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Creating morph for the figure and geo-graft together
crosswind said:
I'm still not so clear about what you've done... But in general, if you import modified obj as a morph that already exists, you have to use Delta. Reverse Deformations applies for the case that some other morphs have been already dialed on the figure. If it's not the case, there'll be no difference by setting Yes or No...
For 'projection' issue, if I understand correctly, the morph you make on the figure normally should be triggered on the geograft by Auto Follow... as the attached screenshots...
Now I see what Reverse Deformations does. Thanks for the clarification. However.. when I use Reverse Deformations, it deforms the entire body sometimes as if changing the pose, and the pose seems to be zero, so are all the morphs. Not sure why that would happen, I'll be trying more things later with more morphs.
I need figure to follow the morph with attachment, not the other way around. Because I make the morph by exporting WITH attachment so that I have full control.
I might end up doing figure separately if that will produce good enough reslts. From my experience the transition between figure and attachment is bad sometimes if their morphs are made separately.
Creating morph for the figure and geo-graft togetherI'm still not so clear about what you've done... But in general, if you import modified obj as a morph that already exists, you have to use Delta. Reverse Deformations applies for the case that some other morphs have been already dialed on the figure. If it's not the case, there'll be no difference by setting Yes or No...
For 'projection' issue, if I understand correctly, the morph you make on the figure normally should be triggered on the geograft by Auto Follow... as the attached screenshots...
Creating morph for the figure and geo-graft togetherThanks to both of you, that worked! I think both suggestions combined produced the necessary effect.
I got wrong instructions from another thread. I was creating two morphs and they said it would just override the old one if I don't. But if I override just deltas than it makes sense.
So it seems that I need to load the morph for the figure normally or overriding all. Then load the morph for the attachment while overriding deltas only.
Also reverse deformations doesn't seem to have any meaningful effect. It actually is causing issues when it is on the base only or maybe on both too. When it is on attachment only it seems fine. So I'll set "no".
Now there is something else. I hoped that the morph would be somehow projected to the part of the figure that is replaced by attachment. But it is not and the figure recieves no morphing in that spot. I want it in case if I modify my attachment and I want to keep the morphs at lest on the base. Or if I get rid of the attachment. Or to have my worph work with and without attachment. Currently it would mess up all the morphs. So there must be a way to reproject the morphs onto it if I modify the topology right?
I would love to if I can change topology of the attachments non-destructively by preserving or reprojecting the morphs.Can't get rid of Morph Loader FolderAgain, that is not a folder and has nothing to do with folders on your harddrive. It doesn't have anything to do with Daz Studio the program either and therefore reinstalling Daz Studio does not make it go away.
The group heading "Morph Loader" is specified within the code in the morph "JCM-rThighSide" as a sort of address to help categorizing the morphs installed and locating the morph in the Parameters Tab - See the attached screenshot for a sample that I took from code within a morphfile.
Creating morph for the figure and geo-graft togetherWhen importing obj, have you set Reverse Deformations: 'Yes' and Overwrite Existing: 'Delta Only' in Morph Loader Pro dialog box ?
Creating morph for the figure and geo-graft togetherJust an idea -- try naming the morph for the geograft exactly the same as the morph for the figure. Then when the morph on the figure is dialed on, it should also activate the morph for the geograft when it is fitted on.
Zebra for Daz Horse 3For some reason, there never have been any zebra models for DAZ Studios. There needs to be a zebra morph for Daz Horse 3.
Shape Shift for Genesis 9 (Commercial)Zev0 said:
Hi. It's nearly done.



One morph that I have often needed is one that would close or at least bring together a top button unbuttoned shirt collar.
Creating morph for the figure and geo-graft togetherI have made and attached a geograft, exported them together and deformed them together in Blender.
Now I need to be able to use that morph in DAZ.The morph is imported back and created successfully and is correctly applied to the figure itself when added and activated on the figure, and to attachment itself when added to attachment. But it is incorrectly applied to the attachment when it is activated on the figure.
When the morph is activated on the figure (slider moved) it moves vertices of the figure according to morph and vertices of the attachment fall to the floor as if they have registered positions in a wrong space with Y and Z swapped. WHen the morph is activated on the attachment the vertices of the attachment move correctly.
So I want all that behavior except when it is activated on the figure it shouldn't mess up the attachment.
Did I do some settings incorretly?
Otherwise the attachment is functioning perfectly fine.EDIT: Totally forgot. The eyelashes also fly out of the face and fall to the floor when the morph is activated on the figure. Even though they have nothing to do with attachment.
Can't get rid of Morph Loader FolderOkay this is weird. I saved it once and two morph folders were created. One my vendor name and the other info. So I changed my vendor name to info and it didn't save anything. Something is whacked. And I tried both of the saved folders and they both had Morph Loaded thing even though figure was saved without it. I already tried reinstalling Daz Studio twice. I'm at a loss.
Can't get rid of Morph Loader FolderI see only the right morphs in the morphs folder. But the morph load thing is still there. I searched the dsf for the word loader and it's not there. Is there anywhere else this could be?
Can't get rid of Morph Loader FolderThe .dsf file of the morph in the Daat folder has the path. make sure you haven't ended up with two copies of the file, in different places within the one Daat folder or in two different data folders, as DS will load only the first it finds (which may be an unfixed version if there are multiple copies)
Can't get rid of Morph Loader FolderThat isn't a folder, it's a property group. It will persist until it is empty so click the gear icocn on the morph slider>Parameter Settings and change the Path (probably to /Hidden/something) then resave the morph (Save Modified Assets doesn't seem to catch path changes). You could also manually edit the path value in the .dsf file, but make sure to proeprly excape any non-URI xcharacters such as space (%20).
Set of eyes for sci-fi alien characterThat isn't something that could really be done with a morph, it's more a task for a GeoGraft.
Set of eyes for sci-fi alien characterHello! I've been searching for a morph that will add a second set of eyes to a character's face. There doesn't seem to be a morph for it on here. Does anyone know where I can find one? I need it for Genesis 8 male.
Can't get rid of Morph Loader FolderWhat do you mean by Morph Loader folder?
Can't get rid of Morph Loader Folder[Can't get rid of Morph Loader Folder] I've done this several times before. I can't figure out what I am doing wrong. I've tried deleting the data file, the duf file but no matter what it keeps loading with the Morph Loader file.
Any ideas?
Geografts won't weldillinarv said:
Just noticed that when I delete all the poligon around a groups of polygons in daz, the vertices of the remaining polygons move. Exported, edited, imported. The import matches the DAZ model that was exported, but does not match the full intact DAZ model.
That means there is SubD active, you have not set the figure to Base resolution.
Also about some issues along the way. For a long time couldn't import. When I import fbx and run transfer utility it disappears. So I have to import obj.
Realistic, adult goatGordig,
There doesn't actually appear to be a link to the adult goat morph in the thread. Just links to required products.
Geografts won't weldcrosswind said:
You may use Diffeomorphic Daz Importer to well merge geografts with a figure in blender. Quite a few tutorials in here: https://diffeomorphic.blogspot.com/search?q=geograft
Thanks. I will check it, but I have reasons to want to keep it in the DAZ. I want things non-destructive and to be able to export everything with attachments out for making morophs with attachments included. And in case of ever editing the attachments, in Blender it would break my morphs, but in DAZ the base body morphs will be separate so at least it will break only the attachment morps, and maybe I might even be able to transfer the changes back to that attachment.
My goal is to have a figure with a big set of morphs and with customized geometry, and to have it not break when changes are made.
I might need to rethink everything now and see what my options are.





