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  • DAZ Studio 4.9 Resource Error, file not found

    The path at the top is for applications, not content - it's the ones below that are for content. The first, highlighted in blue, iss et as a content directory in Daz Studio but the other two are not. Which of thsoe three did you use to install Victoria 4?

    By

    Richard Haseltine Richard Haseltine August 2017 in The Commons
  • Basic Questions about Victoria 8

    Victoria 8 is for Genesis 8 Female, though the materials should work for Geensis 3 female aside from the eyes and lashes.

    By

    Richard Haseltine Richard Haseltine August 2017 in New Users
  • Basic Questions about Victoria 8

    Is she built off the Gen3 Female or is there a new base model for this generation?

    Also, has anyone played with poses and clothing for Vic 8 on Gen 3 models like V7? Are they fairly compatible?

    By

    DDCreate DDCreate August 2017 in New Users
  • Looking for a Skeleton Mask Wearable

    Not quite what youre looking for but something might suit:

    http://va-sily1.deviantart.com/art/HelmetSkull-2-for-Daz3d-and-Poser-410604286

    https://www.daz3d.com/rdna-victoria-bone-armor-1

    http://www.xurge3d.com/inc/sdetail/39757

    https://www.daz3d.com/rogue-ranger-outfit-for-genesis-3-female-s

    https://www.daz3d.com/savage-hunter-for-genesis-2-male-s

    By

    gederix gederix August 2017 in New Users
  • Morphs from G3 to G8

    IT'S DONE!
    No, actally it isn't. But it works. Props to mork for doing a lot of the heavy lifting so I didn't have to.
    What am I talking about? Well, way up thread I said I had a method for transfering Morphs with their ERC intact. Which I did... Do. You know what I mean. I also said it was too dangerous to be released into the wild. New-queue-lar levels of dangerous. I figured if I could work out a way to automate some or all of the process, then actually do that automation, I'd release that.
    Well, I did it.
    Let's talk limitations first.
    This software is so Alpha it's slightly Omega. Use at your own risk. It probably can't break anything, but they said the same about the RMS Titanic.
    Fingernails. Toenails. It won't do them. The geometry was too darned messy for me to work out how to reliably handle them, so I skipped it entirely. The nails will, instead, follow the nailbeds. As a result they should be free of distortion and well shaped, but they may not match exactly, and any special nail morphs won't transfer. However, the script doesn't know about this limit, so if a nail morph file is included in the process, it will process it. The results of that should be, effectivelly, an empty morph, but a possibility for error exists.
    The script is not interactive. No UI, no notification. I don't know how to do that stuff. This is my first Daz Script. (I don't think small, unfortnately.) If I do a later release, I may add something, but my main goal has always been just getting it to work.
    It almost certainly won't handle Connect products. Right now it tries to write back to the same library it is working in. I mean to fix that at some point, after which it might be able to work with Connect. 
    It will also probably fail if you have more than one library, if the source morph is not in your base library. Again, something I mean to fix, but I only have the one library, and don't feel like making a new one atm. It wasn't necessary to reach "it works." This is not trivial. To make it easy to use, I wanted to be sure to use the Studio UI to find morphs, rather than requiring the user to find them. But because of a quirk in the way morphs can be saved, so morphs own themselves, and don't seem to report their file location. So I had to hack around to make it work. Hacking the hackery to distinguish between Connect and non Connect makes me cry.
    As a result of this hackery, some files may not trasfer at all, ever. Basically, because they own themselves, and report their names generically, they may have the same "label," as far as the script method is concerned, as another file or files. This means the script will always find one of them and never find the others. I can't think of a way around that, right now. I did work around the most common way this happens by having the script first ask for the file's location and only hack around when it doesn't get an answer, but I don't have enough products, frankly, to test all the possible failure modes.
    I pretty much didn't document it at all.
    It reads compressed and uncompressed files but only writes uncompressed.
    Did I meantion no UI. Because no UI. At all. It seems to take about 9 seconds, on average to run one morph. This would be about 4 to 7 minutes for an average character, and about double that for a typical Morph pack. During this time, Studio will be busy. Make a sammich or something. Call your mom, if you have one. These numbers are based on 50 to 100 morphs and my slow laptop, so your values will vary. But don't go forcequiting because something like 200 Plus is taking a long time. that's twice the size of any test I've run.
    The script is attempting almost 24,000 operations per file. Mind you, when working with a file where most of those ops are invalid (most expressions, for ex) it will run much, much faster. But morphs tend to run slow.

