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exported characters asking for things not in them
Okay but what if Sakura Faux is part of the main character in question? As I said, she fixes Sakura's eyes so that you can use the default Genesis eyes without any hitches. (Yes, I'm aware there was a fix put out by someone in the beginning. That fix was amazing, however when Sakura looked down her eyes would break. So I compounded on the genius.)
That's something else: I know we can just let DAZ pick what happens in ERC freeze without thinking (which I've discovered is B-A-D sometimes), but is it considered a bad idea to go through and pick only the parts you want in that particular dial? Say, you've done something that changes the hands. In the ERC freeze dialogue, what if you unchecked everything and then went through and only checked the parts that applied to what you'd changed? Would that be considered poor creation? I ask because it doesn't make sense to me to have formula numbers for the feet, legs, etc. when they have nothing to do with the morph.
I've been using property hierarchy to route out these things. Is that not enough? I'm gonna open me some duf and dsf files now if I can, so just wondering whtat's the difference. I'd like this character to be well-made as opposed to poorly. :-)
Genesis 9 and the morph loader proIm very new to learning 3d and wanted to try out daz 3d for my characters. ive used the genesis 9 female base and shaped her in blender but when i try to create a morph in the morph loader pro it says Geometry did not match.
i export as an obj with the poser selected.
if anyone could help me please :)
Buying more G9 or G8/8.1 Daz products these days?PixelSploiting said:
I think it's going to be a while before there's anything like UNB for G9.
On one hand mesh structure like this makes sculpting far easier, on the other hand older generations have specific geometry loop placement for areas like limb joints and midriff. So G9 is much easier to work with for PAs, but G8 works better out of the box with less modifications for the end user.
This is what I was thinking of, but never had the right terminology; but yes, it will be somewhat difficult with making my loops for the joints and the like before I even think of morphing in any anatomical elements such as the knees/elbows and loins, that is why I have so much respect for modellers and sculptors, I was hoping to import UNBM morphs over and re-ERC them myself, but it looks like I'll not only have to re-build the specific G8.1 geometry loops but match them exactly to G8.1 I'll wager...
So, it will be better to build my own, despite being a novice with geometry loop placement. :P But I will remain patient as we're looking at a year or so before the UNBMs arrive!
I can see one problem with G9 that may or may not affect interactive license sales and that is how it decimates for things like animation or games. Because G9 doesn't have specific limb joint loops and relies more on the mesh density in this regard, decimating it might end with having to rebuild joint topology because now it has too few loops and the arm bends like a plastic straw.
'Ole noodle knees 9 should have spent more time in the oven so to speak, imagine the guesswork involved with having to build geo-loops with the resulting decimated character with only a smattering of polygons to work with, so the alternative for the interactive license carrier will be forced to buy a 3rd-party solution on top of the Daz original license I'll wager.
There also has to be parity between Daz's first-party characters as simply creating UNBMs for a single character such as Victoria is easy enough, but to have those morphs uniformly transfer between G9 and V9 is going to be another challenge *unless the Daz originals provide parity between themselves, otherwise, they would have to sculpt for two different character types as they did for G 8.1 and V 8.1 as the last UNBMs had parity between the two!
*I don't have V9 so I don't know.
The good thing is that most 3rd-party characters are usually based on either G9 or V9 so that is covered along with having the male included, I imagine only slight adjustments between the two genders as the geo-loops themselves will remain consistent between the two, at least that's my theory!
AOBB's freebie head morph Mr Cairo for G8.1M based on Peter Lorre. No materials nor textures.I present you the head morph named Mr Cairo based on the likeness of Peter Lorre. Joel Cairo was the name of Lorre's character in "The Maltese Falcon" where he starred opposite Humphrey Bogart. Here are the images of the head morph:
Assets used in promo images:
dForce Monte Carlo Suit for G8M
dForce Thadeus Hair for G3,8M
Bold Brows G8M (Sparse 02)
Bold Brows II G8/1M (Brow07)
Lashes Utilities G2,3,8
Please remember that Peter Lorre was a rather small man (5'3") - something to keep in mind when shaping his body...
Non-commercial use only.
As usual, I'd love to see your renders with Mr Cairo.
Please keep them coming! 
Have fun!
Cheers,
AOBB
exported characters asking for things not in themAny DSF files you make where you use ERC Freeze will have a Formula created for every bone parameter and every active morph asset.
Character preset, subset and scene DUF files will have a "morph call" added to them for every active morph slider.
As there is so much "poorly" done content out there, it becomes all too easy for it to "infect" anything you might want to make.
The DSF files you will have to go through and delete the Formula for any unwanted morphs, similar thing for the DUF files except you are looking for the "morph call" in those.
Celebrity Look-a-Likes for 3D figures part 3black_angel_x said:
nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
You could try the one from https://www.deviantart.com/puredigital101/art/April-ravine-913213315 with the textures of https://www.daz3d.com/apryl-for-genesis-8-female
Celebrity Look-a-Likes for 3D figures part 3nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
You could try the one from https://www.deviantart.com/puredigital101/art/April-ravine-913213315 with the textures of https://www.daz3d.com/apryl-for-genesis-8-female
Celebrity Look-a-Likes for 3D figures part 3nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
Fwiw there's also a G2F/V4 out there (AVIN on FoRender.)
How to create shape use blender?Is that entirely your own shape, or is that a modified version of another morph/morphs (looks like it's mostly Sakura to me)? What were your settings in Morph Loader? Have you adjusted rigging to shape?
