that wave and after dforce still no wave! 

    It's probably the way the figure morph is projected into the clothing - that is broadly done by matching the moves of the nearest bit of the base figure, if the breasts are pulling in more than the lower chest then it will leave a ridge behind. The only real way to fix that, if smoothing won't do the job, is to make a custom morph to match the body morph that will smooth out areas like this.

    Thank you very much for all your help!

    what do you mean "to make a custom morph to match the body morph that will smooth out areas like this"? Is it the same of the video suggested before? Sorry but I'm not a d-force expert!

    Yes, you want a morph named to match the one you are using (Millawa Body, you need to get the name by clicking the gear icon on th slider and opening  the Parameter Settings dialog since what appears on the slider is just a label) and create a morph with that name (e.g. by exporting just the cloth when it is fitted to an unposed figure with the morph applied and dealing with oddities in a modelling application, the loading onto the clothing and saving as a morph asse) so that Daz Studio will use that instead of trying to make its own.

    By

    Richard Haseltine Richard Haseltine December 2022 in Technical Help (nuts n bolts)
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