    How to Use

    1. Load Genesis 3 Female. Make sure it is selected.
    2. Find one (1 and only 1) Morph from the set you wish to transfer and mark it as favorite. (if you mark more, the script will only work with first one it finds, which may not be the one you want).
    3. Run the script
    4. Studio will lock up, and you will get the wait manipulator. It's thinking. Remember, 9 seconds per morph file. Ish
    5. Studio will become responsive. This means it's finished. It may have errored out, but it's finished.
    6. Load Genesis 8 Female. Find your morphs
    7. Report any misbehavior to this thread.
    8. Enjoy

    There's no ERC freezing, there's no trying to fix transfer related distortions (although the eyes might be slightly small, that related to the fact that G8's eyesballs are closed meshes and G3's are not). There's, in fact, nothing more to do. Once the Script finishes successfully, the figure will be fully set up, and all the links between the files will be maintained.
    This is true even with respect to files that link to other products, irrespective of whether you have transfered those other products. The script doesn't "tranfer" as much as it translates. All of the commands built into the G3 files are present in the resultant G8 files. This means it transfer whimsically misspelled name for Victoria 7, then transfer Victoria 7 later, the first product will be connected to V7 (after you reload the figure, if it is open).
    Good night, and good luck.

    So far the script seems to be working a dream on all of the '7' characters. It's hit or miss with the other characters I own. Many characters won't transfer at all, regardless of which morph I favourite, nor will some morph sets such as growing up or ageing morphs. It's working great with some extreme morphs like toon generations, but Star 2 ports over with dinted armpits. For the '7' characters alone this is a huge time saver. I'm very pleased. I'm not quite sure I follow about why certain morphs won't transfer, but that's my lack of understanding of the coding I should think. :) Thanks again

    By

    Redz Redz August 2017 in The Commons
  • Morphs from G3 to G8

    I'm working with Genesis 3 Female. This is my MyG3Clone_G8F with the head polys hidden. The eyes already have problems. Did I do something wrong already? Does your clone look like this? This is the clone I've been using fairly successfully, so now I'm confused again. Do I need to start over and make a new clone?

    That's about what I'd expect. 
    Hell, my clone is probably similar owing to the fact that I only rationalized the eyes, and didn't touch the mouth.
    Studio kind of guesses which vertex maps to which when you do any of these methods. This causes a problem with the eyes and mouth because there are lot of vetexes really close together. One way to see how this goes wrong is to export both figures to an external editor and try to shrinkwrap one's teeth to the other's. Even eliminating all other issues that could interfere, and carefully lining the teeth up to match, the result is a mess. Partly because the shapes are slightly different, but also because the verts are so close together.
    I've probably solved this issue, but it's not a perfect solution, and it's not implemented. I consider it solved because there was only one technical issue that I didn't know if it could be done, and I did most of that this morning. There's still one more thing to do but I can't think of how to test it without building a working model. I probably wouldn't admit that much, but I'm a bit loopy, have have an absolutely horrid couple of weeks, and the expression converter written by mork is basically the same concept I need to emply to transfer morphs. I just needed a vertex by vertex mapping of G8 to G3, which I have. If my guess about how vertex deltas actually work is correct, then it's all over but the tedious bit.
    Sorry, loopy. I really am. There was point and I lost it for a sec. The point being, the only way I'm pretty sure to get a completely distortion free transfer ... actually doesn't exist. But that's because of fingernails. G3's finger and toe nails are separate meshes. G8's are modifications of G3's nailbeds. Oddly, what Clones and TU do very well in handling nail morphs, direct mapping is exceptionally hard, so for sanity, I mapped G8's nails to G3's nailbed. The result should be for most shapes that G8's nails will be appropriate for the shape of her digits, but it means my method can't transfer nail shapes at all. There's zero correspondence. The deltas are going to be lost, or rendered ineefective, (depending on which is most stable). Anything other than direct mapping will result in distortions (like the slight to annoying distortions about the shoulders and arms with some methods). There's very little you can do for the eyes without basically ripping the model appart. (which, by the way, is what I did for my transfer clone, and what I did to create the vertex mapping. Otherwise, the verts are too close and the same problems would crop up.)

