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Daz 3D Forums > Search
  • [LINKS] Doctor Who freebie list: Regeneration

    WandW said:
    bluto said:
    bluebeatle3
    man you are good , ive only had the traker wand for a couple of days and I already found all 6

    http://sketchup.google.com/3dwarehouse/details?mid=3f45b9447f189bb97fc137c8288c80&prevstart=0
    but it is up to you guys to figure out how to get it to convert into an obj. file in sure theres some way google it

    I simply downloaded the Collada version and it loads right into Poser....


    could you post a link to that one please

    By

    bluto bluto February 2014 in Freebies
  • [LINKS] Doctor Who freebie list: Regeneration

    bluto said:
    bluebeatle3
    man you are good , ive only had the traker wand for a couple of days and I already found all 6

    http://sketchup.google.com/3dwarehouse/details?mid=3f45b9447f189bb97fc137c8288c80&prevstart=0
    but it is up to you guys to figure out how to get it to convert into an obj. file in sure theres some way google it

    I simply downloaded the Collada version and it loads right into Poser....

    By

    WandW WandW February 2014 in Freebies
  • Question on Import 3DS (New Bryce User)

    TheSavage64 said:
    theschemer said:
    Hi Byrcers, :-)
    I just bought Bryce yesterday so I am a complete noob for now but had an important question. I was trying to import some free 3D object files to see how that worked and ran into a few snags. I tried some Collada files from Google Warehouse and they failed to import with a "Generic Error".

    When importing from Collada files, it is important to tick the little box at the bottom of the "import object" window that says "SketchUp dae". Most of them also import without textures and are usually a lot more work to re-texture in Bryce, but sometimes they are worth the work.

    As Horo says .OBJ files cause the least trouble, but potential problems can be minimised by making sure the .OBJ file is placed in the same folder as the .mtl file and textures. Although Bryce does read the .mtl file (if there is one) it will always ask you to find the texture pictures if they are not in the same folder.

    Hope this helps.

    Savage,
    That helps. I was using the wrong Collada selection and when I switched to Sketchup, it works. I will check the .mtl files issues next.
    Thanks,
    theschemer

    By

    theschemer theschemer February 2014 in Bryce Discussion
  • Question on Import 3DS (New Bryce User)

    theschemer said:
    Hi Byrcers, :-)
    I just bought Bryce yesterday so I am a complete noob for now but had an important question. I was trying to import some free 3D object files to see how that worked and ran into a few snags. I tried some Collada files from Google Warehouse and they failed to import with a "Generic Error".

    When importing from Collada files, it is important to tick the little box at the bottom of the "import object" window that says "SketchUp dae". Most of them also import without textures and are usually a lot more work to re-texture in Bryce, but sometimes they are worth the work.

    As Horo says .OBJ files cause the least trouble, but potential problems can be minimised by making sure the .OBJ file is placed in the same folder as the .mtl file and textures. Although Bryce does read the .mtl file (if there is one) it will always ask you to find the texture pictures if they are not in the same folder.

    Hope this helps.

    By

    Dave Savage Dave Savage February 2014 in Bryce Discussion
  • [LINKS] Doctor Who freebie list: Regeneration

    bluebeatle3
    man you are good , ive only had the traker wand for a couple of days and I already found all 6

    http://sketchup.google.com/3dwarehouse/details?mid=3f45b9447f189bb97fc137c8288c80&prevstart=0
    but it is up to you guys to figure out how to get it to convert into an obj. file in sure theres some way google it

    By

    bluto bluto February 2014 in Freebies
  • The Ultimate Super-Hero Freebie List!

    More superhero freebies:

    Candy's "Mighty Lady" ShareCG (Japanese Super heroes and Ultrawoman/Ultrawoman)
    http://www.sharecg.com/CANDY

    Candy's "Mighty Lady" Renderosity (Japanese Super heroes and Ultrawoman/Ultrawoman)
    http://www.renderosity.com/mod/freestuff/search.php?section_id=-1&query=Ultrawoman&sort=relevancy&use_age=no&older;_age=&older_units=day&newer;_age=&newer_units=day&username;=&section;_selector[0]=-1

    Japanese kaijus (Monsters) from Ultraman series:
    http://h5n.jp/posernyan/hiro_hiroine.html

    Japanese Ultramen/Ultrawomen and Giant Robo:
    http://h5n.jp/posernyan/monsters.html (Japanese kaijus from Ultraman series)

    KPF's renderosity (more Ultrawomen)
    http://www.renderosity.com/mod/freestuff/index.php?user_id=448059


    The following are models "ripped" from games and used in XNALARA.

