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Daz 3D Forums > Search
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Well, I tried XTransfer for the first time and it crashed Studio in the middle of a Michael7 transfer (head and body).  Things were going smoothly (I guess) until halfway through. No warning message -- Studio simply vanished. When I relaunched Studio, Michael7 head appeared under XTransfer morphs but was corrupted. CORRECTION: I found Michael7 body, but it was corrupted as well.

    Studio version 4.21.0.5, 64 bit version.

    By

    zombiewhacker zombiewhacker March 2023 in Daz PA Commercial Products
  • Genesis 9 we are back in the game Carrara users

    Looking good Wendy !!!

    Stephanie 4 morph for G9 wearing a Red dress

    By

    Bunyip02 Bunyip02 March 2023 in Carrara Discussion
  • Poser prop morph issue

    john1720 said:

    Richard Haseltine said:

    It's priobably using an external binary morph target (.pmd) file for the morphs - unfortunately there was a spell when every Poser service pack changed the format of the calls and Daz stopped trying to adapt to them. The only fix is to load in Poser and save with the External Binary Morph Targets option off, assuming you don't have yopur own copy of Poser (that is new enough to read the call format) you would need to contact the maker for that.

    Hi Mr Haseltine,

    the last part of your comment, ( assuming you don't have yopur own copy of Poser (that is new enough to read the call format) you would need to contact the maker for that. ) , has left me a bit confused.

    I own the venerable 'Technophilia Gynoid Rock - It' and I'd really like to use the morphs for it that don't work in Daz.

    Please could you tell me if a trial version of the latest 'Poser' would be successful in doing as you suggest in turning off  'Use External Binary Morphs.'

    AND

    What type of format should it be saved As/In etc.

    Thank you very much for helping myself and others.

    John.

    I don't know but would expect it would work, and you would want to save the tiems back to the same library as they loaded from (which should take care of the extension).

    By

    Richard Haseltine Richard Haseltine March 2023 in Technical Help (nuts n bolts)
  • Poser prop morph issue

    Richard Haseltine said:

    It's priobably using an external binary morph target (.pmd) file for the morphs - unfortunately there was a spell when every Poser service pack changed the format of the calls and Daz stopped trying to adapt to them. The only fix is to load in Poser and save with the External Binary Morph Targets option off, assuming you don't have yopur own copy of Poser (that is new enough to read the call format) you would need to contact the maker for that.

    Hi Mr Haseltine,

    the last part of your comment, ( assuming you don't have yopur own copy of Poser (that is new enough to read the call format) you would need to contact the maker for that. ) , has left me a bit confused.

    I own the venerable 'Technophilia Gynoid Rock - It' and I'd really like to use the morphs for it that don't work in Daz.

    Please could you tell me if a trial version of the latest 'Poser' would be successful in doing as you suggest in turning off  'Use External Binary Morphs.'

    AND

    What type of format should it be saved As/In etc.

    Thank you very much for helping myself and others.

    John.

     

    By

    john1720 john1720 March 2023 in Technical Help (nuts n bolts)
  • Genesis 8F duplicate formula errors?

    paul_ae567ab9 said:

    SofaCitizen said:

    This is a very confusing post - you seem to be complaining about duplicate formulas and then post a snippet that does not contain any duplicate forumla errors.

    What you have posted about can also be explained by a poorly coded asset/product, or one that does this on purpose, not necessarily DazStudio at fault. I don't have that product but I am aware of the existence of products that allow you to attach male genitals to female figures.

    You did not accuratly read my post with regards to the snippit.

    It was posted with the exlanation that the log shows DS trying to load G8 male genital morpths to the stock DS G8 Female charactor.

    I am assuming is it is a poorly coded asset provided by DS since it is their asset

    No, it's something you have loaded and installed from sources outside DAZ store. 

    Even when you load the stock G8 female character, DS reads every morph and character you have installed for G8 females, creates dials for those morphs and makes the connections between different dials - This is how the system works.

