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Nvidia view makes my scene black
I'm relatively new to Daz, but I started an underwater scene that looks fine in Texture or Filament mode, but when I switch to Nvidia mode (or if I render it) the whole scene is black
I tried adjusting the lighting but nothing changes.
Can anyone clue me into what's happening & what I need to do to make the final render more illuminated like it appears in Texture Mode? Thanks!
Artini's experimentsExperiment with FilaToon and Atmosphere for Filament
FilaToon / Cell shaded rendering with FilamentTorquinox said:
TesseractSpace said:
I don't recall anything saying G9 was about photorealism beyond the usual progress in that direction that has been a thing since the days of Poser and the original Mike and Vicky. But there has also been a lot of interest in NPR styles. It's not like we haven't seen character packs like Kiri 9 and Pixie 9. Really the Filatoon thing is new and shiny, and people are still figuring out new things to do with it. But the store will swing back to photorealism and I'm sure there are more realistic character packs coming.
How do you not remember when G9 came out and the marketing push touted the more-realistic skin textures and we got ginger V9 and so on? Obviously, increased realism is supposed to be part of the G9 bag, and yet... It's not even that I'm that enticed by photorealism per se. I am put off by a character taking so much hard drive space and gobbling up so much VRAM memory and increasing render time without reliably improving render quality. And many here seem to have noticed G9 seems to especially good for making stylized toon characters. And then Daz says, "Let's make Filament into a dedicated toon renderer so you can make fast renders of these G9 characters in cartoon format." Not all of us hoped for that. Some of us - Maybe just me by myself - wanted Filament in Daz to be more like Eevie and render quickly in a believable style, decently and fast - Really fast! But what we got chokes on cutout opacity and fails to handle cast shadows without an add-on.
Now we're lost in toon-land. That surely has its uses, but it's overrun everything like a plague. Don't mind me. I don't get it. That is all.
At the risk of sounding blunt, why are you here? I understand you might be frustrated with Filament, but complaining about the lack of photorealism in a thread dedicated to toon rendering (and even describing everyone who likes as "delirious" and likening it to a plague) is hardly going to get the results you want.
Also, while Filament originally shipped without the ability to handle cast shadows (hence the cool SickleYield rigged shadows product), it has since updated to allow for cast shadows. Most (if not all) of my FilaToon renders so far use cast shadows from both direct lights and spotlights (point lights still don't cast shadows as far as I know).
FilaToon / Cell shaded rendering with FilamentTorquinox said:
TesseractSpace said:
I don't recall anything saying G9 was about photorealism beyond the usual progress in that direction that has been a thing since the days of Poser and the original Mike and Vicky. But there has also been a lot of interest in NPR styles. It's not like we haven't seen character packs like Kiri 9 and Pixie 9. Really the Filatoon thing is new and shiny, and people are still figuring out new things to do with it. But the store will swing back to photorealism and I'm sure there are more realistic character packs coming.
How do you not remember when G9 came out and the marketing push touted the more-realistic skin textures and we got ginger V9 and so on? Obviously, increased realism is supposed to be part of the G9 bag, and yet... It's not even that I'm that enticed by photorealism per se. I am put off by a character taking so much hard drive space and gobbling up so much VRAM memory and increasing render time without reliably improving render quality. And many here seem to have noticed G9 seems to especially good for making stylized toon characters. And then Daz says, "Let's make Filament into a dedicated toon renderer so you can make fast renders of these G9 characters in cartoon format." Not all of us hoped for that. Some of us - Maybe just me by myself - wanted Filament in Daz to be more like Eevie and render quickly in a believable style, decently and fast - Really fast! But what we got chokes on cutout opacity and fails to handle cast shadows without an add-on.
Now we're lost in toon-land. That surely has its uses, but it's overrun everything like a plague. Don't mind me. I don't get it. That is all.
"increased realism is supposed to be part of the G9 bag" - part of, not the sole purpose.
If you don't get it (or get it but don't want it) that is finr, but clearly other people do get and want it.