     

    IT'S DONE!
    No, actally it isn't. But it works. Props to mork for doing a lot of the heavy lifting so I didn't have to.
    What am I talking about? Well, way up thread I said I had a method for transfering Morphs with their ERC intact. Which I did... Do. You know what I mean. I also said it was too dangerous to be released into the wild. New-queue-lar levels of dangerous. I figured if I could work out a way to automate some or all of the process, then actually do that automation, I'd release that.
    Well, I did it.
    Let's talk limitations first.
    This software is so Alpha it's slightly Omega. Use at your own risk. It probably can't break anything, but they said the same about the RMS Titanic.
    Fingernails. Toenails. It won't do them. The geometry was too darned messy for me to work out how to reliably handle them, so I skipped it entirely. The nails will, instead, follow the nailbeds. As a result they should be free of distortion and well shaped, but they may not match exactly, and any special nail morphs won't transfer. However, the script doesn't know about this limit, so if a nail morph file is included in the process, it will process it. The results of that should be, effectivelly, an empty morph, but a possibility for error exists.
    The script is not interactive. No UI, no notification. I don't know how to do that stuff. This is my first Daz Script. (I don't think small, unfortnately.) If I do a later release, I may add something, but my main goal has always been just getting it to work.
    It almost certainly won't handle Connect products. Right now it tries to write back to the same library it is working in. I mean to fix that at some point, after which it might be able to work with Connect. 
    It will also probably fail if you have more than one library, if the source morph is not in your base library. Again, something I mean to fix, but I only have the one library, and don't feel like making a new one atm. It wasn't necessary to reach "it works." This is not trivial. To make it easy to use, I wanted to be sure to use the Studio UI to find morphs, rather than requiring the user to find them. But because of a quirk in the way morphs can be saved, so morphs own themselves, and don't seem to report their file location. So I had to hack around to make it work. Hacking the hackery to distinguish between Connect and non Connect makes me cry.
    As a result of this hackery, some files may not trasfer at all, ever. Basically, because they own themselves, and report their names generically, they may have the same "label," as far as the script method is concerned, as another file or files. This means the script will always find one of them and never find the others. I can't think of a way around that, right now. I did work around the most common way this happens by having the script first ask for the file's location and only hack around when it doesn't get an answer, but I don't have enough products, frankly, to test all the possible failure modes.
    I pretty much didn't document it at all.
    It reads compressed and uncompressed files but only writes uncompressed.
    Did I meantion no UI. Because no UI. At all. It seems to take about 9 seconds, on average to run one morph. This would be about 4 to 7 minutes for an average character, and about double that for a typical Morph pack. During this time, Studio will be busy. Make a sammich or something. Call your mom, if you have one. These numbers are based on 50 to 100 morphs and my slow laptop, so your values will vary. But don't go forcequiting because something like 200 Plus is taking a long time. that's twice the size of any test I've run.
    The script is attempting almost 24,000 operations per file. Mind you, when working with a file where most of those ops are invalid (most expressions, for ex) it will run much, much faster. But morphs tend to run slow.

    How to Use

    1. Load Genesis 3 Female. Make sure it is selected.
    2. Find one (1 and only 1) Morph from the set you wish to transfer and mark it as favorite. (if you mark more, the script will only work with first one it finds, which may not be the one you want).
    3. Run the script
    4. Studio will lock up, and you will get the wait manipulator. It's thinking. Remember, 9 seconds per morph file. Ish
    5. Studio will become responsive. This means it's finished. It may have errored out, but it's finished.
    6. Load Genesis 8 Female. Find your morphs
    7. Report any misbehavior to this thread.
    8. Enjoy

    There's no ERC freezing, there's no trying to fix transfer related distortions (although the eyes might be slightly small, that related to the fact that G8's eyesballs are closed meshes and G3's are not). There's, in fact, nothing more to do. Once the Script finishes successfully, the figure will be fully set up, and all the links between the files will be maintained.
    This is true even with respect to files that link to other products, irrespective of whether you have transfered those other products. The script doesn't "tranfer" as much as it translates. All of the commands built into the G3 files are present in the resultant G8 files. This means it transfer whimsically misspelled name for Victoria 7, then transfer Victoria 7 later, the first product will be connected to V7 (after you reload the figure, if it is open).
    Good night, and good luck.

    Pretty sure they said that at the Titanic launch. :) Probably good night too, but with no feeling of finality.

    Appreciate the hard work.

    By

    nicstt nicstt August 2017 in The Commons
  • Genesis 8 Male seems to be on his way...

    >On the upside though even if they release g8m we still might have time before releasing michael 8, wasn't g2m released a while before Michael 6?<

    The difference in release time between the Genesis base and the first named character morph (Victoria and/or Michael) can be counted in hours. And typically on the fingers of one hand. So sure if you want to be technical, the base is released first. I wouldn't call that an effective  "a while" though.