    In your case, with the DS closed, I would be looking at "...\Data\DAZ 3D\Genesis 8\Female\Morphs\" for a folder named "MediAsylum", move it out of your content library and check if the problem was fixed.

    By

    PerttiA PerttiA March 2023 in Technical Help (nuts n bolts)
  • Genesis 8F duplicate formula errors?

    paul_ae567ab9 said:

    You did not accuratly read my post with regards to the snippit.

    I read it and given the subject of the post I expected a snippet showing duplicate forumla errors, yet there was none. Instead you are talking about a morph issue that is missing it's parent which is a completely different issue.

     

    It was posted with the exlanation that the log shows DS trying to load G8 male genital morpths to the stock DS G8 Female charactor.

    Which has nothing to to with duplicate formulas - which is the subject of your post.

     

    I am assuming is it is a poorly coded asset provided by DS since it is their asset and it is the ONLY asset being loaded into a blank scene. If there is no doubt this is a bad asset the question asked by many is "how to fix it"

    You need to specify the name/URL of the product providing thoise morphs if you want help from forum members as there isn't enough info to go on. Alternatively, you should report the product via Daz support ticket.

     

    This seems to be a common problem for nearly everyone using G8F given the number of posts but so far not one post has resulted in a solution.

    Not at all. First I have heard about any posts referencing male genitalia on G8Fs. Perhaps we are looking at different forums?

    By

    SofaCitizen SofaCitizen March 2023 in Technical Help (nuts n bolts)
  • Genesis 9 only modifies clothing in parameters

    That's a feature of the Genesis range. The clothing is meant to change with the character.

    Before the genesis range, in order for characters to have clothes fit them, the character had to be made from a set range of morphs. Then the clothes could be made to incorporate the same morphs, and by means of tweaking the same name morph dials in the clothes and character, you could get the character to be properly clothed. This was usually hidden from view by being done through deliberate cross-talk where every dial with the same name had the same setting.

    When the Genesis range came, a different method of fitting the clothes was chosen. The clothes were fitted to a particular base figure, and when the facets of the figure move, the clothes move too to match the same offset as happened when referencing the base figure.

    So, moving clothes when the character changes is a feature, not a bug. 

    Regards,

    Richard

    By

    richardandtracy richardandtracy March 2023 in The Commons
  • Genesis 8.1 Face Controls

    This is an old thread, the solution for power pose templates and expressions is the same;

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires removing dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in;
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files, can be more if you have additional DAZ expression packs)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files, can be more if you have additional DAZ expression packs)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    Note 1; If you are logging in to DS and letting DAZ Connect (within DS) to install/update your content, you may have these also in an other location that has "\Data\Cloud\" in it's path

    Note 2; Do not remove any files from "FACS" or "FACSExpressions" folders

    By

    PerttiA PerttiA March 2023 in The Commons
  • PBR skin shader and displacement don't mix?

    So I have a character with custom scars and the best way to depict them (outside of creating a morph) is to use displacement maps.
    All well and good, but for some reason adding a displacement map stalls iray entirely. This does not happen with uber shaders.
    So, any tips on getting it to work or is it a fool's errand?

    By

    Eboshijaana Eboshijaana March 2023 in Technical Help (nuts n bolts)
  • Merging surfaces and removing unneeded vertices

    Thanks, Catherine. I think I've established that a geograft on a geograft doesn't work. I've not dived into the underlying .duf, but the in-app behaviour is that only one set of graft-faces and hide-faces is kept and putting in the 2nd one (or the attachment to the attachment in my case) simply rewrites different data, thus losing the original attachment data. Maybe not that surprising, but it was worth the exploration.

    My challenge is still to actually modify the original model, rather than create bridges, so I'm back to my non-hex modeller.  The transfer utility in DAZ does some good but the first attempt didn't pick up about 50 morphs so I'm trying a different approach now.

