-
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]
Eboshijaana said:
RiverSoftArt said:
Eboshijaana said:
Naturally, I had to experiment on the update.
It is not AS broken as pre-update, but not quite the transfer utility level.I also exposed a few TU settings in the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file. You could try setting some of those.
Okay, I've spent a few hours testing the converter with the file edited. I tried using the EXACT same settings between the converter and TU.
Thoughts;
1. Regardless of settings, the Converter changes the body of g9 while TU leaves it alone.
2. Could the 'reverse source shape from target' setting affect the above?
I will try to use my self-made clone for the converter, just to see if it would affect things.The ADJUST_TARGET_BASE constant is the one that sets the 'reverse source shape from target'
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]necroscension said:
RiverSoftArt said:
Keiron said:
Hi RiversoftArt
I've just downloaded a recent update
I have just converted Albany
I found the nails morphs caused an issue with a thin body, so I dialed out the one that caused the issue may be all these dials could be zeroed by default
If you want to have them removed by default, edit the data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa file (in a text editor), the variable
var MORPH_FILTERS = [
'mouthrealism',
'eyelash',
'height',
'navel'
];specifies the names of morphs to not convert.
Ah, so we can use this to skip converting HD morphs on characters where HD is part of the preset. (Or save the character without the HD morphs as another character preset...)
Or any morph used more than once that causes problems.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]necroscension said:
With the converter, I've notice most of the models I have do not use FBM/FHM in their morph naming but use Head or Body instead. I have attempted to resave the name of the morphs to start with FHM/FBM, but still have issues because sometimes I wind up having doubled morphs. Was it ever considered to see if the morph name includes Head or Body as an OR statement?
You must not buy most of your characters from Daz.
This is a naming convention that has been in place for years.Ok, I will make an update to check if the morph name starts with FHM/Head or FBM/Body.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]RiverSoftArt said:
Jeremion said:
I only tried to convert Michael 8.1, and so far I don't get it fine as G9. Issues on the eyes (not well placed, nor good size and when trying to move them with powerpose, they just go out of the head xD) and the morph around the eyes is not OK. So, I don't know really what to do to get better result. I will try again.
Michael should not be a problem at all. You do not need the eye dialog. It sounds like a morph was created on the eyes that are moving them. Check in \data\DAZ 3D\Genesis 9\Genesis 9 Eyes\Morphs to see if there is an eye morph that could be engaging that messes things up (a quick way is just to rename this directory so none of the eye morphs engage. Look for this folder under the first directory listed in the Daz Studio Formats section of the Content Directory Manager (which is usually My Library
Hello,
Yeah I found that weird too... look. I renamed the "morphs" directory. And retested. Enclosed the screen and below the logs.
One strange thing : If I load Michael 8.1, everything is fine.
I see in the log that the converter script copy "BaboonG8M-IrisSize" for any reason? (it is one of the character I tried to convert as well, but I don't have it anymore, I deleted it). Is there a place the script keep its previous work? For sure, BaboonG8M is not used on the original Michael 8.1 lol.10:03:35 GMT+0200 (Paris, Madrid (heure dété)): Executing Script
10:03:35 GMT+0200 (Paris, Madrid (heure dété)): Selecting Preset: D:/Daz3D/People/Genesis 8 Male/Characters/Michael 8.1.duf
10:03:35 GMT+0200 (Paris, Madrid (heure dété)): Converting character from D:/Daz3D/People/Genesis 8 Male/Characters/Michael 8.1.duf to D:/Daz3D/People/Genesis 9/Characters/Converted/Michael 8.1.duf
10:03:35 GMT+0200 (Paris, Madrid (heure dété)): Enabling morphs for asset, D:/Daz3D/People/Genesis 8 Male/Characters/Michael 8.1.duf
10:03:36 GMT+0200 (Paris, Madrid (heure dété)): Turbo Loader: 8 morphs were searched for
0 Enabled (0 failed to enable)
0 Disabled (0 failed to disable)
8 unchanged
0 skipped
in 221 msecs
Note: Multiple files may exist for a morph if you use Daz Connect
10:04:25 GMT+0200 (Paris, Madrid (heure dété)): Michael 8.1 is of type Actor/Character
10:04:43 GMT+0200 (Paris, Madrid (heure dété)): Converting Morphs: BaboonG8M-IrisSize,FHMMichael8_1,FBMMichael8_1,CTRLMichael8_1,PHMMichael8_1HDIris
10:15:41 GMT+0200 (Paris, Madrid (heure dété)): Copy Icons from D:/Daz3D/People/Genesis 8 Male/Characters/Michael 8.1.duf to D:/Daz3D/People/Genesis 9/Characters/Converted/Michael 8.1 Genesis 9.duf
10:15:41 GMT+0200 (Paris, Madrid (heure dété)): Copy Categories from D:/Daz3D/People/Genesis 8 Male/Characters/Michael 8.1.duf to D:/Daz3D/People/Genesis 9/Characters/Converted/Michael 8.1 Genesis 9.duf
10:15:41 GMT+0200 (Paris, Madrid (heure dété)): Execution Complete.
