-
Daz Studio Storing Morphs in wrong folder.
Cant be bothered reading every little thing this person says, but is it just me, or do they just keeps saying "no can do" whenever you try to help them...
doesnt seem like very productive troubleshooting to me. Why even ask a question if you already know everything.
(pretty sure it doesnt matter whether an official Daz3D HD morph is in Voluptous Toned folder or in the proper Daz folder, Daz will still load it... which is why you delete it from Voluptuous Toned folder to allow it to be called from correct location. ) How hard is it to disconnect the offending Content Library and test this? It takes 5 seconds to right click remove content library, much easier than saying "no can do" repeatedly. Then report back any other errors.
PerttiA said:
Even wiping out all your harddrives and starting with the installation of Windows, DS, all your DS assets etc. is not going to help with the old files, because they are still looking for characters and morphs in "Voluptuous Toned" folder, they do that because that is the place that is saved inside the scene file and inside the morphfiles saved in that folder.
From your log, I can see that you still have morphs inside "Voluptuous Toned Body" that should not be there - Why are they there, is because when you saved your own morph as a morph asset, you didn't pick just that morph and therefore DS saved every morph to your "Voluptuous Toned" folder, creating duplicate files out of which DS sometimes randomly picks the ones it loads.
You need to figure out, which files in the "Voluptuous Toned Body" folder are made by others and remove them from that folder if you don't want to remove the folder completely - Contents of that folder are the problem.
If you want to try fixing your old scene files, you need to open the scene file in a text editor and change any and all references to "Voluptuous Toned Body" to their correct location, and do the same with each and every file inside the "Voluptuous Toned Body" folder.
Example, the first path is saved inside your scene file or morphfile, the second is what it should be.
/data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/FBMAlexandra8_HDLv4.dsf
/Data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Alexandra 8/FBMAlexandra8_HDLv4.dsfAre you sure the /Alexandra/FBMAlexandra8_HDLv4.dsf morph wouldnt just be called correctly once the duplicate in the Voluptuous Toned Body folder has been removed? If not, then editing scene file in text editor would be easy solution.
However, in the past, when i removed blocking morphs, they subsequently load just fine from correct location.
Daz Studio Storing Morphs in wrong folder.Even wiping out all your harddrives and starting with the installation of Windows, DS, all your DS assets etc. is not going to help with the old files, because they are still looking for characters and morphs in "Voluptuous Toned" folder, they do that because that is the place that is saved inside the scene file and inside the morphfiles saved in that folder.
From your log, I can see that you still have morphs inside "Voluptuous Toned Body" that should not be there - Why are they there, is because when you saved your own morph as a morph asset, you didn't pick just that morph and therefore DS saved every morph to your "Voluptuous Toned" folder, creating duplicate files out of which DS sometimes randomly picks the ones it loads.
You need to figure out, which files in the "Voluptuous Toned Body" folder are made by others and remove them from that folder if you don't want to remove the folder completely - Contents of that folder are the problem.
If you want to try fixing your old scene files, you need to open the scene file in a text editor and change any and all references to "Voluptuous Toned Body" to their correct location, and do the same with each and every file inside the "Voluptuous Toned Body" folder.
Example, the first path is saved inside your scene file or morphfile, the second is what it should be.
/data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/FBMAlexandra8_HDLv4.dsf
/Data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Alexandra 8/FBMAlexandra8_HDLv4.dsfDaz Studio Storing Morphs in wrong folder.Daz Luhrmann said:
To rule out any morph blocking issue, which is when morph with same name will block the correct morph in correct path from loading, I would suggest removing all non-custom morphs (particularly the HD morphs) from that 'Voluptuous Toned' folder.
Oooo, yeah, that is a no can do. This is what I tried above by deleting the WHOLE folder and what caused this mess in the first place. Most of my older figures will not work as they are calling for morphs that are in that folder. The thing is that (for some reason), the figures I created seemed to be saving the morphs and settings to THAT folder rather then where they should be. However, once I have moved that folder (which was in 2020), it seems the newer characters I created have stopped accessing that folder, but there are a great many older characters I still use and they want to see that folder. So, as of now, I have not found a way to delete the folder without damaging my characters. Granted, they are damaged anyway since there is a problem with the HD morphs., but I don't know how to fix the problem so that the characters access the morphs from the CORRECT folder and not the Voluptuous Toned one.
Then if Daz Studio sitll has a problem calling them, search your directory to check if they are already installed in your main Daz3d directory. If not, you can reinstall them using DIM or Daz Central to your main Daz3D content directory, or howsoever people install content these days.
I have tried this as well, by removing and reinstalling the Genesis 8 Female Head Morph package. It didn't work. And I know you are probably going to say delete both the package and the Voluptuous Toned folder at the same time and then reinstall the morph package. While that might work on initial thought, the problem is that the characters are going to look for the morphs where the Voluptuous Toned folder was and thus I will get an error and (of course) the morph will not load because it isn't there.