    Cheers.

    By

    stitlown stitlown March 2023 in Hexagon Discussion
  • Daz Studio Storing Morphs in wrong folder.

     

    jukingeo said:

    So, would I have to reinstate the Voluptuous Toned folder, load the scene, then temporarily remove the folder and the scene / character should revert back to the original (and correct) path?  Then I would save it?   So for each scene I would have to reinstate the Voluptuous Toned folder, load the scene then temporarily remove the folder?

    That would seem pretty tedious.

    Well, thanks for your help so far.   But if you could clarify the first method more, perhaps that might be easier for me.

    No sorry :(  I wont answer this because there is a better alternative, it will be too complicated for you.

    Edit:  I tried the first method by loading up a figure that was dependent on the Voluptuous Toned folder, then I removed the folder (by changing the name to Voluptuous Toned_ Old)  and then saving it.  Then I reloaded the figure and sadly, I was getting all sorts of missing files looking for the Voluptuous Toned folder.    I was kind of doubtful that removing the folder with the scene open would work as the .duf files would still save with the references to the Voluptuous Toned Folder.

    I have tested it several times and it worked for me.

     

    Best method suggested was probably editing the .duf files, since you can do many quickly.

    If you uncompress (using winzip or 7zip or whatever) the scene .duf file you will be able to edit it in simple text editor like notepad.  Then, after you edit it, I believe you can rename as .duf for daz to be able to open it again.

    I have 7Zip on my machine and I tried this out.  While it MOSTLY works, there is still quite a bit of jibberish, but at least I can read much of it.  I opened one of the scene files in 7zip and then did a search for the infamous Voluptuous Toned folder files.  First, the file takes a LONG time to fully load into Wordpad.  (I don't have Offfice or Word).  

    you should be using notepad or other basic text editors which are used for editing code. I dont think you can use wordpad, because thats nota basic text editor - it is a WYSIWYG type editor with formatting and so on.

    The entries look like this:

    208/Female/Morphs/jukingeo/Voluptuous%20Toned%20Body/PHMEarlobesLength.dsf#PHMEarlobesLength",
                    "parent" : "#geometry-9",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "current_value" : -9.396279e-10
                    },
                    "region" : "Ears",
                    "group" : "/Real World"
                },
                {
                    "id" : "PHM-FWSAKhloeEars",
                    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/jukingeo/Voluptuous%20Toned%20Body/PHM-FWSAKhloeEars.dsf#PHM-FWSAKhloeEars",
                    "parent" : "#geometry-9",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "current_value" : -1
                    },
                    "region" : "Ears",
                    "group" : "/Stylized"
                },
                {
                    "id" : "PBMWristSize",
                    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/jukingeo/Voluptuous%20Toned%20Body/PBMWristSize.dsf#PBMWristSize",
                    "parent" : "#geometry-9",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "current_value" : -0.5
                    },
                    "region" : "Hands",
                    "group" : "/Real World"
                },
                {
                    "id" : "PBMUpperArmsSize",
                    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/jukingeo/Voluptuous%20Toned

    So you can see it still has some "hyroglyphics"  (erroneous % and other odd characters { here and there).  

    No there is nothing wrong with that. "%20" just means space.  You should have seen that millions of times in web URLs...

    You can probably do batch find/replace of the erroneous data path within each .duf file - see previous posts about erroneous vs correct data path.  If need to find correct path for given morph, just search your Daz3D Content directory for the morph name to find its path.

    My suggestion:

    1. Delete all your non-custom morphs from Voluptuous Toned folder.
    2. Then, whenever you feel the need to reopen an old scene file, open it to see which morph loading errors it produces
    3. Fix the pathways for those morphs that gave the errors using the .duf editing method

    There is also ALOT of entries.   So I don't see how this method is easier than the other way.  Further I don't know where the correct folder is for...lets say  PBMUpperArmsSize above to correct the issue.

