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Daz 3D Forums > Search
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Lovely product. I'm glad I came here to the forums else I would have NEVER figured out how to solve all the morph distortion that was happening when converting characters. The material suits are excellent as well! I am wondering however... has anyone else run into an issue where they are unable to apply any G8 materials or shaders to the G8 Eyelash Suit?  I've been tinkering with it for about half an hour now on a few converted characters and haven't really been able to make much progress.

    It's truthfully not THAT big of a deal as I can just hide the Eyelash suit and apply a G9 eyebrow product to the character but I was wondering if anyone had found a viable solution for this.

    By

    TheRenderer TheRenderer June 2023 in Daz PA Commercial Products
  • Don’t think MLP works for genesis 9 very well.

    That is expected - you have always had to adjust the rigging after adding the morph, manually or by using th Adjust Rigging to Shape command (Edit>Figure>Rigging sub-menu)

    By

    Richard Haseltine Richard Haseltine June 2023 in Technical Help (nuts n bolts)
  • Don’t think MLP works for genesis 9 very well.

    Hey i have been trying to make morphs for G9 using MLP (Morph Loader Pro). The morphs load fine, but when i go to G9 > Morphs and move the sliders to my morphs, the body morphs into the shape my morph is supposed to but it does nothing to the bones. Like the bones do not move at all. So what am i doing wrong? 

    By

    DarkEmperor13 DarkEmperor13 June 2023 in Technical Help (nuts n bolts)
  • Custom G2F keeps crashing Daz

    crosswind said:

    From the log, I could find your Ds 'crashed' for a couple of times.. it seems that each time after loading your figure, you just manipulated it for 2 - 3 minutes before crash... unfortunately Ds log recorded nothing the moment it crashed...
    So just try the above mentioned first... and yes, ceq3 MorphMergeAndSplit plugin fixed head/neck issue long time ago... As to the creation of single morph dial / adjust rigging to shape / ERC freeze etc., there're too many tutorials, just follow the steps correctly and see if that'll work or not...

    After testing for a while using the Morph Merge And Split, adjusting rigging and end points, the problem really seems to be on the mesh, rather than rigging, probably. One specific body morph always crashed for some reason, Daz was always saying something about DzMorphDeltas::clearVertCount... The other body morphs took some extra time to load but almost never crashed...

    Well, I guess I just need to avoid that body morph for now then. Just so you know I was using the body morphs from My Little Ponies (17 Character Pack) on VAM Hub. I "converted" a lot of body morphs and none have done something like this so not sure what's happening, I would understand if I was using the head but I'm only using the body...

    By

    Liphisbus Liphisbus June 2023 in Technical Help (nuts n bolts)
  • [Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]

    foxyfoxfurries said:

    Hello whats up :)
    I bought this item RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female | Daz 3D and I have this outfit that I want to convert Dynamic Martial Arts Gi: Genesis 2 | Daz 3D.
    When I follow the steps I dont find in people genesis 2 female in my folder , So it also means I dont find what I want to convert , Have any idea how can I convert it? thank you ! :)
    I will upload the images soon if it will help for some reason it wont upload right now

    The Dynamic Martials arts for G2F/G2M is optitex dynamic cloth, so is not even properly rigged to Genesis 2 female. There is no way this script will work on that item out of the box.

    To get it to G8F one option is to add a dForce modifier and then run a timeline simulation to get from G2F to G8F (morph G8F into G2F clone at the start of the timeline and have the morph reduced to 0 by the end).

    You then have to export the clothing as an obj, then reimport and finally use the transfer utility to make it G8F conforming.

    Another option is to use the transfer utility to make the clothing G2F conforming and then save that as an asset. You will then be able to use this script.

    I realise this is no where near as easy as just using this script, but that it not an option.

    By

    Havos Havos June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    carlosgimpera said:

    Laurita said:

    Not exactly a great success. Neither on a stock Aurore 8 (left) nor on a custom character.

     

    Conversions

    I saw this post and wanted to try Aurore. The only thing I had to do was to turn down the main Aurore Character dial once converted. That makes the character a plain G9 shape with Aurore Mats suit, no wrinkles. Then I just dialed up Aurore head and body morph- just those - and there you have it. HD morph caused issues, so I let it off as well.

    This did not work for me at all. I keep getting the popup to either zero or restore the figure 0's.  Did you?  What did you choose? 

    By

    kirbawirba kirbawirba June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoftArt said:

    Eboshijaana said:

    Naturally, I had to experiment on the update.


    It is not AS broken as pre-update, but not quite the transfer utility level.

    I also exposed a few TU settings in the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file.  You could try setting some of those.

    Okay, I've spent a few hours testing the converter with the file edited. I tried using the EXACT same settings between the converter and TU.
    Thoughts;
    1. Regardless of settings, the Converter changes the body of g9 while TU leaves it alone.
    2. Could the 'reverse source shape from target' setting affect the above?
    I will try to use my self-made clone for the converter, just to see if it would affect things.

    By

    Eboshijaana Eboshijaana June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    With the converter, I've notice most of the models I have do not use FBM/FHM in their morph naming but use Head or Body instead. I have attempted to resave the name of the morphs to start with FHM/FBM, but still have issues because sometimes I wind up having doubled morphs. Was it ever considered to see if the morph name includes Head or Body as an OR statement?

