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Is G8/G8.1 abandoned?
Oso3D said:
hjake said:
A. I love your products (although some of them creep me out). I own 10 of your current 75 and I have 8 more on my wishlist. So thank you for your great work. I wonder if being a member of the bald wizards club gave you impetious to want to be so fuzzy. :-)
B. Many more thank you's for taking the time explain why G9 is better for you as a PA.
Well, my birthday was yesterday so BUY BUY BUY! Hahahaha.
Glad to help! I don't expect everyone to love G9, or any generation. And there's ALWAYS a transition phase with a new generation; issues of buy-in and availability of products someone feels necessary will delay adoption. But the great thing is ... all the older content is still there, and it costs nothing to at least dip one's toes into the new stuff.
Back when I was strictly a customer, the products I felt most 'necessary' to adopt a new generation were Zev0's aging and growing up products, as well as the core packs of Head/Body morphs. And I always was eager to see Sickleyield's free 200 morphs thingies.
Well, you have just hinted at why it is so expensive to "adopt a new generation". I too feel it necessary to get the new versions of the Zev0 morph packs as well as the musculartity packs which all add a degree of realism. None of these add-ons are cheap, nor are the "fixing" morphs that correct bend and "squish" issues with every generation. Then there's the fact that many clothes do not cross generations nicely or that skin UV maps are often changed.
My largest investments by far have been in V4/M4 and G8F/G8M and it matters little to me that PAs find G9 easier to work with. As a user, I look at the G9 product promos and user renders and I see nothing at all to tempt me to shell out on a whole new round of investment. Unless and until there is a significant improvement in technology and realism then I have all but stopped spending in the DAZ store. I'll only buy G8 On-Sale products that are not linked to buying a New Release G9 product.
Daz loading/saving is slow, single-threaded, and doesn't cache enoughPickle Renderer said:
You'd think it would be a very simple caching operation wouldn't you.
Whatever's actually going on under the hood has long baffled me. I've written software that parsed and indexed huge sets of files with links before (in this case engineering diagrams, component libraries and so on), where it took quite a long time at startup if components had changed (with a progress bar to show how far along it was) but that took a few milliseconds thereafter. Relationships between components don't change that often, so of course the cache rarely needed to be rebuilt. When it did you could go and make a cup of coffee and it'd be done by the time you returned.
Did they have links to links to links...? Since more than one morph may drive the same ERC link, and since the destination may drive other ERC links in its turn, this isn't a matter of links between separate lists as you appear to be describing but of propagating self-linking within a single list of items.
Daz loading/saving is slow, single-threaded, and doesn't cache enoughPickle Renderer said:
The caches I made were also Human readable form.
Hve you looked at the cache files DS creates for figures, they are simply morph files merged one after another just like they are written in the original morph files (sans the vertex deltas)
[Bends not travelling correctly from] Daz [Studio to] c4d.Edited title to better reflect the topic.
The transfer has lost the link between bends and Joint Controlled Morphs, morphs that kick in when certain boens are bent to adjust the shape. Are you transferring the JCMs? If so you may be able tor eisntate the links in C4D.
Filling surface to neck and headHi together,
I`m quite new in using DAZ3D and actually trying to create my first morph for usage in VAM.
Actually I`m trying to create a woman with an own skin to be adapted. It worked quite well for most of the parts, but I`m not able to get the surface to the neck and head as you can see on my pics.

I`m using the Genesis8 Female Dev Load and have textures for Body, Arms, Legs, Head, Eyes and Face .
Can anybody help me?
Thanks a lot :-)
Identify CharacterThere's some HD morph dialed on top of the character too.
Graphics card questionThanks everyone. I had to bring my computer in for repair for something else and the store owner is selling me a 3060ti for less than Amazon that he says is the best and he has 5 star Yelp reviews and really takes a lot of time with customers and knows what he's doing, but never heard of DAZ. Hopefully I didn't make a mistake not getting the 12GB one. Also no tax (which is really high here) if I pay cash. The price is pretty reasonable, I think about the same as my original new 1080ti was. I thought the price would be much higher but I guess prices went down since they can't be used for crypto mining anymore. I think it's just 8GB vRAM but I'll still have my 1080ti which sounds like I could still make use of before it drops to CPU. I'm upgrading regular RAM too but I get the feeling none of this will help me load Genesis 8 faster with all the characters and morphs I have. And I do have Turbo Loader (or whatever it is called,) but I hate limiting my character mixtures and am very spontaneous with my morph mixtures but hopefully this will help a lot with renders at least!
