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  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    I am sorry you are having difficulty. I wish I could help you.

    One last question! After messing around with the Victoria chatbot on the Daz3d website, I found out that what is broken is the controller for the morph. Is that a problem you ever see with Turbo Loader? For example, in this case, JP Sandor HD controls two other morphs: JP Sandor Body and JP Sandor Head. JP Sandor HD being set at 100% should influence those other two morphs to be the same value, but it is leaving them at 0%.

    With this product, no. (With my character converters, yes, DS has (or maybe had) a bug where it wouldn't find the dependent morph when I saved the controller property, but that is a different thing). Have you tried editing that controller yourself? If it looks like garbage characters in a text editor, that is just the compression. Use 7-zip to open the file (it is just a zip file) and inside that is the actual file to edit.

     You mentioned not finding the dependent morph when the controller property is saved - I think that is exactly what is happening to me. When I save a figure with the JP Sandor HD morph then reload the scene, the sub components of the JP Sandor HD controller change from JP Sandor Head and JP Sandor Body to BaseMasculine_head_bs_Head, BaseMasculine_body_bs_Body, and BaseMasculine_figure_ctrl_Character. Does that issue sound familiar?

    No, that doesn't. That is strange. Are you saying that the JPSandor Head and Body sliders are missing? or that the controller is moving the base head/body controllers?

    The controller is moving the base head/body controllers. The JP Sandor Head and Body sliders are still present, but they are no longer being controlled by the JP Sandor HD slider like they should be. 

    Edit: I just manually downloaded all the files for the JP Sandor character and compared them to the ones already in my content library. There are a bunch of extra files that are in my already existing folder that aren't in the one I just downloaded. Could it be that those files are older ones that were not in use, but after Turbo Loader changed the name, a conflict was created?

    By

    PoshTentacle PoshTentacle June 19 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    I am sorry you are having difficulty. I wish I could help you.

    One last question! After messing around with the Victoria chatbot on the Daz3d website, I found out that what is broken is the controller for the morph. Is that a problem you ever see with Turbo Loader? For example, in this case, JP Sandor HD controls two other morphs: JP Sandor Body and JP Sandor Head. JP Sandor HD being set at 100% should influence those other two morphs to be the same value, but it is leaving them at 0%.

    With this product, no. (With my character converters, yes, DS has (or maybe had) a bug where it wouldn't find the dependent morph when I saved the controller property, but that is a different thing). Have you tried editing that controller yourself? If it looks like garbage characters in a text editor, that is just the compression. Use 7-zip to open the file (it is just a zip file) and inside that is the actual file to edit.

     You mentioned not finding the dependent morph when the controller property is saved - I think that is exactly what is happening to me. When I save a figure with the JP Sandor HD morph then reload the scene, the sub components of the JP Sandor HD controller change from JP Sandor Head and JP Sandor Body to BaseMasculine_head_bs_Head, BaseMasculine_body_bs_Body, and BaseMasculine_figure_ctrl_Character. Does that issue sound familiar?

    No, that doesn't. That is strange. Are you saying that the JPSandor Head and Body sliders are missing? or that the controller is moving the base head/body controllers?

    By

    RiverSoft Art RiverSoft Art June 19 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    I am sorry you are having difficulty. I wish I could help you.

    One last question! After messing around with the Victoria chatbot on the Daz3d website, I found out that what is broken is the controller for the morph. Is that a problem you ever see with Turbo Loader? For example, in this case, JP Sandor HD controls two other morphs: JP Sandor Body and JP Sandor Head. JP Sandor HD being set at 100% should influence those other two morphs to be the same value, but it is leaving them at 0%.

    With this product, no. (With my character converters, yes, DS has (or maybe had) a bug where it wouldn't find the dependent morph when I saved the controller property, but that is a different thing). Have you tried editing that controller yourself? If it looks like garbage characters in a text editor, that is just the compression. Use 7-zip to open the file (it is just a zip file) and inside that is the actual file to edit.

     You mentioned not finding the dependent morph when the controller property is saved - I think that is exactly what is happening to me. When I save a figure with the JP Sandor HD morph then reload the scene, the sub components of the JP Sandor HD controller change from JP Sandor Head and JP Sandor Body to BaseMasculine_head_bs_Head, BaseMasculine_body_bs_Body, and BaseMasculine_figure_ctrl_Character. Does that issue sound familiar?