(Before removing the morphs from Voluptuous Toned folder, temporarily copy them somewhere else so can easily restore them back if causes more issues.)
This was effectively what I had done when I removed the folder in the first place. However, I didn't know what was happening when I initially deleted the folder. Luckily I had a back up of the folder elsewhere, albeit, it wasn't a current backup. Nevertheless I installed it anyway just to get my characters back. But because that was an 'old' backup, it was missing things and that was where my problems started. I have tried to fix many of the characters manually, but I can't get them 100%. Further, I am still stuck with this Voluptuous Toned folder.
PerttiA said:
DS doesn't save or care about the drive letter, the paths are relative, ie. the base folder is whatever folder you have specified as Content Library.
Yes, this I know about and is probably the culprit of most of the issues that I am having with Daz. If they went with a more 'normal' specified path with a drive letter, I don't think I would have been in this mess in the first place. That being said, the said "Voluptuous Toned" folder has grown large enough that I cannot put it back on the C: drive and, frankly, I don't want it there.
In a nutshell, I need to figure out what in Daz Studio (main program) is damaged that I cannot load many HD morphs. I know it is related to the Voluptuous Toned folder issue and that leads me to the next thing. I want to get rid of that folder without causing further damage to my characters.
I am worried that I might have to uninstall / reinstall Daz Studio. But if I go that far, I just need to know what I have to do to keep my data intact as I don't want to loose everything.
To my knowledge, this problem seems to be only affecting Genesis 8 Female figures, everything else is fine. Pretty much everything that didn't access that folder seems to be fine, with the exception of certain morphs. But I have noticed that some bought only characters, the morphs stopped working on as well, such as Alexandra 8. However, another HD figure I bought at around the same time as Alexandra was Sydney and her HD morphs are working fine. Keep in mind this is from load a fresh unaltered character.
Here is part of the log file from loading a fresh Alexandra 8 character and moving some of her HD morphs controls around. Note the references to the Voluptuous Toned folder.
2023-03-05 13:24:59.834 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6969): Formula target property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Expressions/eCTRLBereft_HD.dsf#eCTRLBereft?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/eJCMAiko8Bereft.dsf
2023-03-05 13:24:59.834 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Expressions/eJCMBereft_HD_div2.dsf#eJCMBereft_HD_div2?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/eJCMAiko8Bereft.dsf
2023-03-05 13:25:04.501 [INFO] :: Creating multiply stage formulas...
2023-03-05 13:25:04.508 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6903): Formula output property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Mechasar/Zuna/MCM_Zuna_Breast_TopShape.dsf#MCM_Zuna_Breast_TopShape?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Mechasar/Zuna/CTRLZuna.dsf
2023-03-05 13:25:04.666 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6969): Formula target property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Catalyst/Alisha%20for%20Darcy%208/AlishaHead.dsf#Alisha%20Head?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Catalyst/Alisha%20for%20Darcy%208/MCM_AlishaEyeCloseRight.dsf
2023-03-05 13:25:04.666 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6969): Formula target property not found: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Catalyst/Alisha%20for%20Darcy%208/AlishaHead.dsf#Alisha%20Head?value - in file: /data/DAZ%203D/Genesis%208/Female/Morphs/Catalyst/Alisha%20for%20Darcy%208/MCM_AlishaEyeCloseLeft.dsf
2023-03-05 13:25:04.666 [INFO] :: Processing scene data...
2023-03-05 13:25:04.666 [INFO] :: Finalizing modifiers...
2023-03-05 13:25:04.667 [INFO] :: Finalizing channels...
2023-03-05 13:25:04.668 [INFO] :: Finalizing materials...
2023-03-05 13:25:04.668 [INFO] :: Sorting property groups...
2023-03-05 13:25:04.671 [INFO] :: Finalizing scene data...
2023-03-05 13:25:04.683 [INFO] :: Begin Loading Character Addons...
2023-03-05 13:25:04.686 [INFO] :: Prepare asset load (merge): /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
2023-03-05 13:25:04.686 [INFO] :: Locking viewport redraw...
2023-03-05 13:25:04.686 [INFO] :: Viewport redraw locked.
2023-03-05 13:25:04.687 [INFO] :: Native format content directories: 2
2023-03-05 13:25:04.687 [INFO] :: Poser format content directories: 3
2023-03-05 13:25:04.687 [INFO] :: Other import format content directories: 1
2023-03-05 13:25:04.687 [INFO] :: Begin asset load (merge): /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
2023-03-05 13:25:04.690 [INFO] :: Determining missing assets...
2023-03-05 13:25:04.702 [INFO] :: Setting textures...
2023-03-05 13:25:04.725 [INFO] :: Scanning for addons...
2023-03-05 13:25:04.756 [INFO] :: Creating node geometry...
2023-03-05 13:25:04.757 [INFO] :: Creating UV sets...
