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  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Hi RiverSoftArt

    I was looking at Ally as this Actor and a few more that have issues with the RSSI lashes

    I found 2 dials that let you move the eyelashes up and down, the bottom eyelash looks OK, but the top one doesn't fit the eye may be needs a rotate and or size dial

    Sickleyield tried but things can move ever so slightly in conversion and the morph misses hat

    I added the Genesis 9 eyelash and that looks fine

    Then I noticed the left eye was smaller that the right, I couldn't see a problem in the eye Scale dials, I set her left up by 25% to correct it

    Hmmm, I wonder if Ally has a slightly assymetrical face?  You may have to try using the eye dialog and moving one of the eyes.

    Just Loaded Ally gen 8, you could be right about slightly assymetrical face her left eye looks very slightly down, I can't see any assymetrical dials, no idea why that affects her eye size?

    mind you it could also be the actor is not standing completley straight? lol reset the main window

    just added a plane and looked close, both eyes look the same

    the g9 has different size eyes

    I'm removing any head and body HD morphs, all but 1 Nail morphs, to get good results, so far a lot of the eye problems go when setting these to 0

     

    By

    Keiron Keiron June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Submitted update this morning:

    • Modified GetMorphType function to check an array of prefixes for matching the head or body morph names (now supports morph names that start with FHM *or* Head to identify the morph as a head)
    • Fixed bug thrown by DoCharacterDialog because of copy/paste error (this.sWhatsThis) in v1.0.1

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • "SY Intense Muscle Genesis 8, 8.1, and 9" Causes hands to deform on Genesis 8 female

    Better post a screenshot with this Laying A pose + Show Hidden Properties in Paramters pane. Perhaps the distortion might come from some JCM morph(s) ...

    By

    crosswind crosswind June 2023 in Technical Help (nuts n bolts)
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Keiron said:

    Hi RiverSoftArt

    I was looking at Ally as this Actor and a few more that have issues with the RSSI lashes

    I found 2 dials that let you move the eyelashes up and down, the bottom eyelash looks OK, but the top one doesn't fit the eye

    Sickleyield tried but things can move ever so slightly in conversion and the morph misses hat

    I added the Genesis 9 eyelash and that looks fine

    Then I noticed the left eye was smaller that the right, I couldn't see a problem in the eye Scale dials, I set her left up by 25% to correct it

    Hmmm, I wonder if Ally has a slightly assymetrical face?  You may have to try using the eye dialog and moving one of the eyes.

    I'm removing any head and body HD morphs, all but 1 Nail morphs, to get good results, so far a lot of the eye problems go when setting these to 0

     

     

     

     

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    N-RArts said:

    @RiversoftArt Sorry for the delay in reply, but I had to make sure that everything was okay, before I replied.

    Anyway, I've successfully converted two characters to G9.

    The first charcter was a G8F. I made the changes to the file as you said. I still couldn't get it to convert. I had to export the character will ALL morphs loaded as an obj, then re-load the character through Morph Loader, save the morph, load morph, save as a character file, then convert from there. EXCEPT, when I tried to convert the character, Daz lost its mind and crashed. The reason was because of the change that I had made in the .dsa file. So I edited the script back to how it was before the first edit.

    That character converted with no issues.

    Although I also had to go through the same issue with my G8M character. It's turned out pretty great, except the edges of the eyelids are distorted.

    The Material suit is a great product too. I did have a strange incident where it looked like the Geoshell was "lit up" when I added skin textures to it (although there were no emmisives in the texture). But the issue seems to have corrected itself.

    I'm looking forward to the release of your hair converter.

    yes

    Thank you for sharing.  I am glad you got it working for you.

    The hair converter I think you will love.  A much less finicky process and a much better script because of it.  smiley

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RexRed said:

    DISCLAIMER, I have no financial stake in this product, I am just a Daz user. I don't even get paid for my YouTube videos (yet).

    Before you return this product, please watch this live video of me using the Gen 8-to-9-character converter.

    My video is over 8 hours long...

    Please be considerate that this is live and not scripted.

    I cover just about every conceivable aspect of this converter.

    Just when the product seems to have problems (about 5 hours in), suddenly, it begins to shine and shows its real strengths.

