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Create HD Morph for G8F out of G8.1F HD Morph?
mikethe3dguy said:
lilweep said:
if you were trying to use morph loader for an HD morph, that definitely wont work as only acts on base mesh.
(If completely desperate, you can bake the HD morph into displacement map using something like xNormal or Blender etc.)
But considering that G8 content works on G8.1, maybe easier to just use G8.1
Thanks. My problem with G8.1 is that I've got many months (probably 2 years or more) of near-daily usage ahead of me with this particular customized G8 character I've created many custom poses and expressions for, and the G8.1 face control system turns that completely on its head. I might look into the displacement map idea, once I see what kind of resource drain it might be. Though in this case, dForce and conforming clothes fitting might be a problem for me too, as these morphs are for the body. I might also look into trying to re-create these HD morphs in Zbrush.
The G8.1 is G8 and does everything the G8 does, with the exeption of expressions and Power Pose, which can easily be fixed by removing the dummy files keeping G8 expressions and certain morphs from working on G8.1
Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)It seems the latest version is saving a reference of every single morph, or at least a good chunk of morphs not been used by a character along with the it. This has happen to me while saving a model in a Subset, not sure if the same is happening when saving as a character preset.
1. How to reproduce, build a character with one or two morphs from any other character.
2. Save just the character in a scene subset.
3. Remove everything from data\DAZ 3D\Genesis 8\Female 8_1\Morphs AND Remove everything from data\DAZ 3D\Genesis 8\Female\Morphs
4. Load the scene subset
You'll see that the missing morphs dialog will list not just the ones the character was created with, but all morphs you had prior to removing the files from the morphs folder.
Tested Scenes and the same thing is true for scenes. (Note that I edit and save the scenes and scene subsets in Beta, remove the morphs and then attempt to open the files in public build)
Last Edit: this happens for the public build too, I hope is not a "feature" becuase it makes no sense for a scene to save references to un-used morphs I would think.
Create HD Morph for G8F out of G8.1F HD Morph?lilweep said:
if you were trying to use morph loader for an HD morph, that definitely wont work as only acts on base mesh.
(If completely desperate, you can bake the HD morph into displacement map using something like xNormal or Blender etc.)
But considering that G8 content works on G8.1, maybe easier to just use G8.1
Thanks. My problem with G8.1 is that I've got many months (probably 2 years or more) of near-daily usage ahead of me with this particular customized G8 character I've created many custom poses and expressions for, and the G8.1 face control system turns that completely on its head. I might look into the displacement map idea, once I see what kind of resource drain it might be. Though in this case, dForce and conforming clothes fitting might be a problem for me too, as these morphs are for the body. I might also look into trying to re-create these HD morphs in Zbrush.
Characters DELETE them self in scenesThis happened already 2nd time, 1st one character became wrong size and morph not just in my base T pose scene save, but in all of them, then few days later i see thumbnail is blank and loading only shows tonemapper and environment options. In other saves same character remains in wrong size and morphs. Now this 2nd time i worked on other character and try to merge with another older one which same thing suddenly has blank thumbnail and loading gets empty screen... Merging characters also often load them in wrong sizes and morphs, but if i load them individually they load correctly... Idk how it's possible all saves of same character in 1st case get same wrong messed up result, maybe the save loads numbers from setting file which then uses glitched morphing tools so all scenes become affected that way idk, but that's exactly how it happened, i'm not adding screenshot, saves have just simply blank thumbnail like if i would save scene with nothing in it.
I also had 3th character messed up where i remember step by step what i've done with it... i merged it when it was still correct, moved it little over for comparison view, then select it in scene and deleted it, then later saved the scene i was working on which ofcorse has different name then the character i was merging, but that merged character few days later became wrong size and morph without me touching it while thumbnail seems showing same correct proportions ...plus all same previous actions of merging then removing merged character by deleting from scene never produced any problems to merged character morphs nor complete save loss with even updated empty thumbnail
I only wish to inform about this BUG ... of otherwise excellent 3dtool... Thnak you
Create HD Morph for G8F out of G8.1F HD Morph?if you were trying to use morph loader for an HD morph, that definitely wont work as only acts on base mesh.
(If completely desperate, you can bake the HD morph into displacement map using something like xNormal or Blender etc.)
But considering that G8 content works on G8.1, maybe easier to just use G8.1
The I Miss the Old Days Complaint ThreadLeatherGryphon said:
@ hacsart Nice power room!

