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AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI
Ma allora Filament è stato aggiornato oppure no?
Anime Toons and Filatoon Shader Q&AArtini said:
By the way Glass for Filament https://www.daz3d.com/glass-for-filament
works also in Filatoon and it looks similar to the glass in iray.
One do not get toonish look with it, but probably it is easier to customize it further.
That's good to know... the iray glass shader works too, they use it in the filatoon products where glass is present like buildings and the recent sunglasses collection, they have tweaked (at least) one of the parameters though because when i use a iray glass shader directly things like eyebrows and eyelashes turn invisible when viewed through the glass but when i copy and paste the settings from the above mentioned products they remain visible, i need to go through and see which settings causes them to vanish.
it's all very interesting though and i might just get that filament glass shader anyway.
Anime Toons and Filatoon Shader Q&AArtini said:
By the way Glass for Filament https://www.daz3d.com/glass-for-filament
works also in Filatoon and it looks similar to the glass in iray.
One do not get toonish look with it, but probably it is easier to customize it further.
Filatoon is a new shader, it isn't a new version of Filament, so anything that works in Filament can be used alongside FilaToon (how good the combo looks will of course vary).
Anime Toons and Filatoon Shader Q&ABy the way Glass for Filament https://www.daz3d.com/glass-for-filament
works also in Filatoon and it looks similar to the glass in iray.
One do not get toonish look with it, but probably it is easier to customize it further.
Anime Toons and Filatoon Shader Q&AFilaToon is a specific toon shader to use with the Filament engine, just like you have for example toon shaders for Iray.
Anime Toons and Filatoon Shader Q&Ais fila-toon the same as the normal filament or are there differences?
Can i use the Sickleyield - Fila - Tools even for the toon?
toon for genesis 9Sure thing ~
1) Load the toon figure into the scene, then switch DrawStyle to Filament (ss1)
2) Load Environment as well... for more settings as needed (ss2)
3D Comic Book Tips And Picturesmmitchell_houston said:
3Diva said:
I'm so excited about Filatoon! I'm planning on using it for my comic work. Here's the result of an experiment I'm doing with the Filatoon settings and the Filament Draw Options. This is a Filament render with zero post-work:
Is anyone else exploring Filatoon? One of my favorite parts is that it renders just about instantly - in about 1 second, even on my older machine! And what you see in the viewport is what you get! So cool!
This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?
It utilizes the Filament render engine in Daz Studio. It's pretty awesome. Here are a couple of threads in the Commons about it: https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest
And it does do black and white, just drop in a Tonemapper Options Node (Top menu: Create >> New Tonemapper Options Node). Select the Tonemapper Node in the scene tab then go to Parameters >> Tone Mapping >> Saturation (set it to zero).
Anime Toons and Filatoon Shader Q&A
I'm not at my PC right now, and I can't remember the names off the top of my head, but have to turn on "display preview hairs" and turn up the viewport subdivision/tessellation/whatever it's called. Save your file before doing it though, I've had Daz crash on me before when doing it for too many hairs at once.Hylas said:TheNathanParable said:
You can use the glass shader in the same scene as FilaToon, but it won't have a toon outline. My Big Boi Bathing render uses the glass shader on the water droplets: https://www.daz3d.com/gallery/user/6736226870624256#gallery=newest&page=1&image=1353125
Wait, how did you do the body hair? I thought strand-based hair didn't work in Filament?
Anime Toons and Filatoon Shader Q&ATheNathanParable said:
You can use the glass shader in the same scene as FilaToon, but it won't have a toon outline. My Big Boi Bathing render uses the glass shader on the water droplets: https://www.daz3d.com/gallery/user/6736226870624256#gallery=newest&page=1&image=1353125
Wait, how did you do the body hair? I thought strand-based hair didn't work in Filament?
toon for genesis 9Neither of them... you want to render it with Filament drawstyle.
Anime Toons and Filatoon Shader Q&AWonderland said:
scorpio said:
Wonderland said:
I'm sorry if this was already asked but can all the KindredArts shaders and lights for Filament work in FilaToon? What about the glass shader? If not, is there a glass shader for FilaToon?
I think Kindredarts shaders are Iray based so no they won't work in Filament.
I meant the ones specifically for Filament like the glass, and fire and lights products. I'm guessing now they do work, just without an outline.
Interestingly the glass windows in the https://www.daz3d.com/xi-anime-convenience-store is using a standard iRay glass shader. There is a texture in the Base Color setting to simulate a cartoon window, and a texture in the cutout opacity setting as well.

Here is an image from a comic I am working on, using Streets of Japan 2, Mikey 9 and Vicky 9 with various clothing and hair products used, on the Bellina moped. Found it quite cool how emissives work with the added bloom settiing. I am liking Filatoon a lot it does what I have always wanted, two of the biggest boons is instant renders and not having to worry about postworking.
Anime Toons and Filatoon Shader Q&Ascorpio said:
Wonderland said:
I'm sorry if this was already asked but can all the KindredArts shaders and lights for Filament work in FilaToon? What about the glass shader? If not, is there a glass shader for FilaToon?