2023-03-05 13:25:04.757 [INFO] :: Creating materials...
2023-03-05 13:25:04.761 [INFO] :: Resolving legacy figures...
2023-03-05 13:25:04.761 [INFO] :: Preparing modifiers...
2023-03-05 13:25:04.802 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5962): Parent for modifier not found: PBMDDStilettoNails.
2023-03-05 13:25:04.802 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1712): Modifier not prepared: PBMDDStilettoNails!
2023-03-05 13:25:04.802 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5962): Parent for modifier not found: PBMDDSquovalNails.
2023-03-05 13:25:04.803 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1712): Modifier not prepared: PBMDDSquovalNails!
2023-03-05 13:25:04.803 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5962): Parent for modifier not found: PBMDDSquareNails.
2023-03-05 13:25:04.803 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1712): Modifier not prepared: PBMDDSquareNails!
2023-03-05 13:25:04.803 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5962): Parent for modifier not found: PBMDDLongNails.
2023-03-05 13:25:04.803 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1712): Modifier not prepared: PBMDDLongNails!
2023-03-05 13:25:04.803 [INFO] :: Creating modifiers...
2023-03-05 13:25:04.808 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1729): Modifier not created: PBMDDStilettoNails!
2023-03-05 13:25:04.808 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1729): Modifier not created: PBMDDSquovalNails!
2023-03-05 13:25:04.808 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1729): Modifier not created: PBMDDSquareNails!
2023-03-05 13:25:04.808 [WARNING] :: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1729): Modifier not created: PBMDDLongNails!
2023-03-05 13:25:04.815 [INFO] :: Creating sum stage formulas...
2023-03-05 13:25:04.820 [INFO] :: Creating multiply stage formulas...
2023-03-05 13:25:04.820 [INFO] :: Finalizing modifiers...
2023-03-05 13:25:04.820 [INFO] :: Finalizing channels...
2023-03-05 13:25:04.820 [INFO] :: Finalizing materials...
2023-03-05 13:25:04.820 [INFO] :: Sorting property groups...
2023-03-05 13:25:04.821 [INFO] :: Setting up follow targets...
2023-03-05 13:25:04.821 [INFO] :: Start following: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.821 [INFO] :: Following started: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.821 [INFO] :: Connect base morphs: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.851 [INFO] :: Creating morph projection map: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.890 [INFO] :: Base morphs connected: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.890 [INFO] :: Creating morph projection map: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.922 [INFO] :: Finished asset load (merge): 0m 0.235s - /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
2023-03-05 13:25:04.922 [INFO] :: Processing morph projection queue: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.924 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/MCMAlexandra8_Navel_HDLv4.dsf
2023-03-05 13:25:04.925 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-05 13:25:04.925 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-05 13:25:04.938 [INFO] :: Loaded morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/FBMAlexandra8.dsf
2023-03-05 13:25:04.939 [INFO] :: Morph projection queue processed: Alexandra 8 << Genesis 8 Female Eyelashes
2023-03-05 13:25:04.943 [INFO] :: Unlocking viewport redraw...
2023-03-05 13:25:04.943 [INFO] :: Viewport redraw unlocked.
2023-03-05 13:25:04.946 [INFO] :: Loaded morph deltas: 0m 0.2s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMMouthRealism_HD_div2.dsf
2023-03-05 13:25:04.947 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-05 13:25:04.947 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-05 13:25:04.948 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMEyelashesLengthUpper.dsf
2023-03-05 13:25:04.949 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMEyelashesLengthLower.dsf
2023-03-05 13:25:04.950 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMEyelashesCurl.dsf
2023-03-05 13:25:04.951 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PBMNavel.dsf
2023-03-05 13:25:04.960 [INFO] :: Loaded morph deltas: 0m 0.8s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/FHMAlexandra8.dsf
2023-03-05 13:25:04.995 [INFO] :: Loaded morph deltas: 0m 0.2s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesLengthUpper.dsf
2023-03-05 13:25:04.998 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesLengthLower.dsf
2023-03-05 13:25:05.000 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesCurl.dsf
2023-03-05 13:25:05.002 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Base/PHMEyelashesExpand.dsf
2023-03-05 13:25:05.004 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Alexandra 8/FHMAlexandra8.dsf
2023-03-05 13:25:05.076 [INFO] :: Prepare asset load (merge): /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Alexandra 8/Alexandra 8 Eyelashes.duf
2023-03-05 13:25:05.076 [INFO] :: Locking viewport redraw...
2023-03-05 13:25:05.076 [INFO] :: Viewport redraw locked.
2023-03-05 13:25:05.077 [INFO] :: Native format content directories: 2
2023-03-05 13:25:05.077 [INFO] :: Poser format content directories: 3
2023-03-05 13:25:05.077 [INFO] :: Other import format content directories: 1
2023-03-05 13:25:05.077 [INFO] :: Begin asset load (merge): /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Alexandra 8/Alexandra 8 Eyelashes.duf
2023-03-05 13:25:05.083 [INFO] :: Determining missing assets...
