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[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]
Lovely product. I'm glad I came here to the forums else I would have NEVER figured out how to solve all the morph distortion that was happening when converting characters. The material suits are excellent as well! I am wondering however... has anyone else run into an issue where they are unable to apply any G8 materials or shaders to the G8 Eyelash Suit? I've been tinkering with it for about half an hour now on a few converted characters and haven't really been able to make much progress.
It's truthfully not THAT big of a deal as I can just hide the Eyelash suit and apply a G9 eyebrow product to the character but I was wondering if anyone had found a viable solution for this.
Don’t think MLP works for genesis 9 very well.That is expected - you have always had to adjust the rigging after adding the morph, manually or by using th Adjust Rigging to Shape command (Edit>Figure>Rigging sub-menu)
Don’t think MLP works for genesis 9 very well.Hey i have been trying to make morphs for G9 using MLP (Morph Loader Pro). The morphs load fine, but when i go to G9 > Morphs and move the sliders to my morphs, the body morphs into the shape my morph is supposed to but it does nothing to the bones. Like the bones do not move at all. So what am i doing wrong?
Custom G2F keeps crashing Dazcrosswind said:
From the log, I could find your Ds 'crashed' for a couple of times.. it seems that each time after loading your figure, you just manipulated it for 2 - 3 minutes before crash... unfortunately Ds log recorded nothing the moment it crashed...
So just try the above mentioned first... and yes, ceq3 MorphMergeAndSplit plugin fixed head/neck issue long time ago... As to the creation of single morph dial / adjust rigging to shape / ERC freeze etc., there're too many tutorials, just follow the steps correctly and see if that'll work or not...After testing for a while using the Morph Merge And Split, adjusting rigging and end points, the problem really seems to be on the mesh, rather than rigging, probably. One specific body morph always crashed for some reason, Daz was always saying something about DzMorphDeltas::clearVertCount... The other body morphs took some extra time to load but almost never crashed...
Well, I guess I just need to avoid that body morph for now then. Just so you know I was using the body morphs from My Little Ponies (17 Character Pack) on VAM Hub. I "converted" a lot of body morphs and none have done something like this so not sure what's happening, I would understand if I was using the head but I'm only using the body...
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]foxyfoxfurries said:
Hello whats up :)
I bought this item RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female | Daz 3D and I have this outfit that I want to convert Dynamic Martial Arts Gi: Genesis 2 | Daz 3D.
When I follow the steps I dont find in people genesis 2 female in my folder , So it also means I dont find what I want to convert , Have any idea how can I convert it? thank you ! :)
I will upload the images soon if it will help for some reason it wont upload right nowThe Dynamic Martials arts for G2F/G2M is optitex dynamic cloth, so is not even properly rigged to Genesis 2 female. There is no way this script will work on that item out of the box.
To get it to G8F one option is to add a dForce modifier and then run a timeline simulation to get from G2F to G8F (morph G8F into G2F clone at the start of the timeline and have the morph reduced to 0 by the end).
You then have to export the clothing as an obj, then reimport and finally use the transfer utility to make it G8F conforming.
Another option is to use the transfer utility to make the clothing G2F conforming and then save that as an asset. You will then be able to use this script.
I realise this is no where near as easy as just using this script, but that it not an option.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]carlosgimpera said:
Laurita said:
Not exactly a great success. Neither on a stock Aurore 8 (left) nor on a custom character.

I saw this post and wanted to try Aurore. The only thing I had to do was to turn down the main Aurore Character dial once converted. That makes the character a plain G9 shape with Aurore Mats suit, no wrinkles. Then I just dialed up Aurore head and body morph- just those - and there you have it. HD morph caused issues, so I let it off as well.

This did not work for me at all. I keep getting the popup to either zero or restore the figure 0's. Did you? What did you choose?
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]RiverSoftArt said:
Eboshijaana said:
Naturally, I had to experiment on the update.
It is not AS broken as pre-update, but not quite the transfer utility level.I also exposed a few TU settings in the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file. You could try setting some of those.
Okay, I've spent a few hours testing the converter with the file edited. I tried using the EXACT same settings between the converter and TU.
