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Daz 3D Forums > Search
  • [SOLVED] Marvelous Designer to DAZ - Transfer Utility - Shrinking problem

    It's the G9 dev load with female shape to 100% in DAZ. And I fit the MD defaut female shape to the G9 shape before exporting from MD to DAZ. In other words :

    MD - female default - used to create clothings

    MD - fit to G9 female

    MD - export as OBJ

    DAZ - G9 female

    DAZ - load cloth

    DAZ - Transfer Utility

    By

    arthenics arthenics March 2023 in New Users
  • [SOLVED] Marvelous Designer to DAZ - Transfer Utility - Shrinking problem

    Hello,

    The clothes created in Marvelous Designer, when parented to the figure with the Transfer Utility, are shriniking. The body base is the same in Marvelous Designer and DAZ. I'm using autofit in Marvelous Designer before exporting the OBJ. The shape seems right in Blender and DAZ before the TU. I guess there's something wrong in my workflow, but where? Any hint, tips?

     

     

     

    By

    arthenics arthenics March 2023 in New Users
  • how to do G8F muscle straining effect

    dtrscbrutal said:

    I created this image using;

    Musculature HD Morphs for Genesis 8 Female
    Muscularity Morphs for Genesis 8 Female(s)
    Genesis 8 Female Body Morphs
    Add Some Veins HD for Genesis 8
    Vascularity HD for Genesis 8 Female and Male
    Bend Control for Genesis 8 Female(s)
    Ultimate Natural Bend Morphs for Genesis 8 Female
    Skin Folds & Creases HD for Genesis 3 & 8 Female
    (& an older no longer available version of-) Ms SWOLE for Genesis 8 Female

    Muscle beach

    image

    Many of the muscle morphs seem to just add bulk, which looks very different from flexing to me. I offset this with the thinning and detail morphs. It was a lot of adjustment between morphs to get a result I could live with.

    @dtrscbrutal You did a fine job! Thanks for putting sand on her feet. She looks like she rolls out of bed doing push-ups. Obviously, the confusion I felt at having overlapping names from the Muscularity and Musculature packs didn't stop you from getting the most out of them.

     

    takezo_3001 said:

    Xenic was one of the best as far as actual (NOT stylised) muscle morphs that were anatomically accurate and even included flexion-type JCMs, too bad they're not making any more muscle morph packages... 

    EDIT: With Xenic/SimonWM's morphs you can get much better realistic results by dialling in individual muscle groups instead of dialling in the entire body, I'll post an example...

    NOTE: I did not use Zev0's vascularity morphs as it would make no sense using it as it doesn't take the individual left/right limbs into consideration as it's applied to both simultaneously.

     I didn't even know there was a full body morph; I only use the morphs from the Parameters tab. I didn't know Xenic had hung up his morpher. Too bad for Genesis 9.

    By

    xyer0 xyer0 March 2023 in The Commons
  • Why Daz content creators don't make more of other ethnicity character?

    When I started in 2016, Genesis 7 seemed like whites who had different colored skins for other ethnicities. Then in 2017 Genesis 8 came along and during the five years it and 8.1 were going, I saw more and more characters offered that looked like the people I worked with from around the world. And morph packs! I also bought older generations of packs.

    Then we have Genesis 9 released four months ago. We don't have a lot of choice as yet. I have been chalking it up to the PAs getting use to the new generation and the bad joints (FBMs?). But I think we need to give them a chance. But I really hope we don't fall back to a majority of young, caucasian women as our main offerings. I am not buying those much. I want variety. Even in a morph pack.

    I may look European, but I had three grandparents with Native American ancestry and I want my 3D world to reflect diversity as I see it around the world. In a realistic way, not Hollywood's plastic view of history.

    Mary

    By

    memcneil70 memcneil70 March 2023 in The Commons
  • how to do G8F muscle straining effect

    xyer0 said:

    I would suggest this OR this---NOT both, as the names overlap and confuse Studio. Plus, Vascularity shows straining in the forehead, neck, arms, & legs, and add sweat and grimacing facial expressions.

    Xenic was one of the best as far as actual (NOT stylised) muscle morphs that were anatomically accurate and even included flexion-type JCMs, too bad they're not making any more muscle morph packages... 

    EDIT: With Xenic/SimonWM's morphs you can get much better realistic results by dialling in individual muscle groups instead of dialling in the entire body, I'll post an example...

