• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Anime Toons and Filatoon Shader Q&A

    daznoob said:

    Normally just a lurker here, and maybe I missed this, but I read through the thread and haven't seen the exact issue:

    If any outline shader is applied, I get a black, glossy texture over the whole surface.  Applies to the character skin as well as clothing.  Disabling the outline on the specific surface lets me see the texture again.  Used the default toon environment with distant light, filament, etc.

    Even tried uninstalling and reinstalling all G9 essentials (3 parts), the 2 G9 default items, etc. via DIM.  Same results.  Messed with offset in the outline parameters, but it just looks like you're scaling a "shell" over the whole item.

    I just use this stuff for fun so no big deal and no lost commissions/work or anything like that.  Just wondering what the culprit might be.

     

    Thanks!  And otherwise looks really cool!  Seeing everyone's renders makes me want to play with this some more.

     

    Are you using the latest Daz Studio? The filament engine has undergone a lot of changes from earlier versions :)

    By

    Mada Mada October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    bluejaunte said:

    PixelSploiting said:

    bluejaunte said:

    I'm not seeing anything in Shader Presets folder. Shouldn't that stuff be in this package? 

    IM00086958-03_Genesis9ToonStarterEssentials3of3.zip

    Even downloading the zip I see no Shader Preset content in there.

     

    It's in general Daz shaders inventory shaders. Shaders>Filament>Toon.

     

    Default FilaToon environment is in Genesis 9 Stater Essentials, though.

     

     

    I think I'll see if I can render a few Stonemason environs in white with 50% gray shadows + outlines only and then see how it comes colored with gradient maps.

     

    This is easily one of the best Daz releases. It's so useful outside of only making Daz renders.

    Shaders, do you mean in smart content? I see nothing in there, nor a Shaders folder anywhere. So weird.
     

    It's in the main default resources. The icon is black in smart content or just look under shaders.

    By

    Wonderland Wonderland October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    PixelSploiting said:

    bluejaunte said:

    I'm not seeing anything in Shader Presets folder. Shouldn't that stuff be in this package? 

    IM00086958-03_Genesis9ToonStarterEssentials3of3.zip

    Even downloading the zip I see no Shader Preset content in there.

     

    It's in general Daz shaders inventory shaders. Shaders>Filament>Toon.

     

    Default FilaToon environment is in Genesis 9 Stater Essentials, though.

     

     

    I think I'll see if I can render a few Stonemason environs in white with 50% gray shadows + outlines only and then see how it comes colored with gradient maps.

     

    This is easily one of the best Daz releases. It's so useful outside of only making Daz renders.

    Shaders, do you mean in smart content? I see nothing in there, nor a Shaders folder anywhere. So weird.

    By

    bluejaunte bluejaunte October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    bluejaunte said:

    I'm not seeing anything in Shader Presets folder. Shouldn't that stuff be in this package? 

    IM00086958-03_Genesis9ToonStarterEssentials3of3.zip

    Even downloading the zip I see no Shader Preset content in there.

     

    It's in general Daz shaders inventory shaders. Shaders>Filament>Toon.

     

    Default FilaToon environment is in Genesis 9 Stater Essentials, though.

     

     

    I think I'll see if I can render a few Stonemason environs in white with 50% gray shadows + outlines only and then see how it comes colored with gradient maps.

     

    This is easily one of the best Daz releases. It's so useful outside of only making Daz renders.

    By

    PixelSploiting PixelSploiting October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    Normally just a lurker here, and maybe I missed this, but I read through the thread and haven't seen the exact issue:

    If any outline shader is applied, I get a black, glossy texture over the whole surface.  Applies to the character skin as well as clothing.  Disabling the outline on the specific surface lets me see the texture again.  Used the default toon environment with distant light, filament, etc.

    Even tried uninstalling and reinstalling all G9 essentials (3 parts), the 2 G9 default items, etc. via DIM.  Same results.  Messed with offset in the outline parameters, but it just looks like you're scaling a "shell" over the whole item.

    I just use this stuff for fun so no big deal and no lost commissions/work or anything like that.  Just wondering what the culprit might be.

     

    Thanks!  And otherwise looks really cool!  Seeing everyone's renders makes me want to play with this some more.

     

    By

    acceptableusername acceptableusername October 2024 in The Commons
  • Is Filament's Hair Issue Fixed?

