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  • the torso is deformed in Genesis 9

    crosswind said:

    In Parameters pane, right-click > Edit Mode. Select the morph property, right-click > ERC Freeze....

    for this step, i would also suggest to quickly look through the list of what you are saving as subcomponents of your morph, because sometimes the list of subcomponents might contain things besides the rigging changes.  E.g., you might be "ERC freezing" some irrelevant setting changes, depending on what you have been doing in your Scene prior.

    By

    lilweep lilweep August 2025 in Technical Help (nuts n bolts)
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    That is why I like Unity. Most of the assets with URP and HDRP pipelines transfers nicely with all materials intact to Blender.

    Below is one of the buildings from Future Slums by Kitbash3D HDRP version transferred by FBX to Blender.

    Then I have used Blender to Daz Studio Plugin to transfer and rendered in iray.

    I have used ground and rocks from https://www.daz3d.com/desert-depression as a background.

    I have used one of HDRIs from Dimension Theory, as well.

     

    By

    Artini Artini August 2025 in Daz PA Commercial Products
  • the torso is deformed in Genesis 9

    Select your figure, Edit > Figure > Rigging > Adjust Rigging to Shape...

    In Parameters pane, right-click > Edit Mode. Select the morph property, right-click > ERC Freeze....

    File > Save As > Support Asset > Modifier Asset(s)... choose the morph and save with your vendor name.

    By

    crosswind crosswind August 2025 in Technical Help (nuts n bolts)
  • Are there any products or addons that will let me auto-fit Genesis 8 clothing to Genesis 1 (V5)?

    Spacewarper7 said:

    Pardon my ignorance, but how do you make G8 clones? That's something I would love to do myself, as I still after all this time much prefer using Genesis (1) for my renders to any of its later generations because of its greater versaility (especially in ignoring the gender, which always struck me as pointless if not ridiculous - not for social reasons but simply for the lack of convenience in using them). That and because I don't like the older props I bought for Genesis and its predecessors now being largely useless on later models.

    Here's the key steps to make a G8F clone on G1.

    1. Load a G1 and G8F into the Scene, Show Hidden Properties... in Parameters pane. Dial Genesis Clone on G8F.
    2. Tweak G1's pose to align with G8F AMAP. Export G1 to OBJ with Base Resolution.  
    3. Loade G1 OBJ. Rig it onto G8F. Zero Genesis Clone on G8F. Export G1 to OBJ again.
    4. Import G1 OBJ as a Genesis 8 Female Clone morph by using Morph Loader Pro.
    5. Modify the morph as a Clone in Parameter Settings. Save the morph as a Modifier Asset. Done ~

    Here's the video of the full process: https://mega.nz/file/iWhBGABD#Syp9KF9zePDMh7D0Fq1naeJ4qUN7sGrVsE_F_lp7HPo

    Edit: I also attach the Pose Preset for the alignment... so that you don't have to tweak the pose on G1 yourself ~~ Load the Pose Preset in above step 2.

    Then do almost the same if you want to make G8M clone or other Genesis generation clones. The key is to choose Daz official clone, and align the pose before rigging.

    By

    crosswind crosswind August 2025 in Technical Help (nuts n bolts)
  • the torso is deformed in Genesis 9

    If you sculpted in blender and imported as a morph, you should have adjusted rigging to shape and then ERC freezed the adjusted rigging to the morph so it dials in whenever the morph is dialled in.

    In addition, moving arms up on muscular figure often (always) needs corrective blendshapes to look good (see any other muscular character and how bad they look generally in poses like this, unless the author has made correctives).  Ball socket joint like this usually needs a few different correctives.  Setting them up could be annoying since we dont have Radial Bias Function in Daz Studio.  We only hve basic maths like Add/Subtract/Keyed etc. to use in Property Heirarchy.
    If you dont want to make your own correctives, could also look at products to help like movement morphs or bend morphs, but those will likely not be made for muscular figures so wont be as good as doing custom correctives.

