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Daz 3D Forums > Search
  • Ribs and spine

    This G8 product has a ribs definition morph https://www.renderosity.com/marketplace/products/144201/super-curves-remastered-g8-and-81-female

     

    By

    FSMCDesigns FSMCDesigns March 2023 in The Commons
  • Problem with Genesis 8.1 Male

    2022-02-01 - Updated Baku Morph to not apply automatically on loading Genesis 8.1 Male

    You are using an old copy, redownload from your product library or through the installer you use and update/reinstall.

    By

    Richard Haseltine Richard Haseltine March 2023 in Technical Help (nuts n bolts)
  • Ribs and spine

    MeneerWolfman said:

    This product does exist from Sickleyield. Seems perfectly made for what you're talking about smiley

     

    https://www.daz3d.com/sy-spine-and-ribs-detail-hd-for-genesis-8-and-81

    Thank you for posting a link to that. I thought I had it already and couldn't find it anywhere in my library. blush

    ShapeShift for G8 has plenty of spine options: https://www.daz3d.com/shape-shift-bundle-for-genesis-8-female-s-and-male-s

    I think Meneer Wolfman offered an excellent suggestion, but Emma and Jordi have a rib morph in their Shapes and Body Morphs which used to be sold here but is now at Gumroad. Here'a a quick render showing the Rib Bone morph, although I don't think it's quite what you are requesting:

    By

    TykeyStudios TykeyStudios March 2023 in The Commons
  • Ribs and spine

    One thing that always puzzled me with Genesis 8 and now Genesis 9 is that, although the figures are super-realistic in many respects, they never seem to have visible ribs. I'm thinking of distinct rib bones, rather than a defined ribcage, which they certainly can have. Yet this is a noticeable feature of many people's bodies, and not limited to just the thinnest people either (I can still see my own ribs, and I am a good deal less skinny than I was when I was younger).

    With Genesis 8, I think nearly the only figure that even acknowledged the existence of ribs was Sakura 8; I ended up applying the Sakura 8 ribs morph to practically every medium-to-slender figure I rendered. I had hopes that G9 might address this, but it seems that we're in for another generation of unnaturally-smooth ribcages.

    The same is true of the spine. Many people -- again, not just the skinniest -- have sharply defined spines. Genesis 8 and 9, not so much.

    Are there enough polygons in the mesh that this might get addressed by a morph package in the future? I assume so, because I notice that some PA figures such as HH Belle have a hint of definition in this area, so it seems to be possible.

    Or is there some magical dial that I'm missing that would give our characters back their skeletons?

    By

    bytescapes bytescapes March 2023 in The Commons
  • Problem with Genesis 8.1 Male

    Ohhhhhhh nice.....

    it looked like Genesis 8.1 Male Base, has the Morph from Baku directly on... dont know why this happened,

    and now, i got Norbert like he looked before....

     

    Thankies so much!

    By

    ironmedia ironmedia March 2023 in Technical Help (nuts n bolts)
  • Problem with Genesis 8.1 Male

    Load the defaul 8,1 ansd see if he looks normal first. Looks like you have another morph that it on 100% on when you load the G8,1 figure. check the currently used section in parameters to see what all is loaded

    By

    FSMCDesigns FSMCDesigns March 2023 in Technical Help (nuts n bolts)
  • Llola Lane’s RENDER A MONTH Challenge 2023 (ALL are welcome to join)

    AgitatedRiot said:

    Master put me in the corner. It's a face transfer of me.

    "Time Out"

    Whoo hoot... great artwork Agi... I guess I gotta git to renderin' ... Lucky this is a long month... 31 days... We still have time ;)  Thanks for sharing!

    By

    Llola Lane Llola Lane March 2023 in Art Studio
  • Face Transfer

    https://www.daz3d.com/face-transfer-shapes-for-genesis-8  was made to work with Face Transfer to help with the head shapes. [It is not a merchant resource]

    FaceGen is the only other face shaper which works with most of the Genesis figures [if you get the Artist Pro edition]. You can download a free trial [and purchase] from their website, or buy it from Daz3D and return it if it doesn't do what you want to accomplish. [returns have to be made within 30 days of purchase last I heard]

    n.b. for any 'perfect' textures to be had, extra work using an image editor will be necessary. IMHO, for the speed and accuracy, Face Transfer is the best of the bunch as far as the textures go. For getting a similar character available for most of the Genesis clans, FaceGen is the way to go.