    Awww that sounds terrible. Well, you only need to change the ones that have errors.

    See attached for example for how to find path.

    1. Reload Scene file (without saving it if prompted)

    Just make sure when editing path in text editor that you pay attention to backwards vs forward slash etc and make everything conform to correct convention. You can see the format of the code structure and how other pathways are referenced within the duf file to see what convention is.

    It does look a bit tricky.  Accidentially deleting something could possibly corrupt the whole file, huh?

    Well as long as you dont save over your scene file after opening it, it will continue to spit out the errors to indicating what is missing.  And you can fix missing morphs as per above process. So... dont see what the risk is.

    I mean, I will give it a shot, but it looks like it will take a very long time just to fix one scene. 

    Wouldnt it only take like 1 minute max per missing morph? Search, copy path, paste path, fix text.  You never gave any indication about how many missing morph errors you were seeing, so i assume that the amount is manageable.

    You only have to do this once when you need to open an old scene. I cant imagine that's too often.

      Granted, I probably will not fix each and every scene where a certain character appears in.  Once I have a "Good" copy of that character, I can just delete the corrupted one and put the good one in it's place.

    That's a good hack.

    By

    lilweep lilweep March 2023 in The Commons
  • Daz Studio Storing Morphs in wrong folder.

    lilweep said:

    jukingeo said:

    That isn't the case here.  As I said above, I had temporarily prevented access to the Voluptuous Toned folder, and the characters DID NOT bounce back to the correct location.  I just get a bunch of errors saying it cannot find the file.

    It does work if the Scene is open at same time as you delete them. Then when resave it will call morph from correct location (correct = the path Daz3D installer installs to).  But if you have many old scene files, this could be annoying method to fix them all like this

    So, would I have to reinstate the Voluptuous Toned folder, load the scene, then temporarily remove the folder and the scene / character should revert back to the original (and correct) path?  Then I would save it?   So for each scene I would have to reinstate the Voluptuous Toned folder, load the scene then temporarily remove the folder?

    That would seem pretty tedious.

    Best method suggested was probably editing the .duf files, since you can do many quickly.

    If you uncompress (using winzip or 7zip or whatever) the scene .duf file you will be able to edit it in simple text editor like notepad.  Then, after you edit it, I believe you can rename as .duf for daz to be able to open it again.

    I have 7Zip on my machine and I tried this out.  While it MOSTLY works, there is still quite a bit of jibberish, but at least I can read much of it.  I opened one of the scene files in 7zip and then did a search for the infamous Voluptuous Toned folder files.  First, the file takes a LONG time to fully load into Wordpad.  (I don't have Offfice or Word).   The entries look like this:

    208/Female/Morphs/jukingeo/Voluptuous%20Toned%20Body/PHMEarlobesLength.dsf#PHMEarlobesLength",
                    "parent" : "#geometry-9",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "current_value" : -9.396279e-10
                    },
                    "region" : "Ears",
                    "group" : "/Real World"
                },
                {
                    "id" : "PHM-FWSAKhloeEars",
                    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/jukingeo/Voluptuous%20Toned%20Body/PHM-FWSAKhloeEars.dsf#PHM-FWSAKhloeEars",
                    "parent" : "#geometry-9",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "current_value" : -1
                    },
                    "region" : "Ears",
                    "group" : "/Stylized"
                },
                {
                    "id" : "PBMWristSize",
                    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/jukingeo/Voluptuous%20Toned%20Body/PBMWristSize.dsf#PBMWristSize",
                    "parent" : "#geometry-9",
                    "channel" : {
                        "id" : "value",
                        "type" : "float",
                        "name" : "Value",
                        "current_value" : -0.5
                    },
                    "region" : "Hands",
                    "group" : "/Real World"
                },
                {
                    "id" : "PBMUpperArmsSize",
                    "url" : "/data/DAZ%203D/Genesis%208/Female/Morphs/jukingeo/Voluptuous%20Toned

    So you can see it still has some "hyroglyphics"  (erroneous % and other odd characters { here and there).  

