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argus1000 new animationbry said:great flick, where did you get the buildings/neighborhood?
I got the village from Google's warehouse
http://sketchup.google.com/3dwarehouse/
Just type "beachport" in the search engine. It's free. But I forgot to mention BmrCT, the author, in the credits. Shame on me. Of course, I had to put the lamp posts in and change the trees for a better effect, but it's a good set. Only 10 MB, I think. I also added the main house, which I built from MacLean's parts.
DAZ Studio Modeling questionmy breakthrough moment in carrara vertex room came when I found out how to draw with poylines join them and fill the polygon
I only modeled in Google sketchup before, and that was very easy
I would strongly suggest sketchup for you
http://www.sketchup.com/ there is a pricey pro version and a free version, I use the free one!there is lots of tutorials and google warehouse you can pick through for models by others
getting them out the hard bit
I got a free wavefront obj export plugin available by joining sketchucation (free too) and much searching through their plugins, no way I can link it not signed in I am afraid, (you or me will just go to main page) is here but the native one is only in the pricey pro version.
the collada .dae export is seriously flawed.
my advantage was starting 3D with iClone and its 3Dxchange companion program that supports direct google warehouse import and skp import, I only found Daz studio and first Carrara at least a month later.THREAD ABANDONEDghastlycomic said:WOOP! WOOP!
Sketchup has moved on, new cutout in townand god do not ask what I was trying
CAR AND BIKE LOVERS THREAD - MARK IIIusherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
Oh! Okay, now I understand, soon as you can get your own comp it will make a big difference, of course you will constantly be fighting for space on your hard drive too! LOL
yeah i kno. have 2 go now but the stallion is in ur email
Got it, you want it rendered in DAZ? I'm assuming that, I will convert to a obj file.
yeah could u do it in 1 of those envisperes? like where u do ur gas station or something.
I imagine I can, when I have time, almost time for me to get ready for work.
CAR AND BIKE LOVERS THREAD - MARK IIIbetsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
Oh! Okay, now I understand, soon as you can get your own comp it will make a big difference, of course you will constantly be fighting for space on your hard drive too! LOL
yeah i kno. have 2 go now but the stallion is in ur email
Got it, you want it rendered in DAZ? I'm assuming that, I will convert to a obj file.
yeah could u do it in 1 of those envisperes? like where u do ur gas station or something.
CAR AND BIKE LOVERS THREAD - MARK IIIbetsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:Cherokee said:Anyone for a 59 El Camino?
Now where did you find that? 3D Warehouse?
yeah that was a conversion i made bout 1 1/2 years ago
Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
Oh! Okay, now I understand, soon as you can get your own comp it will make a big difference, of course you will constantly be fighting for space on your hard drive too! LOL
yeah i kno. have 2 go now but the stallion is in ur email[/quote
Got it, you want it rendered in DAZ? I'm assuming that, I will convert to a obj file.
yeah could u do it in 1 of those envisperes? like where u do ur gas station or something.
CAR AND BIKE LOVERS THREAD - MARK IIIusherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
Oh! Okay, now I understand, soon as you can get your own comp it will make a big difference, of course you will constantly be fighting for space on your hard drive too! LOL
yeah i kno. have 2 go now but the stallion is in ur email
Got it, you want it rendered in DAZ? I'm assuming that, I will convert to a obj file.
CAR AND BIKE LOVERS THREAD - MARK IIIbetsy662 said:usherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
Oh! Okay, now I understand, soon as you can get your own comp it will make a big difference, of course you will constantly be fighting for space on your hard drive too! LOL
yeah i kno. have 2 go now but the stallion is in ur email
CAR AND BIKE LOVERS THREAD - MARK IIIusherstang said:betsy662 said:usherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
Oh! Okay, now I understand, soon as you can get your own comp it will make a big difference, of course you will constantly be fighting for space on your hard drive too! LOL
CAR AND BIKE LOVERS THREAD - MARK IIIbetsy662 said:usherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
i kno this but im on my high school loaner laptop and i cant download daz or any of the other 3d programs i had 2 beg in order to get sketch up
CAR AND BIKE LOVERS THREAD - MARK IIIusherstang said:betsy662 said:usherstang said:betsy662 said:yeah i need to work on that. hey could u render something for me?
What is it you need rendered? I can render a lot of things, but then, so can you!
it is a concept i did in sketchup it is called the ford stallion get me ur email and i can send it 2 uYou got a PM.