    If you are referring to the toon hairs, that's solid geometry so it renders fine in filament. The transparency limitation for transmapped hair as Toulouse is not fixed, not even in 4.23.

    By

    Padone Padone October 2024 in Daz Studio Discussion
  • MimicMolly's Renders & WIPs

    Finally, I have uploaded my freckled guy. DAZ Galleries link [x].

    I made an attempt to convert him to FilaToon, but it's always better if I start off in Filament, instead of Iray. The Iray one (which was my original intention) came out better. Need more polygonal hairs that don't have so many quads. Those always come out looking good on Filament.

     

    By

    MimicMolly MimicMolly October 2024 in Art Studio
  • FilaToon / Cell shaded rendering with Filament

    Unless/until I can load DS on a second computer, I'm gonna keep using PWToon. I found the complexity of trying to keep the newest resources separate from older resources and trying not to break backward compatibility was a bit overwhelming. Also, it seems Filament rendering has its own gotchas. So, I'll let others work the bugs out and maybe join the fun later. I'm used to working in 3DL, anyway.

    By

    Torquinox Torquinox October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    My Filament renders are blurry/pixelated. Anyone else have that problem or know how to fix it? Or is this as good as it gets? See attached.

    By

    andolaurina andolaurina October 2024 in The Commons
  • Toon Shader to match the recent Genesis 9 Toon figures?

    I'm interested in using the new toon styles for Genesis 9. But would want any enviornments or other objects to match with them. 
    Is there a shader that would apply a similar outline to the Genesis 9 Toon Outline?

    Just to clairify I'm not using Iray rendering. I use Filament style for rendering.

    By

    takanuinuva_40f6ab6ae5 takanuinuva_40f6ab6ae5 October 2024 in Technical Help (nuts n bolts)
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Imago said:

    Kainjy said:

    Comunque mi sa che i modelli sono fatti per Filatoon, non so se usarli con altri tipi di rendering possa dare problemi o arteffatti.

    Guarda che il motore di render non influisce sui modelli o viceversa... frown

    Esistono materiali e shader studiati per un certo motore, non modelli tridimensionali.

    Intendevo il fatto che quei modelli hanno shader appositi per Filament e se li butti su Iray non so cosa accade.
    Ad esempio l'outline lo fai mettendo una sheoshell con normali invertite.. non so se renderizza bene questa cosa con altri engine 
    Lo stesso discorso vale per gli OSO che non avendoli non so se vanno bene con Filament 

    By

    Kainjy Kainjy October 2024 in The Commons
  • Solved with How-To Workflow - How do I get a less blurry/pixelated Filament/Filatoon render?

    SOLVED -- UPDATED WITH WORKFLOW 10/17/2024:

    For those who are getting blurry/pixelated Filament/Filatoon renders or simply don't know how to render in Filament/Filatoon, here's a workflow based on comments in this thread and other threads to me:

    (Step 0 - Make sure you've upgraded to DAZ Studio 4.23 Regular or Premier)

    1. In the viewport (the main area where your models go), choose the view to be Filament. It kind of looks like a weird lightbulb. This is a drop-down box at the top of the viewport, left of the camera settings.

    2. From the menu bar at the top of DAZ Studio (Where it says, "File Edit Create Tools Render, etc.", choose Edit > Preferences > Interface and then make your settings similar to these:

       Under OpenGL...

       Per Pixel Shading > Off

       Hardware Anti-Aliasing > On

       Display Optimization > Best

       Backface Lighting > On

       Texture Resources > Quality MAX

        Pixel Buffer > Off

        Layered Textures > Compression Low (instead of Speed/Size)

        Multi-Threading > On

    3. From the Menu Bar, choose Create > New Filament Draw Options Node... (at bottom).  A pop-up will appear. You don't have to change anything. Click OK. This creates a new Filament render node in your scene.

    4. Click on the new "Filament Draw Options" node on your Scene tab. Then, go to your Parameters tab.

    5. On the Parameters tab, choose "Color Grading" and then change "Color Grading Quality" to "Ultra".

    6. On the Parameters tab, choose "Anti-Aliasing" and then change "MSAA Sample Count" to something like 75 or greater. I maxed it out at 255.

    7. Click on the "Render Settings" tab. Change the "Engine" to "Viewport." Make sure your render dimensions are 2-3 times greater than your desired final image size. Viewport does not render well at all at low resolution dimensions. As @3Diva and @crosswind stated, make sure you are at least 1920 or 1980 for the smallest side of your render.