2023-03-05 13:25:05.096 [INFO] :: Setting textures...
2023-03-05 13:25:05.096 [INFO] :: Creating materials...
2023-03-05 13:25:05.098 [INFO] :: Applying animations...
2023-03-05 13:25:05.111 [INFO] :: Setting up follow targets...
2023-03-05 13:25:05.111 [INFO] :: Finished asset load (merge): 0m 0.33s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Alexandra 8/Alexandra 8 Eyelashes.duf
2023-03-05 13:25:05.111 [INFO] :: Unlocking viewport redraw...
2023-03-05 13:25:05.111 [INFO] :: Viewport redraw unlocked.
2023-03-05 13:25:05.112 [INFO] :: Finished Loading Character Addons
2023-03-05 13:25:05.167 [INFO] :: Finished asset load (open): 0m 41.809s - /People/Genesis 8 Female/Characters/Alexandra 8.duf
2023-03-05 13:25:06.227 [INFO] :: Unlocking viewport redraw...
2023-03-05 13:25:06.227 [INFO] :: Viewport redraw unlocked.
2023-03-05 13:25:06.291 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:25:06.293 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:25:06.753 [INFO] :: Loaded image: Alexandra8LegsD_1003.jpg
2023-03-05 13:25:06.901 [INFO] :: Loaded image: Alexandra8EyesD_1006.jpg
2023-03-05 13:25:07.204 [INFO] :: Loaded image: Alexandra8ArmsD_1004.jpg
2023-03-05 13:25:07.380 [INFO] :: Loaded image: Alexandra8MouthD_1005.jpg
2023-03-05 13:25:07.707 [INFO] :: Loaded image: Alexandra8FaceD_1001.jpg
2023-03-05 13:25:08.013 [INFO] :: Loaded image: Alexandra8TorsoD_1002.jpg
2023-03-05 13:25:08.077 [INFO] :: Loaded image: Alexandra8Eyelashes_1001.jpg
2023-03-05 13:25:08.107 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:25:08.109 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:25:08.112 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:25:08.114 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:13.726 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:32:13.728 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:32:13.733 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:13.736 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:13.747 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:13.750 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:47.406 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:32:47.409 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:32:47.418 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:47.421 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:47.434 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:47.437 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:48.472 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:48.474 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:48.479 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:32:48.480 [INFO] :: Loaded image: FBMAlexandra8.png
2023-03-05 13:32:48.483 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:48.484 [INFO] :: Loaded image: FBMAlexandra8_HDLv4.png
2023-03-05 13:32:48.486 [INFO] :: Loaded image: CTRLAlexandra8.png
2023-03-05 13:32:48.488 [INFO] :: Loaded image: CTRLAlexandra8.png
2023-03-05 13:32:48.490 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:48.492 [INFO] :: Loaded image: CTRLAlexandra8_HDLv4.png
2023-03-05 13:32:51.085 [INFO] :: Loaded morph deltas: 0m 0.23s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/FBMAlexandra8_HDLv4.dsf
2023-03-05 13:32:51.087 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-05 13:32:51.087 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:putting hd morphs directly onto the normals?Genesis 9 has higher resolution, and so more detail, than Genesis 8.
Yes, you would need to use an external application to do the baking from mesh to normal maps
HD and displacement both have the same otential for detail in that they both maniupulate the virtual vertices created by SubD - but of course the HD doesn't require passing a map to the render, just modified geometry data. On the other hand, given resolution in the map displacemetn can continue to add detail while an HD morph as a division level at which it was created and beyond which it is just smoothing by interpolation.
Gen 8, the Queen of BotoxThe bending is because you have a shape applied that doesn't adjust the one placement, so the centresd of rotation are outside the model in its current shape. This shouldn't happen with commercial products or good freebies, so the question is how are you shaping the figuire - or is this a single doubly-bad morph both applying by default and failing to adjust the rigging?
How are you setting the expressions right now? Which Genesis 8 - the original or 8.1? Using 8 expression sets on 8.1 is likely to fail as most rely on the base Gensis 8 expressions, which are disabled 9by default) on 8.1 since it has new expression cotnrols 9and a fancy controller gadget to use them). Even if you are using 8, you may need the expressions to use any other add-on expression packs.
If you are using the base pose controls then note that most genesis 8.x expressions are drivers for bones - removing limits on the driver, if that is what you mean by breaking the parameters, won't affect the limits on the bones. If you are removing limits and not seeing an effect click the gear icon on the slider to open Parameter Settings and then look in the Sub components tab to see what the slider is actually driving.