CAR AND BIKE LOVERS THREAD - MARK IIIusherstang said:betsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
But DAZ is free, so is Blender, and while I realize you need a way of converting sketchup models to obj files, I use a ruby to do that, and for dff files I use Blender, as there is a Blender plugin for that as well, standard, Blender will import 3ds files.
CAR AND BIKE LOVERS THREAD - MARK IIIbetsy662 said:usherstang said:betsy662 said:yeah i need to work on that. hey could u render something for me?
What is it you need rendered? I can render a lot of things, but then, so can you!
it is a concept i did in sketchup it is called the ford stallion get me ur email and i can send it 2 uCAR AND BIKE LOVERS THREAD - MARK IIIbetsy662 said:usherstang said:Oh! You made that? While its a good effort, and far better than I can do, the material zones for the chrome trip going around the bat wings also includes the top portions of the body, and the drivers seat!, so to make the proper chrome, the seat is also chrome! Ouch!
yeah well sketchup is very primitive and i dont have access to dazz or 3ds
[LINKS] Archive of useful standalone 2D and DAZ & Poser tools3D TEXTURE CREATION AND EDITING
Geneica Viewer
Description: Generous and useful free advertising tool (spam free!) from Spiralgraphics for viewing (and rendering) texture presets from Genetica with very basic editing (seed/variation + hue/saturation/brightness/contrast/intensity and scale) Some texture preset files include mask textures, which allow them to be used as LIE presets in the UbS2 if you have that (in order to render properly, you will need to render said textures with "render color only" and "render effect maps" on) Note that the EULA states that you must credit Filterforge if you redistribute their rendered textures-- you may also need permission from the texture creator. Many of the presets come with 3D maps, though the majority are given names such as "substance" "top mask" and "weathering"-- you have to use your discretion as to what type of texture these are, and you may need to render a reference pic with "color only" turned off. Genetica Viewer does not render normalmaps, though.
http://www.spiralgraphics.biz/viewer/download_viewer.htmWood Workshop
Description: A fully functional but advanded wood texture creator by Spiral Graphics (the makers of Genetica) based on the same node-based editor found in Genetica. Wood Workshop is considered superior to Genetica for the creation of wood textures (warning: does not create bark textures!) Like Genetica Viewer, it is a highly useful and generous advertising tool (similar to 3D model freebies by artists like Sickleyield, 3DCheapskate/3DC, XFrog, etc.) Wood Workshop can create both raw and patterned wood textures (patterned as in wood tiles and parquet.) A downside is that it cannot create bump/specular/displacement/normal maps, though this problem can be solved by saving your Wood Workshop preset then copy/pasting the GTX file into one of your Genetica Viewer preset folders (In Windows 7, your Wood Workshop files are located in Programfilesx86 under "Spiral Graphics", while your Genetica Viewer preset folders are located in Program Files under "Spiral Graphics")
http://www.spiralgraphics.biz/ww_overview.htmMaPZone
Another (though less known) free node-based texture creator.
http://www.mapzoneeditor.com/?PAGE=HOMENeo-Texture Edit
Another (less known) free node-based texture creator.
http://neotextureedit.sourceforge.net/Smart-Normal
Description: An adobe Flash plugin which can generate great normalmaps from images-- so far it creates the highest quality normalmaps that I've seen in free software (I'd compare them to Crazybump). Unfortunately, it possesses a MAJOR drawback-- it creates seams along edges of the image and is therefore unusable for tiles, be they seamless or non-seamless.
http://www.smart-page.net/smartnormal/Picturenaut (HDR image editing/tonemapping)
http://www.hdrlabs.com/picturenaut2D POSTWORK OR PHOTOGRAPH-DERIVED TEXTURE CREATION
Note: It is required that you apply a gaussian blur bet. .5 to 1.5 to the image before running the filter. It is also recommended that you open the Brightness-Contrast window and lower the brightness while increasing the contrast.
If you are not familiar with Raster Editor programs, these functions can be found in the following Dropdown Windows:
Photoshop: Enhance>> Adjust Lighting >> Brightness/Contrast; Filters >> Blur >> Gaussian Blur
GIMP: Colors >> Brightness/Contrast; Filters >> Blur >> Gaussian BlurGIMP
Description: Gimp is a paint/raster image editor which possesses a built-in Normalmap generator under Filters >> Maps, as well as a built-in Bumpmap and seamless tiling generators (seamless tiler may require manual enhancement to remove seams and enhance detail near edges)
http://www.gimp.org/downloads/Useful GIMP plugins:
NOTE: All listed filters can be found either packaged with GIMP itself or as part of the GIMP 2.8 Extension collection.