    By

    lilweep lilweep August 2025 in Technical Help (nuts n bolts)
  • I have problems with forearm

    I work in daz and zbrush 
    I'm trying to draw a forearm but it doesn't work. I rotated the forearm bones 90 degrees so that all the muscles were straight. after I loaded the model into zbrush and started to deform it with straight muscles and after I want to load this model into daz
    But there is a problem 
    I can't return the forearm to its original position before loading the morph because there is no rig in the zbrush . And I can't do this with a brush because I don't know the exact strength of the rig's weights.
    I pre-rotated the forearm 90 degrees on the model before loading the morph and when I load the morph it automatically deforms so I tried to load it with Reverse Deformation. Everything worked but now I need to use adjust rigging to shape to freeze the bones later. But when I use adjust rigging to shape the morph deforms. I tried memorize figure pose but it didn't work.

     

    By

    zeni1agent zeni1agent August 2025 in Daz Studio Discussion
  • the torso is deformed in Genesis 9

    Richard Haseltine said:

    How did you shape him? It looks as if there are newly sculpted morphs for which the joint centres have not been adjusted (or a bunch of morphs exported as OBJ and imported as a new morph, in which case this shows a reason you should not do that)

    I didn't understand hahaha, I sculpted a model in Blender and when I tried to place it in a pose the shoulder became disfigured, the problem is in the shoulder every time it moves the torso becomes deformed 

    By

    realhumanartists realhumanartists August 2025 in Technical Help (nuts n bolts)
  • the torso is deformed in Genesis 9

    How did you shape him? It looks as if there are newly sculpted morphs for which the joint centres have not been adjusted (or a bunch of morphs exported as OBJ and imported as a new morph, in which case this shows a reason you should not do that)

    By

    Richard Haseltine Richard Haseltine August 2025 in Technical Help (nuts n bolts)
  • Clutch purse with morphs.

    nabob21 said:I have been unable to find a clutch purse for Daz Studio that has open and close morphs. I found an old one for Poser but it would be nice to have a more modern one with some morphs instead of just a static prop like most of them are.

     

    That’s such a good point! I’ve run into the same issue—most clutch or handbag props in Daz Studio are gorgeous, but they’re static, which really limits posing options. An open/close morph would make renders look way more natural, especially for wedding or fashion scenes where characters might be holding or reaching into the bag. Hopefully a creator picks up on this because it would definitely fill a gap!

    By

    iamzyro404 iamzyro404 August 2025 in Product Suggestions
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    crosswind said:

    Artini said:

    Thanks, I have tried to hidden certain collections in Blender scene and used Transfer All.

     

    Right ~ or right-click to Select Objects with the selected Collection, then Export Selected. 

    Ok, thanks. Have to try it myself.

    Have tried some demo scenes from Blender, but they are using some other materials and they look different in Daz Studio.

     

    By

    Artini Artini August 2025 in Daz PA Commercial Products
  • How do I Add the Missing Shine to Hair for 3Delight Renders?

    Bejaymac said:

    With 4.10 studio is probably still applying the default surface shader to any Poser content you load in, this is a basic shader, best bet would be to apply one of the other 3DL shaders to the hair, that way you get far more advanced surface settings to play with.

    I don't know much about it, or if it will work with Mitsu Hair for Aiko 3. I do have most of the Mil 3 Gen X morphs for Genesis, including Aiko 3, however I am using a morph for Aiko 3 called Sarina, and matching that look with the admittedly better A3 for Genesis version is an exercize in trial and error. I have lot's of slider dial morphs for Genesis, but Sarina is a rather cute but unique character, and she has dark skin that makes her even more interesting. I do have the Mitsu Hair for Genesis 2 Female(s), which is easy enough to fit to Genesis. In fact I am rather skilled at fitting most hair to almost any human figure, and making it look like it belongs. The Aikos, through the different generations, all have differently shaped heads, with Aiko 3's defalt head being the most Anime of all the ones I have. The Sarina Head Morph looks a lot more realistic, rather than Anime.

    Even if I were to be able to make the Genesis version look like Sarina, in shape though, the skin textures would not transfer well from the Mil 3 version, and the other product I am using for her is DAZzling Gaze, made specifically for the Mil 3 figures. Those textures won't work with Genesis either, so far as I have experienced. Something to do with the UV maps, I think.

    But all that said, you have given me the Idea I might need to get this to work better. The G2F version of Mitsu Hair can be manually fitted to Aiko 3's head, even in its Sarina shape. So thank you for that Bejaymac. You may have led me to the right solution.