Daz Studio Storing Morphs in wrong folder.To rule out any morph blocking issue, which is when morph with same name will block the correct morph in correct path from loading, I would suggest removing all non-custom morphs (particularly the HD morphs) from that 'Voluptuous Toned' folder. Then if Daz Studio sitll has a problem calling them, search your directory to check if they are already installed in your main Daz3d directory. If not, you can reinstall them using DIM or Daz Central to your main Daz3D content directory, or howsoever people install content these days.
(Before removing the morphs from Voluptuous Toned folder, temporarily copy them somewhere else so can easily restore them back if causes more issues.)
Daz Studio Storing Morphs in wrong folder.jukingeo said:
PerttiA said:
The only thing that stops the old scene files from complaining about missing files, is if you return the files to the folders where they were before you removed them - The path to those files is saved inside the old scene files.
That is a no can do because the original location of the Voluptuous Toned morph folder was on the C drive and it wouldn't fit there anymore.
DS doesn't save or care about the drive letter, the paths are relative, ie. the base folder is whatever folder you have specified as Content Library.
DAZ and VRMada said:
No simple way if you want the full 3D experience. I have taken a number of Daz environments into unity but I had to set up all the materials to work in unity, and put colliders down so I could walk around in it.
Doing it as a 360 skybox is much easier but then you don't have the ability to walk around in it, not quite the same.
edit: you will also need to connect your Quest 2 to a computer, the standalone headset won't be able to handle the complex geometries and high resolution textures.
Yeah, that's what I thought. It seems I'd have to learn a whole new program and I'm guessing getting things like water could be hard to set materials for. I really wish DS had VR capabilities where you could even set up scenes and morph your characters in VR.
I have a whole bunch of houses and my art gallery club in AltspaceVR which is unfortunately shutting down.
Daz Studio Storing Morphs in wrong folder.PerttiA said:
The only thing that stops the old scene files from complaining about missing files, is if you return the files to the folders where they were before you removed them - The path to those files is saved inside the old scene files.
That is a no can do because the original location of the Voluptuous Toned morph folder was on the C drive and it wouldn't fit there anymore.
If the old scene is not actually using those morphs, you can save the scene file again and the next time you open that scene file, it's not looking for them anymore.
That I figured out as well, but the issue is that something is damaged with HD morphs and even when I create new characters, they are affected by it, and this is in addition to the nearly 100 or so existing characters that look somewhat different from when I initially created them. And yes, I have tried to uninstall and reinstall the packages that were affected. It seems, something bigger, and more important is damaged. I had been thinking about deleting Daz itself, completely, and reinstalling it, but I have no idea what that would do, despite having my figures and scenes stored elsewhere.
Gen 8, the Queen of BotoxHey, folks. Sorry to make a second post in such a short amount of time, I'm having teething problems with Gen 8.
First, quick; no one seems to have a sollution to the fingers bug which I've discovered is incredibly common. The finger morphs turn her fingers all long, curly and weird. Even manually moving the digits individually causes the same effect. Someone suggested Edit > Figure > Rigging > Adjust Rigging to Shape, and that DID fix the fingers, but the thumb is still mental. It literally clenches backwards, and no amount of manual posing can position it like a proper thumb should be. - Has anyone found a fix for this? Or is this why 8.1 was invented? lol
That's more of a minor question, just if anyone happened to know off-hand. My main question is about the facial expression of G8. Now that I'm using the model as god intended, I'm finding that her expression morphs are pathetically minimal. I'm a cartoonist, so of course this is going to annoy me a lot. To open the eyelids as wide as possible requires the employment of at least 6-8 sliders, and even then they're a little less wide than an actual human being can do, let alone a cartoon or an exaggerated expression. This is a singular example, but most of the other sliders are the same, including the eyes-slider that barely moves the eyeballs at all.
I keep calling her the Queen of Botox because every single movement I'm trying to make her face do feels like I'm trying to drag an anchor out of the ocean. Why is her face so unbelievably stiff? Worse still, I can't even break the parameters! So it's like "here's a barely functional face - live with it." - Have the people who developed G8 ever seen genuine human emotions, and how expressive a face can be?? --- 99% of ALL posing is contained within the face. If the face isn't working properly, the model is screwed.
So what's going on here? Are there some packages I need to buy to bring this zombie to life? Or is there a way to disable the limits on the sliders so that they actually allow the boundries to be broken? I'm tired of staring into her dead eyes, it's like looking at a wife who desperately wants me to take care of the tree stump outside.
Before I sound like I'm crapping all over G8, I like a lot of the new stuff I see in it, it's obviously incredibly well made. I probably prefer V4 due to the simplicity, versitility and customisation, but there's a lot of great things I see in G8, but this facial rigidness is my chief complaint (along the finger thing. Which wouldn't be a problem if they stopped trying to be so clever and just make them simple moving parts instead of morph-controlled).
But above all. It's the face that's the problem. - It's like asking a cardboard box to go win you an Oscar. For the love of sod, help me.
