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  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoftArt said:

    XiousDs said:

    Just as a note.  When I try to convert StorybookFrog, I also end up with the baboon eyes showing up as a converted morph.  One of the other folks mentioned a character showing that it used Baboon eyes morph, so I thought it would be relavent to let you know that I also see that occurring.

    I got tired of this stupid morph giving me support nightmares so the next update will screen baboon eyes iris out.

    Just want to say you are doing a great job.  I am sure this is very frustrating, but I am sure all of us greatly appreciate.  Thank you.

    By

    XiousDs XiousDs June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Submitted an update of the update (for CC) this morning: smiley

    • Modified GetMorphType function to check an array of prefixes for matching the head or body morph names (now supports morph names that start with FHM *or* Head to identify the morph as a head)
    • Added SEARCH_PREFIX_ONLY to data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa which controls the search for head/body prefixes in morph names.  If true, only see if morph name STARTS WITH the prefix.  If false, search entire name.  By default, it is false so GetMorphType will find head morphs like "Chen HD Male.dsf" as a head morph.
    • Fixed bug thrown by DoCharacterDialog because of copy/paste error (this.sWhatsThis) in v1.0.1
    • Added BaboonG8M-IrisSize to MORPH_FILTERS so that this eye morph is ignored

    I noticed a bug that crept in on the G8M material suits.  The name for the G8 (not G8.1) Male Body suit is "RSSY Genesis 8 Male Suit.duf"  The script is looking for "RSSY Genesis 8 Male Body Suit.duf" as that is the convention for "RSSY Genesis 8 Female Body Suit", "RSSY Genesis 8.1 Female Body Suit", and ""RSSY Genesis 8.1 Male Body Suit".  We will submit a patch, in the meantime you should rename the body suit so that the CC script can find it.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    XiousDs said:

    Just as a note.  When I try to convert StorybookFrog, I also end up with the baboon eyes showing up as a converted morph.  One of the other folks mentioned a character showing that it used Baboon eyes morph, so I thought it would be relavent to let you know that I also see that occurring.

    I got tired of this stupid morph giving me support nightmares so the next update will screen baboon eyes iris out.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    XiousDs said:

    I am not certain what I am missing here.  In the manual it shows the Eye Placement dialog screen up when the converted character shape is up.  But when I run it on Storybookfrog, it is trying to have me adjust the eye placements and size before the StorybookFrog shows up.  Not certain how to properly position the eyes when the shape is not loaded yet.  So not certain if I am doing something wrong.
    NOTE: I tried attaching and pasting an image to this to show exactly what I am talking about, but Daz forums site does not want to let me do that right now.

    Ok, I got Storybook Frog and tried it.  I see what you mean by the feet.  I think JoeQuick made this morph too extreme to transfer correctly.

    As far as the eye placement.  There is only one WHOLE body morph for Storybook Frog.  The Eye dialog is coming up for a different morph (phmFrogEyes2b).  The script only turns on the morph that it wants to place the eye for, which is NOT the Storybook Frog so it will not work.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Crios said:

    Comunque, lo sviluppo di Pikachu X per il DAZ ha preso una nuovo piega, uso solo la testa con i morph per le espressioni, e la coda. Cosi posso usarla su vari modelli, compresi V4 e altri. Ora, per la skin, vorrei creare uno shader tipo toon, cioè piatto, e un altro un pò più furry, per i render pseudoreali (sempre di un anthro Pikachu stiamo parlando). Usando uno shader posso applicarlo anche quello a diversi character, e magari qualcuno potrebbe usare Kururu o Antonia. Che ne pensate? Potrebbe Funzionare?

    Se crei un semplice prop parentabile, dovrebbe andare bene su tutto, bella idea. Puoi anche lavorare sui morph senza dipendere dal modello del corpo.

    Resta però il problema della giunzione sotto il collo, hai un effetto tipo Cookie di LadyLittleFox, si vede la separazione netta della testa dal corpo. Puoi mascherare con uno shader "peloso" che nasconde tutto (è un animale peloso per fortuna).