    By

    necroscension necroscension June 2023 in Daz PA Commercial Products
  • [Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]

    Finally, use your favorite Genesis 8 Hair without limitations on your Genesis 9 characters! Automatically convert almost your entire library of hair items using the new Hair Converter from Genesis 8 Female to Genesis 9 or the Hair Converter from Genesis 8 Male to Genesis 9! The Hair Converter scripts provide batch execution for automatically converting your Genesis 8 Hair to Genesis 9 Hair in your library. Easily select the hair items in your library, select an output directory, and execute the script. Even better, icons and categories are copied from your original Genesis 8 hair to the new Genesis 9 hair items.

    Your new Genesis 9 hair is completely Smart Content aware! They will show up when you select a Genesis 9 character. Plus, all materials shown in Smart Content for your Genesis 8 item will show for your converted Genesis 9 item.

    • Convert Genesis 8 Hair, including multi-part hair such as wearables, for use by Genesis 9 characters.
    • Adds new movement bones to converted hair, adding functionality the original products lacked (may not work with all dForce hair)
    • Copies icons from Genesis 8 hair to Genesis 9 hair for a professional look
    • Copies Smart Content Products! Converted hair will be organized into similar products as the original items. The converted product mirrors the original hair items' products, organizing multiple converted items into one converted product and even using the product image from the original products.
    • Converted Hair is Smart Content enabled! All materials shown in Smart Content for your Genesis 8 item will show for your converted Genesis 9 item.
    • Automatically convert your entire library of hair with one operation!

    Items without metadata can be converted but will not show up in Smart Content. They may also need to be converted using a Force Convert Item(s) button.

    The script may not be able to convert all hair items without issues. Mid and high-level ponytails that were originally moved with bones will lose that functionality during the conversion process. In addition, though beards can be converted by the script, because of limitations in the conversion process, open-mouth expressions can possibly tear on the facial hair.

    The script adds rigged bones to hairs on conversion, but cannot do this with hairs where the entire hair was grown from a cap with dForce (there isn’t enough actual geometry to work with, because dForce strands can’t be seen as geometry by Transfer Utility). It WILL work with hairs like many AprilYSH hairs that have dForce but also have geometry.

    FYI: this is the best hair converter script we have done.  I (RiverSoft Art) finally figured out how to convert multi-part hair (the other generation (G3-G8, etc) scripts would skip these hairs).  It creates converted hair Smart Content Products as well as files.  Finally, it is much more robust.  

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    N-RArts said:

    RiverSoftArt said:

    N-RArts said:

    I'm trying to convert an 8.1 character, but the conversion hangs on ERC Freezing: Neck Size. Which means the program becomes unresponsive, and I have to force close Daz Studio.

    Where are converted morph files saved to in the data folder? I have to delete them and start again.

    What does the Daz Log say?  If you bring up the Daz Log (Help->Troubleshooting->View Log File...) in Notepad++, Notepad++ will detect when the log file changes so you can get all the messages DS sent out before it hung?  It might be that it hung in a different place.  

    As far what happens after ERC freeze, the next major steps are creating the character property, saving the morphs, copying the materials, and then finally saving the character.

    I've uploaded two logs (just in case you want more info). One for the Character Converter using G8.1F. The other is the Custom Character Converter using G8F.

    With the Custom Character Converter I had an infamous "random restart", when Daz Studio became unresponsive. It crashed when the converter came across one of the philthrum morphs.

    Since Daz log usually lags 1-3 messages behind when it crashes, it makes it a little difficult to figure exactly when it crashed.  However, it either crashed during all the steps to create the controller property or just after.  Thankfully, we can figure that out.  

    Go to data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa and load it in a text editor.  Change:

    var BREAK_POINT             = ""; 

    to

    var BREAK_POINT             = "CHARACTER PROPERTY";

    Run again.  If it crashes, please post the log.  If it DOESN'T crash, the script will stop after creating the character controller.  If that step was successful, it tells me more.  Please post the log. (BTW, make sure to change the BREAK_POINT variable back or every conversion will always stop at this point)

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    Naturally, I had to experiment on the update.


    It is not AS broken as pre-update, but not quite the transfer utility level.

    I also exposed a few TU settings in the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file.  You could try setting some of those.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK

    Diomede said:

    And the fourth is the woolly mmammoth, which is just a Poser mammoth with Carrara hair replacing the conforming hair.  For some reason the tusks were not working.  I did manage to get around to model replacement tusks, but I never finished the walk cycle for the mammoths.

    the mammoth looks similar to the model I have which is a morph for the old Daz elephant I think.. called mammuth 

    the tusks are ok with that one ... I wonder if your model is different surprise as mine didn't have any conforming hair... 

    By

    Stezza Stezza June 2023 in Carrara Discussion
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Naturally, I had to experiment on the update.


    It is not AS broken as pre-update, but not quite the transfer utility level.

    By

    Eboshijaana Eboshijaana June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoftArt said:

    N-RArts said:

    I'm trying to convert an 8.1 character, but the conversion hangs on ERC Freezing: Neck Size. Which means the program becomes unresponsive, and I have to force close Daz Studio.

    Where are converted morph files saved to in the data folder? I have to delete them and start again.

    What does the Daz Log say?  If you bring up the Daz Log (Help->Troubleshooting->View Log File...) in Notepad++, Notepad++ will detect when the log file changes so you can get all the messages DS sent out before it hung?  It might be that it hung in a different place.  

    As far what happens after ERC freeze, the next major steps are creating the character property, saving the morphs, copying the materials, and then finally saving the character.

    I've uploaded two logs (just in case you want more info). One for the Character Converter using G8.1F. The other is the Custom Character Converter using G8F.