- Doc
DAZ Horse 3 - StatusNo problem, there isn't any hair poses as such in the promos, just the dforce simulation and hair surface settings which is probably what you are talking about. I am working on a set of Dforce hair presets for the Horse 3 that include various colors, style presets, simulation settings and a few morph settings for the mane and other hair pieces. I couldn't help but use some of the settings in the Wrangler pose promos, so apologies if it felt misleading in any way, that never was my intention. The set should be ready 'soonish' and was beyond the scope of a straight forward pose set.
Can you replace one figure with another?If have saved your character as a character preset, and everything they are wearing (hair, clothing etc) as a wearable preset, then all you need to do is select the character to be replaced, delete all their attachments, then apply your character preset and wearable.
This does of course assume the character to be replaced is the same base figure as your own (eg G8F). The pose of the replaced figure will be retained, but may need to be tweaked if the new morph is significantly different.
The advantage of this solution is there is no need to load another base figure, which can take ages if you have a lot of morphs/characters installed for that base figure.
Why Daz content creators don't make more of other ethnicity character?...it's not just the high or spike heels. often times when the same basic outfit is made for both male and female characters the female version tends to be low cut to show cleavage as well as more skin in general. One example of this is the Tactical Assault Outfit for G8F and M. The male version has a full vest that covers the chest which the female one has a deep V neck (with a pointless zipper that doesn't close) to purposely show off cleavage. The Same was the case for the Martial Arts suit for G3F and G3M. The female version was open further down to again show off cleavage with no "close morph" while the male version is closed over the upper chest. Fortunately with the Tactical Outfit one can fit (with a little adjustment) the male vest to a female character.
As to medieval armour, only the men wore it as women were usually not trained as knights. or soldiers When someone like Joan of Arc did. ithe breastplate still has a smooth flat front.
Also some of the so called "authentic" old west clothing for females would get them in trouble if they walked around town wearing it in the 1870 - 80s.
I know, it's the old "sexy sells" thing, which frustrates those of us who want a little more practicality and "realism" (and not all of us are into or good at modelling). At the very least could we have button/zip up or close and lengthen morphs (the latter to deal with all the "bare belly" clothing and even modern/SciFi armour).
Creating a Female Dragonborn CharacterOkay, so some of the G8F crashes DAZ. But I found at least one outfit that doesn't! So I might stick to the G8M base model with a bit of morph adjustment and a more limited wardrobe.
Creating a Female Dragonborn CharacterFenixPhoenix said:
You could try one of our skins: https://www.daz3d.com/reptilian-skins-for-genesis-81-females and this is the male equivalent: https://www.daz3d.com/alternate-textures-for-oso-newt-and-genesis-81-males (< Oso Newt is not strictly necessary (as there's an alternate version of the skins for the human characters), but if you have him, you could always use his tail as well).
Yes, I tried them but they're not the sort of texture I'm looking for -- I want something rougher and less aquatic looking.
And yes, that's the morph pack I used!Gen8 character convert to gen9My steps:
Load G9 dev load
change resolution of the G9 dev load to Base resolution
Unselect the G9 dev load
Load G8 dev load
Select the G9 dev load
click Hamburger icon of Parameter pane
click Show hidden properties
choose Hidden
choose Clones
set clone of the G9 dev load as Genesis 8 male
set the Thigh bends Side-side of the G9 dev load (around 6 and -6 degrees respectively) to match the G8 dev load
Hide the G8 dev load
Select the G9 dev load
Export it to obj
Hide the G9 dev load
Show the G8 dev load
Import the G9 obj
click Hamburger icon
click Assets
click Transfer utility
set From source the G8 dev load
set Target source the G9 obj
Uncheck parent to source figure
Hide the G8 dev load
then select the G8 dev load (thru Scene tab)
Dial in G8 head / body morph to be transferred
Select the G9 obj
Export it to obj (as morph obj)
Delete the G9 obj
Del the G9 dev load
Load G9 default
use Morph loader to import the G9 morph obj
set Reverse deformation yes
Dial in the transferred morph
start Joint editor
Right click work space
click Adjust rigging to shape (must adjust orientation)
Right click the transferred morph in parameter pane
click Edit mode
then ERC freeze
set transferred morph to 0
Save the transferred morph as morph asset
Don't ask me why the steps are like these, I just know these steps work for me. I come up with these steps after summarizing and testing the tutorials and videos posted in DAZ Forum.
Bethany 8? (Well, or 9)There is https://www.daz3d.com/vyk-athena-for-genesis-9 who has a masculine skin option as well. She has a very mixable morph and skin which is useful. And being a vyktohria product, her makeups are lovely and useful.