The Windows installer for the GIMP 2.8 Extension collection can be found here:
http://sourceforge.net/projects/gimpextensions/files/GIMP_2.8/GIMP_Extensions_v2.8_latest.exe/downloadUseful image cleanup plugins:
--G'Mic: EXE plugin with a whole slew of filters, including several sharpening and blurring filters.
--Grain Colors: Splits the image into a despeckled, unsharpened color and a grain + sharpness layer. Fairly useful for making bumpmaps and the like from a diffuse texture.
--Separate Lightness: (useful filter which separates color and brightness layers-- useful for cleaning up pixelated JPEGS.
--Wavelet Decompose: (useful filter which separates sharpness and other components into different layers-- useful for manually cleaning up pixelated or grainy JPEGS)
http://registry.gimp.org/node/13439
--Wavelet Denoise: (useful filter which removes noise from image-- I find it confusing and difficult to use however)
http://registry.gimp.org/node/13549
--Mehdi Noise Shampoo (Photoshop filter which cleans up noise/pixelation while preserving black lines/borders. Requires PSPI to use in GIMP, which is included in the GIMP 2.8 Extensions collection)
http://www.mehdiplugins.com/english/noiseshampoo.htm
--Xero Graphics Clarity (Photoshop filter which sharpens the image without the typical oversaturation and overexposure found in most sharpening filters. It's in the free classic downloads collection *bottommost link on page* Requires PSPI to use in GIMP, which is included in the GIMP 2.8 Extensions collection)
http://www.xero-graphics.co.uk/downloads.htmlUSEFUL PAINTSHOP PRO PLUGINS
PSP Vector to Object Script
This is a script for Paintshop Pro 12 and up (possibly works in 11) which creates 3D cookie-cutouts out of a vector image and exports it as an .obj and .mtl file. As I do not yet have PSP, so I cannot vouch for how well this works, and there's only one comment on the page.
http://morganrlewis.deviantart.com/art/Vector-to-OBJ-Script-for-PSP-157731780As an addition to the above:
Vector decompose (Decomposes non-connected sections of a vector into separate vectors-- see example image for details)
http://morganrlewis.deviantart.com/art/Vector-Decompose-Script-68790555
Again, I haven't tested this as I don't have PSP, yet.3D MODELLING PROGRAMS
Sculptris
Pixlogic's much more limited variant of ZBrush. Like ZBrush, it is a 3D sculpting tool, but far more limited.
http://pixologic.com/sculptris/Blender
The most famous and best by far open-source 3D program. There's a lot of things Blender can't do as well as other programs (e.g. RealityPaint/Blacksmith3D), and it can't handle big textures too well, but it's an excellent alternative to expensive programs like 3DS Studio and Autodesk Maya.
The downside is that Blender's interface/workflow has a steep learning curve that many have difficulty with. Blender Wiki's tutorials do help with this, however.
Blender also features innumerable script add-ons, many of which you'll have to hunt down on your own-- these include plugins capable of importing and exporting various 3D model formats.
http://www.blender.org/Teleblender
Mcasual, aka Mcj, has been both gracious and ingenious enough to create a plugin which allows one to export a DAZ Studio scene to Blender's Cycles Engine-- it is still in the Beta. Note that because this uses a different render engine, DAZ Studio shaders, cameras, and lights WILL NOT work in it-- it is meant to make use of Blender's Cycles materials and lights, some of which are superior to 3Delight shaders (built-in default render engine in DAZ Studio)
Note again this thread is NOT for posting DAZ Studio scripts-- I am merely posting this one as it is an accessory for Blender.
https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2
An add-on package can be found here:
http://www.sharecg.com/v/72122/browse/8/Script/Mods-for-mcjTeleblender-DAZ-Studio-to-BlenderMeshlab
An open-source 3D modelling program-- far more limited than Blender, but is still one of the favorites among the 3D community, generally ranked #3 behind Blender and Wings3D.
http://meshlab.sourceforge.net/Plantstudio
Free program for creating herbaceous plants.