    8. Click render. Save to desired location.

    You can change the shaders for the 3D objects in your scene so that they are Filament/Filatoon friendly by going to your Content Library tab. Choose the "Shader Presets" folder and then the "Filatoon" folder. More Genesis 9 specific settings are under People > Genesis 9 Toon > Materials > Daz Originals

    Thanks for the help from @Crosswind @3Diva and everyone else! Please feel to improve/add/correct anything I've typed.

    ------------------------------------------

    Original Post:

    I'm a total noob to Filament, so please pardon the elementary troubleshooting, but hopefully this will help someone else, too.

    I can't figure out why I'm getting a lousy render of the new Genesis 9 Toon figure. It's blurry/pixelated. Or is that just as good as it gets? I'm mentally comparing this to what you can get through Poser on the cartoon setting with OpenGL render and Poser is clearer. See attached render (I'm using DAZ Studio Premier vs Regular DAZ Studio, if that makes a difference).

    I'm trying to render with Filament...

    1. I have Filament displayed as the DrawStyle in the View.

    2. Render Engine Settings > Viewport  

    3. Menu Bar > Edit > Preferences > Interface

       OpenGL

       Per Pixel Shading > Off

       Hardware Anti-Aliasing > On

       Display Optimization > Best

       Backface Lighting > On

       Texture Resources > Quality MAX

        Pixel Buffer > Off

        Layered Textures > Compression Low (instead of Speed/Size)

        Multi-Threading > On

    (Current Hardware Feeatures: Hardware NVDIA GeeForce RTX 3080 Laptop GPU/PCIe/SSE2)

    Render dimensions - same as active viewport

    Thanks for the help.

    By

    andolaurina andolaurina October 2024 in The Commons
  • Filament gpu requirements?

    Filament does use the GPU of course, as it is a viewport engine. Any GPU is supported, as far as the drivers and chipset are recent enough. I can use filament both with my AMD Vega 8 and with my GTX 1060. To select the card in windows 10 go to graphics settings, where you can set the card to use for each application.

    By

    Padone Padone October 2024 in Daz Studio Discussion
  • Filament bring out the Renders

    are new Filament options to explore besides toon

    there is Bloom and lens flares

    and the Filatoon shader includes ambience you can add to flames

    only used Bloom not lens flares here

    my old scenes missing many things from the drive that died including M3 second skins I polypainted in Zbrush, just tiled fabric shaders for now

    By

    WendyLuvsCatz WendyLuvsCatz October 2024 in Art Studio
  • Premier Questions

    Is it actually part of the Premier subscription that the right of return is cancelled? I want to return the Vicky 9 Character Bundle and have been waiting for a response and refund since Friday, even though I've only had the best experiences with the sales department so far. 

    No, DazTafi, I'm not changing my mind. If you don't tell your customers that filament is not suitable for MacOS, don't be surprised if the stuff is returned. 

    By

    caravelle caravelle October 2024 in The Commons
  • Anime Toons and Filatoon Shader Q&A

    I think that's a general limitation of Filament. Emissives seem to only generate bloom, not light, so you'll have to use some point lights to compensate.

    By

    TheNathanParable TheNathanParable October 2024 in The Commons
  • Filament gpu requirements?

    Oh? Huh. So it probably uses cpu. If so which is better fast cpu speed or more cores? If it's using CPU not gpu my gaming laptop probably will be my go to for filament toon renders. The cpu has a decent boost clock speed and 10 cores I forget how many of them are p cores and how many are e cores. It a 12 gen i7 laptop cpu

    By

    milliethegreat milliethegreat October 2024 in Daz Studio Discussion
  • Filament gpu requirements?

    I could be wrong, but I don't think Filament uses the GPU.

    By

    Gordig Gordig October 2024 in Daz Studio Discussion
  • Filament gpu requirements?

    What are the minimum requirements for filament rendering engine? I want to make use of the new g9 toon features.

    By

    milliethegreat milliethegreat October 2024 in Daz Studio Discussion
  • FilaToon / Cell shaded rendering with Filament

    I played with it for about two hours-not too bad. I will have to re-read the threads here and mada's post and go over some of Jay's filament settings. I love the tooning. (I got the extra filament options in the store also a couple of days ago too) :P

    By

    sweet-talkin-melissa_26d96ec23c sweet-talkin-melissa_26d96ec23c October 2024 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.