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Daz 3D Forums > Search
  • AOBB's Luminous v4 for G8.1F (aka Audrey Hepburn). No materials nor textures included.

    You may be able to adjust the y-scale on the neck segments of G8 to achieve a similar effect as the Neck Length morph AOBB was refering to.

    By

    nabob21 nabob21 November 2022 in Freebies
  • No thread on Michael 9. Really?

    Petra said:

    Hylas said:

    @Petra: I love it! laugh

    He has lady-hips, though?

    I think it is the T.shirt. 

    Very cool image, @Petra! Are you suggesting that it's because the tshirt is designed to fit over a pair of pants? Or is it just something that happens to clothing when dialing in the base masculine morph on G9 (meaning he doesn't actually have larger hips - it's just the way clothes fit that makes him look like he has larger hips)?

    - Greg

    By

    algovincian algovincian November 2022 in The Commons
  • Saved Custom Morph Changes Reverting Back

    I have a weird issue (when do I not, really?) with my custom morph set I've made with Genesis 9. I created these morphs a while ago, I saved them, they've been properly saved, I assure you. Now I'm fixing some of them, resaving the changed morphs, but the applied changes revert back everytime I reload G9. I started doubting myself, suspecting I might not be saving them properly, perhaps the morph files remain unchanged. But I checked the dates of modifying the files in the folder, and they match. The files were updated one way or another, so why do I not see the fixed morphs in the viewport? Is this just my issue, or have others stumbled upon it as well?

    By

    Tamuna Tamuna November 2022 in Technical Help (nuts n bolts)
  • Let's appreciate/discuss today's new releases - ongoing thread

    A characters head is always my main focus - morph, expression, eye colour, hair, facial hair, etc - so a product that covers the face is always going to have a very tough time with me. That's why my knights in shining armour never, ever wear helmets, unpractical as it is.

    That being said, their previously released product Mysterieux looks so amazing I wishlisted it despite it covering most of the face and head.

    By

    Hylas Hylas November 2022 in The Commons
  • New Release: Bringing Daz figures To Life in UE5

    Bone Driven Controller node in UE5.1 preview is bugged because it doesn't support linear mapping from bone rotation angle range e.g. 0-90 to morph target alpha e.g. 0-1, its settings always make non-linear results with or without using curves. DTU bridge fixed the C++ code of this node and made the Daz Morph Driver node which is used in Genesis8JCMPostProcess. The bridge and other plugins can't be used in UE5.1 preview as UE5.1 preview can't compile the C++ classes it creates.

    The Bone Driven Controller node was fixed in UE5.1 official release, the mapping is linear by default without driving curve.

    .NET 6.0 runtime and Windows 10 SDK are required to compile UE5.1 C++ projects.

    The UE5.1 official release fixed lots of bugs and it seems quite stable without crashing itself when playing with new features.

    ----------------------------------------------------------------

    Bone Driven Controller node was not fixed there's the bone rotation axes related bug. It uses the parent bone axes of the driver bone, not the axes of the driver bone. Attached new images showing how to set the driver bone rotation axes according to that.

     

    By

    catmaster catmaster November 2022 in Unreal Discussion
  • How to export a blender model to daz

    Hi I'm new to daz I know how to do the main things but I liked a model I saw in blender and I wanted to transfer it to daz but when I export it it has no textures and no bones so I don't know how to put the textures and make it a usable model.

    By

    harolhfm harolhfm November 2022 in Blender Discussion
  • Considering Genesis 9 - Is it backward compatible?

    Importantly, is Genesis 9 backward compatible with cothing/hair designed for Genesis 8?

    Autofit does work with clothing from G8. I think shoes are troublesome still using this method.  There have been some issues with hair fits but there are solutions in various threads that address that.

    I don't suppose that Genesis poses will work on Genesis 9, but what about Genesis 8 poses?

    Not out of the box but there are options.  Zev0 has released a G3 and G8 to G9 utility.  RiversoftArt has a bundle coming that will include older genesis versions.  RichardandTracy released a freebie for G8 to G9.

    Can character morphs meant for Genesis 8 be applied to Genesis 9?

    Actually they can with a little work. Bringing a Shape from G8 over to G9

    By

    Daventaki Daventaki November 2022 in The Commons
  • Getting on the 9 train, or not
    AllenArt said:

    @Timbales:

    This may be more what you're looking for:

    https://www.daz3d.com/forums/discussion/603561/g9-masculine-chest-smoothing-morph#latest

    I think my comments spurred them to make it. I did use it and it's very good for younger, thinner bodies. I posted the examples of the teen boy on the beach. This new set by SF-Design gives even more options to soften the definition in that that area.

    By

    Timbales Timbales November 2022 in The Commons
  • Getting on the 9 train, or not

    @Timbales:

    This may be more what you're looking for:

    https://www.daz3d.com/forums/discussion/603561/g9-masculine-chest-smoothing-morph#latest

    By

    AllenArt AllenArt November 2022 in The Commons
  • pupils won't morph

    I have several morph sets, including that one, and none are working. One even screwed up my LAMH fur when I tried it.