FilaToon / Cell shaded rendering with FilamentSorel said:
I was gonna say, filament would probably be used more of daz implemented all it's features.
This ^
FilaToon / Cell shaded rendering with FilamentI was gonna say, filament would probably be used more of daz implemented all it's features.FilaToon / Cell shaded rendering with FilamentTorquinox said:
It's not a Daz alone thing. https://github.com/google/filament
Given how long it seems to take to implement improvements in Iray, I doubt they'll ever get around to implementing the full capabilities of Filament unless the interest in Filatoon is high enough to justify Filament improvement.
FilaToon / Cell shaded rendering with FilamentIt's not a Daz alone thing. https://github.com/google/filament
FilaToon / Cell shaded rendering with FilamentTorquinox said:
TesseractSpace said:
I don't recall anything saying G9 was about photorealism beyond the usual progress in that direction that has been a thing since the days of Poser and the original Mike and Vicky. But there has also been a lot of interest in NPR styles. It's not like we haven't seen character packs like Kiri 9 and Pixie 9. Really the Filatoon thing is new and shiny, and people are still figuring out new things to do with it. But the store will swing back to photorealism and I'm sure there are more realistic character packs coming.
How do you not remember when G9 came out and the marketing push touted the more-realistic skin textures and we got ginger V9 and so on? Obviously, increased realism is supposed to be part of the G9 bag, and yet... It's not even that I'm that enticed by photorealism per se. I am put off by a character taking so much hard drive space and gobbling up so much VRAM memory and increasing render time without reliably improving render quality. And many here seem to have noticed G9 seems to especially good for making stylized toon characters. And then Daz says, "Let's make Filament into a dedicated toon renderer so you can make fast renders of these G9 characters in cartoon format." Not all of us hoped for that. Some of us - Maybe just me by myself - wanted Filament in Daz to be more like Eevie and render quickly in a believable style, decently and fast - Really fast! But what we got chokes on cutout opacity and fails to handle cast shadows without an add-on.
Now we're lost in toon-land. That surely has its uses, but it's overrun everything like a plague. Don't mind me. I don't get it. That is all.
Filament is pretty primitive renderer. I think we can not expect Daz to massively improve that in terms of realism, or at all really. For one I doubt the expertise is there to develop a full blown renderer. Or if there is then the resources surely aren't there for such a massive untertaking.
I think the reality has set in that Filament wasn't being used much. So this move with the toon shader was nothing short of brilliant IMO. Now Filament has a purpose, PA's have new avenues to sell toon stuff and many users who are into manga/anime etc. are happy with the new possiblities.
Forget about Filament for realism. I really doubt that will ever happen. Use Iray for that or maybe find a workflow with UE5 for realistic real time rendering.
Daz crashing frequently with new release.Richard Haseltine said:
Using which DrawStyle in the Viewport?
Usually filament, occasionally Texture Shaded.
FilaToon / Cell shaded rendering with FilamentTesseractSpace said:
I don't recall anything saying G9 was about photorealism beyond the usual progress in that direction that has been a thing since the days of Poser and the original Mike and Vicky. But there has also been a lot of interest in NPR styles. It's not like we haven't seen character packs like Kiri 9 and Pixie 9. Really the Filatoon thing is new and shiny, and people are still figuring out new things to do with it. But the store will swing back to photorealism and I'm sure there are more realistic character packs coming.
How do you not remember when G9 came out and the marketing push touted the more-realistic skin textures and we got ginger V9 and so on? Obviously, increased realism is supposed to be part of the G9 bag, and yet... It's not even that I'm that enticed by photorealism per se. I am put off by a character taking so much hard drive space and gobbling up so much VRAM memory and increasing render time without reliably improving render quality. And many here seem to have noticed G9 seems to especially good for making stylized toon characters. And then Daz says, "Let's make Filament into a dedicated toon renderer so you can make fast renders of these G9 characters in cartoon format." Not all of us hoped for that. Some of us - Maybe just me by myself - wanted Filament in Daz to be more like Eevie and render quickly in a believable style, decently and fast - Really fast! But what we got chokes on cutout opacity and fails to handle cast shadows without an add-on.
