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AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI
Ruthven said:
Ragazzi, una domanda:
vorrei realizzare qualche immagine della dea egizia Hathor come raffigurata in queste immagini:
ovvero essenzialmente in forma umana - con abiti e accessori in stile, quelli sono facili da trovare - ma con orecchie bovine.
Secondo voi, se prendo una di loro due
https://www.daz3d.com/taurette-for-genesis-2-female-hd
https://www.daz3d.com/clarabelle-for-genesis-8-female
si può riuscire abbastanza facilmente a estrarre solo il morph delle orecchie o, essendo morph full-body, faccio prima a tampinare RawArt per fargli aggiungere La Possente alla sua collezione di divinità egizie? Magari in abbinata con Sekhmet, visto che in realtà sono la stessa dea... (beh, in realtà lei dovrebbe essere facilmente ottenibile con uno dei Cat World).
Se hai X-morph (mi sembra si chiami così) puoi "tagliare" i morph che ti servono e applicarli separatamente.
Oppure usi Genesis1 che ha direttamente le orecchie bovine con il Creature Creator pack.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIRagazzi, una domanda:
vorrei realizzare qualche immagine della dea egizia Hathor come raffigurata in queste immagini:
ovvero essenzialmente in forma umana - con abiti e accessori in stile, quelli sono facili da trovare - ma con orecchie bovine.
Secondo voi, se prendo una di loro due
https://www.daz3d.com/taurette-for-genesis-2-female-hd
https://www.daz3d.com/clarabelle-for-genesis-8-female
si può riuscire abbastanza facilmente a estrarre solo il morph delle orecchie o, essendo morph full-body, faccio prima a tampinare RawArt per fargli aggiungere La Possente alla sua collezione di divinità egizie? Magari in abbinata con Sekhmet, visto che in realtà sono la stessa dea... (beh, in realtà lei dovrebbe essere facilmente ottenibile con uno dei Cat World).
Daz3d gets frozen/stuck when I use the posing controlsHi, I am puzzled by the behaviour of my Daz3d Studio. I have created a scene that uses the Gothic Style Room as environment G Female Gothic Style Room | Daz 3D and loaded two Genesis 8 figures with all the bells and whistles (Face Transfer faces, hair, clothes with textures, etc). Whenever I try to change the pose of any of the characters thrugh the control bars of the posing, the software gets stuck for SEVERAL seconds (up to one minute or more) and I cannot see any changes in the position of the anatomical part in real time.
The software seems to work just fine when I navigate the scene, even in Filament and Iray preview, with very fluid scrolling. However, as soon as I try to use the posing controllers to change any position or expression, the software gets stuck for ages....so I am a sitting duck at the moment, the software is completely crippled.
System specifications: Intel Core i9 12900 KF, 32 GB RAM, Nvidia GTX 4090 with 24 GB of VRAM, 2 TB SSD, Windows 11. Nvidia drivers version 536.40 (Geforce Game Ready).
I have read that sometimes this can be due to a plugin that is misbehaving (I have installed Face Transfer and Measure Metrics). I am also using an Aux Viewport. I have also read that sometimes you need to "authorize" Daz3d in your Nvidia software, but I am not sure about how I could do that.
Any ideas please? thanks a lot for your help!!!
Gio
Zbrush helpFor a morph you must use the abse resolution, if you use a highe resolution you will get a new object when yiu send it back to DS. Only PAs have the special tools for importing HD morphs, for use only in content for the Daz store.
You can divide the mesh in ZBrush, sculpt it, and then bake the high ressolution details to a normal or displacement map to be used in conjunction with the base resolution menh.
Zbrush helpI been exporting my Daz figure to Zbrush with GOZ. However, the figure (tool) is coming out very odd, like low resolution. I tried multiple ways and settings to get a better result but not able to get it right. I seen tutorials on YouTube and they everyone's figure comes in looking a lot better and something that is workable to morph. I changed the resolution to Base in Daz, checked and unchecked "Export at current resolution" and "Export with Deformations" , I tried all combinations and nothing is working. Maybe I am missing something simple. Would appreciate any help. I attached a sample of what I am looking at when imported to Zbrush.
Van Helsing 9jd641 said:
sid said:
I go the pro bundle with the banner, because I wanted the alt shapes. Probably a smart move on Daz's part to make them Pro bundle exclusive, but only they can see the sales figures.
I dunno if it's smart or not but it was a good way to piss me off. hahah
I bought the main Olivia 9 morph and the alternate shapes cause I was worried they'd remove them like the Olympia ones that were up for sale but quickly removed. The amount of additional mixing that can be done with the young and old morphs really add a lot of options for creating of lot of different age groups now so not everyone is the same age, which is why I was really hoping the alts would be something anyone could buy but I was wrong. :(
I wonder though, since I have the alts for Olivia can I get an appoximation of the alts for VH9's young and old morphs (not counting the face texture's). Does anyone who has both alt products feel like trying this out, I'm very curious if it could work.
There seems to be genuine difference between the sculpts of the young versions of the two characters. (That's not to say you couldn't create something quiet comparble with just the base VH, just would take a bit more fiddling than I've done here.)
Samples only about 30% rendered to fit in on my lunch break.
Here’s young VH next to young Oliva, but I’ve applied adult VH’s skin mat’s over the top of young Oliva on the right:

Here’s young VH next to adult VH with VH adult mats on the right, but adult VH has had the young Oliva dials in, plus the same overall proportion dial adjusted to replicated how young-VH loads.

Dials for comparison, default young-VH dials on the first imageand the dials I used to to create a younger version with only the default-adult VH HD base and young-Oliva pictured second (in the recreated version I did apply the Olivia proportion dial and overall proportion dial to -23%, but left the other proportion dials for neck, feet, hands all unchanged, as the Olivia proprotion dial seemed to replicate them and she looked over-corrected if I applied as young-VH has dialled - basically, I ignored almost all of the orange dials)


Typing this up makes me feel very tongue tied!
Carrara Community Art Gallery - Show us your Renders!!!Thanks UB, for the up-the-game comment. As for esthetic and cultural sensibilities, I am definitely an oddball, so no worries here. Speaking of which, I was just thinking I need to finish the Beta Disintegrator model. As for my recent flurry of Daz+ entry posts, I was hoping I did not start an argument by posting a couple that were rendered in Daz Studio, even if a lot of the modeling, etc was done in Carrara. Often it is in the other direction, I model something in Carrara, use Studio's transfer utility etc as a free plugin to rig and weightmap it, then conform, pose, and render in Carrara.
Weight Node Re-mapping helpActually there's still another way out, if you happen to know Marvelous Designer... Export the robe to MD, simulate + drag (with Pins) and import back to DS as a draping morph...if plus Blender as well, you can make lots of morphs + subtle changes that you have no way to make them in DS ~~ For instance, this Sheer Robe was just made with MD. Though you don't have the project file, you still can simulate it in MD... as below ~~

Van Helsing 9xyer0 said:
Petra said:
May I ask what * alt shapes * are?
@Petra What Daz calls the youth/aged morph add-on package included with the Olympia, Olivia, and Van Helsing Pro Bundles.


Oh, I see, thank you so much for the reply.:)
Reminder: How do you get Misty's G7 and G8 figures to morph/conform in Carrara?Greetings. Been a while since I have tried to use these figures beyond a quick load to use as a reference to model around them. So long that I have had to do a reinstall of everything, so am not confident that I have everything where and how should be. If you intend to load one of Misty's Genesis 7 or Genesis 8 figures in Carrara, apply morphs, and conform content such as hair and clothing, and then render in Carrara, what are the basic steps?
- Do you apply the skin textures to the figure in Studio first?
- Do you apply various morphs to the figure in Studio first?
- Do you conform the blended weight assets to the figure in Studio first?
- If you apply textures or morph the genesis 8 figure in Studio first, how do you save it for further use? Character preset? Scene subset? Other?
- What else do I need to be aware of?
Note - I tried applying the textures and morphing in Studio then saving as a character preset but then the load time in Carrara was forever, and I still had trouble attempting to morph further.
G9 Muscular and Fitness morph location?Hi -
The G9 Starter Essentials apparently includes morphs for Muscular and Fitness Mass and Detail, according to the product list. My DIM says that I have the bundle installed, but I cannot find these morphs anywhere. NOTE: I am not referring to other muscle/fitness products, which I am aware are sold seperately. Can anyone point me to the Paramaters location of the Starter Essentiala Muscle/Fitness morphs? I have G9 selected but cannot find them.
Thank you!
EDIT: On closer inspection of the product description, I'm afraid these may be merely supported shapes as opposed to morphs, so I may not actually have them.
Daz to Blender Bridge - Meet the TeamGood afternoon. Please tell me what is the reason for the incorrect display of some poses. After successful transfer, I select the skeleton of the character and go to the import point, some poses are transferred with a strange offset or incorrect display, and sometimes such an error pops up(https://drive.google.com/file/d/1ZpVacMG2MCLUFHyElWKg85J48qp1EO6V/view?usp=drive_link). Tell me how to correctly transfer poses from the Daz with the removed restriction of bones.
How to get the Large preview image of each Parameter ?1) "Large Preview" is only enabled in Shaping pane, with prerequisites: a) The dial must be a shaping morph; b) The dial must have a full Path definition: Region(Actor) + Group(s) while Region(Actor) only or Region(Actor) + sub-Region(s) doesn't work ; c) A bigger thumbnail image is assigned to Card in dial - Parameter Settings ( meaningless if there's not...)
2) It doesn't work for Expressions (Pose Control dials) you mentioned.Mostly this function is for previewing Character control morphs (Character single dial) and full / partial body morphs. So it depends on users' preferences, if you'd like to spend time on customizing these dials, technically you can do it, but not really recommended....
PS: Technically, you may just click that Gear Icon to edit these data or drag the dial to the designated group in Edit mode. But do not touch Head Morphs, they should be under Head region otherwise you'll have trouble to save a Shaping preset for Head only.
Van Helsing 9Petra said:
May I ask what * alt shapes * are?
@Petra What Daz calls the youth/aged morph add-on package included with the Olympia, Olivia, and Van Helsing Pro Bundles.