Thoughts;
1. Regardless of settings, the Converter changes the body of g9 while TU leaves it alone.
2. Could the 'reverse source shape from target' setting affect the above?
I will try to use my self-made clone for the converter, just to see if it would affect things.[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]With the converter, I've notice most of the models I have do not use FBM/FHM in their morph naming but use Head or Body instead. I have attempted to resave the name of the morphs to start with FHM/FBM, but still have issues because sometimes I wind up having doubled morphs. Was it ever considered to see if the morph name includes Head or Body as an OR statement?
[Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]
Finally, use your favorite Genesis 8 Hair without limitations on your Genesis 9 characters! Automatically convert almost your entire library of hair items using the new Hair Converter from Genesis 8 Female to Genesis 9 or the Hair Converter from Genesis 8 Male to Genesis 9! The Hair Converter scripts provide batch execution for automatically converting your Genesis 8 Hair to Genesis 9 Hair in your library. Easily select the hair items in your library, select an output directory, and execute the script. Even better, icons and categories are copied from your original Genesis 8 hair to the new Genesis 9 hair items.Your new Genesis 9 hair is completely Smart Content aware! They will show up when you select a Genesis 9 character. Plus, all materials shown in Smart Content for your Genesis 8 item will show for your converted Genesis 9 item.
- Convert Genesis 8 Hair, including multi-part hair such as wearables, for use by Genesis 9 characters.
- Adds new movement bones to converted hair, adding functionality the original products lacked (may not work with all dForce hair)
- Copies icons from Genesis 8 hair to Genesis 9 hair for a professional look
- Copies Smart Content Products! Converted hair will be organized into similar products as the original items. The converted product mirrors the original hair items' products, organizing multiple converted items into one converted product and even using the product image from the original products.
- Converted Hair is Smart Content enabled! All materials shown in Smart Content for your Genesis 8 item will show for your converted Genesis 9 item.
- Automatically convert your entire library of hair with one operation!
Items without metadata can be converted but will not show up in Smart Content. They may also need to be converted using a Force Convert Item(s) button.
The script may not be able to convert all hair items without issues. Mid and high-level ponytails that were originally moved with bones will lose that functionality during the conversion process. In addition, though beards can be converted by the script, because of limitations in the conversion process, open-mouth expressions can possibly tear on the facial hair.
The script adds rigged bones to hairs on conversion, but cannot do this with hairs where the entire hair was grown from a cap with dForce (there isn’t enough actual geometry to work with, because dForce strands can’t be seen as geometry by Transfer Utility). It WILL work with hairs like many AprilYSH hairs that have dForce but also have geometry.
FYI: this is the best hair converter script we have done. I (RiverSoft Art) finally figured out how to convert multi-part hair (the other generation (G3-G8, etc) scripts would skip these hairs). It creates converted hair Smart Content Products as well as files. Finally, it is much more robust.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]N-RArts said:
RiverSoftArt said:
N-RArts said:
I'm trying to convert an 8.1 character, but the conversion hangs on ERC Freezing: Neck Size. Which means the program becomes unresponsive, and I have to force close Daz Studio.
Where are converted morph files saved to in the data folder? I have to delete them and start again.
What does the Daz Log say? If you bring up the Daz Log (Help->Troubleshooting->View Log File...) in Notepad++, Notepad++ will detect when the log file changes so you can get all the messages DS sent out before it hung? It might be that it hung in a different place.
As far what happens after ERC freeze, the next major steps are creating the character property, saving the morphs, copying the materials, and then finally saving the character.
I've uploaded two logs (just in case you want more info). One for the Character Converter using G8.1F. The other is the Custom Character Converter using G8F.
With the Custom Character Converter I had an infamous "random restart", when Daz Studio became unresponsive. It crashed when the converter came across one of the philthrum morphs.
Since Daz log usually lags 1-3 messages behind when it crashes, it makes it a little difficult to figure exactly when it crashed. However, it either crashed during all the steps to create the controller property or just after. Thankfully, we can figure that out.
Go to data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa and load it in a text editor. Change:
var BREAK_POINT = "";
to
var BREAK_POINT = "CHARACTER PROPERTY";
Run again. If it crashes, please post the log. If it DOESN'T crash, the script will stop after creating the character controller. If that step was successful, it tells me more. Please post the log. (BTW, make sure to change the BREAK_POINT variable back or every conversion will always stop at this point)
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Eboshijaana said:
Naturally, I had to experiment on the update.