    By

    Imago Imago June 2023 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Comunque, lo sviluppo di Pikachu X per il DAZ ha preso una nuovo piega, uso solo la testa con i morph per le espressioni, e la coda. Cosi posso usarla su vari modelli, compresi V4 e altri. Ora, per la skin, vorrei creare uno shader tipo toon, cioè piatto, e un altro un pò più furry, per i render pseudoreali (sempre di un anthro Pikachu stiamo parlando). Usando uno shader posso applicarlo anche quello a diversi character, e magari qualcuno potrebbe usare Kururu o Antonia. Che ne pensate? Potrebbe Funzionare?

    By

    Crios Crios June 2023 in The Commons
  • Distance between clothes and body - Custom clothes( and shoes)

    Hello,

    How do you deal with the "floating effect" between clothes (or shoes) and the body? When doing modelisation in Blender, the right distance in order to avoid "poke trough" ends with a floating effect in DAZ after transfer utility. Any tips, advice?

    By

    arthenics arthenics June 2023 in Technical Help (nuts n bolts)
  • Shape Shift for Genesis 9 (Commercial)

    Here is the fixed morph for those who want it now. Just extract and replace inside the products data folder "\data\DAZ 3D\Genesis 9\Base\Morphs\Zev0\Shape Shift". I will be making an official update as well.

    By

    Zev0 Zev0 June 2023 in Daz PA Commercial Products
  • Shape Shift for Genesis 9 (Commercial)

    https://www.daz3d.com/forums/discussion/636971/thumb-deformed#latest

    SS Abdomen Length seems to be missing a bit at the tips of the thumbs, causing a strange bulge/dent. I see the same issue as reported in this thread, using just the morph in isolation (which doesn't guarantee it isn't attributable to an error in another product, of course).

    By

    Richard Haseltine Richard Haseltine June 2023 in Daz PA Commercial Products
  • Tafi Announces Revolutionary Text-to-3D Character Engine

    This isn't generating something like the AI generators do. This is basically TEXT Controlled Daz Studio, nothing more, and a simplified DS at that. It uses the morphs and textures that they have rights and access to, it is not creating new morphs or textures in its process. There is nothing wrong with the concept, if it makes things easier, that's great. But I question how well this works in practice. While there is a ton of content that Daz can pull from, there are still limitations on what you can do. If a morph does not exist, or if the combination of morphs do not work well with the clothing, what can the user do about it? You will not have access to every morph and texture ever made, only the ones this app has.

    I assume that Daz/Tafi retains rights to the created characters in some way, given it retains 3D rights to the characters created in Daz Studio.

    USD is going to be a big deal, it's in the name...Universal. We need a standard. With USD new doors will open in every direction. Anybody who doesn't use USD will get left behind. If DS gets it then that will change everything. DS FBX import sucks, it sucks unbelievably bad, and DS has no good options to import a model with rigging or even most textures in place. DUF is not a standard, and is proprietary to Daz. I can see a future where DS content will natively support USD for easy export. They will not need to do a separate download for Unreal, Unity, Blender, ect, ect. They can do it all with one format.

    By

    outrider42 outrider42 June 2023 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    This is the "Currently Used" morphs after deleting all previously created gen 9 morphs for Storybook Frog, and running the gen 8 to 9 character script again.  The first time I tried using the tool the conversion had the Baboon eyes as part of the morph.  This time it still exists, BUT the story book frog also now gets a navel morph that it was not getting before. ROFL  The feet were still highly distorted after I dialed down to 0 all other morphs except "Storybook Frog".  The toe next to the big toe of Storybook Frog is supposed to be the longest.  After morphing it is still the longest but it is also VERY pointy with all of the other toes distorted and stretched at the angles and coming to point meeting the long pointy toe.
    I also ran the eye tool, but kept the default settings just clicking OK without making any changes.  The eyes were closish to the right place which would need to be fixed by actually dialing in the appropriate adjustment during the tool; however, I noticed that the character's left eye is considerably smaller then the character's right eye.  The left eye could be manually scaled, but I don't know why it did this and wanted to confirm seeing a similar occurance as one of the other folks who posted about different size eyes after converting.