http://www.kurtz-fernhout.com/PlantStudio/
Noggin has provided many plant parameter files: (click "free materials & resources" then "parameter files for Plant Studio")
http://www.nigelpickering.mistral.co.uk/
as has Dreamview:
http://www.varian.net/dreamview/dreamtools/plant/params/index.htmlSketchup
Google sketchup is a simple program which creates models via 3D line drawing-- the demo is only free for a measly 8 hours however. Google also has a database of fan submitted models-- the vast majority are low-poly crap, but a few are very good-- (unfortunately, some are so high poly that I can't get them to open in DAZ Studio O_o) Even after your free trial expires, you can still download and export models to both dae (collada) and obj format. (and even among the crap, some might be useful-- I know of nowhere else to find a free starfruit/carambola/bilimbi model, for example) There are some very high poly tree models (including a Bilimbi/Carambola tree" that I have been unable to import into DAZ Studio in .obj form as of yet (crashes the program at 99%.)
Poseray (see 3D conversion program section) can be used to fix one of the distortion problems found in some models when imported into DAZ Studio.
http://www.sketchup.com/Wings 3D
A free but somewhat simple 3D modelling program. I'm told the interface has a fairly easy learning curve compared to most 3D programs. Herminio Nieves/Sevein and Epony/Tessier Jacky use Wings3D to create most of their props.
http://www.wings3d.com/?page_id=84Bonus Mention: Our PA Pal Ignus Serpentus has a collection of nice Filterforge presets available. His page can be found here:
http://www.filterforge.com/filters/author16638-page1.htmlBonus#2:
Scott Warren's tutorial on "Recovering Detailed Normals from Photo Textures" (note: though labor-intensive and not for novices, this procedure is by far one of the best for creating seamless normalmaps-- the tutorial makes use of the Nvidia Tools filter for Photoshop, but can be used with GIMP's filters as well. Beware however that every image editor program produces slightly different results-- for example, Photoshop's overlay layer style results in oversaturated colors compared to Gimp, while Gimp's hue and color layer styles are more likely to oversaturate dark/blackish areas.)
http://cgtextures.com/content.php?action=tutorial&name=normalmapBonus #3:
This is a short summary of texture equivalents in other 3D programs. It is intended as a reference guide for those importing models exported from other programs which are accompanied by a set of textures-- as well as for those who wish to utilize Nobiax's (aka Yughues on ShareCG) lovely textures. This is NOT a glossary of texture types-- you can find those elsewhere.
This list is still a work-in-progress.
Please let me know if any of this information is incorrect.General Rule of Thumb: As with DAZ and Poser texture sets, most texture creators do not indicate in the texture's title whether a texture is a color or strength map-- though usually you can tell based on whether the texture is in color or grayscale (black & white only)
--Ambient Occlusion: Ambient strength.
--Anisotropic: Anisotropy simulates the types of specularity seen in hair, stones like cat's eye and moonstone, and general long-thin specularity that is not simulated by default in most render engines. I do not know if anisotropic maps are compatible with DAZ Studio or not, though they are almost always anisotropic strength maps.
--Bampu or Bamp: Japanese loanword for "bump".
--Banpu or Banp: As above-- Japanese loanword for "bump".
--Color Map: Diffuse color.
--Cubemap: No equivalent in DAZ or Poser. In some programs, this is used as an alternative to skydomes, but it is NOT compatible with them. If applied incorrectly, it results in vertical "seams" or gaps in parts of the sky (interesting note, this was done intentionally in the game "Return to Mysterious Island" as a special effect, which IMO, though a tad lazy, is quite creative.)
--Darkmap: Similar to lightmaps (see below), but are based on the subtractive color model (CMYK or cyan, magenta, yellow, and black instead of RGB used in Lightmaps) Darkmaps are combined with the "Base Texture" to darken the model.
--D-Normalmap: aka Derivitive Normalmap-- a type of normalmap that uses the RGB rather than the CMY colorspace. These are not compatible with DAZ Studio, and you'll be able to tell a D-Normalmap from a regular one as it will be mostly green and red. They look similar to the .bum files from Poser 4.
--Emissive: I don't think there's an equivalent for this in Poser and DAZ. Emissive maps "create the illusion of a slight aura/corona/glow emission off the surface of an object with high ambience". In Luxus emissive maps are used for area lights (compare to UberArea light, which is used to light up a model/mesh object). However, they usually work just fine in DAZ as ambient color maps.