    NOTE: I did not use Zev0's vascularity morphs as it would make no sense to use it as it doesn't consider the individual left/right limbs as it's applied to both simultaneously.

    EDIT2: I should clarify that Xenic has not officially stopped that's just my observation! Secondly, I used Daz Essential's fitness FBM as a base to best illustrate the isolated muscles, as both Xenic/SimonWM have targeted individual limb morphs rather than having an FBM only.

    Also, SimonWM has his muscle pack out for G9, so I don't know if Xenic will have their morph packs out or not...

    By

    takezo_3001 takezo_3001 March 2023 in The Commons
  • Adding Dual Quaternion support to UnrealEngine4 (Images inside)

    Using the deformer as is with DQS is inefficient. But with LS (and machine learning, etc.), it's fine. It's inefficient with DQS because it has to convert the same matrices from LS to DQS over and over and over again. So instead of once per bone, it does it 8 times per vertex (or more). It's not an order of magnitude slower, it's exponentially slower. But I think I found a way around this.

    As for putting DQS directly in the code, it means someone will have to maintain it (like I've been doing on my branch). Also, it would be mixed in with cloth, normal recomputations, etc. in both CPU and GPU code. With the deformer, you can use whichever method you want on the mesh you want. I actually like this deformer plugin. I'm rather surprised it exists at all.

    As to how efficient the plugin I'm going to write for DQS will be... if I write it properly, it should be an order of magnitude faster and smaller (both CPU and shaders) than the current DQS branch because there won't be any need to convert back to LS.

    Basically, I'm going to write a new Skeleton Node so that there's one conversion from LS to DQS matrices (one per bone). And I'll write a custom compute kernel to apply skinning using DQ math. Now, there are Cloth, morph and recompute normal kernels. I'll do the morph one. It's easy now that they split it up into nodes. I'm not doing the cloth one. Recompute normals I could do, but that'll have to wait.

    @catmaster It should work for physics. BTW, where's the JCM deformer?

    ---

    As a sidenote, I'm working in Unreal Engine every day now, so I'm getting much more familiar with it. I'm not going to charge anything for this plugin. If I can get this to be in a plugin, then it means way less maintenance. It also means that on my end, once the plugin is done, I will update the main deformer plugin with my changes in it and do a pull request on the main Epic branch. If it gets approved, it'll be part of the main build in the deformer plugin itself. This has a much higher chance of being approved because there's much less maintenance and it's in a plugin.

     

    By

    AlienRenders AlienRenders March 2023 in Unreal Discussion
  • iRay Final Render Skin Normals different to iRay Preview

    bjr21185 said:

    Apologies. Images cropped.

    Well I seem to have found a workaround. I saved the full material preset of Kayla, then took another character and changed the full body morph sliders to Kayla's, and I have good working skin that finally renders again.

    I am still wondering, however, why the Kayla base character would throw up a weird artefact like that, since doing a full copy and paste of the skin materials onto the new character fixed things, implying that there was nothing wrong with the materials, but something else?

    The image on the left has clearly the HD morph turned on, while on the right you have the base geometry or not enough subdivision to show the HD details.. HD characters usually come with 2 head morphs and 2 body morphs. The actual "HD" morph requires subdivision of 3 or 4 to be even visible, so that's why in the final render it's visible, and in the preview it's not. Select the character, and In the Parameters pane, look for "Subdivision Level" and "Render SubD Level" parameters. By default, most HD characters will come with these set to "Subdivision level: 2" and "Render SubD Level: 4", meaning in the preview, you'll see a simplified version of the geometry, while in the actual render the model is going to be subdivided additional 2 times, showing all the skin pores, creases and other detail.

    If you want to see the same results both in preview and in render, set these two settings to the same value.

    By

    mwasielewski1990 mwasielewski1990 March 2023 in Daz Studio Discussion
  • Daz clothing don't really follow the character

    One way to fix it is to create custom morphs using Blender and Morph Loader.  In DAZ Studio, export the mesh as an OBJ and then import it into Blender and edit the mesh.  Then back in DAZ Studio, use the Morph Loader to import the edited mesh to create a custom morph.  Then send the clothing item to Unreal where you can adjust the morph in Blueprints until the problem is fixed.