    By

    PoshTentacle PoshTentacle June 19 in Daz PA Commercial Products
  • New Store and Features Discussion Thread

    Greetings, Forum Friends:

    Like the old song says, "The times, they are a-changin'".  This post regards those of us who obsessively still use legacy DAZ and Poser from the period when they were relatively compatible.  To search in the shop and wishlist, we previously clicked on the "Poser" category to filter that content.  Does "OBJ" correspond to the old "Poser" category? The file types in that category include:  Prop (PP2), Pose (PZ2), Character (CR2), Figure (CR2), and Camera (CM2), Scene (PZ3).

    Anyone else sentimental like me? I have a hefty collection of "legacy content" that I've purchased.  My first invoice was for DAZ Studio software.  I took a trip on the Internet Archive's Wayback Machine to find the exact version.  Here's what I got:  "Last updated on October 1st, 2004. DAZ|Studio release (version 0.9.8.5) is now available!" I got the Low-Bandwidth version because of slow dial-up. Victoria 3, Michael 3, Millennium Kids, Aiko 3, Hiro 3, David, Stephanie Petite and The Girl were "New DAZ Original Items" back then.  FUN!

    Meanwhile, some of the legacy content has found new life.  Some of the content creators have made conversions and refits available so some of the legacy content works with Genesis.  As of today, my wishlist includes legacy content that I can sort by manually typing "Poser" in the Software category.  While I do not work with game-ready assets, I can appreciate that they're available here.  Cheers on all of the new content choices!

    Thank you for all of your hard work!

    Cat

    By

    LeChatDesigns LeChatDesigns June 18 in The Commons
  • Announcing: Daz Deals Browser Add-on II

    jmucchiello said:

    paolo_35229750 said:

    The "quick filter" I'm missing is the "Required Products" which was handy in cases where I bought the textures before the assets they fitted.

    As for the new layout ... Meh! more up to date, some of the filters are painfully slow and it'd be nice if the filter choices were in some sot of cogent order, mostly alphabetical and latest to oldest for the generations ... my OCD is triggered by seeing:

    They are ordered by count descending. This is how they were sorted before the change as well.

    Not sure that explains:

    • Genesis 9 (7,852)
    • Victoria 4 (2,158)
    • Genesis 3 Female (5,728)

    I didn't say I wasn't triggered before, just mentioned it whilst on the topic of the new "Improved" page and filter layouts

    By

    paolo_35229750 paolo_35229750 June 18 in The Commons
  • Daz Studio 6.25[.0.x], General Release!

    Robert Freise said:

    kyoto kid said:

    ...not sure if this has been asked yet (skipped ahead a little) but can you disable or at least turn off the Victoria AI Bot?

    Yes it's a plugin 

    Just uncheck it in Help>About Installed Plug-ins and restart DS.

    By

    Richard Haseltine Richard Haseltine June 17 in Daz Studio Discussion
  • Daz Studio 6.25[.0.x], General Release!

    kyoto kid said:

    ...not sure if this has been asked yet (skipped ahead a little) but can you disable or at least turn off the Victoria AI Bot?

    Yes it's a plugin 

    By

    Robert Freise Robert Freise June 17 in Daz Studio Discussion
  • Daz Studio 6.25[.0.x], General Release!

    ...not sure if this has been asked yet (skipped ahead a little) but can you disable or at least turn off the Victoria AI Bot?

    By

    kyoto kid kyoto kid June 17 in Daz Studio Discussion
  • Liking the new Site look

    nightwolf1982 said:

    I gotta say, I'm liking the new look on the website.  Just opened my product library and I can see the products!  I can visually search my library to find products instead of combing an endless list!  Kudos site team - keep up the good work!

    That's been a feature with DAZDEALS for a while, but my product library does seem to load a tiny bit faster on MS now and at least manages to load now on Firefox... Granted, my product library is a lot bigger than most at over 54,600 products, so if it can manage that then most folks shouldn't have an issue. Nice to see most of the older generations of DAZ figure added back into the search dropdown box, though it's odd that Michael1/2 jave a checkbox but not Victoria 1/2.  Unfortunately, the artist search function remains severly crippled by the fact that it only recognizes the names of artists who are still actively selling at DAZ, so recent mainstays like Oso and oldtime stalwarts like Ironman13 aren't searchable.  

    By

    Cybersox Cybersox June 16 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    AbrahamRockwell said:

    magikhs said:

    That Charlie Cox is a snack and a half. Ooof

     

    When I saw the JP Harrow morph, it was just so obviously Charlie Cox it was painful (particularly with one of the example images).

    This led me to think of, and now ask, the one 'Forbidden' question concerning these morphs: What is the exact 'legality' of pruducing such morphs?