    By

    JOdel JOdel August 2017 in The Commons
  • Novica & Forum Members Tips & Product Reviews Pt 9

    Novica's Top 5 for July

    Iray Converter for Genesis   I used it on Morgan and it was fun seeing Genesis with Iray.   Render 1   and on Dawn  Render 2

    Iray Converter for Generation 4  Well, with this month being the beginning of doing all my Rendo characters, I have a lot of V4's.
    Render 1      Render 2     Render 3    Render 4

    P3D Duffy HD for Victoria 8   Of course, I love the eyebrows!   Render 1

    Galene Hair for Genesis 3 Female(s)    Always been a favorite of mine and used a lot, I really like the loose style.  Render 1

    Rialto Glasswork Shaders and Props for Iray       Render 1

    And special mention-  Cailin Hair   It's just a straight hairstyle, but to me it's pretty realistic.     Render 1  

    By

    Novica Novica August 2017 in Art Studio
  • DAZ Studio 4.9 Resource Error, file not found

    I even uninstall and re-install after and same thing, same error with the warning icon on the image of the product.

    I have same problem some other products, but not all !!! It is very strange.

    I even read that normally, when you install Victoria 4, we could found the DAZ people Victoria into the file Content Library of Poser (My Library). But i don't see installed.

    So, i'm thinking about that is that my path of the files are correct or not (see attached file 1).

    I put also to show you that i can see Victoria 4.2 into the list of Products (see attached file 2). 

    Thanks in advance for your help.

    By

    kikile92_7ff407eb8c kikile92_7ff407eb8c August 2017 in The Commons
  • Resource Error "File does not exist"

    That means the content is not installed correctly. How did you install - with the Install Manager?

    yes with the Install Manager.

    I even uninstall and re-install after and same thing, same error with the warning icon on the image of the product.

    I have same problem some other products, but not all !!! It is very strange.

    I even read that normally, when you install Victoria 4, we could found the DAZ people Victoria into the file Content Library of Poser (My Library). But i don't see installed.

    So, i'm thinking about that is that my path of the files are correct or not (see attached file 1).

    I put also to show you that i can see Victoria 4.2 into the list of Products (see attached file 2). 

    Thanks in advance for your help.

    By

    kikile92_7ff407eb8c kikile92_7ff407eb8c August 2017 in Technical Help (nuts n bolts)
  • Kajira and more terrible product descriptions

    Submit to your inner desires with these soft sensual poses for the Genesis 3 Female and Victoria 7.

    INCLUDES:

    13 submissive full poses and their mirrors for Genesis 3 female and Victoria 7.
    1 Collar prop

    If that's not clear enough, I don't know what could be....

    Well INCLUDES often means something extra that's included with the main item so IMO that's a bit unclear, considering the context (product name, main promo).

    By

    Taoz Taoz August 2017 in The Commons
  • Kajira and more terrible product descriptions

    Submit to your inner desires with these soft sensual poses for the Genesis 3 Female and Victoria 7.

    INCLUDES:

    13 submissive full poses and their mirrors for Genesis 3 female and Victoria 7.
    1 Collar prop

    If that's not clear enough, I don't know what could be....

    By

    Leana Leana August 2017 in The Commons
  • Kajira and more terrible product descriptions
    "...but the What's Included list is clear."

    Until you realize EVERY product in the store that says Beth/jasmine/lisa/bonnie/carol/Jane  FOR  VICTORIA 7 is a character.

    Not for Victoria 7, but near the top of the first page of the store we have https://www.daz3d.com/z-exercise-time-poses-for-genesis-8-female-and-victoria-8 (though that does say poses in the product name).

    By

    Richard Haseltine Richard Haseltine August 2017 in The Commons
  • Olympia 8

    Does Phoebe have mats for Olympia's eyebrows, or are Phoebe's eyebrows all on the makeup? 

    I just installed the update and correct, it's been fixed. I don't have Victoria 8, and I no longer receive the call out for V8's eyebrow UV set..the mats apply as normal now. 

    On the other hand....is there some trick to her eyebrow prop that I am missing? Cos I think the eyebrow looks awful. Looks like two slugs above her eyes. 

     

    Olympia 8 got an update today. The eyebrow problem has been (mostly) corrected. .......

     

    Exactly what I think. I really don't like her eyebrows, l bought Phoebe (used my coupon on that) and keep using her Mats. I love Phoebe's eyebrows, actually, I just love her!  yes 

    Love, Jeanne smiley

     

    She doesn' t but there's a MATpose called: No Brow LIE preset. 

    By

    Jeanne M Jeanne M August 2017 in The Commons
  • Olympia 8

    Does Phoebe have mats for Olympia's eyebrows, or are Phoebe's eyebrows all on the makeup? 