    Batman Arkham Asylum props in OBJ format: (XNALARA)
    Batarang set - http://tf3dm.com/3d-model/batarang-set-76481.html
    Grapplegun set - http://tf3dm.com/3d-model/grapple-gun-set-28242.html
    LineLauncher - http://tf3dm.com/3d-model/line-launcher-39825.html
    Gel Launcher - http://tf3dm.com/3d-model/gel-gun-15420.html
    Gel Detonator - http://tf3dm.com/3d-model/gel-detonator-56480.html
    Resonnator - http://tf3dm.com/3d-model/resonator-90002.html
    Batwing - http://tf3dm.com/3d-model/batwing-30253.html

    Wonder Women/Amazon props in OBJ format: (XNALARA)
    Wonder Woman sword - http://tf3dm.com/3d-model/wonder-woman-sword-84499.html
    Wonder Woman shield #1 - http://tf3dm.com/3d-model/wonder-woman-shield-44150.html
    Wonder Woman shield #2 - http://tf3dm.com/3d-model/wonder-woman-shield-31343.html
    Wonder Woman shield #3 - http://tf3dm.com/3d-model/wonder-woman-shield-83889.html
    Amazonian sword - http://tf3dm.com/3d-model/amazonian-sword-54361.html
    Amazonian shield - http://tf3dm.com/3d-model/amazonian-shield-13588.html
    Amazonian spear - http://tf3dm.com/3d-model/amazonian-spear-23855.html

    Sketchup model of Fantastic Four's Fantisticar (need sketchup to convert to obj)
    http://sketchup.google.com/3dwarehouse/details?mid=8cf510ea5ddf1015dda1d6a3005f72f2&prevstart=24

    Sketchup model of alien ship from "Battleship" (need Sketchup to convert to obj)
    http://sketchup.google.com/3dwarehouse/details?mid=82dc04fb3b039571e9fed33f81b1fa79&prevstart=0

    A really nice mesh, I'm sure someone can use for their alien invader.

    Russ

    By

    rschulte rschulte February 2014 in Freebies
  • Importing buildings into Bryce

    GussNemo said:
    @Bruce: Those are really nice buildings. And the church is really looking nice, would like to see it again when you've finished.

    I showed this church to others on another site, and it occurred to me it would be good if they saw it before I put it back together. The first image is how this .3ds church imported into Bryce. The second image is another different material on the church. While this material obscures some of the church features, I think it does look rather nice. Especially with a different roof material.

    A thought occurred to me (always dangerous when that happens).
    The other day I imported a sketchup model and as I was re-matting it in Bryce I needed to move one component. When I ungrouped the model and tried to rotate it on it's Y axis, it didn't rotate around it's center. I got Attributes and clicked Show Origin Handle and for whatever reason it was well away from it's own center.

    So my thought is: I wonder if you can ungroup the church then by selecting each component click Show Origin Handle to see if they have a common center. If that is the case, you should be able to just set each origin to 0, 0, 0 and it will put itself back together.
    I can't test that at the moment because I'm on with a long render, but it may be worth checking out Guss.

    By

    Dave Savage Dave Savage February 2014 in Bryce Discussion
  • Show Us Your Bryce Renders! Part 6

    For 3D text, I always use Google Sketchup (Sketchup is also free).
    It’s very simple, just choose 3D Text, click on screen, type whatever text you want, choose the font you want (all the fonts on your system are available), save the result as a .dae and import it into Bryce. Once in Bryce, you can ungroup each letter to move them individually and texture them up individually if you want.

    I’ll be back later to explain how I got the lettering on the Razor Blade

    Thanks very much Dave.

    By

    StuartB StuartB February 2014 in Bryce Discussion
  • Show Us Your Bryce Renders! Part 6

    For 3D text, I always use Google Sketchup (Sketchup is also free).
    It's very simple, just choose 3D Text, click on screen, type whatever text you want, choose the font you want (all the fonts on your system are available), save the result as a .dae and import it into Bryce. Once in Bryce, you can ungroup each letter to move them individually and texture them up individually if you want.

    I'll be back later to explain how I got the lettering on the Razor Blade. :)

    By

    Dave Savage Dave Savage February 2014 in Bryce Discussion
  • Star Trek Builders Unite 5 : Where no pixel has gone before

    rschulte said:
    Its not my mesh so I can't give it away. But it is a nice looking ship.

    http://sketchup.google.com/3dwarehouse/details?mid=61d84ce3c9abae8ecaecd6faa349f197&prevstart=0


    Ummm....actually...