    With the Custom Character Converter I had an infamous "random restart", when Daz Studio became unresponsive. It crashed when the converter came across one of the philthrum morphs.

    This is the last information when the Character Converter Log crashed:

    2023-05-31 04:20:09.638 [DEBUG] ::      Adjust Rigging to Shape = true
    2023-05-31 04:20:09.638 [DEBUG] :: DoERCFreeze Genesis9 Value null  false
    2023-05-31 04:20:09.675 [INFO] :: ERC Freezing: Neck Size
    2023-05-31 04:20:10.339 [DEBUG] :: Setting PBMNeckSize modifier value to 0
    2023-05-31 04:20:10.353 [DEBUG] :: SetMorphs Genesis9 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541
    2023-05-31 04:20:10.353 [DEBUG] :: Setting RSSYG8_1FEJFM Lip Lower Size modifier value to -0.9397590160369873
    2023-05-31 04:20:10.364 [DEBUG] :: Setting RSSYG8_1FPHMNoseTipRound modifier value to -1
    2023-05-31 04:20:10.374 [DEBUG] :: Setting RSSYG8_1FPHMNoseBridgeSlope modifier value to 0.5301204919815063
    2023-05-31 04:20:10.384 [DEBUG] :: Setting RSSYG8_1FN-Ra - Gen8 - Nite modifier value to 1
    2023-05-31 04:20:10.410 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumWidth modifier value to 0.854285717010498
    2023-05-31 04:20:10.421 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumDepth modifier value to 0.22857140004634857
    2023-05-31 04:20:10.432 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumAngle modifier value to -0.4514285922050476
    2023-05-31 04:20:10.443 [DEBUG] :: Setting RSSYG8_1FPBMNeckSize modifier value to -0.1809999942779541
    2023-05-31 04:20:10.455 [DEBUG] :: CreateCharacterControllerProperty Genesis9 Nite 8 1 v2 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541 /Actor/People
    2023-05-31 04:20:10.531 [INFO] :: Creating Character Controller Property: Nite 8 1 v2
    2023-05-31 04:20:10.531 [DEBUG] :: SetMorphs Genesis9 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541
    2023-05-31 04:20:10.532 [DEBUG] :: Setting RSSYG8_1FEJFM Lip Lower Size modifier value to -0.9397590160369873
    2023-05-31 04:20:10.539 [DEBUG] :: Setting RSSYG8_1FPHMNoseTipRound modifier value to -1
    2023-05-31 04:20:10.545 [DEBUG] :: Setting RSSYG8_1FPHMNoseBridgeSlope modifier value to 0.5301204919815063
    2023-05-31 04:20:10.550 [DEBUG] :: Setting RSSYG8_1FN-Ra - Gen8 - Nite modifier value to 1
    2023-05-31 04:20:10.562 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumWidth modifier value to 0.854285717010498
    2023-05-31 04:20:10.566 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumDepth modifier value to 0.22857140004634857
    2023-05-31 04:20:10.571 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumAngle modifier value to -0.4514285922050476
    2023-06-02 02:49:25.621 +++++++++++++++ DAZ Studio 4.21.0.5 starting +++++++++++++++++

    And this is the last of the log info for the Custom Character Converter:

    2023-06-02 03:16:21.460 [DEBUG] ::      Adjust Rigging to Shape = true
    2023-06-02 03:16:21.461 [DEBUG] :: DoERCFreeze Genesis9 Value null  false
    2023-06-02 03:16:21.461 [INFO] :: ERC Freezing: Philtrum Angle
    2023-06-02 03:16:22.262 [DEBUG] :: Setting PHMPhiltrumAngle modifier value to 0
    2023-06-02 03:16:22.270 [DEBUG] :: Setting PBMNeckSize modifier (safename = RSSYG8_1FPBMNeckSize) value to -0.1809999942779541
    2023-06-02 03:16:22.274 [DEBUG] :: AdjustRiggingToShape Genesis9 true true false  false
    2023-06-02 03:16:22.275 [DEBUG] ::      Doing Adjustments...
    2023-06-02 03:16:23.857 [INFO] :: Vert 0
    2023-06-02 03:16:23.873 [INFO] :: Vert 1
    2023-06-02 03:16:23.889 [INFO] :: Vert 2
    2023-06-02 03:16:23.905 [INFO] :: Vert 3
    2023-06-02 03:16:23.922 [INFO] :: Vert 4
    2023-06-02 03:16:23.939 [INFO] :: Vert 5
    2023-06-02 03:16:23.955 [INFO] :: Vert 6
    2023-06-02 03:16:23.971 [INFO] :: Vert 7
    2023-06-02 03:16:23.987 [INFO] :: Vert 8
    2023-06-02 03:16:24.003 [INFO] :: Vert 9
    2023-06-02 03:16:24.019 [INFO] :: Vert 10
    2023-06-02 03:16:24.035 [INFO] :: Vert 11
    2023-06-02 03:16:24.051 [INFO] :: Vert 12
    2023-06-02 03:16:24.067 [INFO] :: Vert 13
    2023-06-02 03:16:24.083 [INFO] :: Vert 14
    2023-06-02 03:16:24.099 [INFO] :: Vert 15
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    2023-06-02 03:16:24.132 [INFO] :: Vert 17
    2023-06-02 03:16:24.148 [INFO] :: Vert 18
    2023-06-02 03:16:24.164 [INFO] :: Vert 19
    2023-06-02 03:16:24.180 [INFO] :: Vert 20
    2023-06-02 03:16:24.196 [INFO] :: Vert 21
    2023-06-02 03:16:24.212 [INFO] :: Vert 22
    2023-06-02 03:16:24.228 [INFO] :: Vert 23
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    2023-06-02 03:16:24.260 [INFO] :: Vert 25
    2023-06-02 03:16:24.276 [INFO] :: Vert 26
    2023-06-02 03:16:24.292 [INFO] :: Vert 27
    2023-06-02 03:16:24.308 [INFO] :: Vert 28
    2023-06-02 03:16:24.324 [INFO] :: Vert 29
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    2023-06-02 03:16:24.357 [INFO] :: Vert 31
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    2023-06-02 03:16:25.465 [INFO] :: Vert 99
    2023-06-02 03:16:25.481 [INFO] :: Vert 100
    2023-06-02 03:16:25.497 [INFO] :: Vert 101
    2023-06-02 03:16:25.513 [INFO] :: Vert 102
    2023-06-02 03:16:25.529 [INFO] :: Vert 103
    2023-06-02 03:16:25.545 [INFO] :: Vert 104
    2023-06-02 03:16:25.561 [INFO] :: Vert 105
    2023-06-02 03:16:25.576 [INFO] :: Vert 106
    2023-06-02 03:16:25.593 [INFO] :: Vert 107
    2023-06-02 03:16:25.610 [INFO] :: Vert 108
    2023-06-02 03:16:25.626 [INFO] :: Vert 109
    2023-06-02 03:16:25.642 [INFO] :: Vert 110
    2023-06-02 03:16:25.658 [INFO] :: Vert 111
    2023-06-02 03:16:25.675 [INFO] :: Vert 112
    2023-06-02 03:16:25.691 [INFO] :: Vert 113
    2023-06-02 03:16:25.708 [INFO] :: Vert 114
    2023-06-02 03:16:25.724 [INFO] :: Vert 115
    2023-06-02 03:16:25.740 [INFO] :: Vert 116
    2023-06-02 03:16:25.756 [INFO] :: Vert 117
    2023-06-02 03:16:25.772 [INFO] :: Vert 118
    2023-06-02 03:16:25.789 [INFO] :: Vert 119
    2023-06-02 03:16:25.807 [INFO] :: Vert 120
    2023-06-02 03:16:25.823 [INFO] :: Vert 121
    2023-06-02 03:16:25.839 [INFO] :: Vert 122
    2023-06-02 03:16:25.855 [INFO] :: Vert 123
    2023-06-02 03:16:25.871 [INFO] :: Vert 124
    2023-06-02 03:16:25.887 [INFO] :: Vert 125
    2023-06-02 03:16:25.903 [INFO] :: Vert 126
    2023-06-02 03:16:25.920 [INFO] :: Vert 127
    2023-06-02 03:16:25.936 [INFO] :: Vert 128
    2023-06-02 03:16:25.952 [INFO] :: Vert 129
    2023-06-02 03:16:25.968 [INFO] :: Vert 130
    2023-06-02 03:16:25.984 [INFO] :: Vert 131
    2023-06-02 03:16:26.001 [INFO] :: Vert 132
    2023-06-02 03:16:26.018 [INFO] :: Vert 133
    2023-06-02 03:16:26.034 [INFO] :: Vert 134
    2023-06-02 03:16:26.050 [INFO] :: Vert 135
    2023-06-02 03:16:26.066 [INFO] :: Vert 136
    2023-06-02 03:16:26.082 [INFO] :: Vert 137
    2023-06-02 03:16:26.098 [INFO] :: Vert 138
    2023-06-02 03:16:26.114 [INFO] :: Vert 139
    2023-06-02 03:16:26.130 [INFO] :: Vert 140
    2023-06-02 03:16:26.146 [INFO] :: Vert 141
    2023-06-02 03:16:26.162 [INFO] :: Vert 142
    2023-06-02 03:16:26.178 [INFO] :: Vert 143
    2023-06-02 03:16:26.196 [INFO] :: Vert 144
    2023-06-02 03:16:26.212 [INFO] :: Vert 145
    2023-06-02 03:16:26.228 [INFO] :: Vert 146
