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Pose preset also applies corrective morph on base G9 figure?
crosswind said:
I got you... I'm sorry I was just reading your words but did not take look at your SS carefully. It's a G9 BASE figure but a character's corrective morphs are auto-triggered after a pose is loaded. That's really a problem indeed. Mostly likely the author did not add a Controller of that Character on the corrective morphs...i.e. there should've been a '2 stages' controllers.
I don't have this Alina but just show you another one JS Sarah as below. It means Sarah's corrective morphs will only be triggered when her full body morph has a value...

You can use Property Hierarchy to check one of Alina's corrective morphs, there must be no 2nd stage controller of her Body Morph there...
If so, you may submit a ticket or fix them by yourself: just drag Alina's body morph to 2nd Stage controller, then save Morph Assets, but it'll take some time since there seems to be quite a few cbs that don't have 2nd stage controllers....
Alas there was no controller under the 2nd Stage
I will give your suggestion a try and see how long this is going to take.
Might as well also send a ticket for this.
Thank you very much once again for all of your help, you've been amazing!Pose preset also applies corrective morph on base G9 figure?I got you... I'm sorry I was just reading your words but did not take look at your SS carefully. It's a G9 BASE figure but a character's corrective morphs are auto-triggered after a pose is loaded. That's really a problem indeed. Mostly likely the author did not add a Controller of that Character on the corrective morphs...i.e. there should've been a '2 stages' controllers.
I don't have this Alina but just show you another one JS Sarah as below. It means Sarah's corrective morphs will only be triggered when her full body morph has a value...

You can use Property Hierarchy to check one of Alina's corrective morphs, there must be no 2nd stage controller of her Body Morph there...
If so, you may submit a ticket or fix them by yourself: just drag Alina's body morph to 2nd Stage controller, then save Morph Assets, but it'll take some time since there seems to be quite a few cbs that don't have 2nd stage controllers....
Pose preset also applies corrective morph on base G9 figure?Hey guys,
As the title suggest, I'm in a pickle and don't know what exactly is going on.
To provide a bit of context, I was messing around in Daz this morning, and I noticed some weird morphs around the G9 character when posed.Following that I decided to make a library only containing (one of the) misbehaving characters and a pose pack only in order to test it out and try to figure out what's what.

As you can see, without modifying anything on the base G9 figure, when I apply a pose preset, Daz also loads the corrective morphs for E3D Alina HD specially visible on the figures thigh?
I can imagine this is not really intended behavior and I've noticed it happening with a bunch of other figures as well...I'm curious to find out if you guys encountered a similar situation and if by any chance you managed to fix it somehow?
Thank you!
Thanks for letting us use your old softwareDiomede said:
WendyLuvsCatz said:
the point is I do have backups and serial numbers of my old software
its the need to call home that's the issue
This. I've had that problem with multiple programs from a variety of software companies. Aaargh. Sorry you are going through this Wendy. Aaargh.

