-
FilaToon / Cell shaded rendering with Filament
vrba79 said:
Rendering large and then resizing has none of the downsides that doing so in 3DL or Iray present.
Filament is proving to be a huge win for NPR artists.
Here's a render I did then photoshopped into an artsy-looking faux horror novel coverl
That came out very cool! Nicely done!
Daz Studio 5 development updateRichard Haseltine said:
leemoon_c43b45a114 said:
It's exciting to see all the renders using FilaToon.
On the first page, DAZ_Rawb stated that they had Filament running on an early build of DAZ Studio for Mac (with native Apple Silicon support coming later).
That was in July 2021.
I suppose all the great sales and excitement re: FIlaToon will be long gone by the time Mac users have the opportunity to use the elusive DS 5 (with Filament and other improvements.)
It's mid-October 2024 now.
That's a long, long, long wait for us to get a native modern Mac version of DS. I am glad that the devs (with Apple's help?) got a crippled version running on modern versions of macOS/Apple Silicon. It seemed like that was a quick interim fix until the real deal was released and kept our hopes up.
Time has faded those hopes. I quit purchasing products off and on over the past few years while waiting for DS 5. When SimonWM came out with a new product recently, I did buy a few products including his. Thank you, SimonWM for giving me a reason to invest in DS again.
I'd like to know if we're truly going to see the Mac version of DS updated properly in a time frame that is reasonable for customers. This delay has gone on too long (for me).
Yep, I'm being all pouty about the situation, but Apple has released 3 generations of Apple Silicon processors with the 4th gen coming quite soon. None of them can run DS natively or without issues. The 3 year stop gap version has had its run. Let's get that proper version. Or some confidence inspiring news about it.
Had to get that off my chest and sorry for the tone of the rant. But not the content of it. :)
Lee
Filament for Mac will not be added before DS 5 as it will entail breaking plug-in compatibility.
Been painfully aware of that for a while now. As we all have.
Daz Studio 5 development updateleemoon_c43b45a114 said:
It's exciting to see all the renders using FilaToon.
On the first page, DAZ_Rawb stated that they had Filament running on an early build of DAZ Studio for Mac (with native Apple Silicon support coming later).
That was in July 2021.
I suppose all the great sales and excitement re: FIlaToon will be long gone by the time Mac users have the opportunity to use the elusive DS 5 (with Filament and other improvements.)
It's mid-October 2024 now.
That's a long, long, long wait for us to get a native modern Mac version of DS. I am glad that the devs (with Apple's help?) got a crippled version running on modern versions of macOS/Apple Silicon. It seemed like that was a quick interim fix until the real deal was released and kept our hopes up.
Time has faded those hopes. I quit purchasing products off and on over the past few years while waiting for DS 5. When SimonWM came out with a new product recently, I did buy a few products including his. Thank you, SimonWM for giving me a reason to invest in DS again.
I'd like to know if we're truly going to see the Mac version of DS updated properly in a time frame that is reasonable for customers. This delay has gone on too long (for me).
Yep, I'm being all pouty about the situation, but Apple has released 3 generations of Apple Silicon processors with the 4th gen coming quite soon. None of them can run DS natively or without issues. The 3 year stop gap version has had its run. Let's get that proper version. Or some confidence inspiring news about it.
Had to get that off my chest and sorry for the tone of the rant. But not the content of it. :)
Lee
Filament for Mac will not be added before DS 5 as it will entail breaking plug-in compatibility.
FilaToon / Cell shaded rendering with FilamentRendering large and then resizing has none of the downsides that doing so in 3DL or Iray present.
Filament is proving to be a huge win for NPR artists.
Here's a render I did then photoshopped into an artsy-looking faux horror novel coverl
FilaToon / Cell shaded rendering with FilamentYou can use multiple geoshells with Filament apparently.
Daz Studio 5 development updateIt's exciting to see all the renders using FilaToon.
On the first page, DAZ_Rawb stated that they had Filament running on an early build of DAZ Studio for Mac (with native Apple Silicon support coming later).
That was in July 2021.
I suppose all the great sales and excitement re: FIlaToon will be long gone by the time Mac users have the opportunity to use the elusive DS 5 (with Filament and other improvements.)
It's mid-October 2024 now.
