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CAR AND BIKE LOVERS THREAD - MARK IIImusic2u4u said:So here is the 1958 Chevy Impala Deluxe made in Sketchup 2014. Looks ok with a few color fixes. The hood, trunk and doors open and the wheels turn and rotate.
Pretty
CAR AND BIKE LOVERS THREAD - MARK IIISo here is the 1958 Chevy Impala Deluxe made in Sketchup 2014. Looks ok with a few color fixes. The hood, trunk and doors open and the wheels turn and rotate.
No send to Carrara or vice versa?I like that DS can communicate with PS via a plugin, although I wish the plugin took advantage of the 3D capabilities in CS6 Ext. Working with texture maps in 2D just simply isn't as intuitive, although useful for some quick types of operations. I like that it can communicate with Zbrush via a plugin... though I wish it supported textures as well. I know that you can work around that for the visual feedback, but it can be tedious. It's also fun to then send from ZB to 3D coat once in a while and back. It's even cool that you can send to hexagon and Bryce. I wonder why then with the wonderful newish content support and nice rendering in Carrara. Why don't Carrara and DS communicate with one another? With the compatibility and development controlled by the same company, I would have thought that would be a no brainer. I like to create and/or tweak things to make them unique, plus I just plain enjoy sculpting and painting. Not much of an animator, but I needed a basic modeller, and it's nice that Carrara works with content libraries. I like Google Sketchup for modeling buildings and furniture, but I wouldn't want to try character creation in it. I plan on adding Vue and possibly Marvelous designer (nice drapery) to my toolbox eventually.
Anyhow, a nice send back and fourth between Carrara and DS would be nice because frankly I like the interface in DS better for some things and the Smart content feature I have found works with less errors making it easier to find content in DS... not to mention I have useful plugins I already know how to use in DS, Like LAMH and Garibaldi Express... redundant I know. It's simple enough to save from one and then open in the other, but I really do like the enhanced workflows that occurs when complimentary applications communicate well. Or am I missing this feature somehow as a new Carrara user?
I have some experience with blender, but I find the UI to be a bit awkward although a pretty capable bit of programming, especially for free. I like Modo, but it's kinda overkill for what I do which is generally setting up scenes and imagery to use for reference for paintings. I just love that in the 3D world that it's relatively simple to re-use and re-pose custom characters/props for themed pieces or a series. rather than working from scratch every single time. which is why I ended up with Carrara, at least for now. Oh, btw does anyone know why the cloth simulator doesn't seem to work with anything that has a thickness to it? Or is it jut not working for me? Was trying to get some drapery going on.
CAR AND BIKE LOVERS THREAD - MARK IIIGot the new Sketchup Make 2014 you mentioned Betsy. Sadly, it is just an 8 hour demo of the Pro version. Once time runs out, there will be no .obj or .3ds exports. I also didn't notice any change in smoothing with it, I still had to take this into Poseray to smooth it. This 41 Willys is nice but just a skin on frame pieces, the tires have been around for a while, but still I love them...lol. Motor is a chevy corvette in this Ford. Rear window has some real issues with being mixed with the body top, so one side comes up the color of the top. If I could punch the widows out, I could create new ones. Looks like a Bryce boleen thing needed. I had to make a steering colume and a gear shift rod. The shifter knob is there, but it too is zoned with the color of the car's top. Still a nice car for a distant render. Here it is all "shaded" up.
:-)
Importing Sketchup .dae filesAnd after the Pro trial period is over, you can still use Sketchup 2014 as the free version. Only without all the additional export formats.
Importing Sketchup .dae filesbigh said:mermaid010 said:Thanks Bigh and Guss for all your help.Since I am not into modelling, I'm going to take the easy route. ;)
For the next few days I'm going to download what I like from Sketchup.warehouse and then install the 2014 Pro and convert the files to objs. I think the trial version is for 3 or 4 days. For me that's the easiest way to covert sketchup models to objs.
good idea
trial is for 8 days - and it goes per min.
so you could use it a long time !
Thanks for the additional information. :)Importing Sketchup .dae filesmermaid010 said:Thanks Bigh and Guss for all your help.Since I am not into modelling, I'm going to take the easy route. ;)
For the next few days I'm going to download what I like from Sketchup.warehouse and then install the 2014 Pro and convert the files to objs. I think the trial version is for 3 or 4 days. For me that's the easiest way to covert sketchup models to objs.
good idea
trial is for 8 days - and it goes per min.
so you could use it a long time !Importing Sketchup .dae filesThanks Bigh and Guss for all your help.
Since I am not into modelling, I'm going to take the easy route. ;)
For the next few days I'm going to download what I like from Sketchup.warehouse and then install the 2014 Pro and convert the files to objs. I think the trial version is for 3 or 4 days. For me that's the easiest way to covert sketchup models to objs.
Importing Sketchup .dae files@mermaid: If you go to Sketchup.com you can download the free version of Sketchup 2014. Installation walks you through registering the free version so you can use it as the free version. There's a plugin manager, which you can download at Sketchucation.com, which helps find and install plugins. Go to Resources, Plugin Download and the download button is at the top of the screen. When you open Sketchup 2014, after installing it and all the rest, you'll see a small window with three gem like icons in it. That window was floating after I installed it, but you can dock it to any space available. Clicking on the left gem icon will open the Plugin Store where you can search for any plugins you're after.