Sorry to hear you're having so much trouble, especially with iclone, I know you really enjoyed it.
I've had similar experiences too. With a few exceptions where I can't find a workable free or open source alternative, I've moved completely away from any software with server based protection schemes. I just got a new laptop because my old one is acting like the video card or display is trying to die (I use it for work and for "play"). I got two of the four commercial "phone home" licenses I rely on transferred last night. I'm not sure one of the others will transfer/re-authorize, so it may just stay on the old laptop (long story, but I definitely can't afford to purchase a new license). Thankfully there is an open source alternative for it now, but none of the projects in the old software can be opened in the open source software (exported data cab be used with other software).
I dispise software protection schemes!! Over the years I have lost the use of thousands of dollars invested in software because of them. Everytime I use Blender, Gimp, QGIS, Shotcut, DarkTable, CloudCompare, etc. I'm very thankful for the open source alternatives. I'm also very thankful for free software like DAZ Studio and DaVinci Resolve that have no authorization headaches. I used Hitfilm for video editing for a few years, but I hated their complex draconian authorization process. Then I found Shotcut (open source) and DaVinci Resolve (free version, no authorization process at all, you just have to create an account to download), between the two I can do everything I need.
So sorry you're having to go through this! I definitely feel your pain and frustration.
Laptop Hard Drive space almost fullMy laptop is telling the hard drive is almost full (1 TB) I'm thinking of purchasing an external Hard drive (4 TB) can I use Daz Studio and files on this new drive and how would I transfer it or would I have to load everything onto the drive from scratch?
What product has a similar hairstyle?I know it's not it, but it's the closest I know of off hand and it may be worth trying if you have it in your library. The lengthen morph can be played with: https://www.daz3d.com/classic-side-part-hair-for-genesis-3-and-8
Regards,
Richard
Are There Morphs For Qinfen Hair?No. The files list in the online readme does not show any morph data.
Outdoor winter wear for extreme cold climates pleasememcneil70 said:
Someone was concerned with if autofit would work without a lot of girations needed. So I did a straight, no messing around transfer.
Thanks for taking the time and effort!
Other than what appears to be some geometry tearing in the collar (from the pose?) and some floating buttons (which should at least be able to be hidden), the overall fit looks good. I do find it very helpful to see what the default distortions are.
Custom morphs in DAZ do never show up in the parameters tab - Please helpI'm well aware to be responding to a rather old thread but this one keeps popping up when you search the Net for this issue. Not only can I fully reproduce the problem which OP seemed to be having, I think I also discovered the possible reason why this was happening; at least I can fully reproduce it.
Context: I'm using the latest Daz Studio 4.21 in combination with ZBrush 2022.0.7, shouldn't matter but figured I'd mention all related details.
After messing around with this for several hours I come to the conclusion that this behavior happens as soon as the asset for which you're creating the morph is somehow associated with an incompatible figure. Seems rather odd but I can fully reproduce this:
- I add a Genesis 8 female figure to my scene.
- Using the content library pane I applied pants to her which were originally designed for Genesis 3 male.
- I then 'GoZ' the female figure over, I change the pants a bit, GoZ those specific changes back and create a morph for the pants.
- For the record: this morph fully works as intended.
- Then I save / export the morph: File => Save As => Support Asset => Morph Asset and make sure to only select the morph.
The result? I load in the pants, either stand alone or on another figure, and what do you know: no custom morph shows up.
If I repeat the exact same steps but this time using a Genesis 3 male as my "base model" then everything works as intended. In fact: If I then follow up by loading that same Genesis 8 female figure again, apply the pants on her once more then the morph also gets loaded (as one would expect).
As such my suggestion / theory: make sure that the asset for which you created the morph isn't associated with anything incompatible.
If you are in this situation (morphs which don't show up) then your best bet is to save the asset as a scene sub-set (which will either include the morph or a link to said morph if you already saved it previously). This should probably also give you an option to re-create the morph but that's a bit beyond the intention of my post.
Hope this can still help some random readers.
The Ultimate Super-Hero Freebie List!kyoto kid said:
...so where can I find a proper Supergirl outfit that isn't an unrigged obj or for Gen4 (and doesn't cost 100$)?
"Proper" leaves it quite open as to the era you want to render.
This one is for the new Flash movie. It's an incredible creation from Magnus1781 over at DeviantArt. Definitely not a static, unrigged shell and is for G8F so not a Gen4 recycle. Also comes with a head morph for the latest actress, Sasha Calle and he says DForce for the cape. Price = free.