That's a long, long, long wait for us to get a native modern Mac version of DS. I am glad that the devs (with Apple's help?) got a crippled version running on modern versions of macOS/Apple Silicon. It seemed like that was a quick interim fix until the real deal was released and kept our hopes up.
Time has faded those hopes. I quit purchasing products off and on over the past few years while waiting for DS 5. When SimonWM came out with a new product recently, I did buy a few products including his. Thank you, SimonWM for giving me a reason to invest in DS again.
I'd like to know if we're truly going to see the Mac version of DS updated properly in a time frame that is reasonable for customers. This delay has gone on too long (for me).
Yep, I'm being all pouty about the situation, but Apple has released 3 generations of Apple Silicon processors with the 4th gen coming quite soon. None of them can run DS natively or without issues. The 3 year stop gap version has had its run. Let's get that proper version. Or some confidence inspiring news about it.
Had to get that off my chest and sorry for the tone of the rant. But not the content of it. :)
Lee
Anime Toons and Filatoon Shader Q&AMoogee said:
Llola Lane said:
Ok.. I'll join in the fun... been playing with Filament... Does anyone know HOW to do DOF? I can't seem to do it with the camera... I wanted the background blurry to bring out the character more. This is Aiko 5 with a bunch of morphs and expressions.
you could try basic depth map maker using iray canvas - theres a run through video on the product page.
Thanks Moog... I must say thought that I've not worked with depth maps much... They totally confuse me. I'll have to give them another look :)
FilaToon / Cell shaded rendering with FilamentExperimenting with faking effects and using iray canvases for FilaToon renders.
So there are four lights in this scene. One distant light set to a dark purple with shadows, and three orange-ish spotlights outside each window with a wide spread and no shadows to add some glow.
The light shafts are props from the Filament Atmospheres product scaled down and positioned at each window, mimicking a technique i've seen in older videogames to create fake light shafts. I also adjusted the glass of the windows to be emissives so they're affected by bloom.
Finally, I used an iRay canvas to render out a depth map, making sure the fake light shafts were set to NOT be visible in render (this doesn't affect Filament renders at all, so you can set it and forget it), and used that in Krita to add a depth-of-field blur and to make the background a bit darker.
I really wanted to add a Ambient Occlusion canvas too, but for the life of me I couldn't get any decent results from that.
But yeah, aside from that one hiccup, i'm really glad with how this came out!
Gallery link: https://www.daz3d.com/gallery#gallery=all&sort=newest&page=1&image=1352301
Anime Toons and Filatoon Shader Q&AUsing a non-Filament Drawstyle or selcting Iray or 3delight as the render engine will give a non-Filament render, though you may well need to apply another shader (by selecting the object and whichever surfaces you want to take the shader then double-clicking a preset to apply it) to get useful results.
Anime Toons and Filatoon Shader Q&AI gave that a try and it seemed to help a little. Rendering at a much larger size made the most difference. Thanks for the tip. I finally got a decent render with this list of tips:
3Diva said:
andolaurina said:
My Filament renders are blurry/pixelated. Anyone else have that problem or know how to fix it? Or is this as good as it gets? See attached.
Did you try adjusting the anit-aliasing: https://www.daz3d.com/forums/discussion/comment/8912036/#Comment_8912036
Filament gpu requirements?milliethegreat said:
Also how do you do the final render in filament. I don't see that as an option under the render dropdown menu
Set Viewport as the engine.
Filament gpu requirements?Also how do you do the final render in filament. I don't see that as an option under the render dropdown menu
FilaToon / Cell shaded rendering with Filament
Spotlights still give me a headache. The one that highlights the gifts needed to be very close even with boosted Lumen numbers. I wonder where the filament draw node nibbles on the distance for certain lights.
But to my surprise, the point light above her worked quite nicely. It needed only a little bit of adjustment. I guess I get distant light now. I wonder if I could use multiple distant lights for a 3P set-up.
UltraScenery - new(er) territory [Commercial]I am on 4.23.0.4 Public Build on my Win 10/Win 11 computers and have no issues so far on any plug-ins or scripts. I haven't upgraded my MacBook Pro M1 to 4.23 nor to Sequoia due to so many warnings and lack of information on impact. I have tried to research but only found out a new update to Sequoia is due out in a few weeks that may fix problems the most recent fix didn't address. And I still haven't heard a clear answer if the M1 chip plays nice with Sequoia and Daz Studio. I just don't have it in me to clean up another disaster.