    By

    superlativecg superlativecg March 2023 in Unreal Discussion
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    P302 said:

    The log in the GUI stays empty all the time.  The DAZ Studio log isn't telling me much on startup it shows:

    2023-02-28 16:31:26.963 [DEBUG] :: Delete Products: Genesis 2 Male Body Morphs,Genesis 2 Starter Essentials,Genesis 3 Developer Kit,Genesis 3 Female Body Morphs,Genesis 3 Female Expressions,Genesis 3 Female Head Morphs,Genesis 3 Male Body Morphs,Genesis 3 Male Expressions,Genesis 3 Male Head Morphs,Genesis 3 Starter Essentials,Genesis 8 Male Body Morphs,Genesis 8 Male Body Morphs Pre-Release PA Build,Genesis 8 Male Expressions,Genesis 8 Male Expressions Pre-Release PA Build,Genesis 8 Male Head Morphs,Genesis 8 Male Head Morphs Pre-Release PA Build,Genesis 8 Male Pre-Release PA Build,Genesis 8 Starter Essentials,Genesis Starter Essentials,Publishing Beta Content 1
    2023-02-28 16:31:32.382 [WARNING] :: QString::arg: Argument missing: You need to create the morph list on first execution.  Do you want to scan for morphs?, Genesis 8 & 8.1
    2023-02-28 16:31:32.382 [WARNING] :: QString::arg: Argument missing: You need to create the morph list on first execution.  Do you want to scan for morphs?, Male
    2023-02-28 16:37:28.929 [DEBUG] :: Delete Products: Genesis 2 Male Body Morphs,Genesis 2 Starter Essentials,Genesis 3 Developer Kit,Genesis 3 Female Body Morphs,Genesis 3 Female Expressions,Genesis 3 Female Head Morphs,Genesis 3 Male Body Morphs,Genesis 3 Male Expressions,Genesis 3 Male Head Morphs,Genesis 3 Starter Essentials,Genesis 8 Male Body Morphs,Genesis 8 Male Body Morphs Pre-Release PA Build,Genesis 8 Male Expressions,Genesis 8 Male Expressions Pre-Release PA Build,Genesis 8 Male Head Morphs,Genesis 8 Male Head Morphs Pre-Release PA Build,Genesis 8 Male Pre-Release PA Build,Genesis 8 Starter Essentials,Genesis Starter Essentials,Publishing Beta Content 1
    
    Nothing if I load the morph list. And on execute it logs something like:
    
    2023-02-28 16:38:29.708 [DEBUG] :: Enabling/Disabling 15172 morphs...
    2023-02-28 16:38:29.811 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Male/Morphs/i3D/100 Must Have Expressions For Genesis 8 Male/Joy & Humor/alias_head_eCTRL_i3DMH_Zen.dsf
    
    [... 30000 lines of DEBUG level ... ]
    
    2023-02-28 16:38:55.813 [DEBUG] ::      data/DAZ 3D/Genesis 8/Male 8_1/Morphs/RedzStudio/Zak HD/FHMZak_HDLV4.dsf NOT FOUND.
    2023-02-28 16:38:55.924 [DEBUG] :: 14727 morphs were searched for
    0 Enabled (0 failed to enable)
    12 Disabled (0 failed to disable)
    14715 unchanged
    0 skipped
    in %8
    
    Note: Multiple files may exist for a morph if you use Daz Connect

    Unfortunately it does not keep the state of the LOG checkbox - this might also be persisted in the registry. I did not observe any (visible) crashes.

    Thank you for your help so far. Appreciated. My dayjob keeps me busy for the rest of the week. Next time I can look into it is Friday.

    It should show some messages on startup too (I think.  I am away from my Daz computer until Saturday too).  But it is strange that it is not even filling in the stats message.  How did you install TL?  If Daz Connect, try uninstalling, delete the files from the cloud folder for TL, and then installing with DIM.  

    By

    RiverSoft Art RiverSoft Art March 2023 in Daz PA Commercial Products
  • How to get Daz to Unreal bridge to work with UE 5.1

    And it works...

    More or less...

    G9 is in UE5.1.1 in the full female morph. Going to suggest bring G9 Staight in, but include the Full Female and Full Male Morphs (that way you have options) The Morphs work quit well, the gowing up Morph appears to work, but there is a severe graphic 'stuttering' once it is used... will have to figure that one out.

    I removed the tears and eyelashes from the export, and well, something strange happened in that the eyes do not appear to there (they are seperate with G9, so maybe that's it) And at certain angles you can see through her head, her eyes ar not ther, but the back of her head is, so that one has me scratcing my head...

    Ayway, Pictures, it DOES work, just not sure I want to go that route, at ths time...

    Oh, and the eyebrows... Yuck!