    This product is truly a "game changer" and I am not just saying that.

    RSSY Gen 8 to Gen 9 Character Converter NEW UPDATE!

    I am VERY pleased with this converter. 

    In working with this converter, I have uncovered various issues with Genesis 9 and the eyes not fitting right.

    It has occurred to me that the eyes must be fit into the Gen 9 figures after any morph.

    If you see me struggling with something in the video. Please leave a running commentary in the comment section.

    Multiple comments are welcome, I read them all and try and answer them as well. (Please be nice.)

    RiverSoftArt and Sickle Yield, please, if you see me struggling with a particular part of the program feel free to leave answers/comments in the comment section.

    Best heart

    Please like, subscribe and click the bell for "all" notifications. smiley

    Thank you for sharing and posting.  I would love to watch it but I barely have 8 minutes free time, let alone 8 hours! surprise

    I am so glad you like the converter though.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    necroscension said:

    Richard Haseltine said:

    necroscension said:

    RiverSoftArt said:

    necroscension said:

    With the converter, I've notice most of the models I have do not use FBM/FHM in their morph naming but use Head or Body instead. I have attempted to resave the name of the morphs to start with FHM/FBM, but still have issues because sometimes I wind up having doubled morphs. Was it ever considered to see if the morph name includes Head or Body as an OR statement?

    You must not buy most of your characters from Daz. smiley  This is a naming convention that has been in place for years.

    Ok, I will make an update to check if the morph name starts with FHM/Head or FBM/Body.

    It may be standard, but it is not widely used. I'm trying to spot check, but there are Daz store characters that do not use FBM/FHM and instead use "<Character Name><Body or Head>", i.e. "Tathar Head" and "CCPuckBody". Darwin's Mishap, ChangelingChick, PedroFurtadoArts, Dax Avalange, Marcius (no longer with Daz but still sold here), Mousso, Oskarsson are some who don't or haven't followed the standard, and that's just on the male side.

    Are you looking at names or labels? It's the name that matters, and has the standard, but the label is what shows on the slider..

    Names. I did catch earlier where it was stated it was standard for the names to start with FBM/FHM. I also understand that the name is intended for internal use and the label is for external use (programmer here!). QC apparently doesn't look for that.

    QA can miss something like that, though it is probably dependent on the tester.  Daz has pushed for the naming convention for a long time.  It is a shame that PAs ignore it.

     

    FWIW, I'm having morphs to now copy along with all of my G8M/G8.1M conversions that aren't part of the figure being converted. The head/body morphs for PFA's Roy HD, are now converting with every conversion (maybe due to trying to rename the morphs to have FHM/FBM?). I have searched/deleted/reinstalled this character, and for whatever reason it's still converting as though it's part of other characters. The G8M/G8.1M characters themselves, however, load correctly. Anyway, because of this I now have reservations about renaming the morphs to start with FBM/FHM as stated earlier in the thread. I can at least undo the problem sliders and resave, it's just troublesome that it happened.

    (Found those problem Roy morphs! Now to figure out why a cornea morph is getting pulled into the conversion! That is a morph I know I never touched, is an older morph, and didn't appear in my base character conversions at the beginning of this)

    Also, FWIW, I have converted nearly all of the G8M base characters with no issue (before the above renaming problem).

    That is strange that the cornea is being pulled in now.  I am not sure what could be happening as the script does not touch the original G8 characters.

    That is great you have converted most of them.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    rorronline said:

    ok so been waiting for these since gen 9 release. And finally. However there is some issues.

    The Batch Converters work but only marginally. There is a large amount of characters both male and female that after convertion look like they got ran over by a mac truck a few times. I understand that maybe some of the stylized characters could have this issue but most of them that end up this way are 'normal' characters. Real people type of characters. A bit disappointing.

    From the manual:

    The Converted Character’s Body is wrinkled.  Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character.  Then, one by one, dial in the morphs to find the offending morph(s).  Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called).  You should also resave the character with the offending morph(s) dialed out (set to 0).