I did make headway on filament/filatoon this morning. And I have been setting up Alienator Pro sets for USC2. Kept wondering if it is possible to restrict the plants to specified areas, as in a garden?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIImago said:
Kainjy said:
non so se vanno bene con Filament
Ovvio che non funzionano...

Come ti dicevo materiali e shader per un certo motore funzioneranno appieno solo col loro motore.
Chiedevo appunto perché, non avendo Filament sul mac, non avrei potuto usare quegli shader; i modelli anime base li ho presi comunque. Quando avrò tempo (per la serie "nuovo romanzo di Asimov") proverò sia l'accoppiata anime shapes/OsoToon su Iray, che eventualmente Filament mettendo la beta di 4.23 sul pc. Ma ancora prima devo liberare spazio sull'hard-disk per metterci la roba nuova...
Anime Toons and Filatoon Shader Q&AThought I'd experiment some more with older sets and trees - just going with the solution of removing the outline from the tree leaves so I don't deal with the block planes. Also tried out KA's atmosphere for filament (the mist plane option) since there's no DOF ability in filament to soften the background - this kind of helps. I only realized this morning that we can use skydomes in filament, so now I can put some of those skydomes from older 3DL sets to good use. I think I nabbed this skydome from one of 3DU's toon sets...
FilaToon / Cell shaded rendering with Filamentjdavison67 said:
I don't see how this is any better than 3Delight, which made a pretty good "toon like" render.
Rendering speed.
I have some Anime and toon shaders for 3Delight but all of them requires extra render time than normal. Filament is literally instant and you can even have all the shadows in real time. That's why we NEED Filament to be fixed and improved.
Anime Toons and Filatoon Shader Q&AMada said:
daznoob said:
Normally just a lurker here, and maybe I missed this, but I read through the thread and haven't seen the exact issue:
If any outline shader is applied, I get a black, glossy texture over the whole surface. Applies to the character skin as well as clothing. Disabling the outline on the specific surface lets me see the texture again. Used the default toon environment with distant light, filament, etc.
Even tried uninstalling and reinstalling all G9 essentials (3 parts), the 2 G9 default items, etc. via DIM. Same results. Messed with offset in the outline parameters, but it just looks like you're scaling a "shell" over the whole item.
I just use this stuff for fun so no big deal and no lost commissions/work or anything like that. Just wondering what the culprit might be.
Thanks! And otherwise looks really cool! Seeing everyone's renders makes me want to play with this some more.
Are you using the latest Daz Studio? The filament engine has undergone a lot of changes from earlier versions :)
Hahah...hooo, holy crap. I do a lot of tech support so I know fully well how often we just make dumb mistakes. That was a doozy.
I'd figured, hey, I always update via DIM and had double checked that it was listed there as the current version...
...but I still had a shortcut to an old version pinned to my taskbar and it's also what showed up when I hit [Start] and type Daz. But apparently I was launching 4.15 still and I am a dingus. But that's OK because everyone is a dingus sometimes and this one wasn't regarding anything important.
Cheers and thanks for pointing out the obvious
Anime Toons and Filatoon Shader Q&AHaving checked, the grass and trees use black and white transmaps, which makes sense as Filament reacts badly to anything but pure black and white transmaps. The trees don't have outline shells, and the outline geoshell on the school has the grass turned off.
G9 TOON is so nice ,but I still have some questions...kyoreona said:
Leana said:
G9 toon is indeed G9 with a toon shape, and alternate eyes.
You can mix the toon shape with your other G9 morphs but I would recommend not using either of them at 100%. Mada suggested using the anime morph at 30% and a G9 morph at 70%, for example.To render with filament, set the render engine to "viewport" and use the filament style for the viewport.
Thank u !
But how can I render a roadlamp at the park in the night ?
add a point light or linear light
use the Filatoon shader on the bulb and set the ambient high and cast and recieve shadows off on the shader
bloom in the Filament draw node helps, can add lensflare too