Can I use Mesh Grabber for custom morphs on clothes?I did buy Mesh Grabber but I had to return it as I found it difficult to manipulate in the DAZ viewport. Probably my ham-fistedness. However, I do a lot of clothing mophs in Blender using the sculpt tools and I find these much easier - even with a mouse (most of the sculpting turotials recommend using a Pen Pad/Display which I have but rarely use). The workflow of sending object files back and forth has become a breeze now that I habitually remember to set the mesh resolution to Base (and I turn off smoothing for good measure). Morph Loader Pro is one of the DAZ utilities that constantly impresses me.
Can I use Mesh Grabber for custom morphs on clothes?Please be aware that the Mesh Grabber "Save" only creates the morph. It does not save it as a permanent morph that will be there next time you load the object in a new scene. You need to File>Save As>Support Asset>Morph Asset if you want to really save it.
Female Fitness Model CharacterYour best option is individual morph packs that add to an existing character.
Something like daz body morphs that focus on individual parts, https://www.daz3d.com/genesis-8-female-body-morphs

And other possible morph sets that focus in individual parts like calves and knees. https://www.daz3d.com/ghd-somebody-morphs-for-genesis-8-female-s

and others that might work are fitness model specific. https://www.daz3d.com/musculature-hd-morphs-for-genesis-8-female
Van Helsing 9sid said:
I go the pro bundle with the banner, because I wanted the alt shapes. Probably a smart move on Daz's part to make them Pro bundle exclusive, but only they can see the sales figures.
I dunno if it's smart or not but it was a good way to piss me off. hahah
I bought the main Olivia 9 morph and the alternate shapes cause I was worried they'd remove them like the Olympia ones that were up for sale but quickly removed. The amount of additional mixing that can be done with the young and old morphs really add a lot of options for creating of lot of different age groups now so not everyone is the same age, which is why I was really hoping the alts would be something anyone could buy but I was wrong. :(
I wonder though, since I have the alts for Olivia can I get an appoximation of the alts for VH9's young and old morphs (not counting the face texture's). Does anyone who has both alt products feel like trying this out, I'm very curious if it could work.
Can I use Mesh Grabber for custom morphs on clothes?N00b4Ever said:
Thanks both for the info. I have the bundle but was always concerned I somehow will mess up the original outfit. Will have to dedicate some time to actually learn how to use it beyond grab and pull.
Cheers
IIRC you only get an additional file in the Data directory of the item, so to remove the optional morph can be easily done by deleting that file... might be wrong though, but still no danger to mess anything up.
Weight Node Re-mapping helpA proper design / making / setup could lead to the possibility and flexibility of expected results...
As for Sheer Robe, as per my exp. it's not easy to make what you want with dForce simulation only, because it's quite limited to its design and surface setup. I owned this item and checked it, for me, I had to use Mesh Grabber to 'enlarge' the shoulders and tweak the dynamic surfaces. One time's simulation would not be enough to make it drape and hang to "hands", and better further finetune the morph with MG or Blender - a rough result as below:

As for Jazmina Robe, it's much easier - 2 time's simulation was almost fine - :

BTW, these draping results also depend on figure's poses, more tweaks might be needed for some specific cases.