    By

    Vially Vially March 2023 in Unreal Discussion
  • DAZ Horse 3 - Status

    barbult said:

    Cybersox said:

    FSMCDesigns said:

    MelissaGT said:

    barbult said:

    Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.

    Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.

     

    Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.  

    Thinking the same thing. I think the overall quality of that tack is lacking

    That's pretty much been the ongoing description for most of the Horse 3 product, hasn't it?  Let's not even get into the garish and horrifically over-priced texture set add-ons for both tack sets...

    The tack texture expansion is a bit garish, I'll give you that, but it wasn't expensive.

    Western Horse Tack Texture Expansion

    88818

    $4.03


    Expensive as they're being sold at the price of normal DAZ Original texture sets, yet include only three textures each... half of what you would get in normal texture set for a DAZ product, even PC+ items.  That's pretty much the classic definition of Shrinkflation.    

    By

    Cybersox Cybersox March 2023 in The Commons
  • iRay Final Render Skin Normals different to iRay Preview

    Apologies. Images cropped.

    Well I seem to have found a workaround. I saved the full material preset of Kayla, then took another character and changed the full body morph sliders to Kayla's, and I have good working skin that finally renders again.

    I am still wondering, however, why the Kayla base character would throw up a weird artefact like that, since doing a full copy and paste of the skin materials onto the new character fixed things, implying that there was nothing wrong with the materials, but something else?

    By

    Gen3dx Gen3dx March 2023 in Daz Studio Discussion
  • DAZ Horse 3 - Status

    Cybersox said:

    FSMCDesigns said:

    MelissaGT said:

    barbult said:

    Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.

    Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.

     

    Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.  

    Thinking the same thing. I think the overall quality of that tack is lacking

    That's pretty much been the ongoing description for most of the Horse 3 product, hasn't it?  Let's not even get into the garish and horrifically over-priced texture set add-ons for both tack sets...

    The tack texture expansion is a bit garish, I'll give you that, but it wasn't expensive.

    Western Horse Tack Texture Expansion

    88818

    $4.03


    By

    barbult barbult February 2023 in The Commons
  • DAZ Horse 3 - Status

    FSMCDesigns said:

    MelissaGT said:

    barbult said:

    Has anyone been able to get the Western Horse Tack for Daz Horse 3 to fit the Thoroughbred morph. It has hidden morphs that get dialed in automatically when fit to the Thoroughbred, but the reins are not properly positioned. They do not connect ot the bit rings and they intersect the saddle.

    Here is the basic Daz Horse 3 with the Thoroughbred morph dialed in. The same errors happen if I load the tack on the Thoroughbred model.

     

    Is it me or is the horn on that saddle teeny tiny? It's been years since I've used one, but I seem to remember the horn being about twice the size.  

    Thinking the same thing. I think the overall quality of that tack is lacking

    That's pretty much been the ongoing description for most of the Horse 3 product, hasn't it?  Let's not even get into the garish and horrifically over-priced texture set add-ons for both tack sets...

    By

    Cybersox Cybersox February 2023 in The Commons
  • DAZ Horse 3 - Status

    ecks201 said:

    Same problem here, so I tested it in reverse.

    The reins are correctly positioned after applying any of the poses, so I did that and then dialled out the thoroughbred to see what would happen.
    The reins moved to the correct position. Dialled back in they moved to the correct position again. New pose. dial out, dial in, the reins were in the correct position.
    Which makes me wonder if the reins are missing an initial morph that should be applied when DH3 is using the thoroughbred morph.

    Edit: There's an update on DIM. Wonder if that will fix it...

    Yep. Load thoroughbred, load all tack. Everything where it should be

    That is a brilliant discovery! Thank you so much! I had posed the horse first and then decided to add the tack. It never occurred to me to repose it.

    By

    barbult barbult February 2023 in The Commons
  • Why Daz content creators don't make more of other ethnicity character?

    NotAnArtist said:

    Aren't all of the base characters, from V3/M3 thru Genesis 9, white? So creators have only been able to morph and texture new characters from them. They became African or Asian or Elfian, but for the most part, you could still see strong genetic similarities to their parents.

    So it's a single gene-pool. The interbreeding should be embarrassing. I once came across some actually authentic African characters on a site I can no longer locate. I wish I had of bought them when I had a chance. Wouldn't it be more fun to have a real-world variety of characters to tell stories with?