    You can probably do batch find/replace of the erroneous data path within each .duf file - see previous posts about erroneous vs correct data path.  If need to find correct path for given morph, just search your Daz3D Content directory for the morph name to find its path.

    My suggestion:

    1. Delete all your non-custom morphs from Voluptuous Toned folder.
    2. Then, whenever you feel the need to reopen an old scene file, open it to see which morph loading errors it produces
    3. Fix the pathways for those morphs that gave the errors using the .duf editing method

    There is also ALOT of entries.   So I don't see how this method is easier than the other way.  Further I don't know where the correct folder is for...lets say  PBMUpperArmsSize above to correct the issue.

    1. Reload Scene file (without saving it if prompted)

    Just make sure when editing path in text editor that you pay attention to backwards vs forward slash etc and make everything conform to correct convention. You can see the format of the code structure and how other pathways are referenced within the duf file to see what convention is.

    It does look a bit tricky.  Accidentially deleting something could possibly corrupt the whole file, huh?

    I mean, I will give it a shot, but it looks like it will take a very long time just to fix one scene.   Granted, I probably will not fix each and every scene where a certain character appears in.  Once I have a "Good" copy of that character, I can just delete the corrupted one and put the good one in it's place.

    Well, thanks for your help so far.   But if you could clarify the first method more, perhaps that might be easier for me.

    Edit:  I tried the first method by loading up a figure that was dependent on the Voluptuous Toned folder, then I removed the folder (by changing the name to Voluptuous Toned_ Old)  and then saving it.  Then I reloaded the figure and sadly, I was getting all sorts of missing files looking for the Voluptuous Toned folder.    I was kind of doubtful that removing the folder with the scene open would work as the .duf files would still save with the references to the Voluptuous Toned Folder.

    I guess there is no easy way out.  I would have to edit each and every entry in each and every figure.   While I did find out that the main morphs I use are from the Genesis 8 Female Head Morphs package and it's files start with PHM, but I don't know where the correct files are.  There isn't a PHM folder in the morphs folder for Genesis 8 female.  More than likely I would guess you would have that package and perhaps you could pull up one of your figures that you used that package on and it should say what the correct path is.

    Thanks

    Geo

    By

    jukingeo jukingeo March 2023 in The Commons
  • Genesis 8F duplicate formula errors?

    You have installed some morph by MediAsylum or a morph that calls a morph by them.

    By

    PerttiA PerttiA March 2023 in Technical Help (nuts n bolts)
  • Weird issue with saved files and my figure's body size

    SofaCitizen said:

    Yep. When you load a figure then all compatible morphs are loaded and "applied". Obviously you'd like to hope that all those morphs are set to zero by default but sometimes they are distributed with other values for the default. There was a new product from Daz that was doing this very recently so it is not a completely unusual situation.

    The easiest way to see which morph is to blame is to load the default G8M and check out their "Currently Used" morphs. Info on fixing this can be found here: https://www.daz3d.com/forums/discussion/comment/5724606/#Comment_5724606

    If it's a Daz product then you can report it via a Support ticket. If it's a third-party product then you can try and report it to whichever store/PA you got it from.

    thank you so much! 

    i'm still new, and learning Daz, i can say i am not a fan of these characters/morph that get pre-loaded lol, but thank you, that was the issue, i loaded a base figure and found the character/morph that was being loaded, i removed him from my library and everything is back to normal now. i apprecaite you taking the time to help

    By

    red-bones red-bones March 2023 in Daz Studio Discussion
  • Weird issue with saved files and my figure's body size

    Yep. When you load a figure then all compatible morphs are loaded and "applied". Obviously you'd like to hope that all those morphs are set to zero by default but sometimes they are distributed with other values for the default. There was a new product from Daz that was doing this very recently so it is not a completely unusual situation.