     


    THe Custom character convcerters worker once each. Meaning One male converted fine, and one female converted fine. Since then i get Daz throwing a scripr error. pertentent log file parts are below. Any ideas?
    I have tried everything including uninstalling and reinstalling. Nothing helps.
     

    2023-06-04 11:30:37.077 [INFO] :: Loading script: D:/Daz Library/Scripts/RiverSoft Art/Character Converter/Convert Custom Character G8M to G9.dse
    2023-06-04 11:30:37.955 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSConstants.dsa
    2023-06-04 11:30:38.033 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSAdvCharacterConversionConstants.dsa
    2023-06-04 11:30:38.051 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSG8G9CharacterConversionConstants.dsa
    2023-06-04 11:30:38.067 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSBuildPanels.dsa
    2023-06-04 11:30:38.080 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSHelperFunctions.dse
    2023-06-04 11:30:38.110 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2019HelperFunctions.dse
    2023-06-04 11:30:38.144 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2020HelperFunctions.dse
    2023-06-04 11:30:38.156 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2021HelperFunctionsConstants.dsa
    2023-06-04 11:30:38.186 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2021HelperFunctions.dse
    2023-06-04 11:30:38.227 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2022HelperFunctions.dse
    2023-06-04 11:30:38.235 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RS2023HelperFunctions.dse
    2023-06-04 11:30:38.309 [DEBUG] :: FOUND:
    2023-06-04 11:30:38.310 [DEBUG] :: FOUND: D:/Daz Library/data/RiverSoft Art/Common/RSG8G9CharacterConversionFunctions.dse
    2023-06-04 11:30:38.346 [WARNING] :: Script Error: Line 4231
    2023-06-04 11:30:38.346 [WARNING] :: TypeError: Result of expression 'this.sWhatsThis' [undefined] is not an object.
    2023-06-04 11:30:38.346 [WARNING] :: Stack Trace:
        <anonymous>()@D:/Daz Library/data/RiverSoft Art/Common/RSG8G9CharacterConversionFunctions.dse:4231
    2023-06-04 11:30:38.348 [INFO] :: Error in script execution: D:/Daz Library/Scripts/RiverSoft Art/Character Converter/Convert Custom Character G8M to G9.dse

    Shoot!  That is a bug I introduced in the update.  I will fix it asap.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    @RiversoftArt Sorry for the delay in reply, but I had to make sure that everything was okay, before I replied.

    Anyway, I've successfully converted two characters to G9.

    The first charcter was a G8F. I made the changes to the file as you said. I still couldn't get it to convert. I had to export the character will ALL morphs loaded as an obj, then re-load the character through Morph Loader, save the morph, load morph, save as a character file, then convert from there. EXCEPT, when I tried to convert the character, Daz lost its mind and crashed. The reason was because of the change that I had made in the .dsa file. So I edited the script back to how it was before the first edit.

    That character converted with no issues.

    Although I also had to go through the same issue with my G8M character. It's turned out pretty great, except the edges of the eyelids are distorted.

    The Material suit is a great product too. I did have a strange incident where it looked like the Geoshell was "lit up" when I added skin textures to it (although there were no emmisives in the texture). But the issue seems to have corrected itself.

    I'm looking forward to the release of your hair converter.

    yes

    By

    N-RArts N-RArts June 2023 in Daz PA Commercial Products
  • "SY Intense Muscle Genesis 8, 8.1, and 9" Causes hands to deform on Genesis 8 female

    You may try to do once Adjust Rigging to Shape... then if the distortion issue's gone, it should be the morph's problem (maybe ERC Freeze has been missed...)

    By

    crosswind crosswind June 2023 in Technical Help (nuts n bolts)
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Richard Haseltine said:

    necroscension said:

    RiverSoftArt said:

    necroscension said:

    With the converter, I've notice most of the models I have do not use FBM/FHM in their morph naming but use Head or Body instead. I have attempted to resave the name of the morphs to start with FHM/FBM, but still have issues because sometimes I wind up having doubled morphs. Was it ever considered to see if the morph name includes Head or Body as an OR statement?

    You must not buy most of your characters from Daz. smiley  This is a naming convention that has been in place for years.

    Ok, I will make an update to check if the morph name starts with FHM/Head or FBM/Body.