It is not AS broken as pre-update, but not quite the transfer utility level.I also exposed a few TU settings in the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file. You could try setting some of those.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKDiomede said:
And the fourth is the woolly mmammoth, which is just a Poser mammoth with Carrara hair replacing the conforming hair. For some reason the tusks were not working. I did manage to get around to model replacement tusks, but I never finished the walk cycle for the mammoths.

the mammoth looks similar to the model I have which is a morph for the old Daz elephant I think.. called mammuth
the tusks are ok with that one ... I wonder if your model is different
as mine didn't have any conforming hair...
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Naturally, I had to experiment on the update.
It is not AS broken as pre-update, but not quite the transfer utility level.[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]RiverSoftArt said:
N-RArts said:
I'm trying to convert an 8.1 character, but the conversion hangs on ERC Freezing: Neck Size. Which means the program becomes unresponsive, and I have to force close Daz Studio.
Where are converted morph files saved to in the data folder? I have to delete them and start again.
What does the Daz Log say? If you bring up the Daz Log (Help->Troubleshooting->View Log File...) in Notepad++, Notepad++ will detect when the log file changes so you can get all the messages DS sent out before it hung? It might be that it hung in a different place.
As far what happens after ERC freeze, the next major steps are creating the character property, saving the morphs, copying the materials, and then finally saving the character.
I've uploaded two logs (just in case you want more info). One for the Character Converter using G8.1F. The other is the Custom Character Converter using G8F.
With the Custom Character Converter I had an infamous "random restart", when Daz Studio became unresponsive. It crashed when the converter came across one of the philthrum morphs.
This is the last information when the Character Converter Log crashed:
2023-05-31 04:20:09.638 [DEBUG] :: Adjust Rigging to Shape = true
2023-05-31 04:20:09.638 [DEBUG] :: DoERCFreeze Genesis9 Value null false
2023-05-31 04:20:09.675 [INFO] :: ERC Freezing: Neck Size
2023-05-31 04:20:10.339 [DEBUG] :: Setting PBMNeckSize modifier value to 0
2023-05-31 04:20:10.353 [DEBUG] :: SetMorphs Genesis9 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541
2023-05-31 04:20:10.353 [DEBUG] :: Setting RSSYG8_1FEJFM Lip Lower Size modifier value to -0.9397590160369873
2023-05-31 04:20:10.364 [DEBUG] :: Setting RSSYG8_1FPHMNoseTipRound modifier value to -1
2023-05-31 04:20:10.374 [DEBUG] :: Setting RSSYG8_1FPHMNoseBridgeSlope modifier value to 0.5301204919815063
2023-05-31 04:20:10.384 [DEBUG] :: Setting RSSYG8_1FN-Ra - Gen8 - Nite modifier value to 1
2023-05-31 04:20:10.410 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumWidth modifier value to 0.854285717010498
2023-05-31 04:20:10.421 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumDepth modifier value to 0.22857140004634857
2023-05-31 04:20:10.432 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumAngle modifier value to -0.4514285922050476
2023-05-31 04:20:10.443 [DEBUG] :: Setting RSSYG8_1FPBMNeckSize modifier value to -0.1809999942779541
2023-05-31 04:20:10.455 [DEBUG] :: CreateCharacterControllerProperty Genesis9 Nite 8 1 v2 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541 /Actor/People
2023-05-31 04:20:10.531 [INFO] :: Creating Character Controller Property: Nite 8 1 v2
2023-05-31 04:20:10.531 [DEBUG] :: SetMorphs Genesis9 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541
2023-05-31 04:20:10.532 [DEBUG] :: Setting RSSYG8_1FEJFM Lip Lower Size modifier value to -0.9397590160369873
2023-05-31 04:20:10.539 [DEBUG] :: Setting RSSYG8_1FPHMNoseTipRound modifier value to -1
2023-05-31 04:20:10.545 [DEBUG] :: Setting RSSYG8_1FPHMNoseBridgeSlope modifier value to 0.5301204919815063
2023-05-31 04:20:10.550 [DEBUG] :: Setting RSSYG8_1FN-Ra - Gen8 - Nite modifier value to 1
2023-05-31 04:20:10.562 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumWidth modifier value to 0.854285717010498
2023-05-31 04:20:10.566 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumDepth modifier value to 0.22857140004634857
2023-05-31 04:20:10.571 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumAngle modifier value to -0.4514285922050476
2023-06-02 02:49:25.621 +++++++++++++++ DAZ Studio 4.21.0.5 starting +++++++++++++++++And this is the last of the log info for the Custom Character Converter:
2023-06-02 03:16:21.460 [DEBUG] :: Adjust Rigging to Shape = true
2023-06-02 03:16:21.461 [DEBUG] :: DoERCFreeze Genesis9 Value null false
2023-06-02 03:16:21.461 [INFO] :: ERC Freezing: Philtrum Angle
2023-06-02 03:16:22.262 [DEBUG] :: Setting PHMPhiltrumAngle modifier value to 0
2023-06-02 03:16:22.270 [DEBUG] :: Setting PBMNeckSize modifier (safename = RSSYG8_1FPBMNeckSize) value to -0.1809999942779541
2023-06-02 03:16:22.274 [DEBUG] :: AdjustRiggingToShape Genesis9 true true false false
2023-06-02 03:16:22.275 [DEBUG] :: Doing Adjustments...