    2023-06-02 03:16:26.244 [INFO] :: Vert 147
    2023-06-02 03:16:26.260 [INFO] :: Vert 148
    2023-06-02 03:16:26.276 [INFO] :: Vert 149
    2023-06-02 03:16:26.292 [INFO] :: Vert 150
    2023-06-02 03:16:26.309 [INFO] :: Vert 151
    2023-06-02 03:16:26.325 [INFO] :: Vert 152
    2023-06-02 03:16:26.341 [INFO] :: Vert 153
    2023-06-02 03:16:26.356 [INFO] :: Vert 154
    2023-06-02 03:16:26.373 [INFO] :: Vert 155
    2023-06-02 03:16:26.390 [INFO] :: Vert 156
    2023-06-02 03:16:26.406 [INFO] :: Vert 157
    2023-06-02 03:16:26.422 [INFO] :: Vert 158
    2023-06-02 03:16:26.438 [INFO] :: Vert 159
    2023-06-02 03:16:26.454 [INFO] :: Vert 160
    2023-06-02 03:16:26.471 [INFO] :: Vert 161
    2023-06-02 03:16:26.487 [INFO] :: Vert 162
    2023-06-02 03:16:26.503 [INFO] :: Vert 163
    2023-06-02 03:16:26.519 [INFO] :: Vert 164
    2023-06-02 03:16:26.535 [INFO] :: Vert 165
    2023-06-02 03:16:26.551 [INFO] :: Vert 166
    2023-06-02 03:16:26.567 [INFO] :: Vert 167
    2023-06-02 03:16:26.585 [INFO] :: Vert 168
    2023-06-02 03:16:26.601 [INFO] :: Vert 169
    2023-06-02 03:16:26.617 [INFO] :: Vert 170
    2023-06-02 03:16:26.634 [INFO] :: Vert 171
    2023-06-02 03:16:26.649 [INFO] :: Vert 172
    2023-06-02 03:16:26.666 [INFO] :: Vert 173
    2023-06-02 03:16:26.682 [INFO] :: Vert 174
    2023-06-02 03:16:26.699 [INFO] :: Vert 175
    2023-06-02 03:16:26.715 [INFO] :: Vert 176
    2023-06-02 03:16:26.731 [INFO] :: Vert 177
    2023-06-02 03:16:26.747 [INFO] :: Vert 178
    2023-06-02 03:16:26.763 [INFO] :: Vert 179
    2023-06-02 03:16:26.780 [INFO] :: Vert 180
    2023-06-02 03:16:26.797 [INFO] :: Vert 181
    2023-06-02 03:16:26.813 [INFO] :: Vert 182
    2023-06-02 03:16:26.829 [INFO] :: Vert 183
    2023-06-02 03:16:26.845 [INFO] :: Vert 184
    2023-06-02 03:16:26.862 [INFO] :: Vert 185
    2023-06-02 03:16:26.878 [INFO] :: Vert 186
    2023-06-02 03:16:26.894 [INFO] :: Vert 187
    2023-06-02 03:16:26.910 [INFO] :: Vert 188
    2023-06-02 03:16:26.926 [INFO] :: Vert 189
    2023-06-02 03:16:26.942 [INFO] :: Vert 190
    2023-06-02 03:16:26.958 [INFO] :: Vert 191
    2023-06-02 03:16:26.976 [INFO] :: Vert 192
    2023-06-02 03:16:26.992 [INFO] :: Vert 193
    2023-06-02 03:16:27.008 [INFO] :: Vert 194
    2023-06-02 03:16:27.024 [INFO] :: Vert 195
    2023-06-02 03:16:27.040 [INFO] :: Vert 196
    2023-06-02 03:16:27.056 [INFO] :: Vert 197
    2023-06-02 03:16:27.072 [INFO] :: Vert 198
    2023-06-02 03:16:27.088 [INFO] :: Vert 199
    2023-06-02 03:16:27.104 [INFO] :: Vert 200
    2023-06-02 03:16:27.121 [INFO] :: Vert 201
    2023-06-02 03:16:27.136 [INFO] :: Vert 202
    2023-06-02 03:16:27.153 [INFO] :: Vert 203
    2023-06-02 03:16:27.170 [INFO] :: Vert 204
    2023-06-02 03:16:27.186 [INFO] :: Vert 205
    2023-06-02 03:16:27.202 [INFO] :: Vert 206
    2023-06-02 03:16:27.219 [INFO] :: Vert 207
    2023-06-02 03:16:27.235 [INFO] :: Vert 208
    2023-06-02 03:16:27.251 [INFO] :: Vert 209
    2023-06-02 03:16:27.267 [INFO] :: Vert 210
    2023-06-02 03:16:27.283 [INFO] :: Vert 211
    2023-06-02 03:16:27.299 [INFO] :: Vert 212
    2023-06-02 03:16:27.315 [INFO] :: Vert 213
    2023-06-02 03:16:27.331 [INFO] :: Vert 214
    2023-06-02 03:16:27.347 [INFO] :: Vert 215
    2023-06-02 03:16:27.364 [INFO] :: Vert 216
    2023-06-02 03:16:27.381 [INFO] :: Vert 217
    2023-06-02 03:16:27.397 [INFO] :: Vert 218
    2023-06-02 03:16:27.413 [INFO] :: Vert 219
    2023-06-02 03:16:27.429 [INFO] :: Vert 220
    2023-06-02 03:16:27.445 [INFO] :: Vert 221
    2023-06-02 03:16:27.461 [INFO] :: Vert 222
    2023-06-02 03:16:27.477 [INFO] :: Vert 223
    2023-06-02 03:16:27.493 [INFO] :: Vert 224
    2023-06-02 03:16:27.509 [INFO] :: Vert 225
    2023-06-02 03:16:27.525 [INFO] :: Vert 226
    2023-06-02 03:16:27.542 [INFO] :: Vert 227
    2023-06-02 03:16:27.559 [INFO] :: Vert 228
    2023-06-02 03:16:27.575 [INFO] :: Vert 229
    2023-06-02 03:16:27.591 [INFO] :: Vert 230
    2023-06-02 03:16:27.607 [INFO] :: Vert 231
    2023-06-02 03:16:27.623 [INFO] :: Vert 232
    2023-06-02 03:16:27.639 [INFO] :: Vert 233
    2023-06-02 03:16:27.655 [INFO] :: Vert 234
    2023-06-02 03:16:27.671 [INFO] :: Vert 235
    2023-06-02 03:16:27.689 [INFO] :: Vert 236
    2023-06-02 03:16:27.706 [INFO] :: Vert 237
    2023-06-02 03:16:27.722 [INFO] :: Vert 238
    2023-06-02 03:16:27.739 [INFO] :: Vert 239
    2023-06-02 03:16:27.756 [INFO] :: Vert 240