Where are the Genesis 8.1 essentials and base figure?kyoto kid said:
Richard Haseltine said:
kyoto kid said:
...apologies it ended up being an issue of not being able loading the G8.1 character as I cannot find a base 8.1 figure,
I replaced the original post to reflect this.
Can't upgrade the character to 8.1 as it uses a few morphs transferred via GenerationX and Xtransfer so I'd have to recreate it totally from scratch without the older morph/shape assets (and trying to avoid that as the character wouldn't look the same since the older morphs would be incompatible).
No you wouldn't - the morphs would, as long as they didn't use base expressions, work normally on 8.1. In any event, as long as the character doesn't use the 8.1 UVs you can just save a regular materials preset after applying to 8.1, then do a copy/paste (after aplying the PBR SKin sahder if that is used) from the body or 8.1 to that of 8.0. If the 8.1 UVs are used then you would need to use the 8.1 figure, but that has nothing to do with using hierarchical presets.
The only 8.1 content I have are three 8.1 characters ,Spindle Fae, Pippy Fae and Moryen, the latter who's skin I would like to use as it is one of the few nice fair toned freckled ones I've seen.
There is another nice short tutorial someone recently (as in the last few days) posted here in the Forums which is shorter and made the transfer of materials look a lot simpler without having to involve the Geometry editor (a very painstaking process).
...part of the reason for this is I am trying to use an 8.1 a skin on an 8.0 character I found a very good tutorial by Gordig about how to do this.
BTW I found the base G8.1F. it's in G8F folder not the 8.1F where I would have expected it to be.
That's the default location of it coming with Genesis 8 Starter Essentials product~ Any problem? In fact such a duf file may locate anywhere...
Where are the Genesis 8.1 essentials and base figure?Richard Haseltine said:
kyoto kid said:
...apologies it ended up being an issue of not being able loading the G8.1 character as I cannot find a base 8.1 figure,
I replaced the original post to reflect this.
Can't upgrade the character to 8.1 as it uses a few morphs transferred via GenerationX and Xtransfer so I'd have to recreate it totally from scratch without the older morph/shape assets (and trying to avoid that as the character wouldn't look the same since the older morphs would be incompatible).
No you wouldn't - the morphs would, as long as they didn't use base expressions, work normally on 8.1. In any event, as long as the character doesn't use the 8.1 UVs you can just save a regular materials preset after applying to 8.1, then do a copy/paste (after aplying the PBR SKin sahder if that is used) from the body or 8.1 to that of 8.0. If the 8.1 UVs are used then you would need to use the 8.1 figure, but that has nothing to do with using hierarchical presets.
The only 8.1 content I have are three 8.1 characters ,Spindle Fae, Pippy Fae and Moryen, the latter who's skin I would like to use as it is one of the few nice fair toned freckled ones I've seen.
There is another nice short tutorial someone recently (as in the last few days) posted here in the Forums which is shorter and made the transfer of materials look a lot simpler without having to involve the Geometry editor (a very painstaking process).
...part of the reason for this is I am trying to use an 8.1 a skin on an 8.0 character I found a very good tutorial by Gordig about how to do this.
BTW I found the base G8.1F. it's in G8F folder not the 8.1F where I would have expected it to be.
Where are the Genesis 8.1 essentials and base figure?kyoto kid said:
...apologies it ended up being an issue of not being able loading the G8.1 character as I cannot find a base 8.1 figure,
I replaced the original post to reflect this.
Can't upgrade the character to 8.1 as it uses a few morphs transferred via GenerationX and Xtransfer so I'd have to recreate it totally from scratch without the older morph/shape assets (and trying to avoid that as the character wouldn't look the same since the older morphs would be incompatible). The only 8.1 content I have are three 8.1 characters ,Spindle Fae, Pippy Fae and Moryen, the latter who's skin I would like to use as it is one of the few nice fair toned freckled ones I've seen.
There is another nice short tutorial someone recently (as in the last few days) posted here in the Forums which is shorter and made the transfer of materials look a lot simpler without having to involve the Geometry editor (a very painstaking process).
OK, got it~ nearly everything could be transferred / converted in between them, it just depends...