2023-06-02 03:16:23.857 [INFO] :: Vert 0
2023-06-02 03:16:23.873 [INFO] :: Vert 1
2023-06-02 03:16:23.889 [INFO] :: Vert 2
2023-06-02 03:16:23.905 [INFO] :: Vert 3
2023-06-02 03:16:23.922 [INFO] :: Vert 4
2023-06-02 03:16:23.939 [INFO] :: Vert 5
2023-06-02 03:16:23.955 [INFO] :: Vert 6
2023-06-02 03:16:23.971 [INFO] :: Vert 7
2023-06-02 03:16:23.987 [INFO] :: Vert 8
2023-06-02 03:16:24.003 [INFO] :: Vert 9
2023-06-02 03:16:24.019 [INFO] :: Vert 10
2023-06-02 03:16:24.035 [INFO] :: Vert 11
2023-06-02 03:16:24.051 [INFO] :: Vert 12
2023-06-02 03:16:24.067 [INFO] :: Vert 13
2023-06-02 03:16:24.083 [INFO] :: Vert 14
2023-06-02 03:16:24.099 [INFO] :: Vert 15
2023-06-02 03:16:24.115 [INFO] :: Vert 16
2023-06-02 03:16:24.132 [INFO] :: Vert 17
2023-06-02 03:16:24.148 [INFO] :: Vert 18
2023-06-02 03:16:24.164 [INFO] :: Vert 19
2023-06-02 03:16:24.180 [INFO] :: Vert 20
2023-06-02 03:16:24.196 [INFO] :: Vert 21
2023-06-02 03:16:24.212 [INFO] :: Vert 22
2023-06-02 03:16:24.228 [INFO] :: Vert 23
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2023-06-02 03:16:24.308 [INFO] :: Vert 28
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2023-06-02 03:16:26.829 [INFO] :: Vert 183
2023-06-02 03:16:26.845 [INFO] :: Vert 184
2023-06-02 03:16:26.862 [INFO] :: Vert 185
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2023-06-02 03:16:26.958 [INFO] :: Vert 191
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2023-06-02 03:16:26.992 [INFO] :: Vert 193
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2023-06-02 03:16:27.820 [INFO] :: Vert 244
2023-06-02 03:16:27.837 [INFO] :: Vert 245
2023-06-02 03:16:27.853 [INFO] :: Vert 246
2023-06-02 03:16:27.869 [INFO] :: Vert 247
2023-06-02 03:16:27.885 [INFO] :: Vert 248
2023-06-02 03:16:27.901 [INFO] :: Vert 249
2023-06-02 03:16:27.917 [INFO] :: Vert 250
2023-06-02 03:16:27.933 [INFO] :: Vert 251
2023-06-02 03:16:27.950 [INFO] :: Vert 252
2023-06-02 03:16:27.967 [INFO] :: Vert 253
2023-06-02 03:16:27.983 [INFO] :: Vert 254
2023-06-02 03:16:27.999 [INFO] :: Vert 255
2023-06-02 03:16:28.015 [INFO] :: Vert 256
2023-06-02 03:16:28.031 [INFO] :: Vert 257
2023-06-02 03:16:28.047 [INFO] :: Vert 258
2023-06-02 03:16:28.063 [INFO] :: Vert 259
2023-06-02 03:16:28.079 [INFO] :: Vert 260
2023-06-02 03:16:28.095 [INFO] :: Vert 261
2023-06-02 03:16:28.111 [INFO] :: Vert 262
2023-06-02 03:16:28.127 [INFO] :: Vert 263
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2023-06-02 03:16:28.177 [INFO] :: Vert 266
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2023-06-02 03:16:28.209 [INFO] :: Vert 268
2023-06-02 03:16:28.226 [INFO] :: Vert 269
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2023-06-02 03:16:28.258 [INFO] :: Vert 271
2023-06-02 03:16:28.274 [INFO] :: Vert 272
2023-06-02 03:16:28.290 [INFO] :: Vert 273
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2023-06-02 03:16:28.452 [INFO] :: Vert 283
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2023-06-02 03:16:28.484 [INFO] :: Vert 285
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2023-06-02 03:16:28.582 [INFO] :: Vert 291
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2023-06-02 03:16:28.679 [INFO] :: Vert 297
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2023-06-02 03:16:28.729 [INFO] :: Vert 300