    By

    WillowRaven WillowRaven November 2022 in The Commons
  • Getting on the 9 train, or not

    SF-Design's https://www.daz3d.com/body-morph-kit-for-genesis-9 did what I had hoped it would and made G9M's chest better looking to me. I have found Skin4 has creases baked into the texture I'll need to photoshop away if he's going to be without a shirt. Hopefully they aren't there on M9's texture, too. 

    By

    Timbales Timbales November 2022 in The Commons
  • Knittingmommy's Laboratory

    IceDragonArt said:

    Knittingmommy said:

    It's been a while since I've been active in the forum. I had some losses in my family which were hard to deal with. It's just been a rough last couple of years. When I have been on the forums, I've mostly just lurked in the background. Sadly, that also meant there wasn't a It's Raining Men contest last year, and there won't be one this year either. I do really hope things get back to normal for me and perhaps, I can resurrect the contest in 2023 if there is still interest in having it. I apologize for just ghosting on that, but I just didn't have the mental capacity to deal with all the issues that always comes up with having the contest. Normally, I don't mind, but I just can't yet.

    So Genesis 9 seems to be out. I'm not sure if I'm impressed with it yet or not. I did pick up Victoria 9, not the bundle though. I have to say I'm surprised Victoria 9 only came with one eye color. Even Genesis 9 comes with the the normal base colors like blue, green, brown, etc. Usually Victoria has those same basic options. But no, she only has one eye color. I so hope that isn't a trend for Daz characters in the future.

    At any rate, I did have fun playing with the new figures. I'll withhold judgment about the new generation until more characters come out and we have access to all the morphs. At the moment,there isn't really all that much I can until even the basic morph sets come out. I really need to work on taking figures out of Daz Studio and morphing characters on my own. That's not something I've been very successful at doing yet. I mostly rely on morph sets and spin dials. Not something I can do until I have dials to spin!

    So here's my first renders of Victoria 9.

    Closeup of V9:

    I haven't been happy, so far, with my test renders of Genesis 9. I'll keep working with her to see what I can do.

    I haven't see anything that makes me want to go and buy Genesis 9 anything.  I'm still waiting to be "wowed".  Meanwhile I've got so much other content....  Its good to have you back.  I'm sorry that its been so rough.  I've had a ton of life changes myself, some good, some bad. Here's to a better 2023 all around!

    I definitely hope that 2023 is better. The last few years have been rough, to say the least! It's good to be back though.

    By

    Knittingmommy Knittingmommy November 2022 in Art Studio
  • Getting on the 9 train, or not

    Keiku said:

    Art2Eager said:

    I've been thinking it over, and in retrospect, it's pretty obvious what they're going for with 9. Instead of making a figure that looks great out-of-the-box, they're making a base figure for content developers to sculpt in Zbrush/Max/Maya/Blender/whatever. In the long run, this will lead to lots more HD characters in the store, since developers won't have to waste time cancelling out G8F's details an instead can just start sculpting.

    This is good for Daz, as a company, because HD characters are a big-ticket item that are time-consuming to produce. It's also good for Whales who throw money at their Runtime instead of actually learning 3D.

    But it's bad for middle-of-the-road hobbyists who only dabble in character customization. The days of downloading a base character, making a few quick tweaks to the sculpt in blender and the textures in krita, and having something more or less production-ready, yet distinctly a new character, are pretty much over. No quickly-made characters means no cheap, low-end content. And all of this is happening during a period in human history where nearly everybody's personal income has been backsliding.

    In this context, asking if we're "getting aboard the 9 train" basically boils down to asking us how much disposable income we think we're going to have over the next few years. Like... moreso than usual. For the first time in years, we know for a fact that non-premium content for a flagship Daz character simply won't exist. I mean, you could make a traditional morph from G9F, but it wouldn't really work in production. Look how hard it is to make a belly button.

    Spend or subdivide. Retopo or retreat. There is no longer a third option.

    Fortunately, Blender is free, and some of the tutorials for how to use it are also free, so there might yet emerge a space for hobbyists, indies, and casual end-users.

    Leaning how is going to be work, though.

    And once people get used to using Blender, they're not going to want to go back to Daz Studio. Oh, don't get me wrong, they will, because they kind of have to, but the UX is worse in every way. The only advantage DS has is your Runtime is already over here. When the old content becomes obsolete and the new content becomes too expensive to buy at scale because everything's HD... what does that leave?

    That's not rhetorical. I genuinely do not have an answer. All I know is the future of Daz is changing. Open your wallets or open your search engines, folks. It's time to go watch some tutorial videos...

    This perfectly sums it up. Perhaps this is the push for many of us to finally learn Blender in full. But once we do, where does that leave Daz? Initially importing characters into Blender will still be a thing, but as we learn more, eventually, that won't be necessary. But for now, I will stick with G8 (with some blender learning on the side) until such a time comes where I just can't use it anymore.

    ...indeed. 

    I'm not the best at modelling, actually rather bad at it, even for props & such. My goal is to create high quality detailed scenes and illustrations which is enough work in and of itself without having to sculpt #, create morphs, or model what i need.  Granted since Blender 2.8 the UI has been improved to be a bit easier to learn and work with, but it takes a certain mindset to do 3D digital modelling (and this is coming from someone who worked with sale model display and radio control aircraft).  it's different when you can actually touch the object you are working on.