For using 2 separate head / body tex. maps of a G8.1 on a G8, as far as I know there should be no other way but rebuiding surfaces/UVs, rebaking textures maps, or using geograft. The 1st way only takes 7 - 8 mins then you'll have a G8.0 base figure with G8.1 Surfaces & UVs...but I always don't think it's necessary... I never use 8.0 now~~ Anyway, if there's a more perfect way, I'd really love to learn.. Thanks!
Where are the Genesis 8.1 essentials and base figure?kyoto kid said:
...apologies it ended up being an issue of not being able loading the G8.1 character as I cannot find a base 8.1 figure,
I replaced the original post to reflect this.
Can't upgrade the character to 8.1 as it uses a few morphs transferred via GenerationX and Xtransfer so I'd have to recreate it totally from scratch without the older morph/shape assets (and trying to avoid that as the character wouldn't look the same since the older morphs would be incompatible).
No you wouldn't - the morphs would, as long as they didn't use base expressions, work normally on 8.1. In any event, as long as the character doesn't use the 8.1 UVs you can just save a regular materials preset after applying to 8.1, then do a copy/paste (after aplying the PBR SKin sahder if that is used) from the body or 8.1 to that of 8.0. If the 8.1 UVs are used then you would need to use the 8.1 figure, but that has nothing to do with using hierarchical presets.
The only 8.1 content I have are three 8.1 characters ,Spindle Fae, Pippy Fae and Moryen, the latter who's skin I would like to use as it is one of the few nice fair toned freckled ones I've seen.
There is another nice short tutorial someone recently (as in the last few days) posted here in the Forums which is shorter and made the transfer of materials look a lot simpler without having to involve the Geometry editor (a very painstaking process).
Where are the Genesis 8.1 essentials and base figure?...apologies it ended up being an issue of not being able loading the G8.1 character as I cannot find a base 8.1 figure,
I replaced the original post to reflect this.
Can't upgrade the character to 8.1 as it uses a few morphs transferred via GenerationX and Xtransfer so I'd have to recreate it totally from scratch without the older morph/shape assets (and trying to avoid that as the character wouldn't look the same since the older morphs would be incompatible). The only 8.1 content I have are three 8.1 characters ,Spindle Fae, Pippy Fae and Moryen, the latter who's skin I would like to use as it is one of the few nice fair toned freckled ones I've seen.
There is another nice short tutorial someone recently (as in the last few days) posted here in the Forums which is shorter and made the transfer of materials look a lot simpler without having to involve the Geometry editor (a very painstaking process).
Why are zip files used to download digital files?How much the size is reduced by zipping files depends a lot on the content. With most 3D content it's usually not much because the heaviest files, like textures, generally already are in compressed formats (mainly jpg, png). Same with the most common audio and video file formats today like MP3 and MP4. But with other files like text files or software the size can be reduced quite a lot. As for compression and download speed it depends, there are some discussions about it here:
Zip files also have CRC32 checksum validation, which guarantees that all the files they contain are OK (or at least in the same state as when they were zipped), if they unpack without error messages. With unzipped files you can't be certain about their state as they theoretically may become corrupted at any point during transfer. Not so much a problem these days where hardware and networks generally are very reliable, but corrupted files were fairly common in the earlier days of the internet.
Genesis 9Most of the people complaining in this thread, such as myself, often kitbash only using base G8 or G9 and Daz Originals body/head morph packs. If I have G9 base and DO official morph pack and then G8 and again only DO morph pack then it still is acomparison unfavorable for G9. G9 flagship V9 also comes worse than G8 V8. Better face on G9, but G8.1 was getting close enough with this, the body is a downgrade. Combine this with increased pricing on accessories and G9 is not a great start for a G8+ replacement.
Great if PAs do corrective morphs for their characters, but then you are limited to products only from PAs doing this.
G8 could get away with basic correctives built into the base figure. Unless the shape was really extreme. Even then adjusting rigging to shape could fix most of the issues.
Genesis 9PixelSploiting said:
lilweep said:
Not all characters are created equally.
Some PAs put little effort into creating JCMs to fix the bends on their figures, and others moreso.
I can imagine it's not quite fair to compare a badly made G9 with a well made G8.
Is the rigging and JCM issue inherent to G9 or merely a symptom of badly made characters and morph bundles?
It's perfectly fair to compare basic characters with no extra morphs and base G9 still is loosing to base G8.