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2023-06-02 03:16:28.968 [INFO] :: Vert 314
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2023-06-02 03:16:29.513 [INFO] :: Vert 345
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2023-06-02 03:16:29.612 [INFO] :: Vert 351
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2023-06-02 03:16:29.692 [INFO] :: Vert 356
2023-06-02 03:16:29.708 [INFO] :: Vert 357
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2023-06-02 03:16:29.741 [INFO] :: Vert 359
2023-06-02 03:16:29.759 [INFO] :: Vert 360
2023-06-02 03:16:29.775 [INFO] :: Vert 361
2023-06-02 03:16:29.791 [INFO] :: Vert 362
2023-06-02 03:16:29.808 [INFO] :: Vert 363
2023-06-02 03:16:29.824 [INFO] :: Vert 364
2023-06-02 03:16:29.840 [INFO] :: Vert 365
2023-06-02 03:16:29.857 [INFO] :: Vert 366
2023-06-02 03:16:29.873 [INFO] :: Vert 367
2023-06-02 03:16:29.889 [INFO] :: Vert 368
2023-06-02 03:16:29.905 [INFO] :: Vert 369
2023-06-02 03:16:29.921 [INFO] :: Vert 370
2023-06-02 03:16:29.937 [INFO] :: Vert 371
2023-06-02 03:16:29.954 [INFO] :: Vert 372
2023-06-02 03:16:29.971 [INFO] :: Vert 373
2023-06-02 03:16:29.987 [INFO] :: Vert 374
2023-06-02 03:16:30.003 [INFO] :: Vert 375
2023-06-02 03:16:30.019 [INFO] :: Vert 376
2023-06-02 03:16:30.040 [INFO] :: Vert 377
2023-06-02 03:16:30.056 [INFO] :: Vert 378
2023-06-02 03:16:30.072 [INFO] :: Vert 379
2023-06-02 03:16:30.088 [INFO] :: Vert 380
2023-06-02 03:16:30.104 [INFO] :: Vert 381
2023-06-02 03:16:30.120 [INFO] :: Vert 382
2023-06-02 03:16:30.137 [INFO] :: Vert 383
2023-06-02 03:16:30.155 [INFO] :: Vert 384
2023-06-02 03:16:30.171 [INFO] :: Vert 385
2023-06-02 03:16:30.187 [INFO] :: Vert 386
2023-06-02 03:16:30.204 [INFO] :: Vert 387
2023-06-02 03:16:30.223 [INFO] :: Vert 388
2023-06-02 03:16:30.240 [INFO] :: Vert 389
2023-06-02 03:16:30.257 [INFO] :: Vert 390
2023-06-02 03:16:30.274 [INFO] :: Vert 391
2023-06-02 03:16:30.411 [DEBUG] :: Adjust Rigging to Shape = true
2023-06-02 03:16:30.411 [DEBUG] :: DoERCFreeze Genesis9 Value null false
2023-06-02 03:16:30.411 [INFO] :: ERC Freezing: Neck Size
2023-06-02 03:16:31.216 [DEBUG] :: Setting PBMNeckSize modifier value to 0
2023-06-02 03:16:31.224 [DEBUG] :: CreateCharacterControllerProperty Genesis9 N-Ra G9 Nite RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541 /Actor/People
2023-06-02 03:16:31.225 [INFO] :: Creating Character Controller Property: N-Ra G9 Nite
2023-06-02 03:16:31.226 [DEBUG] :: SetMorphs Genesis9 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541
2023-06-02 03:16:31.226 [DEBUG] :: Setting RSSYG8_1FEJFM Lip Lower Size modifier value to -0.9397590160369873
2023-06-02 03:16:31.237 [DEBUG] :: Setting RSSYG8_1FPHMNoseTipRound modifier value to -1
2023-06-02 03:16:31.247 [DEBUG] :: Setting RSSYG8_1FPHMNoseBridgeSlope modifier value to 0.5301204919815063
2023-06-02 03:16:31.256 [DEBUG] :: Setting RSSYG8_1FN-Ra - Gen8 - Nite modifier value to 1
2023-06-02 03:16:31.277 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumWidth modifier value to 0.854285717010498
2023-06-02 03:16:31.285 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumDepth modifier value to 0.22857140004634857