I think Kindredarts shaders are Iray based so no they won't work in Filament.
I meant the ones specifically for Filament like the glass, and fire and lights products. I'm guessing now they do work, just without an outline.
Anime Toons and Filatoon Shader Q&ATheNathanParable said:
Wonderland said:
I'm sorry if this was already asked but can all the KindredArts shaders and lights for Filament work in FilaToon? What about the glass shader? If not, is there a glass shader for FilaToon?
You can use the glass shader in the same scene as FilaToon, but it won't have a toon outline. My Big Boi Bathing render uses the glass shader on the water droplets: https://www.daz3d.com/gallery/user/6736226870624256#gallery=newest&page=1&image=1353125
'
Oh, cool idea. I guess you can use the Add Toon Line shader after. I'm surprised it took till now for me to even play with Filament!
Anime Toons and Filatoon Shader Q&AWonderland said:
I'm sorry if this was already asked but can all the KindredArts shaders and lights for Filament work in FilaToon? What about the glass shader? If not, is there a glass shader for FilaToon?
I think Kindredarts shaders are Iray based so no they won't work in Filament.
Anime Toons and Filatoon Shader Q&AWonderland said:
I'm sorry if this was already asked but can all the KindredArts shaders and lights for Filament work in FilaToon? What about the glass shader? If not, is there a glass shader for FilaToon?
You can use the glass shader in the same scene as FilaToon, but it won't have a toon outline. My Big Boi Bathing render uses the glass shader on the water droplets: https://www.daz3d.com/gallery/user/6736226870624256#gallery=newest&page=1&image=1353125
Anime Toons and Filatoon Shader Q&AI'm sorry if this was already asked but can all the KindredArts shaders and lights for Filament work in FilaToon? What about the glass shader? If not, is there a glass shader for FilaToon?
Is the atmosphere ruined?(closed)Cybersox said:
Of course, peer to peer support here kind of has to be exceptional, given how much nuts and bolts real support there is from DAZ itself. I remember a time, not that long ago, when DAZ customer service was amazingly good, but now the response to everything seems to be to file a ticket, with a large percentage of CS requests are now taking months and even years to get addressed. I'd say that there's not a much more telling way for a company to show how much interest it has in supporting it's core business and customers... except for the fact that this is also the company that hasn't bothered to update their basic software manuals in the ten years since the days of Genesis 2, so the "basic" and "User" manuals don't even mention the current primary render engine, Iray, or what is now the secondary render engine, Filament, D-force cloth or hair, volumetrics, anything to do with the use of geometry shells, Face Transfer 1 or 2, anything about of the last four base figure systems including the new methods of creating expressions, and DAZ Connect, let alone Fillatoon or any of this latest new batches of features that are supposed to be the selling benefits of DAZ premier... As a result, for DAZ Studio to survive as a viable system, it's pretty much fallen on the more experienced users to step up and fill that void.
I would like to +1 this several thousand times. When I complain about having to go to the forums for anything resembling actual documentation, this is what I mean. I really do appreciate the high level of peer-to-peer support, but I wish I didn't have to rely upon it.
If I'm honest, I don't post in the forums very much because I feel negatively about Daz as a company -- I feel that they are moving in directions, in terms of their stewardship of the product, that are bad and will eventually sink the whole thing ... and since I now rely on Studio as my major creative tool, having it go down in flames, or change to being something that would strand my thousands of dollars of purchased resources, is a nightmare for me to contemplate. I've already made battle plans for when I have to "freeze" my version of Studio so that hopefully I can get several more years of use out of it.
Criticism of Daz is unwelcome on these forums (and I can't really fault them for that, after all, they're *product* forums owned and run by the same people who make the product -- why would they allow people throwing bricks in their own back yard?)
(NOTE: I would like to make clear that this is not a criticism of the forum moderators, who have a difficult mandate to follow and in general do it well. I mean, yes, I consider forum policy a bit too restrictive, but that's not their fault, and they have to enforce 'the law' as Daz has dictated it.)
Daz Studio 4.23[.0.x], General Release!Richard Haseltine said:
They should appear in both, but only once the settings node has been created (from the Create menu, by using Iray or Filament Drawstyle, or by doing an Iray render). I certainly see them in Render Settings then. This has been the case for a while now, I think.
So something must be going wrong for me I can't seem to get it to appear in render settings anymore, even old scenes. I'm also having trouble with IBL master.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICICrios said:
@Tiziano non posso, perchè il mio PC è troppo vecchio per far partire l'ultima versione di DAZ
4.15? Allora è normale che non vada, è troppo indietro per Filament. E' vero che non lo hanno cambiato molto ultimamente, ma sei quasi deici release indietro.
Comunque mi suona strano che DAZ Studio non parta sul tuo PC, non ha delle richieste così alte. Ti consiglio di fare una prova, magari disabilitando IRay del tutto dal pannello dei plugin che forse è quello che ti inchioda tutto.
Ma prima fai tre backup di 4.15.