Here's what I was working with in 1978. These four photos are of one end of my research lab at the Launch Control Center, at the Kennedy Space Center. This end supported a Raytheon RDS-500 minicomputer, with 16K "words" of 16-bit core memory. The other end of my lab (not visible) supported an older machine, a Raytheon 706 minicomputer with 8K "words" of 16-bit core memory. My desk and manuals cabinet, and 026 keypunch were also in the other end of the lab. Neither machine had any sort of networking. Programming was written in Raytheon Assembler, or FORTRAN. After we got the new RDS-500 I soldered-in a two wire serial cable to transfer data (albeit slowly) between the two computers. Had to write my own data line drivers & protocol.
But sometimes it was faster to punch cards on one computer, and read them in the other to transfer data.
Or just run to the other end of the room and push a button, flip a switch, or type in the information.
OS input was via the teletype. Programming input was via punched cards or punched paper tape. Graphic output was on the Tektronix storage tube display. And each machine had it's own printer, teletype, Tektronix display, and card reader. The machine in the photo also had three tape drives and two hard drives. Daily use, resident programs were loaded via punched cards. Every morning I'd turn on all the computer equipment, toss in the half-inch thick pile of job control cards identifying which programs to pull from disk, load into memory, and start running. I wrote all the applications, it used. I established the daily routines, I had the whole thing set up and documented, so that for the daily standard stuff, an idiot could run it. Which was fortunate, because my opinion was that the guy who took over from me was.

2nd photo is of the LCC(Launch Control Center, low building in foreground) & VAB(Vehicle Assembly Building, block building in background)
...ah the good old days, definbtely recognise the Tektronix display. . Their campuus is in Cedar Hills west of Portland..
Love how everything in the second image is dwarfed by the Saturn V and VAB. Didn't realise Launch Control was right next to it. Still would lave loved to see a Saturn launch.
Create HD Morph for G8F out of G8.1F HD Morph?PerttiA said:
The morph file includes information on which figure it is meant for. On non-HD morph it should be possible to change the name of the figure and the location of the file, but the HD morphs are encrypted to a level that not even the PA's that created them can decrypt them anymore to edit the contents.
Okay, thanks. Yeah, I just went through my steps again with both a regular 8.1 morph and an HD 8.1 morph, this time remembering to delete lashes and tears. Both transferred to G8F in Morph Loader, but only the non-HD morph actually worked. The HD morph "transferred", but since I'd had to export it at base resolution, when I turned the slider up to 100%, there was of course no morph data to dial up! Dammit.
Create HD Morph for G8F out of G8.1F HD Morph?The morph file includes information on which figure it is meant for. On non-HD morph it should be possible to change the name of the figure and the location of the file, but the HD morphs are encrypted to a level that not even the PA's that created them can decrypt them anymore to edit the contents.
Create HD Morph for G8F out of G8.1F HD Morph?Nope! Doesn't make a difference. I've now tried creating both the HD morph and a standard morph for G8.1F, both at base resolution and full-SubD resolutions for the G8F. All four attempts result in the same error message.
Edit: Wait... just realized that in the later attempts I forgot to delete eyelashes and the tear first...
Create HD Morph for G8F out of G8.1F HD Morph?Seems crazy that a morph couldn't be somehow transferred from one figure to another that has the exact same mesh!
Create HD Morph for G8F out of G8.1F HD Morph?Leana said:
Only Daz PAs have the tools needed to create HD morphs, regular users can only load morphs created from the base resolution version of the mesh.
Okay, but I'm not creating an HD morph, but copyng morph data from a high resolution OBJ.
Create HD Morph for G8F out of G8.1F HD Morph?There's an HD Morph slider made for G8.1F I want to use on G8Fs. I assume since the mesh is identical this should be possible, but so far I haven't been able to do this. Here are the steps I followed:
- Load base G8.1F figure, and dial in the HD Morph slider to 100%
- Set figure mesh subdivision level sliders all the way UP.
- Export figure as OBJ
- Clear scene and load G8F figure
- Select figure, open Morph Loader Pro
- Select saved OBJ as morph file, click Accept
What I get is an error message: "Warning: geometry did not match, failed to create morph."
What am I doing wrong... or am I going about this entirely wrong?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI@Crios Serve a sabotare gli altri store.. se leggi bene scoprirai che funziona solo su morph non HD. Ormai Daz vende solo Morph HD (anche perché sono gli unici a dare l'accesso a tali morph)The I Miss the Old Days Complaint Thread@ hacsart Nice power room!