Fair enough. But people should actually cite the morphs that are in play when showcasing horrendous genesis 9 characters tho.
I will admit i just scanned this thread so maybe by and large people are doing that, but for instance you see cases where people are posting random pictures screeching "see genesis 9 is inherently bad because of this bulge" but they dont tell you what morphs were active.
Pretty much every issue I saw could be fixed with a JCM, which comes down to PAs not supporting their characters properly rather than something inherently wrong with the geometry of Genesis 9. I recognise that the topology flow of Genesis 9 is pretty bad but with its higher geometry you should be able to fix any bend issues with JCM.
Genesis 9lilweep said:
Not all characters are created equally.
Some PAs put little effort into creating JCMs to fix the bends on their figures, and others moreso.
I can imagine it's not quite fair to compare a badly made G9 with a well made G8.
Is the rigging and JCM issue inherent to G9 or merely a symptom of badly made characters and morph bundles?
It's perfectly fair to compare basic characters with no extra morphs and base G9 still is loosing to base G8.
what happens if you make animations in daz3d? who do they belong to?gmzroberts said:
Richard Haseltine said:
2D renders, both still images and animations, are yours to do with as you wish when it comes to content purchased from the Daz store, with a very few exceptions thata re noted on the procut pages. Other stores and especially freebies may have other rules.
but if I create some morphs I can't share or give them away
As long as the part you are sahring is your own work (if it's being done on top of an existing morph use Reverse Defortmations on the importer, with the shape still in effect, to separate them out) then you can use File>Save As>Support Assets>Morph Asset to save your morph and distribute the resulting .dsf file (e.g. /data/daz 3d/genesis 8_1/female/morphs/me/mymorphset/mymorph.dsf) along with a preset to apply any other morphs you used to get the final shape.
Body Shapes: Children for Genesis 8 Female or Growing Up for Genesis 8 Female(s) ?I have Growing Up and it is great. The artist that created it, Zev0, has paid special attention to helping clothing fit. You still may need to make adjustments or apply the smoothing modifier, though, just like with any other character morph.
I'm not familiar with the other product.Skin merchant recourses for G9veen said:
FSMCDesigns said:
veen said:
FSMCDesigns said:
butterflyfish said:
lilweep said:
If you can find better G8 ones, you can always transfer one of the G8 merchant resources to G9
I'm pretty sure that some resources specify that they can only be used for the intended model(s).You should check what is permitted before doing something like this.
Agreed. since the OP has a store at a place I won't mention, I highly doubt they could transfer MRs from one generation to another and then use it for sellable assets there.
I think its not a problem as long as it is a merchant resource, and yes I found a way to transfer all my textures to G9
As mentioned earlier, just becaue it is a MR doesn't mean a user can do whatever they want with them. Many are very specific on what you can and can't use them for especially skinbuilder. nearly all don't allow for free characters for example
I only sell characters
OK, but the thing lilweep was suggesting is specifically forbidden by some merchant resources. That was the point.
The Verse Universe ~ Official GuideDrconfused said:
I love these products, the only drawback I am finding is that the shaping menu (at least on the verse active outfit) specific to the leggings is the labelling is somewhat confusing. What I personally have found to be the most concise labelling is using qualifiers like hip, waist, left leg, left thigh, left shin or calf, the right side for any of those used. The closest to any of those types anatomical topography locations is Band.
The issue I am running into is that everytime I render with these leggings I am getting skin poking through on the thighs, which has moved from being a few minutes of work to hours because using the dials seams to be more specific to either the whole pant or just the waist and the only way to get to a finalized version is to go in with mesh grabber and assume that I am getting the right area by matching with the render for the poke through. And on top of that for some reason when my viewport is set to Nvidia Iray it does not match what is being spit out in the render, which I doubt that has nothing to do with your product but is due to my own settings. None the less I would hope to see further classification for the shaping to allow specific modification of areas ( Right Thigh Front, Right Thigh Side Outer, Right Thigh Side Inner, etc).
Hi there and sorry for the late reply, but we didn't get any notification for this thread.
The poke-through problems you are having may be caused by the displacement / height map settings, whenever that happens try to set the displacement value at 0 and see if that solves it. If that's the problem, but you want to use the displacement for the realistic details, try to use the inflate all morph, even a tiny amount can make the difference!