    It may be standard, but it is not widely used. I'm trying to spot check, but there are Daz store characters that do not use FBM/FHM and instead use "<Character Name><Body or Head>", i.e. "Tathar Head" and "CCPuckBody". Darwin's Mishap, ChangelingChick, PedroFurtadoArts, Dax Avalange, Marcius (no longer with Daz but still sold here), Mousso, Oskarsson are some who don't or haven't followed the standard, and that's just on the male side.

    Are you looking at names or labels? It's the name that matters, and has the standard, but the label is what shows on the slider..

    Names. I did catch earlier where it was stated it was standard for the names to start with FBM/FHM. I also understand that the name is intended for internal use and the label is for external use (programmer here!). QC apparently doesn't look for that.

     

    FWIW, I'm having morphs to now copy along with all of my G8M/G8.1M conversions that aren't part of the figure being converted. The head/body morphs for PFA's Roy HD, are now converting with every conversion (maybe due to trying to rename the morphs to have FHM/FBM?). I have searched/deleted/reinstalled this character, and for whatever reason it's still converting as though it's part of other characters. The G8M/G8.1M characters themselves, however, load correctly. Anyway, because of this I now have reservations about renaming the morphs to start with FBM/FHM as stated earlier in the thread. I can at least undo the problem sliders and resave, it's just troublesome that it happened.

    (Found those problem Roy morphs! Now to figure out why a cornea morph is getting pulled into the conversion! That is a morph I know I never touched, is an older morph, and didn't appear in my base character conversions at the beginning of this)

    Also, FWIW, I have converted nearly all of the G8M base characters with no issue (before the above renaming problem).

    By

    necroscension necroscension June 2023 in Daz PA Commercial Products
  • Rigging clothing with transfer utility makes item disappear?

    Daz Studio treats it as being made for the base, so it will fit it to that and then project the morph into the fitted item (which, if the shape is smaller than the default, will shrink it inside the figure). If possible mdoel to the base shape, if that isn't an option set the Source Shape to the morph used (or Current for multiple morphs) and then check Reverse Source Shape from Target in the additional options in the Transfer Utility.

    By

    Richard Haseltine Richard Haseltine June 2023 in Technical Help (nuts n bolts)
  • Is it possible to modify haircuts?

    * D-Former is a couple of nodes attached to an object to deform its shape. You may find quite a few tutorials on youtube by searching 'Daz d-Former'...
    * A 'Weight map' (Black and White map) is used on a strand-based hair (SBH) to generate hair clumps / curves' density from weight 0% (Black) to 100% (White), similar to a Cutout Opacity map. You can find the weight map slots on Surfaces pane of a SBH (or search 'clump' or 'density'). Then modify the map as needed...

    I saw no 'Blow morph' on this hair but Yes, you may add some blow effects by yourself... For instance, this is a dForce hair, so use a 'dForce Wind Node' + several D-Formers to make the 'blow shapes', even other shapes as you wish... as attached screenshot. You may search 'Daz Wind node' on youtube...

    By

    crosswind crosswind June 2023 in Daz Studio Discussion
  • "SY Intense Muscle Genesis 8, 8.1, and 9" Causes hands to deform on Genesis 8 female

    Using the "SYIM Add Body Shape HD G8 Female" deforms hands on Genesis 8 and 8.1 female figures.

    I have tried to unistall any other morphs but it still deforms hands on many but not all poses using genesis 8 female.

    How do I know if it is the product that is at fault or something on my PC.

    Attached image is stadard genesis 8.1 basic femail with only morph applied is "Intense Muscle Shape HD" in Base pose laying A.

    (don't know if any file got attached it just says Uploading...)

    By

    svagsigge svagsigge June 2023 in Technical Help (nuts n bolts)
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    DISCLAIMER, I have no financial stake in this product, I am just a Daz user. I don't even get paid for my YouTube videos (yet).

    Before you return this product, please watch this live video of me using the Gen 8-to-9-character converter.

    My video is over 8 hours long...

    Please be considerate that this is live and not scripted.

    I cover just about every conceivable aspect of this converter.

    Just when the product seems to have problems (about 5 hours in), suddenly, it begins to shine and shows its real strengths.