    I just installed the update and correct, it's been fixed. I don't have Victoria 8, and I no longer receive the call out for V8's eyebrow UV set..the mats apply as normal now. 

    On the other hand....is there some trick to her eyebrow prop that I am missing? Cos I think the eyebrow looks awful. Looks like two slugs above her eyes. 

     

    Olympia 8 got an update today. The eyebrow problem has been (mostly) corrected. .......

     

    Exactly what I think. I really don't like her eyebrows, l bought Phoebe (used my coupon on that) and keep using her Mats. I love Phoebe's eyebrows, actually, I just love her!  yes 

    Love, Jeanne smiley

     

    By

    jakiblue jakiblue August 2017 in The Commons
  • Olympia 8

    I just installed the update and correct, it's been fixed. I don't have Victoria 8, and I no longer receive the call out for V8's eyebrow UV set..the mats apply as normal now. 

    On the other hand....is there some trick to her eyebrow prop that I am missing? Cos I think the eyebrow looks awful. Looks like two slugs above her eyes. 

     

    Olympia 8 got an update today. The eyebrow problem has been (mostly) corrected. .......

     

    Exactly what I think. I really don't like her eyebrows, l bought Phoebe (used my coupon on that) and keep using her Mats. I love Phoebe's eyebrows, actually, I just love her!  yes 

    Love, Jeanne smiley

    By

    Jeanne M Jeanne M August 2017 in The Commons
  • Olympia 8

    I just installed the update and correct, it's been fixed. I don't have Victoria 8, and I no longer receive the call out for V8's eyebrow UV set..the mats apply as normal now. 

    On the other hand....is there some trick to her eyebrow prop that I am missing? Cos I think the eyebrow looks awful. Looks like two slugs above her eyes. 

     

    Olympia 8 got an update today. The eyebrow problem has been (mostly) corrected. The file is no longer calling the Victoria 8 Eyebrows UV set. It still has the ID for Victoria 8 Eyebrows, but I don't think the ID matters. Someone who doesn't have Victoria 8 will need to check to see if there's any remaining problem.

     

    By

    jakiblue jakiblue August 2017 in The Commons
  • Kajira and more terrible product descriptions

    That gap in the teeth story is hilarious.

    "...but the What's Included list is clear."

    Until you realize EVERY product in the store that says Beth/jasmine/lisa/bonnie/carol/Jane  FOR  VICTORIA 7 is a character.

    I wonder if there is any other product that says NAME for base Figure and isn't...a...figure....

    I'd be more likely to go my the name of the product and the lead promo shot over the 'lack of an exact mention of a  morph.

    Is it more likely (around these parts) that a vendor FORGOT to list something in the product description or a vendor is using the name of an obscure submission slave character from a novel as the big hint as to what they are selling.

    ---------------------------

    And yes, of course I am dragging this out and now being a stubborn jerk over $5.39.

    And nope, it's not that serious.

    And no, I'm NOT returning this product. It will be used by me to great effect.

    I'll do the upper/lower body pose thing- and maybe use one of those cross-legged poses for meditation and the others for gym stretching.

    Someone will indeed wear that necklace, but it won't be for whatever fetish it was originally designed for.

    There is always a way to find a use for something. Heck, this might work as the first ankle bracelet since it is rigid.

     

    By

    Griffin Avid Griffin Avid August 2017 in The Commons
  • Resource Error "File does not exist"

    Did you have found the problem ?

    I'm quite confuse with all the text in English (i'm french ;-) ).

    I have error message and i don't know what to do. I have problem with Victoria 4.2 and Hiro 4, and some others too.

    Could you help ?

    Thanks in advance

    By

    kikile92_7ff407eb8c kikile92_7ff407eb8c August 2017 in Technical Help (nuts n bolts)
  • Kajira and more terrible product descriptions

    No, what's even worse is that this shows up in Lost and Found. I'm used to that and I have to sometimes randomly double-click items to see if it's a material or a prop.

    So I loaded up Victoria 7, thinking I'd need her as a base figure and maybe one of those icons is THE FIGURE.

    Go figure. I start clicking on the icons and Victoria starts popping into all these poses.

    And I'm thinking

    "These are the worst poses ever"

    "When would I ever need a character begging for food?"

    "She's stretching and praying, what a weird combination of poses..."

    "Who would want these?"

    And then I do the Google search and I'm like "Ohhhhhhhh". blush

     

    By

    Griffin Avid Griffin Avid August 2017 in The Commons
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