--Environment Map: This is usually Reflection Color. However, they are also used in image-based lighting (IBL)
--Gloss: Specular Strength
--Glow Map: This one is usually a synonym for an ambient strength or ambient color map. Usually one can tell the difference by looking at the texture-- if it's grayscale, then it probably goes in Ambient Strength; if it's RGB (color), then it goes in Ambient Color. In their native 3D programs, glowmaps are meant to make an object glow in the dark.
--Height Map: Usually this is a displacement map, but sometimes it's meant as a bump map.
--Lightmap: I don't think there's an equivalent for this in Poser and DAZ. Lightmaps are typically used for light baking in 3DS Studio and other high-end programs, with the goal of exporting the model to a game engine. Think of it as fake image-based lighting (IBL)-- lightmaps are used as an alternative to dynamic lighting (lighting which changes based on camera angle) Lightmaps are used with a basemap in additive color models (aka additive texture blending) and usually multiplied to lighten the model or parts of it. Theoretically, you might be able to get a similar effect by plugging the texture into ambient color or ambient strength.
--Metallic Map: This is a special type of reflection map which DAZ does not at this time possess. A metallic map may work just fine as a reflection map, or (in UE2) the Reflection Map 2 if the model or texture set has already been assigned with a reflection map.
--Opacity Map: Transparency map.
--Reflective Occlusion: Reflection Strength.
--Roughness: Usually this is a bumpmap.
--Specular Color: Specular Map (the color map)
--Specularity: Specular Color or Strength.
--Specular Power Map: Specular Strength
--Spheremap: These are generally light probes-- pictures-- usually in HDR format, of a chrome sphere with a reflected surface over a black background. Light probes are not compatible with DAZ Studio (but they are compatible with Poser and Luxus/Reality) Rarely, a spheremap may be used as the title for a reflect map in Poser-- as this is the name for the environment map shader node in that program.Abbreviations:
AO: Ambient Occlusion (Ambient Strength)
B: Bump
Bampu, Bamp, Banpu, or Banp: This is the romanization of the Japanese loanword for "bump".
C: Diffuse Color
D: In other 3D programs, usually displacement.
E: probably environment map (usually reflection color)
G: In other 3D programs, may stand for either "gloss" or "glow"
H: In other 3D programs, usually bump, but possibly displacement (see "Heightmap")
M: "material"-- usually diffuse color.
Nml: Normalmap
O: Opacity
R: May stand for reflection
S: Specular (usually strength)
SSS: Subsurface Scattering
T: Usually stands for transparency-- in very rare instances, it may stand for translucency.
TL: Translucency-- either color or strength.Problems in importa a .dae fileSketchup DAE files are a bit iffy in DS, depending on which build of the exporter your using as to how much work you will have to do to get them to show in DS.
Some versions will give you a DAE that in DS will only load as a null, with no geometry of any kind, those files need quite a bit of internal butchery work to get them to work in DS, some will load the mesh into DS in the form of a lot of props with dozens of nulls, these are usually invisible in DS as their materials have opacity strength set to zero.
Problems in importa a .dae fileI tried once to import a .dea-file from Google Sketchup into DS, Poser and Vue and it came in different and not at all correct in any of those programs. But other collada exports from sketchup works. Try .obj to see what you get, I did that and saw that it looked weird even then, polygons with bad normals, crossing/overlapping etc. I didn't make the model so I just could see how it looked.
Problems in importa a .dae fileHello guys, i made a simple work with Trimble Sketchup and I saved it like a .dae file in order to import it in Daz Studio. But when i open it in Daz, it doesn't appear in the workspace, although this dae file is in the object list (where the are figures, etc...). What's the matter?
CAR AND BIKE LOVERS THREAD - MARK IIIHow about a Baja Blazer? (Sketchup)
:-)
CAR AND BIKE LOVERS THREAD - MARK IIIok...here is the final product. I went back into sketchup and did some color additions with the interior and bodyworks. The doors are seperate in the original model but if I save them as seperate objects, then smooth them the interior part disappears, so I had to leave them on the body. Same with the hood. The exterior part disappears when I smooth it. The tailgate however I was able to save as a seperate object because, as you said, it really didn't need any smoothing. I saved the tires as seperates also. I put some American mags on it, shaders and then rendered in DS3.
:-)