    It seems like it may be walking a fine line, as there have some celebrities that have sued movie/TV producers for using their likeness without compensation before (either an actual performance for which they weren't paid, or a 3D scan that was put in post production).

    And now we have AI Slop which can do the same easily with anybody's face, and without the consent of the person.

    I think that these morphs simply fly 'under the radar' low enough that their producers don't get into trouble.

    That being said, I do recall many years ago how one 'Lara Croft Cosplay' outfit suddenly disappeared from the market, and if memory serves, the example images did use a 'Angelina Jolie' face morph (for Poser's Victoria 4), but I think it may have had to do with the outfit being an exact copy of the game version, and not the face used. 

     

    Basically that it can't be mistaken by a reasonable person for the celebrity themselves. While AI tends to ignore this, those who do it are opening themselves up. This one isn't going to be mistaken for the actual person, so there should be no issue.

    By

    ChangelingChick ChangelingChick June 15 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    AbrahamRockwell said:

    magikhs said:

    That Charlie Cox is a snack and a half. Ooof

     

    When I saw the JP Harrow morph, it was just so obviously Charlie Cox it was painful (particularly with one of the example images).

    This led me to think of, and now ask, the one 'Forbidden' question concerning these morphs: What is the exact 'legality' of pruducing such morphs?

    It seems like it may be walking a fine line, as there have some celebrities that have sued movie/TV producers for using their likeness without compensation before (either an actual performance for which they weren't paid, or a 3D scan that was put in post production).

    And now we have AI Slop which can do the same easily with anybody's face, and without the consent of the person.

    I think that these morphs simply fly 'under the radar' low enough that their producers don't get into trouble.

    That being said, I do recall many years ago how one 'Lara Croft Cosplay' outfit suddenly disappeared from the market, and if memory serves, the example images did use a 'Angelina Jolie' face morph (for Poser's Victoria 4), but I think it may have had to do with the outfit being an exact copy of the game version, and not the face used. 

    So, do you see a lot of celebriy imperonators being sued? Or perhaps celebrities who happen to share a similar look being mistaken for one another suing each other for some sort of infringement? I posit that a likeness is typically that, a likeness. Some manage to monetize said likeness, and as long as it's not defamatory I imagine there's little anyone can legitimately do about it. Likewise clothing, cars, many other material goods would simply disappear from the public eye. IPs are protected, but there are limits. 

    By

    Dareshiranu Dareshiranu June 14 in The Commons
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    I am sorry you are having difficulty. I wish I could help you.

    One last question! After messing around with the Victoria chatbot on the Daz3d website, I found out that what is broken is the controller for the morph. Is that a problem you ever see with Turbo Loader? For example, in this case, JP Sandor HD controls two other morphs: JP Sandor Body and JP Sandor Head. JP Sandor HD being set at 100% should influence those other two morphs to be the same value, but it is leaving them at 0%.

    With this product, no. (With my character converters, yes, DS has (or maybe had) a bug where it wouldn't find the dependent morph when I saved the controller property, but that is a different thing). Have you tried editing that controller yourself? If it looks like garbage characters in a text editor, that is just the compression. Use 7-zip to open the file (it is just a zip file) and inside that is the actual file to edit.

    By

    RiverSoft Art RiverSoft Art June 14 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    I am sorry you are having difficulty. I wish I could help you.

    One last question! After messing around with the Victoria chatbot on the Daz3d website, I found out that what is broken is the controller for the morph. Is that a problem you ever see with Turbo Loader? For example, in this case, JP Sandor HD controls two other morphs: JP Sandor Body and JP Sandor Head. JP Sandor HD being set at 100% should influence those other two morphs to be the same value, but it is leaving them at 0%.

    By

    PoshTentacle PoshTentacle June 14 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    I am sorry you are having difficulty. I wish I could help you.

    One last question! After messing around with the Victoria chatbot on the Daz3d website, I found out that what is broken is the controller for the morph. Is that a problem you ever see with Turbo Loader? For example, in this case, JP Sandor HD controls two other morphs: JP Sandor Body and JP Sandor Head. JP Sandor HD being set at 100% should influence those other two morphs to be the same value, but it is leaving them at 0%.

    By

    PoshTentacle PoshTentacle June 14 in Daz PA Commercial Products
  • Untitled

    blue_ said:

    Things are starting to become clearer now. I had previously assumed that Victoria 4 was both a Daz Studio and a Poser Figure. It’s good to know that she is strictly a Poser Figure. Are there any Functions that don't work when using Victoria 4 in Daz Studio but do work in Poser?