    NOTE: Won't let me attach or post an image again. The morphs that initially showed as currently used were as stated below:
    BaboonG8M-IrisSize: 100%
    SBFrog Frog Eyes: 100%
    Mouth Realism: 100%
    Storybook Frog Character Preset: 100%
    Storybook Frog: 100%
    Navel HD: 100%
    Navel HD does not seem to distort the figure at all.
    Baboon iris and frog eyes both change the size of the head.
    BaboonG8M-IrisSize is really weird because I have the model, however, when looking at currently used morphs on default Storybook Frog, it does not show up.  So I don't understand why it is getting referenced and pulled into the morph.
     

    By

    XiousDs XiousDs June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Just as a note.  When I try to convert StorybookFrog, I also end up with the baboon eyes showing up as a converted morph.  One of the other folks mentioned a character showing that it used Baboon eyes morph, so I thought it would be relavent to let you know that I also see that occurring.

    By

    XiousDs XiousDs June 2023 in Daz PA Commercial Products
  • Any product or method to transfer clothes/hair from Genesis 9/8.1 to Genesis 8?

    Any product or method to transfer clothes/hair from Genesis 9/8.1 to Genesis 8?

    0 Links

    By

    Rodrij Rodrij June 2023 in Daz Studio Discussion
  • La Femme in DS

    I find an easy La Femme face only working on DAZ studio the morph use la Femme face on G8F using face transfer plugin for daz I will upload a tutorial how to do that. Soon 

    By

    jgalvand_825f237aee jgalvand_825f237aee June 2023 in The Commons
  • Help, my wings crunch when auto following!

    Aha. There is a part 2 to this question. 8-)

    The wings work perfectly for G9. Every morph that I dialed in shows the wings deforming cleanly and symmetrically.

    But I also have a G8F version of this set that I will need to update. I tried to reproduce the rigidity maps and wasn't able to get exactly the same thing. The character fits are hit or miss. Some of them morph perfectly, but with others there is distortion on (most often) the left wings.

    So I am wondering if there is a reliable way to convert the G9 wings to G8F (while retaining the custom wing bones), or perhaps even to save the rigidity maps so that I can apply them to the G8F version of the wings?

    By

    Deecey Deecey June 2023 in Technical Help (nuts n bolts)
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Crios said:

    non creino un export da Blender a DAZ?

    Molto semplice: Blender è un ammasso sconfinato di sotto-script e personalizzazioni.

    Non esiste uno standard per il rig, per i materiali, per le armature, per i poligoni o per i morph, ogni artista crea il suo modello e il suo rig basandosi su quel plugin o quell'altro script. Anche le misure e le dimensioni delle scene in Blender sono altamente personalizzate.

    Se fai un giro su DeviantArt vedrai fra le note dei Blend scaricabili le istruzioni su dove trovare il plugin che è stato usato per riggare il personaggio o non funzionerà appieno.

    Viene da sè che non è possibile creare un covertitore diretto.

    By

    Imago Imago June 2023 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RexRed said:

    Okay, I love the way the converter creates the new Gen 9 clone of the Gen 8 figure.

    I had a problem with Roy's texture would not load onto the Body suit. I got a character error.

    But i just loaded Roy and copied his surface material and pasted it to the body suit and fixed.

    So, I feel like every conceivable issue I have had has been addressed, except for two.

    The top eyelash which has not been a huge deal because Gen 9 has great eyelashes and textures.

    The only lingering problem is eye size. 

    It seems there should be a script to fit the eye into the sockets of a morphed figure.

    But it is not a big problem doing it manually.

    The issue is I need to resize the eye 25 to 50% above the 100% to get it to fit and this leaves me with a large eye image map.

      How do I make the image smaller other than going into photoshop and doing that manually. 

    If Photoshop is the only answer, then I would request a script to auto fit the eyes and a script to give us a slider for eye map size.

    And offset and tiling does not work.

    I am not sure I understand.  The eye dialog scales and moves the eyes if you need it.  (This is one of the things that make converting to G9 a PITA.  The eyes have a separate morph, named the same, to make them fit within the G9 head)  This should not affect the surface at all.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    XiousDs said:

    rorronline said:

    somthing else i am noticing with the converted characters from the batch script. is on a few of the characters for the head morphs they seem to in a couple of cases includes the shoulders and neck area as well. Some head morphs also include the body as well when it should only be the head. Kiina for gen 8  and CC Elandor are examples.
    Any ideas why this occurs?