    Rights granted to other end users of the Services. You give other end users of the Services a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute Existing Geolocated Models, Existing Non-Geolocated Models, New Models and related content and derivative works thereof which you submit, post or display on or through, the Services.

    http://sketchup.google.com/3dwarehouse/preview_tos.html

    By

    mjc1016 mjc1016 February 2014 in The Commons
  • Star Trek Builders Unite 5 : Where no pixel has gone before

    On 3D Warehouse, I found this nice Federation Patrol Craft in sketchup format. Did the best I can do with the
    software for these renders. Its not my mesh so I can't give it away. But it is a nice looking ship.

    http://sketchup.google.com/3dwarehouse/details?mid=61d84ce3c9abae8ecaecd6faa349f197&prevstart=0

    By

    rschulte rschulte February 2014 in The Commons
  • Buck Rogers' Starfighters

    shadowhawk1 said:
    I can't say that I have seen a ship like this otherwise I would ahve grabbed it as well. Have you tried looking to see if you can find it in sketchup and convert it to an obj file?

    http://sketchup.google.com/3dwarehouse/details?mid=62684bb2e7c5c83f8afdb4e00dde7a90&prevstart=0

    By

    Elowan Elowan February 2014 in The Commons
  • Buck Rogers' Starfighters

    I can't say that I have seen a ship like this otherwise I would ahve grabbed it as well. Have you tried looking to see if you can find it in sketchup and convert it to an obj file?

    By

    shadowhawk1 shadowhawk1 February 2014 in The Commons
  • Sky City - Is it feasible?

    the sketchup model

    By

    WendyLuvsCatz WendyLuvsCatz February 2014 in The Commons
  • Problems in importa a .dae file

    Ok guys thanks for all the answers and excuse me for not responding them before. Now, i exported the file in .dae then i converted it in an ,obj file. It works in DS but i don't know how to load also the textures: when i save the as dae, sketchup gives me the .dae file plus a folder with all the textures.. What shall i do?

    By

    mathhyuga mathhyuga February 2014 in New Users
  • Content Library - An easier way?

    I've been testing the trial version of PzDB from Rocketship3D (also available at Rendo) which does a full scan and categorization automatically for Poser, Carrara, DS4, Bryce, VUE, etc, .and lets you drag and drop them into the appropriate programs. To be honest, I'm finding that the current version 1.25, is rather sluggish but I also have insanely huge installed runtimes and the upcoming version 1.3 coming out is supposed to be much better, as well as handle files for just about every major software pack under the sun, including oddball stuff like Google Sketchup and Anime Studio, There's a sixty day free trial so you might want to give it a shot.

    By

    Cybersox Cybersox February 2014 in Technical Help (nuts n bolts)
  • Is hexagon good modeling program?

    wburton72 said:
    Time investment is my main issue.

    If you asked that question 8 years ago, I definitely would have recommended Hexagon. Now, I would recommend Modo (if you have deep pockets) or Blender. The learning curve will be steeper with those than with Hexagon, but you're (almost) guaranteed years of feature development and support.

    Now, you did not tell us what type of work you plan to do, as some programs handle some types of projects better than others. I'd also look at:
    http://moi3d.com
    http://www.punchcad.com/p-27-viacad-2d3d-v9.aspx
    http://www.sketchup.com

    By

    Eric3ddd Eric3ddd February 2014 in Hexagon Discussion
  • Sky City - Is it feasible?

    yes http://sketchup.google.com/3dwarehouse/details?mid=ed2f5393621a28246b4dfe114abc3809

    By

    WendyLuvsCatz WendyLuvsCatz January 2014 in The Commons
  • CAR AND BIKE LOVERS THREAD - MARK III

    A few I worked on today with the snow and all. The 1930 Emerson Model J Coupe is a Sketchup conversion. Turned out real nice. The 32 Ford Hot Rod is also Sketchup. The 57 chevy junker is a GTA conversion.

    :-)

    [/quote


    fyi the 57 junker is also on the warehouse uploaded by lowriderfreak just putting it out there

    By

    usherstang usherstang January 2014 in Art Studio
  • CAR AND BIKE LOVERS THREAD - MARK III

    A few I worked on today with the snow and all. The 1930 Emerson Model J Coupe is a Sketchup conversion. Turned out real nice. The 32 Ford Hot Rod is also Sketchup. The 57 chevy junker is a GTA conversion.

    :-)

    By

    music2u4u music2u4u January 2014 in Art Studio
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