Daz Studio Storing Morphs in wrong folder.Oh! I wanted to add some more information about a character that I have created in 2020 and loaded this morning. From there I viewed the log file. Here is part of it from that character. Even though I tried to correct the issues with this character and for the most part it looks fine, the file for the character is chock full of errors:
2023-03-03 06:17:05.688 [INFO] :: Loaded morph deltas: 0m 0.2s - /data/DAZ 3D/Genesis 8/Female/Morphs/Thorneworks/Karyssa 8/JCMs/Karyssa_pJCMShldrDown_40_R.dsf
2023-03-03 06:17:05.704 [INFO] :: Loaded morph deltas: 0m 0.15s - /data/DAZ 3D/Genesis 8/Female/Morphs/Thorneworks/Karyssa 8/FHM Karyssa 8 Head.dsf
2023-03-03 06:17:05.708 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb3Bend_90_R.dsf
2023-03-03 06:17:05.709 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb3Bend_90_L.dsf
2023-03-03 06:17:05.711 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb2Bend_65_R.dsf
2023-03-03 06:17:05.713 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb2Bend_65_L.dsf
2023-03-03 06:17:05.715 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb1Up_20_R.dsf
2023-03-03 06:17:05.717 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb1Up_20_L.dsf
2023-03-03 06:17:05.719 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb1Bend_50_R.dsf
2023-03-03 06:17:05.720 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMThumb1Bend_50_L.dsf
2023-03-03 06:17:05.723 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMShldrDown_40_R.dsf
2023-03-03 06:17:05.725 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMShldrDown_40_L.dsf
2023-03-03 06:17:05.727 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMRing3Dwn_90_R.dsf
2023-03-03 06:17:05.729 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMRing3Dwn_90_L.dsf
2023-03-03 06:17:05.730 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMRing2Dwn_105_R.dsf
2023-03-03 06:17:05.732 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMRing2Dwn_105_L.dsf
2023-03-03 06:17:05.734 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMRing1Dwn_95_R.dsf
2023-03-03 06:17:05.736 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMRing1Dwn_95_L.dsf
2023-03-03 06:17:05.737 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMPinky3Dwn_90_R.dsf
2023-03-03 06:17:05.740 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMPinky3Dwn_90_L.dsf
2023-03-03 06:17:05.742 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMPinky2Dwn_105_R.dsf
2023-03-03 06:17:05.743 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMPinky2Dwn_105_L.dsf
2023-03-03 06:17:05.745 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMPinky1Dwn_95_R.dsf
2023-03-03 06:17:05.747 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMPinky1Dwn_95_L.dsf
2023-03-03 06:17:05.749 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMMid3Dwn_90_R.dsf
2023-03-03 06:17:05.750 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMMid3Dwn_90_L.dsf
2023-03-03 06:17:05.752 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMMid2Dwn_105_R.dsf
2023-03-03 06:17:05.754 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMMid2Dwn_105_L.dsf
2023-03-03 06:17:05.756 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMMid1Dwn_95_R.dsf
2023-03-03 06:17:05.758 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMMid1Dwn_95_L.dsf
2023-03-03 06:17:05.760 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMIndex3Dwn_90_R.dsf
2023-03-03 06:17:05.761 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMIndex3Dwn_90_L.dsf
2023-03-03 06:17:05.763 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMIndex2Dwn_105_R.dsf
2023-03-03 06:17:05.765 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMIndex2Dwn_105_L.dsf
2023-03-03 06:17:05.767 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMIndex1Dwn_90_R.dsf
2023-03-03 06:17:05.769 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/pJCMIndex1Dwn_90_L.dsf
2023-03-03 06:17:05.770 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMUnderMouthSlackHD.dsf
2023-03-03 06:17:05.771 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.771 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.773 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMPhiltrumDepth.dsf
2023-03-03 06:17:05.775 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMNoseTipHeight.dsf
2023-03-03 06:17:05.777 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMMarionetteLinesHD.dsf
2023-03-03 06:17:05.778 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.778 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.780 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMLipTopPeak.dsf
2023-03-03 06:17:05.784 [INFO] :: Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMLipsThin.dsf
2023-03-03 06:17:05.786 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMJawSlackHD.dsf
2023-03-03 06:17:05.787 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.787 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.790 [INFO] :: Loaded morph deltas: 0m 0.2s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMJawSize.dsf
2023-03-03 06:17:05.792 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMForeheadWrinkleHDR.dsf
2023-03-03 06:17:05.793 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.793 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.795 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMForeheadWrinkleHDL.dsf
2023-03-03 06:17:05.795 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.795 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.798 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMEarsSize.dsf
2023-03-03 06:17:05.800 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMEarlobesLength.dsf
2023-03-03 06:17:05.801 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMCrowsFeetHDR.dsf
2023-03-03 06:17:05.802 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.802 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.806 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMCrowsFeetHDL.dsf
2023-03-03 06:17:05.806 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.807 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.810 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PHMBrowSlackHD.dsf
2023-03-03 06:17:05.811 [WARNING] :: QFSFileEngine::open: No file name specified
2023-03-03 06:17:05.811 [WARNING] :: ..\..\..\..\..\src\sdksource\general\dzmorphdeltas.cpp(806): Could not open HD file:
2023-03-03 06:17:05.815 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/jukingeo/Voluptuous Toned Body/PBMWristSize.dsfAgain note the references to the Voluptuous Toned folder. Also note the HD errors and this is the main problem I am having now with Daz as I am having difficulty with a great number of HD morph files.