    V4 is indeed primarily a poser figure. She's the first of the Daz figures which was provided with Daz Studio materials (for 3DL) but she's not a figure made specifically for DS like the Genesis line.

    Most V4 content made for poser works in DS, There are however a few exceptions:

    • poser dynamic hair doesn't work at all in DS
    • poser dynamic clothes load as static props in DS. They often play well with dForce if you apply a dForce modifier though.
    • A lot of content for V4 only has poser materials. DS only reads a few basic properties of Poser materials so you will usually need to adjust materials in DS.
    • A small number of custom morphs for V4 use a tech called "PMD injection", which is specific to poser. 
    • At the time V4 was released, there was a difference in the way Poser and DS handled scaling along individual axes. A handful of products rely on the way Poser handled scaling and therefore don't work as intended in DS.

    I wasn't actually aware until now that Clothing for Victoria 4 Figures was rigged in Poser. 

    Either in Poser or using DS figure setup tools, which are able to do parametric rigging. But not using the transfer utility like Genesis clothes, as that is for weight mapped figures.

    Does Poser use a different Rigging System? 

    Poser offers 3 types of rigging:

    • Parametric rigging with spherical falloff zones => the one V4 and earlier Daz figures use, compatible with DS
    • A variant of parametric rigging which uses "capsule" falloff zones, introduced in Poser 8 => not compatible with DS. It was used for a handful of figures produced by the owners of Poser like the P8 base figures.
    • Their own version of weight mapping, introduced in Poser 9 IIRC => not compatible with DS. Used for the Poser base figures since P9, La Femme and L'Homme, and the Poser version of Dawn.

    Is there actually a Feature in Poser, like the one for Genesis Figures, where the Clothing conforms to the Body?

    At the time V4 was released there was only the "if there's a matching morph in the clothes it will follow". That's why having morphs in clothes to support the main morph packs was a big selling point.

    Later on there was an utility (morphing clothes IIRC) released which enabled you to transfer morphs to clothing like the "transfer active morphs" in DS does.

    Poser also introduced a morph brush which helped adjusting clothing if needed.

    I've not used recent versions of poser but AFAIK they have a "fitting room" which likely helps with fitting clothes.

     Would it work if I re-rigged a Piece of Clothing for Victoria 4 Figures in DAZ Studio? If the Clothing is re-rigged, would it then work just like it does for the Genesis Figures? 

    You can't rig clothes for V4 with transfer utility as V4 is not weight mapped. The clothes need to use the same kind of rigging as the base figure.

    How can I activate this "Transfer Active Morph" function? Do I need to activate it individually for all clothing items as well as the Victoria 4 figure?

    From memory, it's available from the context menu when you right click on V4.

    You use it on V4 and it affects all items fit to her.

    Now I’m a bit curious. I just double-checked and realized that DAZ has actually been around since 2000, I had previously assumed it started a bit later. Does the Original Company, Zygone, still exist? 

    Yes. They create 3D models for other markets, notably medically accurate models.

    Did DAZ also develop the Victoria 1 Figure? That one was released in 1999. 

    The division of Zygote which later became Daz developed the "Millennium woman" and "Millennium man" figures, which were later renamed Victoria and Michael.

    Poser was released back in 1995, did Zygone develop Figures for it right from the start?

    I know they developed the base figures for Poser 4, "P4 nude woman" aka "Posette" and "P4 nude man" aka "The Dork". Not sure about earlier versions.

    Did the Companies that took over Poser over the years also develop their own Figures for it, or do all the older Poser Figures Originate from Zygone / DAZ? I’m referring more to the early years (the 90s and 2000s), nowadays, there are several Figures designed solely for Posers. But I’d be interested in that early Period.

    They did develop their own base figures at least for Poser 5 to 11, and a few others sold independently like Miki or the poser G2 line of figures (not to be confused with Genesis 2).

    There is one more Point I’m curious about. Not long ago, I discovered that another Platform, one primarily focused on Poser and currently operated by the Company that owns Poser, has a Daz Sub-Forum. One of the Moderators from here is actually active there. He told me that this Sub-Forum has been active since 2003, now I’m wondering what People discussed back then, at a time when Daz Studio didn't even exist yet.

    The first public beta of DS was released in early 2004, and I know there was a limited alpha before that. Maybe they created the subforum when the alpha was launched? 