    I have several Asian female characters that are even more self-similar than the white base characters from which they evolved. Actually, they may be anime; I don't know because I'm not into that genre. It's just nice having those little angels in my 'family'... Or maybe I need a life.

    But a larger gene pool would be much more fun to be creative with! So maybe the base characters themselves is where the variety should begin. Not gonna happen. But I vented, that's all I needed. Cheers!

    The earliest bases were definitely rather European looking, but by Genesis, they were pretty ethnically neutral.  The issue isn't just the gene pool unfortunately though that is an issue.  I was reminded of a character I bought in the early Genesis days called Wynn for M5 from Male-3DIA.  What made Wynn unique was that he was a "redbone"; someone who has mixed African and European ancestry.  For those who don't know, character textures come from a limited set of sources: 1) completely hand painted such as your various aliens, 2) a photo resource (80 to 90%) and probably from the Czech Republic so the ethnic variety is very low, or 3) you hire your own.  The artists wanted to make specifically an African American man and the photo sources stock almost exclusively models from Africa.  For background, almost all African Americans have part European ancestry since slavery and rape go hand in hand and look fairly different to Black people from the continent of Africa or people from the Carribean.  People from Asia and Europe share this characteristic so that one probably wouldn't confuse an Israeli with a Korean person even though they are both Asian or a Swede and a Sicilian even though they are both European. The artists opted to rather expensively photograph a model for the character.  The product was a financial failure but it does point out why it is important that the creators have a clue, good observational skills, and caring.

    The other half is the resources. Imagine you are trying to create a 1920's scene in Chinatown.  There are 1920's props and sets, there are Asian characters, but there are no 1920's Asian clothes, hair etc... as if almost every other culture is frozen in time and space.  It is even more dire for other cultures.  The African resources are like something from a vintage Hollywood film both fanciful and indistinct.  Last year, I went to a spectacular museum exhibit which had one of Ruth Carter's costumes for Black Panther.  It was  amazing in its details where every ring or bead was an actual reference to real African peoples.  There is a site, SdeBstore, which has very accurate African American characters, clothes and hairstyles; I am very curious about a site that has accurate Africans since I have occasionally had to make scientific illustrations of African populations.

    By

    nemesis10 nemesis10 February 2023 in The Commons
  • Why Daz content creators don't make more of other ethnicity character?

    Aren't all of the base characters, from V3/M3 thru Genesis 9, white? So creators have only been able to morph and texture new characters from them. They became African or Asian or Elfian, but for the most part, you could still see strong genetic similarities to their parents.

    So it's a single gene-pool. The interbreeding should be embarrassing. I once came across some actually authentic African characters on a site I can no longer locate. I wish I had of bought them when I had a chance. Wouldn't it be more fun to have a real-world variety of characters to tell stories with?

    I have several Asian female characters that are even more self-similar than the white base characters from which they evolved. Actually, they may be anime; I don't know because I'm not into that genre. It's just nice having those little angels in my 'family'... Or maybe I need a life.

    But a larger gene pool would be much more fun to be creative with! So maybe the base characters themselves is where the variety should begin. Not gonna happen. But I vented, that's all I needed. Cheers!

    By

    NotAnArtist NotAnArtist February 2023 in The Commons
  • Genesis 9 JCM issue

    Hi,

    The "body_cbs_thigh_x35p_l" morph is bugged for me, when both legs are bent backwards and stretched side-side. Anyone having the same issue?

    By

    meipe meipe February 2023 in Technical Help (nuts n bolts)
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    The log in the GUI stays empty all the time.  The DAZ Studio log isn't telling me much on startup it shows:

    2023-02-28 16:31:26.963 [DEBUG] :: Delete Products: Genesis 2 Male Body Morphs,Genesis 2 Starter Essentials,Genesis 3 Developer Kit,Genesis 3 Female Body Morphs,Genesis 3 Female Expressions,Genesis 3 Female Head Morphs,Genesis 3 Male Body Morphs,Genesis 3 Male Expressions,Genesis 3 Male Head Morphs,Genesis 3 Starter Essentials,Genesis 8 Male Body Morphs,Genesis 8 Male Body Morphs Pre-Release PA Build,Genesis 8 Male Expressions,Genesis 8 Male Expressions Pre-Release PA Build,Genesis 8 Male Head Morphs,Genesis 8 Male Head Morphs Pre-Release PA Build,Genesis 8 Male Pre-Release PA Build,Genesis 8 Starter Essentials,Genesis Starter Essentials,Publishing Beta Content 1
    2023-02-28 16:31:32.382 [WARNING] :: QString::arg: Argument missing: You need to create the morph list on first execution.  Do you want to scan for morphs?, Genesis 8 & 8.1
    2023-02-28 16:31:32.382 [WARNING] :: QString::arg: Argument missing: You need to create the morph list on first execution.  Do you want to scan for morphs?, Male
    2023-02-28 16:37:28.929 [DEBUG] :: Delete Products: Genesis 2 Male Body Morphs,Genesis 2 Starter Essentials,Genesis 3 Developer Kit,Genesis 3 Female Body Morphs,Genesis 3 Female Expressions,Genesis 3 Female Head Morphs,Genesis 3 Male Body Morphs,Genesis 3 Male Expressions,Genesis 3 Male Head Morphs,Genesis 3 Starter Essentials,Genesis 8 Male Body Morphs,Genesis 8 Male Body Morphs Pre-Release PA Build,Genesis 8 Male Expressions,Genesis 8 Male Expressions Pre-Release PA Build,Genesis 8 Male Head Morphs,Genesis 8 Male Head Morphs Pre-Release PA Build,Genesis 8 Male Pre-Release PA Build,Genesis 8 Starter Essentials,Genesis Starter Essentials,Publishing Beta Content 1
    
    Nothing if I load the morph list. And on execute it logs something like:
    
    2023-02-28 16:38:29.708 [DEBUG] :: Enabling/Disabling 15172 morphs...
    2023-02-28 16:38:29.811 [DEBUG] :: Enabling data/DAZ 3D/Genesis 8/Male/Morphs/i3D/100 Must Have Expressions For Genesis 8 Male/Joy & Humor/alias_head_eCTRL_i3DMH_Zen.dsf
    
    [... 30000 lines of DEBUG level ... ]
    
    2023-02-28 16:38:55.813 [DEBUG] ::      data/DAZ 3D/Genesis 8/Male 8_1/Morphs/RedzStudio/Zak HD/FHMZak_HDLV4.dsf NOT FOUND.
    2023-02-28 16:38:55.924 [DEBUG] :: 14727 morphs were searched for
    0 Enabled (0 failed to enable)
    12 Disabled (0 failed to disable)
    14715 unchanged
    0 skipped
    in %8
    
    Note: Multiple files may exist for a morph if you use Daz Connect

    Unfortunately it does not keep the state of the LOG checkbox - this might also be persisted in the registry. I did not observe any (visible) crashes.

    Thank you for your help so far. Appreciated. My dayjob keeps me busy for the rest of the week. Next time I can look into it is Friday.

    By

    P302 P302 February 2023 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    P302 said:

    RiverSoftArt said:

    oes this get overwritten? What if I open multiple Instances of DAZ Studio?

    All of my scripts write their information to the registry.  If you are comfortable using RegEdit, you can load it, search for Turbo Loader and see what it is saving.  I don't know why your registry would not be working though.  Do you have issues with other of my scripts?

    As a stop gap until you figure this out, the Save and Load buttons at the top will save your morph list to a file.  

    I see your other products like "render doctor", "look at me" etc.under HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4PublicBuild and also under each instances name (e.g. Studio4PublicBuild[1]) but no" turbo loader" here. I also quickly checked if your other scripts still can access the registry for instance Render Doctor writes Custom Filename under HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4PublicBuild[1]\D:\DAZ 3D\My DAZ 3D Library\scripts\riversoft art\render doctor\render doctor.dse which seems to work. Also reopening Render Doctor shows the changed custom filename. But no Turbo Loader whatsoever. Cecked also other locations like HKEY_LOCAL_MACHINE.

    Do you write a log entry if you cant access the registry? Or how can I check what it tries to access?

    I'm using your workaround which is fine for me so far (I only must ensure to save out the new list once I installed a new product with morphs). However I'd be pleased if I got it working correctly.

    BTW: Character load time dropped form 2:30 to 30sec. But that's not important to me. I like to pose using IK with the Active Pose Tool. I had a slide show with one frame every 2 seconds - unusable. Now it is 6 frames per second with just the hip locked and the hand dragged. Even with heavily customized characters. So despite my quirky installation it's already a winner for me.

    Well that is great the other apps work.  And I am happy TL has helped you, but let's see what the problem could be.

    It must be crashing then.  What is the log saying?

    By

    RiverSoft Art RiverSoft Art February 2023 in Daz PA Commercial Products
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