    Having to translate from "old school" painting and drawing to digitial 3D art has been quite the learning curve in and of itself.(which II am still on 15 years later). It has even involved learning how to build a workstation as back then, "off the shelf" systems were inadwquate while custom built ones were extremely expensive. 

    I pretty much have settled with G3 and G8 for now as they are easier to work with out of the box, even for the extent of morph and character mixing I do. 

    Still the one part of G9 that attracts me is the return to the unimesh (and a more refined one than G1), for as MattyManx illustrated, as it allows for more realistic breast scaling for younger or more petite female characters wihout all the struggles i've been going through for years. However I'll have to wait until more merchant resource and utility content is released, along with some way to bring in head and full body morphs of older generation characters as desired (like an update of Zev0s XTransfer or a resuscitated GeneraionX). 

    By

    kyoto kid kyoto kid November 2022 in The Commons
  • All of a sudden my Genesis 8 figures are not loading properly.

    nicstt said:

    As I'm using mosly G9 now, I removed all characters and some morphs for G8, and load times are now amazing; if I want something, it's quicker to save the morph I have, delete the G8 figure, load the item, reload G8 and apply the morph than it is to wait while G8 loads with all the stuff I rarely use.

    It also means that loading G8 is much more straightforward when needed to copy a pose over.

    ... The reason for my story; unload lots of stuff and be surprised how little you use it. wink

    i pretty much do that with my laptop... when i bought it i just added a couple of my favorite models and anything else as and when i need it.

    The problem i have with my desktop is something different... after playing with some new programs it now is acting up.

    By

    SolitarySandpiper SolitarySandpiper November 2022 in Technical Help (nuts n bolts)
  • pupils won't morph

    I am mixing several G8M characters and have tried a handful of different character morphs and morphs eyes sets, and for some reason, my figure's pupils refuse to morph into slits (like a snake). None of the products 'require' anything besides G8M on the sale page. What am I missing?

    update: I've re-installed 

    Genesis 8 Male Body Morphs

     just in case, but I'm still stumped

     

    By

    WillowRaven WillowRaven November 2022 in The Commons
  • All of a sudden my Genesis 8 figures are not loading properly.

    As I'm using mosly G9 now, I removed all characters and some morphs for G8, and load times are now amazing; if I want something, it's quicker to save the morph I have, delete the G8 figure, load the item, reload G8 and apply the morph than it is to wait while G8 loads with all the stuff I rarely use.

    It also means that loading G8 is much more straightforward when needed to copy a pose over.

    ... The reason for my story; unload lots of stuff and be surprised how little you use it. wink

    By

    nicstt nicstt November 2022 in Technical Help (nuts n bolts)
  • All of a sudden my Genesis 8 figures are not loading properly.

    Everything fine in Content Directory Manager, no nested folders there.

    Had a new look at the log, and Bejaymac is right. In the title you talk about Genesis 8 characters not loading right, but you are actually loading Genesis 8.1 characters - Not having removed the dummy expressions in the G8.1 morph folders, makes G8 base expressions not accessible to the PA made expressions for G8 that would use them.

    Remove the dummy files or those lines will be pestering you everytime you load a G8.1 character.

    By

    PerttiA PerttiA November 2022 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    GhostofMacbeth said:

    You can then decide if you need to go up in resolution

    Us normal users don't have that option if one intends to bring it back to DS as a morph for the (G9) figure

    The cleaner mesh allows for better bends 

    Even with having checked that the joint corrections is fully enabled, I'm not seeing better bends. On the contrary the G9 torso bends like it has 4 steelbars as the backbone, which doesn't look natural.

    By

    PerttiA PerttiA November 2022 in The Commons
  • Please help me identify hair used in outfit render!

    Chibimonchichi said:

    Looks kinda like this one with the Length morph applied? Maybe?https://www.daz3d.com/blair-hair-for-genesis-8-males-and-females.yes

    Awesome! I think this is it! One of the screenshots even has the same colors. As you impied, the only thing off is the length (at the back) and hopefully I can figure out how to get it looking the same. In any case, this is now on my wishlist. Thanks so much!!

    By

    SpaceCoyote SpaceCoyote November 2022 in Product Suggestions
  • Getting on the 9 train, or not

    The thing is that so many people are obsessing about HD but the best way to sculpt is to sculpt on the base and go until you can't go any further. You can then decide if you need to go up in resolution or create an option for a normal map, or some other avenue. There was an example of the muscular morph posted way back in the thread by the creator (that was sculpted on the base res) and it was ignored. Additionally, there are landmark maps that are provided to all that can guide the user in creating new content for those that are missing the topology. 

    The cleaner mesh allows for better bends and better folding of clothes, etc. (as I understand it). It also allows for more adventurous sculpts snce you no longer have to fight that nipple geometry when trying to create something other than mammalian, etc.

    By

    GhostofMacbeth GhostofMacbeth November 2022 in The Commons
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