     

     

    By

    Catherine3678ab Catherine3678ab March 2023 in Daz Studio Discussion
  • what's causing the tear mesh to not follow a loaded morph?

    after some tooling around, I "solved" this but it is not making much sense.
     

    1. unparent the tear from base figure, set fit to 'none'
    2. edit the base figure morph dial and enable autofollow
    3. refit the tear to base figure
    4. check the applied morph on the base figure is now 100%
    5. dial back the value to 0 for the implied autofollow dial on the tear, NOT the original morph dial

    I'm glad it works but why?

    By

    tmtmtm_f56c8d4bda tmtmtm_f56c8d4bda March 2023 in Technical Help (nuts n bolts)
  • Hitchens: A DAZ Studio to Blender Live Link

    TheMysteryIsThePoint said:

    It's subjective, but what exactly did you expect with materials that are native to IRay? Cycles and EEVEE are both absolutely capable of IRay level realism. Just look around at what people who know what they are doing with it (not syaing you don't) have achieved.

    Point is it's just an awful lot of work to get stuff from Daz into Blender and make it look good.  Diffeo etc. may be "good enough" for most purposes however.  I imagine use of PBR materials throughout would make it easier to transfer across.

    By

    Pickle Renderer Pickle Renderer March 2023 in Blender Discussion
  • Llola Lane’s RENDER A MONTH Challenge 2023 (ALL are welcome to join)

    Master put me in the corner. It's a face transfer of me.

    "Time Out"

     

    By

    AgitatedRiot AgitatedRiot March 2023 in Art Studio
  • Genesis 8 eye lashes do not follow face morph (updated/solved)

    AbnormalPixels said:

    I finally got this to work. If you complete steps 1-10 it works but for some reason Daz Studio does not update/refresh what you have done and gives you the impression there is an issue. The revised steps:

    1. Load Genesis 8 model
    2. delete everything in scene including eye lashes. (will not import into 3ds Max correctly if you keep the eyelashes. I even tried settting the Genesis 8 and the eyelashes each to base resolution and the model is a mess).
    3. set Genesis 8 to base resolution.
    4. export to .obj file
    5. import into modeling program (3ds max).
    6. make modifications while keeping vertex order.
    7. export model to daz (.obj)
    8. open DAZ in empty scene, load genesis 8 model
    9. using either of the morph loaders in DAZ apply morph
    10. using new morph slider in parameters, verify morph works.

    11. go to the "parameter settings" (i usually right click on the sprocket of the morph slider) and set the model to "auto follow". you can also go into the parameters of the model and set it there.

    12. "save" the scene

    13. "open"/reload the scene and daz updates the eyelashes to follow genesis 8.

    this process works for any morph. if the morph is severe where I need to move the bones, then I will add the"adjust rigging to shape". if I like the morph and want to tie it all together a little better, i add the ERC freeze step. I usually only do this when the model is "finished" and I want to change it from a morph to a dialable parameter.

     

     

     

    I've tried this but it does not work for me on a base figure morph - the lashes and tears are not following at all. 

    By

    tmtmtm_f56c8d4bda tmtmtm_f56c8d4bda March 2023 in Technical Help (nuts n bolts)
  • what's causing the tear mesh to not follow a loaded morph?

    What I did:

    1. export figure as obj
    2. modeled eye shape
    3. exported to obj
    4. morph loader pro, reverse deformations=yes
    5. dialed in the new morph
    6. profit

    except now the eyelashes and the tears are off. all I did was set them invisible before exporting. the morph has no other changes, just a little geometry editing around the eyes.


     

    By

    tmtmtm_f56c8d4bda tmtmtm_f56c8d4bda March 2023 in Technical Help (nuts n bolts)
  • is it possible to manually exclude geometry from a full body morph?

    As an add-on question: I'm interested in occasionally excluding parts of a facial morph, so for example if I was to apply a character face morph to the figure, but I wanted to exclude the nose, I hope to be able to mask out the nose geometry somehow and have only the rest of the face morphed.

    By

    tmtmtm_f56c8d4bda tmtmtm_f56c8d4bda March 2023 in Technical Help (nuts n bolts)
  • is it possible to manually exclude geometry from a full body morph?

    I'm not sure I want to spring for Morph Splitter, as this is a one-time use only.
    I have a full body morph but now struggle to zero out the head part, because I want to apply a character head morph to it.