I am hoping that someone can help me get this fixed because I want to restore full operation to Daz Studio and I really don't want to have to blitz the entire program and start all over. I have about 3500 files (as noted from DIM) and (individually) removing and reinstalling them is NOT something I want to do.
Thanks,
Geo
Daz Studio Storing Morphs in wrong folder.lilweep said:
jukingeo said:
I had deleted the affected HD morph packages and had reinstalled them, but to no avail. Further, I do want to fix this situation and delete this folder, but
Daz can only load one morph with same name. Therefore, if you have resaved morphs into another random folder, Daz might load those instead of the morphs that you reinstalled into correct folder.
So you have to delete the duplicates from your My Library folder (or whatever other folder you accidentally saved to) to stop them loading in place of the ones you freshly reinstalled.
That therein lies the problem in the first place. That is what I did, I deleted the "Voluptuous Toned" morph folder and that is what started this problem in the first place. I have no idea where those files "should" be.
Make sure you are being very careful when saving morph assets that you are setting the base directory and Vendor/Product names correctly, and that you are only selecting the morph you want to save, as these setting direct Daz which content library to save to, and which data folder to save to.
If you input wrong thing into Content Library, Vendor, and Product name when saving, and if you accidentally highlight every single morph on the Figure to save, then it will save duplicate copy of all your morphs into "wrong folder".
That is kind of a dumb way to handle things if you ask me. The Voluptuous Toned morph I created a long time ago WAY back in version 4.12. I had no idea that the situation that you mentioned above could happen. But apparently that is probably what DID happen, but now comes the problem of fixing it. Apparently the software is making calls to a good number of HD files and I get an error message that it cannot load them. So despite restoring the Voluptuous Toned folder, something was lost along the way.
I suggest clearing all those morphs from that "wrong folder" (first you can copy them elsewhere if worried about data loss).
And where should I put them?
In order to test if that Content database is the one causing the morph blocking issue, you can always temporarily remove the whole content library from DAz Studio pretty easily by right clicking then remove it in the Content Library tab in Daz Studio before loading a figure.
And i dont think it was "daz doing this" i think you probably accidentally put wrong settings when saving, as described above, which is very easy to do.
Still, a warning message or something would have been nice. The program should have kept the morphs where they were and not changed the default location just because I created one morph.
currently can't do that otherwise it will affect my characters that I have created pre- 2020.
Any help would be appreciated.
Thank you,
Geo
You can have unlimited Content Libraries and can easily remove/add them back when needed. So you can always just make a copy of the faulty content database and keep it somewhere for safe keeping for if you ever need to revist old scenes/characters. But otherwise you can remove it from within Daz Studio as described above.
As it stands I CANNOT remove the Voluptuous Toned directory as that is what started this problem in the first place. Somehow, I managed to get it to STOP referencing NEW characters I create from that folder, but anything I have created pre 2020 still references that folder and I have a great number of characters that I have created between 2018 (when I started using Daz) to 2020.
Also, note that Daz will still call/load the morphs correctly if they have the same name and /data folder structure, regardless of whether they are in another active content database. Data Studio doesn't include the root directory folder (e.g., My Library) in the morph's path, which is why that duplicate morphs issue can block morphs loading.
Yeah, I have noticed that and THAT to me is a problem with how Daz handles its directory structure. I think if set specified paths were put in place, this issue wouldn't have happened.
But on plus side, this means that only the unique morphs that dont already exist in another content database would need to be preserved in that folder to be called when loading an old scene. Other morphs will still be called correctly, even if in another content database root folder.
I don't follow as that being a plus. What happened is that when I created the Voluptuous Toned morph, it somehow copied other morphs to that folder and then referenced them from then on when I created a new character, whether I used the Voluptuous Toned morph or not. Now I don't know WHERE the morphs are supposed to be. More than likely, they are still elsewhere. The problem was happening with every new character I created up to 2020. It probably stopped because that year I changed my hard drive. It is also the year when I have noticed problems with the system. However, it wasn't until Summer of 2022, when I started to act on the issue and one of the first things I did was to remove that Voluptuous toned morph and that was when my problems started.
Masterstroke said:
It might have happen, that you've put the data files in the wrong place, when you've tried to restore your data base.
Since the anount of files can be huge, this can happen easily.This had happened BEFORE I "accidentally" deleted the folder. In fact it was the folders's large size that had me investigate it after I realized what had happened post deletion.
so do all extreme shapes for G9 made clothing need templates?what it does is mess up rigid bits like leg guards, plates, buttons etc
sink into it, translate away
another option could be to convert to prop and use the transfer utility
then it will autofollow