Here's what I was working with in 1978. These four photos are of one end of my research lab at the Launch Control Center, at the Kennedy Space Center. This end supported a Raytheon RDS-500 minicomputer, with 16K "words" of 16-bit core memory. The other end of my lab (not visible) supported an older machine, a Raytheon 706 minicomputer with 8K "words" of 16-bit core memory. My desk and manuals cabinet, and 026 keypunch were also in the other end of the lab. Neither machine had any sort of networking. Programming was written in Raytheon Assembler, or FORTRAN. After we got the new RDS-500 I soldered-in a two wire serial cable to transfer data (albeit slowly) between the two computers. Had to write my own data line drivers & protocol.
But sometimes it was faster to punch cards on one computer, and read them in the other to transfer data.
Or just run to the other end of the room and push a button, flip a switch, or type in the information.
OS input was via the teletype. Programming input was via punched cards or punched paper tape. Graphic output was on the Tektronix storage tube display. And each machine had it's own printer, teletype, Tektronix display, and card reader. The machine in the photo also had three tape drives and two hard drives. Daily use, resident programs were loaded via punched cards. Every morning I'd turn on all the computer equipment, toss in the half-inch thick pile of job control cards identifying which programs to pull from disk, load into memory, and start running. I wrote all the applications, it used. I established the daily routines, I had the whole thing set up and documented, so that for the daily standard stuff, an idiot could run it. Which was fortunate, because my opinion was that the guy who took over from me was.

2nd photo is of the LCC(Launch Control Center, low building in foreground) & VAB(Vehicle Assembly Building, block building in background)
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIMi chiedo quanto sia legale o etic quello che c'è scritto nella descrizione di questo prodotto https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
Merchant Resource Agreement:
- Morphs transferred via this product may be used for selling provided they are your own.
Cioè io prendo un morph per G3 e lo converto in un per G8, e poi me lo posso anche vendere? Non importa se il creatore originale ha passato tempo a scolpirlo e crearlo. Io me lo converto e me lo rivendo. Sarà anche legale, ma non lo vedo etico.
E' vero io vorrei usarlo per convertire i morph creati da me, con delle MR, ma io le ho pagate e ho il permesso di farlo. Ma vedo sbagliato vendere la conversione della creazione di qualcun altro.
Wacky Modelling ~ In Carrara ~How do I force a wardrobe object to inherit the morphs of it's parent figure?Richard Haseltine said:
Unless the item has a Rigidity group then it will follow the morphs on items it is fitted to - if it doesn't have built-in support for a shape then Daz Studio will project a morph based on keeping the fitted item at the same distance from the morphed shape as it was from the original. However, these projected morphs will be hidden so you will not, by default, see them if you select the fitted item and check its Parameters. If you open the Parameters pane option menu (the lined/hamburger button in the top corner, or right-click the tab) and enable Preferences>Show Hidden Properties you will see them.
I specifically said I opened the parameters and set it to show hidden properties. The object (most of my bras) have no morphs that are hidden properties.
The bra is not having any morphs projected onto it, I have no clue why. I don't know what a rigidity group is. I guess I can try to figure out what a rigidity group is.
My guess is this menu would show a rigidity group if it existed?
From what I can tell bra's who do not inherit morphs from their figure, don't have any unique rigidity group that is causing the problem. In some other way the morph inheriting feature is just toggled off. I do not think it's rigidity map related. I also think this is intentional, like I said, a stiff bra wouldn't show nipple outlines.How do I force a wardrobe object to inherit the morphs of it's parent figure?Unless the item has a Rigidity group then it will follow the morphs on items it is fitted to - if it doesn't have built-in support for a shape then Daz Studio will project a morph based on keeping the fitted item at the same distance from the morphed shape as it was from the original. However, these projected morphs will be hidden so you will not, by default, see them if you select the fitted item and check its Parameters. If you open the Parameters pane option menu (the lined/hamburger button in the top corner, or right-click the tab) and enable Preferences>Show Hidden Properties you will see them.
Anyone know of a figure that approximates Ron PerlmanSoto has a character of him as the Beast from the tv series beauty and the beast. I'll see if I can find it.
This is a close as you're going to get unless Soto has a morph he hasn't released yet.
https://sharecg.com/v/48588/gallery/21/DAZ-Studio/SOTOs-Vincent-for-The-Freak-4
G9 Massive Muscle Morphs [commercial]Nice work!! I own your massive morph for G3 m/f and G8 m/f will probably check out this as well.
The problem I have with G9's (both male & female) muscle mesh, even tho I find G9 vastly superior to G8/8.1 on most parts, but the mesh doesn't react to human muscle anatomy as realistically as G8/8.1, the bicept being the most noticeable area, when you bend your arm, the biceps don’t bump, G8/8.1 had the minimum mesh bending with stock asset whereas G9 has none. is this resolvable by 3rd party PL or it's a G9 core tech obstacle?