Importing Sketchup .dae filesmermaid010 said:bigh said:mermaid010 said:Bigh- wow the toot toot is so cute, can you give me the link for that. I need to download the free version of Sketchup 2014 as the plugin does not work with Sketchup 8I don't have link - you can download it from sketchup warehouse .
the plugin works for me in skup 8 - it under file ( close to the bottom )tip - what I do
download model
make folder with same name ( or a name to tell me what it is )
drag sk model into folder
open skup - open sk model
start obj plugin ( obj will be same name as sk file - with all the texture )
that way every thing is in the same folder for Bryce or what program you are going to use.
some times you will have to find the texture what loading the model - they will all be there .
hope this helpThanks for the explanation but it does not make sense to me, my comprehension is waning with each passing day. I put the plug-in in the plugin folder in the sketchup folder in the program file. I think I will pass on this and play with abstracts. ;)
toot toot - was made using 3 model
train
tracks
train station
all downloaded from the skup warehouse here -
https://3dwarehouse.sketchup.com/?redirect=1Importing Sketchup .dae filesbigh said:mermaid010 said:Bigh- wow the toot toot is so cute, can you give me the link for that. I need to download the free version of Sketchup 2014 as the plugin does not work with Sketchup 8I don't have link - you can download it from sketchup warehouse .
the plugin works for me in skup 8 - it under file ( close to the bottom )tip - what I do
download model
make folder with same name ( or a name to tell me what it is )
drag sk model into folder
open skup - open sk model
start obj plugin ( obj will be same name as sk file - with all the texture )
that way every thing is in the same folder for Bryce or what program you are going to use.
some times you will have to find the texture what loading the model - they will all be there .
hope this helpThanks for the explanation but it does not make sense to me, my comprehension is waning with each passing day. I put the plug-in in the plugin folder in the sketchup folder in the program file. I think I will pass on this and play with abstracts. ;)
Importing Sketchup .dae filesmermaid010 said:Bigh- wow the toot toot is so cute, can you give me the link for that. I need to download the free version of Sketchup 2014 as the plugin does not work with Sketchup 8I don't have link - you can download it from sketchup warehouse .
the plugin works for me in skup 8 - it under file ( close to the bottom )tip - what I do
download model
make folder with same name ( or a name to tell me what it is )
drag sk model into folder
open skup - open sk model
start obj plugin ( obj will be same name as sk file - with all the texture )
that way every thing is in the same folder for Bryce or what program you are going to use.
some times you will have to find the texture what loading the model - they will all be there .
hope this help .Importing Sketchup .dae filesBigh- wow the toot toot is so cute, can you give me the link for that. I need to download the free version of Sketchup 2014 as the plugin does not work with Sketchup 8
CAR AND BIKE LOVERS THREAD - MARK IIIHeres a couple more cool pix I couldn't resist doing, I'm actually able to rework some of the sketchup downloads on my new (to me) computer, speaking of sketchup, Sketchup2014 as it turns out is a very nice program, it also comes with the ability to export .obj files, as well as a host of other file extensions, so I can finally let Sketchup8 go the way of the dinosaurs, so right from sketchup to blender, and even the smoothing operation works differently now, I no longer have to use all the applications of Blender to smooth a former sketchup model, its already done when you export the model out of sketchup, makes things much easier, such as Bethany's Willy's Gasser!
Importing Sketchup .dae filesbigh said:mermaid010 said:Bigh - wow both rooms are beautiful. This one is very nice too. Did you export from Sketchup and import into Bryce with the Textures and what program did you use?Wendy- thanks for the information
thank you - they are from the same house
yes export from sk using obj plugin and imported into Bryce with textureThanks Bigh, will give this plugin a try
Importing Sketchup .dae filesGussNemo said:@bigh: The last scene is super, it has a magnificent atmosphere. That .obj plugin is really great. I gave it a try by exporting one of the clock versions I made, and when imported into Bryce the clock numbers and hands weren't reversed. As they are when using Sketchup .dae in Bryce.thank you
happy to hear it works for you tooImporting Sketchup .dae files@bigh: The last scene is super, it has a magnificent atmosphere. That .obj plugin is really great. I gave it a try by exporting one of the clock versions I made, and when imported into Bryce the clock numbers and hands weren't reversed. As they are when using Sketchup .dae in Bryce.
Importing Sketchup .dae filesmermaid010 said:Bigh - wow both rooms are beautiful. This one is very nice too. Did you export from Sketchup and import into Bryce with the Textures and what program did you use?Wendy- thanks for the information
thank you - they are from the same house
yes export from sk using obj plugin and imported into Bryce with textureImporting Sketchup .dae filesBigh - wow both rooms are beautiful. This one is very nice too. Did you export from Sketchup and import into Bryce with the Textures and what program did you use?
Wendy- thanks for the information
Importing Sketchup .dae filesGussNemo said:@bigh: Those two rooms are fantastic looking.@wendy: Thank you very much for that information. Because I don't use Sketchup on a regular basis I wasn't sure how to get that plugin. So it took a bit of searching but I found it. And a bit more to discover where that plugin shows up and how to use it. But by golly, it works. It converted a Sketchup test object into .obj format.
thank you
can't wait to see what you do