    2023-06-02 03:16:27.772 [INFO] :: Vert 241
    2023-06-02 03:16:27.788 [INFO] :: Vert 242
    2023-06-02 03:16:27.805 [INFO] :: Vert 243
    2023-06-02 03:16:27.820 [INFO] :: Vert 244
    2023-06-02 03:16:27.837 [INFO] :: Vert 245
    2023-06-02 03:16:27.853 [INFO] :: Vert 246
    2023-06-02 03:16:27.869 [INFO] :: Vert 247
    2023-06-02 03:16:27.885 [INFO] :: Vert 248
    2023-06-02 03:16:27.901 [INFO] :: Vert 249
    2023-06-02 03:16:27.917 [INFO] :: Vert 250
    2023-06-02 03:16:27.933 [INFO] :: Vert 251
    2023-06-02 03:16:27.950 [INFO] :: Vert 252
    2023-06-02 03:16:27.967 [INFO] :: Vert 253
    2023-06-02 03:16:27.983 [INFO] :: Vert 254
    2023-06-02 03:16:27.999 [INFO] :: Vert 255
    2023-06-02 03:16:28.015 [INFO] :: Vert 256
    2023-06-02 03:16:28.031 [INFO] :: Vert 257
    2023-06-02 03:16:28.047 [INFO] :: Vert 258
    2023-06-02 03:16:28.063 [INFO] :: Vert 259
    2023-06-02 03:16:28.079 [INFO] :: Vert 260
    2023-06-02 03:16:28.095 [INFO] :: Vert 261
    2023-06-02 03:16:28.111 [INFO] :: Vert 262
    2023-06-02 03:16:28.127 [INFO] :: Vert 263
    2023-06-02 03:16:28.145 [INFO] :: Vert 264
    2023-06-02 03:16:28.161 [INFO] :: Vert 265
    2023-06-02 03:16:28.177 [INFO] :: Vert 266
    2023-06-02 03:16:28.193 [INFO] :: Vert 267
    2023-06-02 03:16:28.209 [INFO] :: Vert 268
    2023-06-02 03:16:28.226 [INFO] :: Vert 269
    2023-06-02 03:16:28.241 [INFO] :: Vert 270
    2023-06-02 03:16:28.258 [INFO] :: Vert 271
    2023-06-02 03:16:28.274 [INFO] :: Vert 272
    2023-06-02 03:16:28.290 [INFO] :: Vert 273
    2023-06-02 03:16:28.306 [INFO] :: Vert 274
    2023-06-02 03:16:28.322 [INFO] :: Vert 275
    2023-06-02 03:16:28.339 [INFO] :: Vert 276
    2023-06-02 03:16:28.355 [INFO] :: Vert 277
    2023-06-02 03:16:28.372 [INFO] :: Vert 278
    2023-06-02 03:16:28.388 [INFO] :: Vert 279
    2023-06-02 03:16:28.403 [INFO] :: Vert 280
    2023-06-02 03:16:28.419 [INFO] :: Vert 281
    2023-06-02 03:16:28.435 [INFO] :: Vert 282
    2023-06-02 03:16:28.452 [INFO] :: Vert 283
    2023-06-02 03:16:28.468 [INFO] :: Vert 284
    2023-06-02 03:16:28.484 [INFO] :: Vert 285
    2023-06-02 03:16:28.500 [INFO] :: Vert 286
    2023-06-02 03:16:28.516 [INFO] :: Vert 287
    2023-06-02 03:16:28.533 [INFO] :: Vert 288
    2023-06-02 03:16:28.549 [INFO] :: Vert 289
    2023-06-02 03:16:28.566 [INFO] :: Vert 290
    2023-06-02 03:16:28.582 [INFO] :: Vert 291
    2023-06-02 03:16:28.598 [INFO] :: Vert 292
    2023-06-02 03:16:28.614 [INFO] :: Vert 293
    2023-06-02 03:16:28.630 [INFO] :: Vert 294
    2023-06-02 03:16:28.646 [INFO] :: Vert 295
    2023-06-02 03:16:28.662 [INFO] :: Vert 296
    2023-06-02 03:16:28.679 [INFO] :: Vert 297
    2023-06-02 03:16:28.695 [INFO] :: Vert 298
    2023-06-02 03:16:28.711 [INFO] :: Vert 299
    2023-06-02 03:16:28.729 [INFO] :: Vert 300
    2023-06-02 03:16:28.745 [INFO] :: Vert 301
    2023-06-02 03:16:28.761 [INFO] :: Vert 302
    2023-06-02 03:16:28.778 [INFO] :: Vert 303
    2023-06-02 03:16:28.794 [INFO] :: Vert 304
    2023-06-02 03:16:28.810 [INFO] :: Vert 305
    2023-06-02 03:16:28.826 [INFO] :: Vert 306
    2023-06-02 03:16:28.842 [INFO] :: Vert 307
    2023-06-02 03:16:28.859 [INFO] :: Vert 308
    2023-06-02 03:16:28.876 [INFO] :: Vert 309
    2023-06-02 03:16:28.893 [INFO] :: Vert 310
    2023-06-02 03:16:28.911 [INFO] :: Vert 311
    2023-06-02 03:16:28.930 [INFO] :: Vert 312
    2023-06-02 03:16:28.948 [INFO] :: Vert 313
    2023-06-02 03:16:28.968 [INFO] :: Vert 314
    2023-06-02 03:16:28.987 [INFO] :: Vert 315
    2023-06-02 03:16:29.005 [INFO] :: Vert 316
    2023-06-02 03:16:29.023 [INFO] :: Vert 317
    2023-06-02 03:16:29.040 [INFO] :: Vert 318
    2023-06-02 03:16:29.059 [INFO] :: Vert 319
    2023-06-02 03:16:29.078 [INFO] :: Vert 320
    2023-06-02 03:16:29.096 [INFO] :: Vert 321
    2023-06-02 03:16:29.115 [INFO] :: Vert 322
    2023-06-02 03:16:29.134 [INFO] :: Vert 323
    2023-06-02 03:16:29.157 [INFO] :: Vert 324
    2023-06-02 03:16:29.176 [INFO] :: Vert 325
    2023-06-02 03:16:29.193 [INFO] :: Vert 326
    2023-06-02 03:16:29.211 [INFO] :: Vert 327
    2023-06-02 03:16:29.229 [INFO] :: Vert 328
    2023-06-02 03:16:29.250 [INFO] :: Vert 329
    2023-06-02 03:16:29.269 [INFO] :: Vert 330
    2023-06-02 03:16:29.286 [INFO] :: Vert 331
    2023-06-02 03:16:29.302 [INFO] :: Vert 332
    2023-06-02 03:16:29.318 [INFO] :: Vert 333
    2023-06-02 03:16:29.334 [INFO] :: Vert 334