Now we're lost in toon-land. That surely has its uses, but it's overrun everything like a plague. Don't mind me. I don't get it. That is all.
FilaToon / Cell shaded rendering with FilamentSo let's get this straight: G9 is supposedly all about photorealism. Characters take up a few to several hundred mb hard drive space for textures(!!). And we're all deliriously happy about a shader and render system that flattens all that to nothing and looks like cartoons. Has there been any improvement to normal Filament rendering?
Daz Studio 4.23[.0.x], General Release!They should appear in both, but only once the settings node has been created (from the Create menu, by using Iray or Filament Drawstyle, or by doing an Iray render). I certainly see them in Render Settings then. This has been the case for a while now, I think.
Anime Toons and Filatoon Shader Q&AGenesis and Genesis2 content work really well with Filatoon as well
The more I play around and figure things out with Flatoon and Filament in general the more I like it.AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICICrios said:
Appunto, io seleziono Filament nel viewport, e poi il render dal viewport.
Faccio come ha detto Imago, ma non va, se lascio l'outline esce tutto nero, se lo levo, tutto con un colore molto chiaro.
Beh, è assurdo... Puoi fare uno screen della tua interfaccia e mostrarcela?
Is the atmosphere ruined?(closed)johnjohn808 said:
I tend to only come here for peer to peer support which is exceptional.
Of course, peer to peer support here kind of has to be exceptional, given how much nuts and bolts real support there is from DAZ itself. I remember a time, not that long ago, when DAZ customer service was amazingly good, but now the response to everything seems to be to file a ticket, with a large percentage of CS requests are now taking months and even years to get addressed. I'd say that there's not a much more telling way for a company to show how much interest it has in supporting it's core business and customers... except for the fact that this is also the company that hasn't bothered to update their basic software manuals in the ten years since the days of Genesis 2, so the "basic" and "User" manuals don't even mention the current primary render engine, Iray, or what is now the secondary render engine, Filament, D-force cloth or hair, volumetrics, anything to do with the use of geometry shells, Face Transfer 1 or 2, anything about of the last four base figure systems including the new methods of creating expressions, and DAZ Connect, let alone Fillatoon or any of this latest new batches of features that are supposed to be the selling benefits of DAZ premier... As a result, for DAZ Studio to survive as a viable system, it's pretty much fallen on the more experienced users to step up and fill that void.
New Free Digital Art Live seriesI definitely covered a Lot of helpful tips about Filament and FilaToon - but the content presentations were even more fun!
New Free Digital Art Live seriesStarting in 15 minutes!
We'll be exploring the new Filament Draw Options quite a bit - both for FilaToon and without.
Free Tickets Still Available!!!
Anime Toons and Filatoon Shader Q&AHylas said:
Ok you guys. This probably has already been explained before but this thread is soooooo long, please help me out here.
I'm currently not premier and I haven't bought Vicky or Mikey, or any G9 content that costs money.
I have upgraded to the most recent DAZ Studio version and have downloaded all the G9 content that's free.
I vaguely remembe that I'm supposed to have access to a basic male and female G9 toon character, one G9 toon hair, a filament toon lighting set up, and filament toon shaders.
Or did I misread/misremember that?I have found the shaders but I can't find any of the other stuff. What am I not getting?
Have you successfully installed Genesis 9 Starter Essentials (3 of 3) ?
Anime Toons and Filatoon Shader Q&AOk you guys. This probably has already been explained before but this thread is soooooo long, please help me out here.
I'm currently not premier and I haven't bought Vicky or Mikey, or any G9 content that costs money.
I have upgraded to the most recent DAZ Studio version and have downloaded all the G9 content that's free.
I vaguely remembe that I'm supposed to have access to a basic male and female G9 toon character, one G9 toon hair, a filament toon lighting set up, and filament toon shaders.
Or did I misread/misremember that?I have found the shaders but I can't find any of the other stuff. What am I not getting?