    This product is truly a "game changer" and I am not just saying that.

    RSSY Gen 8 to Gen 9 Character Converter NEW UPDATE!

    I am VERY pleased with this converter. 

    In working with this converter, I have uncovered various issues with Genesis 9 and the eyes not fitting right.

    It has occurred to me that the eyes must be fit into the Gen 9 figures after any morph.

    If you see me struggling with something in the video. Please leave a running commentary in the comment section.

    Multiple comments are welcome, I read them all and try and answer them as well. (Please be nice.)

    RiverSoftArt and Sickle Yield, please, if you see me struggling with a particular part of the program feel free to leave answers/comments in the comment section.

    Best heart

    Please like, subscribe and click the bell for "all" notifications. smiley

    By

    EZ3DTV EZ3DTV June 2023 in Daz PA Commercial Products
  • Newbie question regarding character creation

    There are also body part and head part morph packages you can buy to create a similar-looking character to your posted pic.

    And if you have body part morphs and head part morphs but you need some inspiration from inside DAZ Studio to get you started, there's Zev0's Shape Gen and Shape Gen Plus for Genesis 8 figures.

    I personally have had a lot of fun creating custom character shapes with Zev0's Shape Gen Plus combined with Zev0's Skin Builder 8 for Genesis 8 Female and SloshWorks' Genesis 8 UV Swap products. 175 custom characters and counting.

    By

    claystoneham35070822 claystoneham35070822 June 2023 in New Users
  • Help, my wings crunch when auto following!

    Use rigidity - I usually set the reference points at the bottom and the tip of each wing. You want the rigid weightmap fill at the base of the wings to be quite low, so that it deforms somewhat with the morph applied and not pull away from the figure to leave a gap, but full strength on the main part of the wings so that they don't distort.  

    By

    Mada Mada June 2023 in Technical Help (nuts n bolts)
  • Rigging clothing with transfer utility makes item disappear?

    What it says on the tin - I have some OBJ clothing items I've imported into daz, I've rigged stuff like this before to make rigged weareble clothing in the past but I can't remember exactly how I did it (step by step) or what tutorial I followed, now I'm trying to do it again but whenever I hit ok on the transfer utility the obj item just... vanishes? Like it's still in the scene, it lists it as an object, but it's invisible in the viewport. Is there something I've forgotten to check in the transfer utility menu? Could me having moved the og obj files I've imported have something to do with it? When I try to do it I select the G8 figure as source and shape as current (it's got morphs dialled in), the OBJ clothing as target and shape default, and then the only thing I change is I check reverse source shape from target.

    By

    liugiaducale liugiaducale June 2023 in Technical Help (nuts n bolts)
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    necroscension said:

    RiverSoftArt said:

    necroscension said:

    With the converter, I've notice most of the models I have do not use FBM/FHM in their morph naming but use Head or Body instead. I have attempted to resave the name of the morphs to start with FHM/FBM, but still have issues because sometimes I wind up having doubled morphs. Was it ever considered to see if the morph name includes Head or Body as an OR statement?

    You must not buy most of your characters from Daz. smiley  This is a naming convention that has been in place for years.

    Ok, I will make an update to check if the morph name starts with FHM/Head or FBM/Body.

    It may be standard, but it is not widely used. I'm trying to spot check, but there are Daz store characters that do not use FBM/FHM and instead use "<Character Name><Body or Head>", i.e. "Tathar Head" and "CCPuckBody". Darwin's Mishap, ChangelingChick, PedroFurtadoArts, Dax Avalange, Marcius (no longer with Daz but still sold here), Mousso, Oskarsson are some who don't or haven't followed the standard, and that's just on the male side.

    Are you looking at names or labels? It's the name that matters, and has the standard, but the label is what shows on the slider..

    By

    Richard Haseltine Richard Haseltine June 2023 in Daz PA Commercial Products
  • Why is there no updates to face transfer?

    As far as I know, there are already some flaws with face transfer for G8, and now we have G8.1 and G9, but why after so long there is no update to it?

    By

    tayloranderson2047 tayloranderson2047 June 2023 in Product Suggestions
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