    Based on fully reading the last 10 pages, my guess is that those characters don't use the proper naming convention for the head and body morphs, so that the tool is having to "guess" where the head and body morphs are separated based on a predefined range of where they should likely be separated.  To partially check that you could go to the gen 8 morphs in question.  Go to shaping tab, morph, click parameters, and look at the contents of the "Name" field.  The names should start with FHM or FBM.  FHM is for head and FBM is for body.  It does not matter what is in the Label Field.  It was said that you might be able to fix the conversion results by fixing the contents of the "Name" field on the messed up morphs to match the proper naming convention.

    Thanks for helping @XiousDs!  The fix for looking for head/body is in Daz's hands.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    XiousDs said:

    RiverSoftArt said:

    rorronline said:

    ok so been waiting for these since gen 9 release. And finally. However there is some issues.

    The Batch Converters work but only marginally. There is a large amount of characters both male and female that after convertion look like they got ran over by a mac truck a few times. I understand that maybe some of the stylized characters could have this issue but most of them that end up this way are 'normal' characters. Real people type of characters. A bit disappointing.

    From the manual:

    The Converted Character’s Body is wrinkled.  Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character.  Then, one by one, dial in the morphs to find the offending morph(s).  Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called).  You should also resave the character with the offending morph(s) dialed out (set to 0).

     


    THe Custom character convcerters worker once each. Meaning One male converted fine, and one female converted fine. Since then i get Daz throwing a scripr error. pertentent log file parts are below. Any ideas?
    I have tried everything including uninstalling and reinstalling. Nothing helps.
     

    2023-06-04 11:30:37.077 [INFO] :: Loading script: D:/Daz Library/Scripts/RiverSoft Art/Character Converter/Convert Custom Character G8M to G9.dse
    2023-06-04 11:30:37.955 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSConstants.dsa
    2023-06-04 11:30:38.033 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSAdvCharacterConversionConstants.dsa
    2023-06-04 11:30:38.051 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa
    2023-06-04 11:30:38.067 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSBuildPanels.dsa
    2023-06-04 11:30:38.080 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSHelperFunctions.dse
    2023-06-04 11:30:38.110 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2019HelperFunctions.dse
    2023-06-04 11:30:38.144 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2020HelperFunctions.dse
    2023-06-04 11:30:38.156 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2021HelperFunctionsConstants.dsa
    2023-06-04 11:30:38.186 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2021HelperFunctions.dse
    2023-06-04 11:30:38.227 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2022HelperFunctions.dse
    2023-06-04 11:30:38.235 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2023HelperFunctions.dse
    2023-06-04 11:30:38.309 [DEBUG] :: FOUND:
    2023-06-04 11:30:38.310 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSG8G9CharacterConversionFunctions.dse
    2023-06-04 11:30:38.346 [WARNING] :: Script Error: Line 4231
    2023-06-04 11:30:38.346 [WARNING] :: TypeError: Result of expression 'this.sWhatsThis' [undefined] is not an object.
    2023-06-04 11:30:38.346 [WARNING] :: Stack Trace:
        <anonymous>()@D:/Daz Library/data/RiverSoft Art/Common/RSG8G9CharacterConversionFunctions.dse:4231
    2023-06-04 11:30:38.348 [INFO] :: Error in script execution: D:/Daz Library/Scripts/RiverSoft Art/Character Converter/Convert Custom Character G8M to G9.dse

    Shoot!  That is a bug I introduced in the update.  I will fix it asap.

    I am also getting this error when I try using the custom character converter. I look forward to trying the fixed version.  I read through all 10 pages hoping someone had an answer to my issues before I bothered yal knowing you are likely super busy.
    I have the full bundle as I was hoping this tool will let me merge my beasty morphs to gen 9.  I saw that the product photos showed one of the werewolf morphs with Victoria so I was excited hoping that I could get okish results with half my library of non pure humoid shape characters.  So far my experience has not been great, but the custom character converter is 100% broken currently, so I can't actually test that part.  You have the fix on its way so I look forward to testing it once I can.
    With that said, in the software I see the character converter and the custom character converters for the gen 8 and 9s, but I have some confusion from the instructions manual. 
    In the manual on page 4 it says "Shape files cannot be converted with the Character Converter script. Please use the Convert Custom Character script to convert morphs that are defined in Shape files."
    So I looked for the section in the instructions that is for "Convert Custom Character" which matches what I see in the Daz interface, but it does not exist.  Instead what exists is the "Convert Scene Character" section which starts on page 8.  The index for the manual has the same name. 
    (1) Is the "Convert Scene Character" section the same thing as the "Convert Custom Character" section? 