The Goblin for Genesis 2 MaleI'll keep an eye open. I did grab the file tho, for when I do have the morph sets needed.
"V3D HDR Master Bundle" (Commercial)Available here : https://www.daz3d.com/v3d-hdr-master-bundle
As it is the case for most script products, a DIM (or manual) installation is recommended.
V3D HDR Master Bundle is a bundle of three products which can work independently, but which work great together.
V3D HDR Creator allows you to create very easily HDR Environment Maps from your 3D Scenes, to create base render settings using these created Environment Maps, and to keep a track of them (history). All your settings can be remembered from one session to another to gain a maximum of time. Using HDR Environments instead of heavy scene will drastically ease your scene set up (for instance in super laggy scenes which become super light!), and will speed up your renders. For the main script you have an "exr" version of the tool for a direct hdr render of most scenes - directly useable as environment maps, and for complex scenes using special effects such as fog or haze for instance, a "png xEv" version allowing to render various levels of exposure values in which can be recombined as hdr later on (photoshop for instance).
V3D HDR Add-On Tools have two main tools. The first one, for assets (your .duf files), allows you to batch create Thumbs, and/or custom (size) Tips and/or previews (.prev.png files) for your HDR Render settings presets, (or for shaders, or materials, or poses), in a single operation, with options which can be set as default for a maximized efficiency. Other types of assets (props, figures, shapes, scenes) can also benefit the custom tips and previews, but in a one by one mode. The second tool, for hdr or exr images, allows you to batch render preview images for your hdr or exr images, which is very handy for a rapid identification of what’s in your images in your file explorer and for an efficient “drag and drop” of hdr or exr images as environment maps. For the assets you can also set up the type and the category.
V3D HDR Manager also have two main tools, one for developed for Environment Map based render settings presets (said differently the .duf assets which loads your hrd environments), and one for hdr images (exr, hdr) themselves. A large part of the tool for assets can also be used on any asset (and not only hdr render settings presets). The tool for assets as well as the tool for images both allow you to save the selected elements of a list in new catalogs, or to add them to existing catalogs, and to add keywords. You can then reload at any time any catalog you want (you can reload several catalogs), and load by any keyword you want (you can cumulate the lists you load). Smart previews allow you to preview the assets in different ways (Daz Studio Generated Previews, User Previews –.prev.png – or tip or thumb). You can then load the ones you want in your scene, and, for images, you can batch convert your selected images into render settings presets. It is very useful not only if you are used to download hdr images on the web or used to create them, but it is also useful to transfer your old hdr Daz content (not compatible any longer with Iray), to an Iray render setting environment preset.
You can also find very rapid video overviews with the following links:
- for the Creator : : https://youtu.be/z2dcVvys0q4
- for the Addon Tools : https://youtu.be/lYMCmyxOP8c
- for the Manager : https://youtu.be/z_Kb3T6mUYo
As usually, this thread is here for any questions you would have, or any feedback you would like to share. You can click on images joined here to enlarge.
Freeview Colin The Alien The Great BiscultsAnyone Out There That Can Make A Morph Of These Two Alien Characters
From The Freeview TV Advert. Colin The Alien & The Alien Queen.
Celebrity Look-a-Likes for 3D figures part 3I am searching a morph of Paul Rudd...
Celebrity Look-a-Likes for 3D figures part 3Devandvan has one morph in his site, called Avrey.
nabob21 said:
Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
Celebrity Look-a-Likes for 3D figures part 3Does anyone know of an Avril Lavigne morph for G8F or G8.1F? I don't use G9 so HID Ariel won't work for me.
How to create shape use blender?How to add your own shape to daz?
I tried to use morph but the skeleton breaks


I tried to find information but found nothing except morphs
Someone tell me how to do itCustomizing ClothingWell, an update. The model is done, but UV mapping in both Hexagon and Blender is jacked at the time, as shown below. I brought the mesh into D|S, did the transfer utility, and saved as a wardrobe item. I fit it to both G3F and G8F, and put them through some rather radical poses. Most work ok, but there is some crotch distortion with extreme bends, which is expected. I'll push this out as a simple freebie, but re-launch it with proper morphs, JCM, etc. I also added the base "Lycra" type IRAY shader I have from the first Swimsuit freebie.
Thanks,
David
Facegen Head Morph Slider Not Showing in Daz 4.21I reset all settings to default in facegen artist pro 3.10 and re-exported my custom head morph and it works now and shows the slider in Daz. The head morph file does contain many instances of "%20" in the directories but it seems that is expected for a Daz morph or perhaps not?
Facegen Head Morph Slider Not Showing in Daz 4.21I removed all the "%20" symbols from my morph file but still get illegal escape sequence error. I checked head morphs from a genesis 8.1 figure I downloaded and surprisingly the path id under parameter details shows "%20" in the directory although I can see it in daz as a slider indicating it is working. My file morph previously had many instances of "%20" in it however it did not work. I guess I just dont get to have custom morphs or something.
Facegen Head Morph Slider Not Showing in Daz 4.21After opening the morph in notepad I can see plenty of "%" symbols where they shouldn't be under asset_info ID section, modifier library parent section and the outputs sections. Why would facegen be creating "%" symbols in my file since the directory when exporting from facegen does not have "%" symbols at all in the file directory specified. Perhaps if I manually remove all "%" symbols in the morph file it would work but it would just create a lot of work for any future morphs which would have the same problem.