    Is there a workflow that I can use to exclude the head geometry from getting morphed? I'm thinking like a mask of sorts. Something with weight paint perhaps?

    By

    tmtmtm_f56c8d4bda tmtmtm_f56c8d4bda March 2023 in Technical Help (nuts n bolts)
  • qtcore4.dll Error

    I am trying to use the Daz to Unreal plugin to transfer characters over to Unreal Engine, however daz studio keeps crashing when I attempt to do so. The plugin used to work fine, but has now started to not fucntion.

    The full error on crash is :

    DAZStudio.exe caused ACCESS_VIOLATION in module "E:\daz3d\My Library\DAZ 3D\DAZStudio4\QtCore4.dll" at 0033:0000000075EB3A64, QIODevice::isTextModeEnabled()+4 byte(s)

    Things I've tried :

    - Changing Nvidia drivers to somthing older. I've seen similar QTCore4.dll issues being related to a bad set of graphics card drivers, but it hasn't made a difference.

    - Setting permissions for the relevent folders. I've also seen the suggestion that setting permissions for controlled folder access can make a difference, but it hasn't.

    - Changing to older versions of the plugin. For some reason this worked once with an older veriosn, then never again.

    Can anyone offer any further suggestions on what I could try?

    By

    Trex Trex March 2023 in Technical Help (nuts n bolts)
  • Some advice to PAs, new and old alike

    Richard Haseltine said:

    Recent versions of Daz Studio, at least in the Public Builds, have added a setting in Edit>Preferences (Daz Studio>Preferences for Mac) in the Interface tab - using the slider for layered Images:Compression you can, at the expense of disc space, greatly speed the processing of Layered Images. They do have considerable advantages, speed aside.

    Thanks for letting me know, I wasn't aware of that but I seriously doubt it can help with the issue I am having. If I want to see how makeups look on the character in the specific lighting conditions I have to apply each of them and wait for the LIE processing to be finished then undo and apply the next one. So it is not a matter of whether they will load faster from say a disk cache next time I use them -- it's the first use I have a problem with. If the processing was done using GPU (OpenCL or CUDA) and if Daz Studio interface wasn't frozen for the duration of LIE processing then it wouldn't be such a big deal.

    Products from Daz should already do this for scene placement - if they don't, please report them. For interaction with other figure or keeping feet on the floor using the hip is correct, and will work for at least some users - if you have characters with non-default proportions then any kind of interactive pose is going to need adjusting anyway.

    Sorry, but using hip translation is never correct. Check the attached image, both figures are positioned using hip translation (-100X, +100Z for the left G8F with a morph and +100X, +100Z for the right default G8F). As you can see the one using a morph doesn't end up on -100X, +100 on the grid (the plane below them is 4x4 m for your reference).

    By

    johndoe_36eb90b0 johndoe_36eb90b0 March 2023 in Product Suggestions
  • Buying more G9 or G8/8.1 Daz products these days?

    PerttiA said:

    paulawp (marahzen) said:

    Worth mentioning.

    How to get Genesis 8 expressions working on Genesis 8.1 - Daz 3D Forums

    Those instructions still talk about removing things in FACS folders which is wrong.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path
    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    I gave up when the updates kept putting them back, so I don't buy genesis 8.1 characters anymore unless dirt cheap

    I have bought a small amount of G9 stuff but likewise only if I can get it cheap

     

    By

    WendyLuvsCatz WendyLuvsCatz March 2023 in The Commons
  • Buying more G9 or G8/8.1 Daz products these days?

    paulawp (marahzen) said:

    Worth mentioning.

    How to get Genesis 8 expressions working on Genesis 8.1 - Daz 3D Forums

    Those instructions still talk about removing things in FACS folders which is wrong.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path
    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    By

    PerttiA PerttiA March 2023 in The Commons
  • Changing teeth (shape) from one figure to another.

    NyX said:

    There's also this

    https://www.daz3d.com/teeth-master-control-for-genesis-8-female

    I am not sure if this package has global settings as it seems like it is for individual tooth control.   The problem I have with this is that it will load in an extra 295 morphs for something I will rarely use.  As it is, my loading in times for Genesis 8 figures is long.  The other package (SF-Design one above) is 139 morphs...still a lot though.

    Really if I can get by with 'borrowing a set of teeth'  from another character, then perhaps using the split morph product may be the better way to go.

    Thanks,

    Geo

    By

    jukingeo jukingeo March 2023 in The Commons
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