    By

    Mage 13X13 Mage 13X13 August 2025 in Technical Help (nuts n bolts)
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    Artini said:

    Thanks, I have tried to hidden certain collections in Blender scene and used Transfer All.

     

    Right ~ or right-click to Select Objects with the selected Collection, then Export Selected. 

    By

    crosswind crosswind August 2025 in Daz PA Commercial Products
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    Thanks, I have tried to hidden certain collections in Blender scene and used Transfer All.

     

    By

    Artini Artini August 2025 in Daz PA Commercial Products
  • Daz to Unreal kinda not working with G8 Character Interactive License?

    Which versions of DS, Unreal, and the bridge are you using?

    The interactive License is needed to distribute software (games etc.) that include the 3D data and/or textures for the licensed products - it doesn't chnage the content as such, so it would have no bearing on the transfer process.

    By

    Richard Haseltine Richard Haseltine August 2025 in Unreal Discussion
  • Daz to Unreal kinda not working with G8 Character Interactive License?

    So im creating a game on unreal 5.5 and i have the updated david file which works and followed the instruction how to install but im having trouble with the g8 character (Michael 8) that shows up in unreal after i transfer it. bones missing and look disfigured and sometimes sideways that cant be adjusted properly. Am i missing something? a big question i have is do i need to buy the interactive license for everything on my character for it to work properly? i want this to be a game with the main 3rd person character my daz character.

    If anyone can help me out i would really appreciate it :)

    By

    Calebjameslarremore Calebjameslarremore August 2025 in Unreal Discussion
  • Victoria 4 loading issue

    This is where you need to run the DzCreateExPFiles-v4 command, from the !DAZ folder - it will build that list of .pz2 files, which are essentially instructions to load all the morph expansions installed when it was  run. The PowerLoader tool in Daz Studio does the same job on the fly, and under user control, but it appears you are using neither and so the needed files do not exist.

    By

    Richard Haseltine Richard Haseltine August 2025 in New Users
  • [Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

    Matronius said:

    New Blender to Daz Studio tutorial just released on my Youtube channel!!!!

    Blender to Daz Version 3 tutorial

    Best wishes,

    Matronius

    Great tutorial. I am amazed, how easy you transfer animations from Blender to Daz Studio.

    I have only tried imported FBX file with the character and its animations in Blender,

    but after exporting to Daz Studio, the animations was gone and not transferred.

    Apparently I am missing something in Blender, that prevents animations to be transferred.

     

    By

    Artini Artini August 2025 in Daz PA Commercial Products
  • Cannot find Victoria 4.2 in my daz library

    If the morphs aren't showing up in Powerloader, Parameters tab, or the Shaping tab when you run the INJ file, it's prossibly because the DzCreateExPFiles.exe didn't run or glitched, or files are not in their proper paths for the exe to add the channels.

    The path to this file is Runtime\Libraries\!DAZ.

    Try running this manually, and it should create the channels for the morphs in V4.

    When you load the V4 figure after this, the morphs should be there, and you can verify it by running the INJ, or by enabling Show Hidden in the parameters or shaping tabs.

    The channels should appear in their appropriate paths as EMPTY-(Morph name) and be greyed out if the exe ran properly and the morph files were in the correct path.

     

    If they're still not showing up, make sure the morphs you're adding are in the correct path, which is the same as the script, but one level down in the Victoria 4 directory.

    Runtime\Libraries\!DAZ\Victoria 4.

    If they're not there, there may be a problem with your install path, or the file itself.

    Check DIM or what ever install method you're using to make sure the path is correct.

     

    By

    DrunkMonkeyProductions DrunkMonkeyProductions August 2025 in Technical Help (nuts n bolts)
  • Cannot find Victoria 4.2 in my daz library

    V4 INJ morphs for the standard head and body shapes don't apply the morph, they only enable the morph dials.

    Look for the morph dials in the Parameters tab, not shaping. Shaping tab is only for DS-format figures.

    By

    Leana Leana August 2025 in Technical Help (nuts n bolts)
  • Space Crimes - Cover ideas
    Your posing is brilliant @junk. I do wish I could get that sort of feel with couples poses. You seem to be able to instinctively get everything right. As for the pose transfer script - that's just the sort of thing it's there for. So glad it's been of use. Regards, Richard.

    By

    richardandtracy richardandtracy August 2025 in Art Studio
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