    By

    Leana Leana June 13 in Technical Help (nuts n bolts)
  • Celebrity Look-a-Likes for 3D figures Part 4

    magikhs said:

    That Charlie Cox is a snack and a half. Ooof

     

    When I saw the JP Harrow morph, it was just so obviously Charlie Cox it was painful (particularly with one of the example images).

    This led me to think of, and now ask, the one 'Forbidden' question concerning these morphs: What is the exact 'legality' of pruducing such morphs?

    It seems like it may be walking a fine line, as there have some celebrities that have sued movie/TV producers for using their likeness without compensation before (either an actual performance for which they weren't paid, or a 3D scan that was put in post production).

    And now we have AI Slop which can do the same easily with anybody's face, and without the consent of the person.

    I think that these morphs simply fly 'under the radar' low enough that their producers don't get into trouble.

    That being said, I do recall many years ago how one 'Lara Croft Cosplay' outfit suddenly disappeared from the market, and if memory serves, the example images did use a 'Angelina Jolie' face morph (for Poser's Victoria 4), but I think it may have had to do with the outfit being an exact copy of the game version, and not the face used. 

    By

    AbrahamRockwell AbrahamRockwell June 13 in The Commons
  • ipurched V4.2 long time back?

    Leana said:

    jmucchiello said:

    If you still have the install. I don't think you can download it.

    You definitely sill can download Victoria 4.2 and her content. You can even download V1 if you have her...

    I read V as version, not victoria.

    By

    jmucchiello jmucchiello June 13 in Daz Studio Discussion
  • ipurched V4.2 long time back?

    jmucchiello said:

    If you still have the install. I don't think you can download it.

    You definitely sill can download Victoria 4.2 and her content. You can even download V1 if you have her...

    By

    Leana Leana June 13 in Daz Studio Discussion
  • Untitled

    blue_ said:

    Now I’m even more confused. So, is the Clothing rigged exactly the same way as the Genesis Figure?

    Nope, not the same as Leana said above. The clothing for V4.x are rigged in Poser AFAIK (I've never been a Poser user...) but the clothing for Genesis figures are rigged in DS with Transfer Utility... and its approach is fairly different from the one in Poser.

    That’s how I understand your Explanation, I load the Genesis Figure, then I load a Piece of Clothing. It fits the Base Figure perfectly. If I were to scale the Genesis Figure up or down significantly, the Clothing would scale along with it to the same extent. Is that roughly correct?

    That's correct... a sort of "conforming" (that's why the rigged wearables are also called "conformers")...  because the clothing has "skin binding" to the figure's bones. No matter you change the figure's shape or merely the Scales of bones (Node...), the clothing will follow.

    I need a bit more explanation now, are "Morph" and "Shape" the same Thing? If I change the Size of a Body Part, that is a Morph? I apologize in advance for the Example, but I think it should make it clear to everyone what I mean, if I enlarge the Breasts from size A to size F, is that a Morph or a Shape?

    Not the same thing. A Morph is defined as a group of vertices that can deform a mesh. It's also called a Delta so as to move the vertices along a certain direction. In DS, Morphs are literally shown as Properties in Parameters pane. A Shape is just a general term to describe a Geometry of a figure / prop etc. in DS. So, in other words, a Shape is just a geometry of whatever an object / figure that can be seen in DS' Viewport, Morphs are used to deform the Shape(s).

    Just a quick Point about the Victoria 4 Figure again, does that mean it makes no difference to the Clothing whether the Figure has a "Weight Map" or not?

    As for V4.x, correct, it makes no difference since both of V4.x figure and its clothing have no General Weight Mapping. Be noted, there's also a "way of weight calculation" when rigging the clothing to V4.x in Poser...as "spherical data" to define the falloffs as Leana mentioned.

    When working with a Victoria 4 Figure, if Body Shape changes are manually loaded onto the Figure, do these count as Morphs as well? For instance, I have a Problem where a Piece of Clothing fits the Base Shape perfectly, but once I load a Character with specific Body Shape adjustments, the Clothing no longer fits the Body correctly, it doesn't quite adapt to the new Shape. Why does this work with the Genesis Figure but not with the Victoria 4 figure?

    Yes, they're called Partial Body Morphs (PBMs). You can find them in Parameters pane accordingly. For Genesis figures in DS, there's a mechanic of "Auto Follow", so all PBMs (with Auto Follow enabled...) can be automatically transferred from the figure to the conformers (clothing, accessories, etc.). But for non Genesis figures, there's no Auto Follow triggered, so you have to use the function of Transfer Active Morphs so as to make the clothing a "perfect fit" on V4.x.