Hexagon to DAZ Studio LinkAhm, no. There is absolutely no option for Reverse Deformation.
I know for a fact, there used to be one looking exactly like the morph loader dialog, but it has changed for areason I don't understand.
I am on DAZ studio 4.21.0.5 and Hexagon 2.5.2Hexagon to DAZ Studio LinkIt's still in same place. Use all the time. When send back to DAZ, when you name your new morph, and attenuate or whatevs, the reverse deformation is there.
You may have to click once on morph name to open the submenu though.
Head gamesYour Christian conversion mix looks very good. I think I'll try a Christian conversion next. Here is my manual Ollie conversion to G9. I also converted his small nose morph. He also mixes well with other G9 men, but the result is not as handsome as your guy, considering that he is Ollie, after all.
Head gamesSo, the Genesis 8's mix really well with the Genesis 9's. Since I'm much better at mixing men than women (IMHO...lol), here's one. It's primarily Christian 8 (I converted manually - I feel I get a better, cleaner shape that way) and he's wearing Ivar's skin for now. There are also LOTS of little morph tweaks. That awesome hair is by Uncanny Valet (and if they would make more male styles, I would buy it instantly...lol) ;)
Third Party Figure Won't LoadThe morph files contain the name of the character -- for example, "!Serena Body INJ" -- so I'm guessing the file names are unique.
Genesis 8 Model Deformation Is Perplexing (and Unpleasant)You were right, it was a morph. I disabled all of them using the Turbo Loader extension and was able to figure out what was wrong and reconfigure the preset values for that software. Works like a charm now. Thanks for the tip!
2023 Memorial Day Weekend Sales - Share Your Renders!Here's today's new product-testing Face Transfer person, getting ready for a long day of unexpected adventures ... Here he is sporting the Raker Short Hair and the Stellan Lounge outfit with its extra textures - one of the texture sets that I picked up for .36 cents. It's still a peaceful morning here in the Woodman House: Bathroom set.
Is there a way to save a Pose Control for Shapes, as a Preset. [Solved, Yes!]Saxa -- SD said:
Like Richard says, it's definately the type of control. You may also want to find those morphs, copy and paste them to a new folder of your choice that DAZ content includes in its library (your setup) , and then modify the duf with notepad++ using replace feature to make it a second set of morphs that won't get overwritten with a product update. Just compare the duf of a working morph. Will take a bit probably to get right first time, but after will be faster.
Thank you for the idea. I'm not too keen on modifying morph dufs as doing so would not enable me to make pose presets that could be used on other computers.
Is there a way to save a Pose Control for Shapes, as a Preset. [Solved, Yes!]Like Richard says, it's definately the type of control. You may also want to find those morphs, copy and paste them to a new folder of your choice that DAZ content includes in its library (your setup) , and then modify the duf with notepad++ using replace feature to make it a second set of morphs that won't get overwritten with a product update. Just compare the duf of a working morph. Will take a bit probably to get right first time, but after will be faster.