    2023-06-02 03:16:29.350 [INFO] :: Vert 335
    2023-06-02 03:16:29.368 [INFO] :: Vert 336
    2023-06-02 03:16:29.384 [INFO] :: Vert 337
    2023-06-02 03:16:29.400 [INFO] :: Vert 338
    2023-06-02 03:16:29.417 [INFO] :: Vert 339
    2023-06-02 03:16:29.432 [INFO] :: Vert 340
    2023-06-02 03:16:29.449 [INFO] :: Vert 341
    2023-06-02 03:16:29.465 [INFO] :: Vert 342
    2023-06-02 03:16:29.481 [INFO] :: Vert 343
    2023-06-02 03:16:29.497 [INFO] :: Vert 344
    2023-06-02 03:16:29.513 [INFO] :: Vert 345
    2023-06-02 03:16:29.529 [INFO] :: Vert 346
    2023-06-02 03:16:29.545 [INFO] :: Vert 347
    2023-06-02 03:16:29.564 [INFO] :: Vert 348
    2023-06-02 03:16:29.580 [INFO] :: Vert 349
    2023-06-02 03:16:29.596 [INFO] :: Vert 350
    2023-06-02 03:16:29.612 [INFO] :: Vert 351
    2023-06-02 03:16:29.628 [INFO] :: Vert 352
    2023-06-02 03:16:29.644 [INFO] :: Vert 353
    2023-06-02 03:16:29.660 [INFO] :: Vert 354
    2023-06-02 03:16:29.676 [INFO] :: Vert 355
    2023-06-02 03:16:29.692 [INFO] :: Vert 356
    2023-06-02 03:16:29.708 [INFO] :: Vert 357
    2023-06-02 03:16:29.725 [INFO] :: Vert 358
    2023-06-02 03:16:29.741 [INFO] :: Vert 359
    2023-06-02 03:16:29.759 [INFO] :: Vert 360
    2023-06-02 03:16:29.775 [INFO] :: Vert 361
    2023-06-02 03:16:29.791 [INFO] :: Vert 362
    2023-06-02 03:16:29.808 [INFO] :: Vert 363
    2023-06-02 03:16:29.824 [INFO] :: Vert 364
    2023-06-02 03:16:29.840 [INFO] :: Vert 365
    2023-06-02 03:16:29.857 [INFO] :: Vert 366
    2023-06-02 03:16:29.873 [INFO] :: Vert 367
    2023-06-02 03:16:29.889 [INFO] :: Vert 368
    2023-06-02 03:16:29.905 [INFO] :: Vert 369
    2023-06-02 03:16:29.921 [INFO] :: Vert 370
    2023-06-02 03:16:29.937 [INFO] :: Vert 371
    2023-06-02 03:16:29.954 [INFO] :: Vert 372
    2023-06-02 03:16:29.971 [INFO] :: Vert 373
    2023-06-02 03:16:29.987 [INFO] :: Vert 374
    2023-06-02 03:16:30.003 [INFO] :: Vert 375
    2023-06-02 03:16:30.019 [INFO] :: Vert 376
    2023-06-02 03:16:30.040 [INFO] :: Vert 377
    2023-06-02 03:16:30.056 [INFO] :: Vert 378
    2023-06-02 03:16:30.072 [INFO] :: Vert 379
    2023-06-02 03:16:30.088 [INFO] :: Vert 380
    2023-06-02 03:16:30.104 [INFO] :: Vert 381
    2023-06-02 03:16:30.120 [INFO] :: Vert 382
    2023-06-02 03:16:30.137 [INFO] :: Vert 383
    2023-06-02 03:16:30.155 [INFO] :: Vert 384
    2023-06-02 03:16:30.171 [INFO] :: Vert 385
    2023-06-02 03:16:30.187 [INFO] :: Vert 386
    2023-06-02 03:16:30.204 [INFO] :: Vert 387
    2023-06-02 03:16:30.223 [INFO] :: Vert 388
    2023-06-02 03:16:30.240 [INFO] :: Vert 389
    2023-06-02 03:16:30.257 [INFO] :: Vert 390
    2023-06-02 03:16:30.274 [INFO] :: Vert 391
    2023-06-02 03:16:30.411 [DEBUG] ::      Adjust Rigging to Shape = true
    2023-06-02 03:16:30.411 [DEBUG] :: DoERCFreeze Genesis9 Value null  false
    2023-06-02 03:16:30.411 [INFO] :: ERC Freezing: Neck Size
    2023-06-02 03:16:31.216 [DEBUG] :: Setting PBMNeckSize modifier value to 0
    2023-06-02 03:16:31.224 [DEBUG] :: CreateCharacterControllerProperty Genesis9 N-Ra G9 Nite RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541 /Actor/People
    2023-06-02 03:16:31.225 [INFO] :: Creating Character Controller Property: N-Ra G9 Nite
    2023-06-02 03:16:31.226 [DEBUG] :: SetMorphs Genesis9 RSSYG8_1FEJFM Lip Lower Size,RSSYG8_1FPHMNoseTipRound,RSSYG8_1FPHMNoseBridgeSlope,RSSYG8_1FN-Ra - Gen8 - Nite,RSSYG8_1FPHMPhiltrumWidth,RSSYG8_1FPHMPhiltrumDepth,RSSYG8_1FPHMPhiltrumAngle,RSSYG8_1FPBMNeckSize -0.9397590160369873,-1,0.5301204919815063,1,0.854285717010498,0.22857140004634857,-0.4514285922050476,-0.1809999942779541
    2023-06-02 03:16:31.226 [DEBUG] :: Setting RSSYG8_1FEJFM Lip Lower Size modifier value to -0.9397590160369873
    2023-06-02 03:16:31.237 [DEBUG] :: Setting RSSYG8_1FPHMNoseTipRound modifier value to -1
    2023-06-02 03:16:31.247 [DEBUG] :: Setting RSSYG8_1FPHMNoseBridgeSlope modifier value to 0.5301204919815063
    2023-06-02 03:16:31.256 [DEBUG] :: Setting RSSYG8_1FN-Ra - Gen8 - Nite modifier value to 1
    2023-06-02 03:16:31.277 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumWidth modifier value to 0.854285717010498
    2023-06-02 03:16:31.285 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumDepth modifier value to 0.22857140004634857
    2023-06-02 03:16:31.293 [DEBUG] :: Setting RSSYG8_1FPHMPhiltrumAngle modifier value to -0.4514285922050476