    The easiest way to see which morph is to blame is to load the default G8M and check out their "Currently Used" morphs. Info on fixing this can be found here: https://www.daz3d.com/forums/discussion/comment/5724606/#Comment_5724606

    If it's a Daz product then you can report it via a Support ticket. If it's a third-party product then you can try and report it to whichever store/PA you got it from.

    By

    SofaCitizen SofaCitizen March 2023 in Daz Studio Discussion
  • Weird issue with saved files and my figure's body size

    PerttiA said:

    Sounds like you have installed some morph which is distributed with non-zero default value.

    Which base character are they using?

    Hey!

    so there can be a morph that can be applied without you doing it manually?

    and they are all Gen 8 characters, sorry i should have mentioned that

    By

    red-bones red-bones March 2023 in Daz Studio Discussion
  • Weird issue with saved files and my figure's body size

    Sounds like you have installed some morph which is distributed with non-zero default value.

    Which base character are they using?

    By

    PerttiA PerttiA March 2023 in Daz Studio Discussion
  • Help with custom character creation and sliders

    Take a look at face transfer. It is already installed on your DAZ studio with an option to save some free models. It is not perfect but helps. The problem with it is that flattens the face, so you need to tweek the lateral view.

    To use it properly you need a good quality photo, with even illumination, and preferably no hair on the face.

    Some other options is to use a pack of morphs for the face or body. I do not have any particular in mind.

    Regarding the version, I would probably focus on the 8 and 8.1 versions. They are great, there are a lot of models, and assets, and you can have from time to time good prices on them in the store.

    By

    Rafael Rafael March 2023 in Art Studio
  • Gen 8, the Queen of Botox

    Richard Haseltine said:

    The bending is because you have a shape applied that doesn't adjust the one placement, so the centresd of rotation are outside the model in its current shape. This shouldn't happen with commercial products or good freebies, so the question is how are you shaping the figuire - or is this a single doubly-bad morph both applying by default and failing to adjust the rigging?

    How are you setting the expressions right now? Which Genesis 8 - the original or 8.1? Using 8 expression sets on 8.1 is likely to fail as most rely on the base Gensis 8 expressions, which are disabled 9by default) on 8.1 since it has new expression cotnrols 9and a fancy controller gadget to use them). Even if you are using 8, you may need the expressions to use any other add-on expression packs.

    If you are using the base pose controls then note that most genesis 8.x expressions are drivers for bones - removing limits on the driver, if that is what you mean by breaking the parameters, won't affect the limits on the bones. If you are removing limits and not seeing an effect click the gear icon on the slider to open Parameter Settings and then look in the Sub components tab to see what the slider is actually driving.

    OK, so after staring at your very articulate reply, I stared into space dribbling for a few hours, not understanding a single word you said - then I realised I didn't mention that I was using a purchased character from a non-Daz store. So that helped what you were saying make sense somewhat. The purchased character is using a G8 (not 8.1). My normal Gen8 figure is working fine, Daz just hates this character. The fingers are fixed with the fix I mentioned, but the thumb is still stuck in reverse for some reason. Is there a way to fix this? It's pretty annoying that the slider doesn't just bend the bloody thing, it behaves more like I understand d-formers to work. Whatever happened to simple roations?

    For the expressions, I took your advice and followed the sliders, then I just broke everything I could. I saved the edited G8 in a file of its own, so I'll just load that if I ever need a G8 whop is actually capable of human emotion, so cheers for that.

    By

    Doc_1189058 Doc_1189058 March 2023 in Daz Studio Discussion
  • Carrara Non Photo Realistic Works 2

    G9 - morph modified from G8F and skin modified from https://www.daz3d.com/sy-flexible-skins-and-merchant-resource-for-genesis-9

    By

    Bunyip02 Bunyip02 March 2023 in Carrara Discussion
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