    Yes, they are the same.


    If it is the same thing, then in that section it says "It does not create a character preset or a scene subset preset (needed if it Material Suit is used). 
    (2) Does this mean it won't create a character material suit then?
     

    The Custom Character script does add the material suit.


    (3) Some folks have mentioned getting better results following SY instructions on doing manual conversions of gen 8 to 9.  Would yal be able to point me to where that is so I can test between the results of the tool and the manual conversions?

     

    I don't know where that is.  I didn't know she had done so. 


    (4) It is mentioned that some morphs won't work around large eyes unless you use the eye shape fixer.  Since I could not test my custom characters, I tried running the tool against story book frog, and the head got very messed up with the eye sockets and mouth very distorted.  It also massively distorted the feet something completely unuseable.  Do you have any reccomendations where I might be able to get some OKish results?  If there is some distortion, I could fix that possibly in blender, but storybook frogs feet look like pancakes meaning they would need to almost be resculpted from scratch... lol 

     

    I would look to see what morph is distorting the feet.  If every other morph is dialed out and it is only its body morph messing up the feet, then I don't see how to get good results for Storybook Frog.  When you are doing a converion with the eye dialog, make very sure to delete the "wrong" converted eye morphs as well as the body morphs before trying again.  Applying the eye dialog again when there is already a bad eye morph just makes things worse.


    I am trying to see if this tool will have use to me as I want to jump onto the gen 9 bandwagon, but if I can't bring in a decent chunk of my Oso, Joe Quick, Josh Crocket, and Raw Art morphs, with okish enough results where I can clean them up in blender, then I might just end up sticking to Gen 8/8.1 like what a lot of folks seem to be doing. 
    I need to be able to do half blood races for my world, so I wanted to be able to merge non-human races with the new characters like Victoria 9, Joan 9, etc. instead of just sticking to the Gen 8.1s.  You are doing good work so I hope you don't take this too negatively as I know there is a lot of that right now with a tool having to do such a hard/complex task within the limitations of DAZ Studio.

    As along as each Oso/Quick/etc look is from one body morph, I would think the results can be good.  However, CC does not convert JCMs so if the character requires a lot of them to fix problems when posing, it might not be worth it.

    Thanks

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    necroscension said:

    rorronline said:

    somthing else i am noticing with the converted characters from the batch script. is on a few of the characters for the head morphs they seem to in a couple of cases includes the shoulders and neck area as well. Some head morphs also include the body as well when it should only be the head. Kiina for gen 8  and CC Elandor are examples.
    Any ideas why this occurs?

    I can answer this one, this is what my last comments were about. The head/body morph names don't follow the Daz standard of starting with FBM/FHM, so the script doesn't handle them as such. This is also mentioned other times in this thread. You can rename the morphs to start with FBM or FHM (the name, not the label!) but you'd want to delete those afterward and not overwrite the original morphs. Since these are usually named with "Head" or "Body" in the name, I asked if the check for FBM/FHM could check for "head" or "body" in the name if FBM/FHM is not found.

    Otherwise, the script works great as long as the head/body morph names start with FBM/FHM and the character doesn't include the HD morph as part of the preset. Characters that also rely on other shaping morphs may not transfer those morphs well because the full G8M head/body shape may get included in these morphs. It is possible to fix some character presets that include the HD morph - the HD morphs can be dialed out on the transferred character (it won't be HD anyway) and the preset resaved. You can also resave the G8 character preset as a non HD preset by dialling out the HD morph, save it as a new character preset (don't overwrite the old one!) and then transfer the new preset.

    Thanks for helping @necroscension!  The update for looking for head/body should be out this week.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
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