    INSERT "RANDOM" RESTART HERE
    2023-06-02 03:48:15.898 +++++++++++++++ DAZ Studio 4.21.0.5 starting +++++++++++++++++

    By

    N-RArts N-RArts June 2023 in Daz PA Commercial Products
  • Well If You Want Gen 9 Capability In FaceGen

    Be prepared to pay [for Genesis 9 Capability In FaceGen] , $130.00 bucks worth for the "new" version , which basically just adds automatic dot placement and Gen[esis] 9 compatibility. I downloaded and took  a look at the demo even loaded the created morphs into Daz , guess what ? The morphing system has not improved no more points for images to create more accurate morphs , same same. I have to say , if I am gonna shell out $130.00 bucks in this economy there better be a vast improvement and sadly ladies and gents this ain't it . That said come on Face Transfer for Gen 9 !!!

    By

    EnchantedPixie EnchantedPixie June 2023 in The Commons
  • Aging Morphs for Genesis 8 (Commercial)

    Hey,

    I just picked up this Morph package. I click on a Gen 8 model, double click the morph, and nothing happens. I don't see an instruction with the download, so wanted to at least hear if you're supposed to do something else before I ask for a refund.

    By

    codyfaraone codyfaraone June 2023 in Daz PA Commercial Products
  • Lashes for individual eyes

    This seems not an issue of tweaking individual eyelash but fixing the distortion of right eyelash that comes from an eye or eyelid related expression, i.e. upper eyelid on the right 'squeezes' the eyelash into its geometry...
    You may select the Eyelashes node and check its hidden properties, see if there's any eye or upper eyelid relevant ejcm (expression JCM) morph which can be tweaked... Since it's a pretty common issue, I myself usually use GoZ to fix it and import back as a delta morph to the eyelashes, pretty quick...

    By

    crosswind crosswind June 2023 in Technical Help (nuts n bolts)
  • Genesis 9 Tongue 100% on loading and posing?

    I found no Tongue related morph dialed on loading..  What is the morph dial exactly?

    Default is as attached...

    By

    crosswind crosswind June 2023 in New Users
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Jeremion said:

    I only tried to convert Michael 8.1, and so far I don't get it fine as G9. Issues on the eyes (not well placed, nor good size and when trying to move them with powerpose, they just go out of the head xD) and the morph around the eyes is not OK. So, I don't know really what to do to get better result. I will try again.

     

    Michael should not be a problem at all.  You do not need the eye dialog.  It sounds like a morph was created on the eyes that are moving them.  Check in \data\DAZ 3D\Genesis 9\Genesis 9 Eyes\Morphs to see if there is an eye morph that could be engaging that messes things up (a quick way is just to rename this directory so none of the eye morphs engage.  Look for this folder under the first directory listed in the Daz Studio Formats section of the Content Directory Manager (which is usually My Library)

     

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    RiverSoftArt said:

    Submitted update today:

    • Added user options for Transfer Utility settings to hopefully improve morphs
      • Added Distance Tolerance option
      • Added Adaptive Tolerance option
    • Fixed ExecuteScript to NOT do an IncludeFile call. This was messing up on the mac
    • Fixed bug in LoadMaterialSuits function where calling IncludeFile twice was messing up on the mac

    Here's hoping the additions will work. I'm glad to have helped even if only a bit.

    Thanks for testing smiley

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
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