Genesis 8 Model Deformation Is Perplexing (and Unpleasant)The link would have been fine if you had left it in wire shaded style.
That looks as if there is either a morph in effect that lacks joint adjustments or a joint adjustment without its matching morph applied - either way, the centres of rotation do not line up with the placement of the shape's joints. Does Edit>Figure>Zero>Zero Figure Shape remove the effect?
Don’t think MLP works for genesis 9 very well.I never had to do that with genesis 8 or genesis 3. It would always make the bone fit the morph.but that could be useful now that i know. I had past projects that did that and couldnt figure out why cause like i said, it usually does it automatically for me.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Lovely product. I'm glad I came here to the forums else I would have NEVER figured out how to solve all the morph distortion that was happening when converting characters. The material suits are excellent as well! I am wondering however... has anyone else run into an issue where they are unable to apply any G8 materials or shaders to the G8 Eyelash Suit? I've been tinkering with it for about half an hour now on a few converted characters and haven't really been able to make much progress.
It's truthfully not THAT big of a deal as I can just hide the Eyelash suit and apply a G9 eyebrow product to the character but I was wondering if anyone had found a viable solution for this.
Don’t think MLP works for genesis 9 very well.That is expected - you have always had to adjust the rigging after adding the morph, manually or by using th Adjust Rigging to Shape command (Edit>Figure>Rigging sub-menu)
Don’t think MLP works for genesis 9 very well.Hey i have been trying to make morphs for G9 using MLP (Morph Loader Pro). The morphs load fine, but when i go to G9 > Morphs and move the sliders to my morphs, the body morphs into the shape my morph is supposed to but it does nothing to the bones. Like the bones do not move at all. So what am i doing wrong?
Custom G2F keeps crashing Dazcrosswind said:
From the log, I could find your Ds 'crashed' for a couple of times.. it seems that each time after loading your figure, you just manipulated it for 2 - 3 minutes before crash... unfortunately Ds log recorded nothing the moment it crashed...
So just try the above mentioned first... and yes, ceq3 MorphMergeAndSplit plugin fixed head/neck issue long time ago... As to the creation of single morph dial / adjust rigging to shape / ERC freeze etc., there're too many tutorials, just follow the steps correctly and see if that'll work or not...After testing for a while using the Morph Merge And Split, adjusting rigging and end points, the problem really seems to be on the mesh, rather than rigging, probably. One specific body morph always crashed for some reason, Daz was always saying something about DzMorphDeltas::clearVertCount... The other body morphs took some extra time to load but almost never crashed...
Well, I guess I just need to avoid that body morph for now then. Just so you know I was using the body morphs from My Little Ponies (17 Character Pack) on VAM Hub. I "converted" a lot of body morphs and none have done something like this so not sure what's happening, I would understand if I was using the head but I'm only using the body...
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]foxyfoxfurries said:
Hello whats up :)
I bought this item RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female | Daz 3D and I have this outfit that I want to convert Dynamic Martial Arts Gi: Genesis 2 | Daz 3D.
When I follow the steps I dont find in people genesis 2 female in my folder , So it also means I dont find what I want to convert , Have any idea how can I convert it? thank you ! :)
I will upload the images soon if it will help for some reason it wont upload right nowThe Dynamic Martials arts for G2F/G2M is optitex dynamic cloth, so is not even properly rigged to Genesis 2 female. There is no way this script will work on that item out of the box.
To get it to G8F one option is to add a dForce modifier and then run a timeline simulation to get from G2F to G8F (morph G8F into G2F clone at the start of the timeline and have the morph reduced to 0 by the end).
You then have to export the clothing as an obj, then reimport and finally use the transfer utility to make it G8F conforming.
Another option is to use the transfer utility to make the clothing G2F conforming and then save that as an asset. You will then be able to use this script.
I realise this is no where near as easy as just using this script, but that it not an option.