    I might have assumed there would be backward compatibility Features in Daz Studio, like those allowing older Figures to utilize some of the capabilities of the Genesis Figures.

    There ARE backward compatibilities in DS especially across Genesis generations as well as their Assets, but the "compatibilities across the assets from DS to Poser" is a different thing... 

    I have a Question out of curiosity, Victoria 4 was released back in 2006 for both Poser and Daz Studio, and Daz Studio itself must have been released around that same time. Was the decision made then to stop focusing on the Victoria 4 Figure and develop the Genesis Figures instead? Does the development of a previous Figure cease completely whenever a new one is released?

    Though the first version of DS was released in 2005 and it supported Poser assets from very beginning, Victoria figures were still developed in Poser... they're still Poser figures. In other words, Poser figures and Daz3D Genesis figures belong to "different product lines". 

    However, even after V4.0 was released, V4.2, an add-on, was then released as a part of V4's lifecycle.  So to me, the "development" was not really ceased... though I have zero idea about how Zygote  Daz3D thought of their strategy at that time...

     

    By

    crosswind crosswind June 12 in Technical Help (nuts n bolts)
  • Untitled

    blue_ said:

    Hello, I need a bit of an explanation regarding an older Figure. First of all, I’d like to know how Clothing works with Genesis 8 Figures. When I load the Base Figure and then load a piece of Clothing, it fits the Body Shape perfectly. When I load a Character onto the Base Figure, the Base Shape is modified using "Shapes and Morphs" and the Clothing changes right along with it. I would like a somewhat detailed explanation of how this works.

    When a morph is set with the "autofollow" parameter, then when you use it DS will look for matching morphs (ie a morph with the same technical name) in any item "fit to" the figure,

    • If it finds an existing morph, it will link it to the figure morph, so that it is applied automatically when the figure morph is used.
    • If there's no matching morph, DS will automatically create a temporary one, by projecting the deformation on the mesh of the fitted item. Once that temporary morph is generated, it is linked to the figure morph.

    Just a quick word on the Genesis 8 Figures again. I don't want to ask about the Structure this time, but rather focus on what "Weight Mapping" actually is. I think I’ve grasped that a Genesis Figure is built around a Bones. I don't want to go into too much Detail about the Rigging itself, I already know how to move the Figure.

    Now for my actual Question. My understanding so far is that Victoria 4 Figures do not use "Weight Mapping". Could someone explain to me how this Figure is structured, then?

    V4 indeed uses a different rigging system, which is usually called "parametric rigging".
    From memory you define a skeleton with hierarchical bones (linked to a group of vertices in the mesh) and joints where bones meet and will bend (typically you have Side-Side, Front-Back and Up-Down rotations, but you can limit how the joint bends if required)
    You then assign spherical falloff zones that use inner and outer spheres of influence to determine which vertices move when a joint is rotated, and the amount of movement the vertices move. IIRC inner sphere is "no influence", outer sphere is "100% influence", and influence is computed linearly between the spheres.

    A weight-mapped figure uses influence maps to define how vertices are affected by joint movements, which give you more control than the fallof spheres.

    In that case, I’d be interested in knowing a bit more about the Clothing for Victoria 4 Figures. How is this Clothing structured?

    The clothing has the same kind of rigging as V4. Bones with the same name as a V4 one will follow the one from V4 when it's posed.

    I’ve noticed that when I load Clothing for a Victoria Figure, it fits the Base Figure quite well, however, when I then load a specific Character onto that Base Figure, the Clothing only adjusts roughly to the new Body Shape. Why doesn't this work as well as it does with the Genesis Figures?

    V4 predates the Genesis line, she was released in 2006, long before Daz studio 4 and the first Genesis. So a lot of features which were added in Geneis figures later didn't exist yet.

    With V4 you have the same system of "if there's a matching morph in the clothes it will be applied automatically" but there is no automatic creation of morphs if there's no matching one.
    You can however use a DS feature called "transfer active morphs" to generate matching morphs for all the morphs currently in use which don't already have a match. 

    Finally, a Question, can Clothing designed for Victoria 4 Figures be re-rigged in Daz Studio so that it behaves like Genesis Clothing? Is there a Function in Daz Studio that allows me to use Victoria 4 Clothing just like Genesis Clothing? Is there perhaps a Product that offers such a Feature? 

    No, there's no way to make it follow all morphs automatically when used with V4, only the transfer active morphs command. 

    By

    Leana Leana June 12 in Technical Help (nuts n bolts)
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