2023-06-02 03:16:31.293 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumAngle modifier value to -0.4514285922050476INSERT "RANDOM" RESTART HERE
2023-06-02 03:48:15.898 +++++++++++++++ DAZ Studio 4.21.0.5 starting +++++++++++++++++Well If You Want Gen 9 Capability In FaceGenBe prepared to pay [for Genesis 9 Capability In FaceGen] , $130.00 bucks worth for the "new" version , which basically just adds automatic dot placement and Gen[esis] 9 compatibility. I downloaded and took a look at the demo even loaded the created morphs into Daz , guess what ? The morphing system has not improved no more points for images to create more accurate morphs , same same. I have to say , if I am gonna shell out $130.00 bucks in this economy there better be a vast improvement and sadly ladies and gents this ain't it . That said come on Face Transfer for Gen 9 !!!
Aging Morphs for Genesis 8 (Commercial)Hey,
I just picked up this Morph package. I click on a Gen 8 model, double click the morph, and nothing happens. I don't see an instruction with the download, so wanted to at least hear if you're supposed to do something else before I ask for a refund.
Lashes for individual eyesThis seems not an issue of tweaking individual eyelash but fixing the distortion of right eyelash that comes from an eye or eyelid related expression, i.e. upper eyelid on the right 'squeezes' the eyelash into its geometry...
You may select the Eyelashes node and check its hidden properties, see if there's any eye or upper eyelid relevant ejcm (expression JCM) morph which can be tweaked... Since it's a pretty common issue, I myself usually use GoZ to fix it and import back as a delta morph to the eyelashes, pretty quick...Genesis 9 Tongue 100% on loading and posing?I found no Tongue related morph dialed on loading.. What is the morph dial exactly?
Default is as attached...
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Jeremion said:
I only tried to convert Michael 8.1, and so far I don't get it fine as G9. Issues on the eyes (not well placed, nor good size and when trying to move them with powerpose, they just go out of the head xD) and the morph around the eyes is not OK. So, I don't know really what to do to get better result. I will try again.
Michael should not be a problem at all. You do not need the eye dialog. It sounds like a morph was created on the eyes that are moving them. Check in \data\DAZ 3D\Genesis 9\Genesis 9 Eyes\Morphs to see if there is an eye morph that could be engaging that messes things up (a quick way is just to rename this directory so none of the eye morphs engage. Look for this folder under the first directory listed in the Daz Studio Formats section of the Content Directory Manager (which is usually My Library)

[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Eboshijaana said:
RiverSoftArt said:
Submitted update today:
- Added user options for Transfer Utility settings to hopefully improve morphs
- Added Distance Tolerance option
- Added Adaptive Tolerance option
- Fixed ExecuteScript to NOT do an IncludeFile call. This was messing up on the mac
- Fixed bug in LoadMaterialSuits function where calling IncludeFile twice was messing up on the mac
Here's hoping the additions will work. I'm glad to have helped even if only a bit.
Thanks for testing