https://www.deviantart.com/magnus1781/art/DCEU-Supergirl-968746122Celebrity Look-a-Likes for 3D figures part 3Does anyone know of a Doja Cat morph? Marcius has a character called Doja at Renderhub but it's not a good likeness.can you find this character?Has anyone identified the morph/textures used?
Outdoor winter wear for extreme cold climates pleaseI tried that, but I couldn't get rid of the Lorem Ipsum filler. I tried, it drove me crazy, I never had that issue before.
Someone was concerned with if autofit would work without a lot of girations needed. So I did a straight, no messing around transfer.
As far as a tougue, or ski hat, PhilW has https://www.daz3d.com/dforce-beanie-hair-for-genesis-8-and-81-females which might work. I am currently looking at my library of hairs and have found two that came with hat fits, so people could check hairs out for that then pick a hat out, or use https://www.daz3d.com/sy-hat-and-hair-helper-genesis-8 (I haven't seen one for G9 yet, she has a large library to move up.) to squash down any hair with any hat.
Mary
Celebrity Look-a-Likes for 3D figures part 3HumanXYStudio has released a free Genesis 9 morph called Korben Dallas at RenderHub. Obviously, looks like Bruce Willis :)
Chibi Morphs?Hello Taoz,
Thank you for the link. Bugga-Boo is now in my wishlist. I took a stroll over to Rendo and found the Universal Anime Head and the Universal Chibi Head both of which work with all the Genesis figures. It looks like it might be a bit fiddlely but once done can be saved as a character file. Theres a detailed pdf with each on how to use the heads on a vast array of figures. They don't work on G9 but as that one has Anime Heros (which I have) and its own chibi morph thats no biggy.
I remember a long time ago when I used poser it was possible to to "flatten" the Y axis (I think) which created a "2 dimensional" cell shaded character as seen in tradtional anime. I tried doing it in Studio and it mashed up the mesh. I might have been using the wrong axis. Do you know if it is possible to create this effect in Studio?
Many thanks
Andrew
Is it possible to make Arcane Enchantress Hair Longer?Nope~ as an SBH, it has no length / long morph... let alone 'waist length'...
IRAY Photorealism?lilweep said:
charles said:
lilweep said:
I also use the Uber Iray shader for skin also.
It doesnt have the microdetail maps options, but with good maps it's not totally necessary. 8.1 and Gen 9 have good UV layout for all UDIMs so 4K is usually fine for getting enough detail. Maybe with extreme closeup it would be good to have microdetails, or otherwise use 8K maps. These details can also be baked into HD morph or Displacement map rather than using a Normal map, so again not totally necessary.
Dual Lobe Specular should provide some variation to get the appearance of microfacet detail in the specular property, so can give illusion of more detail
I do prefer the DLS, it sometimes can be frustrating like if not done right you will get seems that are not always obvious that's where it's coming from.
You can do 8k or 16k on whatever model you want, this isn't unique to g9, it's just the file sizes are so insane and most artist believe 4k is "good enough". But I've got some 8ks for g8 that are amazing. I also made my own 8k microskin which can be used on the thin film channel or top coat or wherever. Only instead of having a small map that tiles it was done via wrapping in Susbstance very large textures for the main body skin maps...so VRAM overhead on those can be tight.
I also have some 8k textures for every single channel for G8.1 and G9 that i custom made, but i never use them as they dont seem to be necessary.
But this doesn't mean squat if you have left your texture compression to default.
Are we supposed to be changing this from the default 512-1024? What does this do? I never once changed this setting.
Yes, when Daz hands off your textures to your video GPU or IRray it compresses them based on that, I have mine set to medium=6000 and high=10000
IRAY Photorealism?charles said:
lilweep said:
I also use the Uber Iray shader for skin also.
It doesnt have the microdetail maps options, but with good maps it's not totally necessary. 8.1 and Gen 9 have good UV layout for all UDIMs so 4K is usually fine for getting enough detail. Maybe with extreme closeup it would be good to have microdetails, or otherwise use 8K maps. These details can also be baked into HD morph or Displacement map rather than using a Normal map, so again not totally necessary.
Dual Lobe Specular should provide some variation to get the appearance of microfacet detail in the specular property, so can give illusion of more detail
I do prefer the DLS, it sometimes can be frustrating like if not done right you will get seems that are not always obvious that's where it's coming from.
You can do 8k or 16k on whatever model you want, this isn't unique to g9, it's just the file sizes are so insane and most artist believe 4k is "good enough". But I've got some 8ks for g8 that are amazing. I also made my own 8k microskin which can be used on the thin film channel or top coat or wherever. Only instead of having a small map that tiles it was done via wrapping in Susbstance very large textures for the main body skin maps...so VRAM overhead on those can be tight.
I also have some 8k textures for every single channel for G8.1 and G9 that i custom made, but i never use them as they dont seem to be necessary.
But this doesn't mean squat if you have left your texture compression to default.
Are we supposed to be changing this from the default 512-1024? What does this do? I never once changed this setting.
IRAY Photorealism?lilweep said:
I also use the Uber Iray shader for skin also.
It doesnt have the microdetail maps options, but with good maps it's not totally necessary. 8.1 and Gen 9 have good UV layout for all UDIMs so 4K is usually fine for getting enough detail. Maybe with extreme closeup it would be good to have microdetails, or otherwise use 8K maps. These details can also be baked into HD morph or Displacement map rather than using a Normal map, so again not totally necessary.
Dual Lobe Specular should provide some variation to get the appearance of microfacet detail in the specular property, so can give illusion of more detail
I do prefer the DLS, it sometimes can be frustrating like if not done right you will get seems that are not always obvious that's where it's coming from.
You can do 8k or 16k on whatever model you want, this isn't unique to g9, it's just the file sizes are so insane and most artist believe 4k is "good enough". But I've got some 8ks for g8 that are amazing. I also made my own 8k microskin which can be used on the thin film channel or top coat or wherever. Only instead of having a small map that tiles it was done via wrapping in Susbstance very large textures for the main body skin maps...so VRAM overhead on those can be tight.
but also it depends on what one is doing, if you're doing portrait head shots then you definantly want those higher detailed maps, but body shots ehh, you can get by fine with 4k. But this doesn't mean squat if you have left your texture compression to default.
Something else I'm not sure has really been addressed here much regarding "photorealism" is what camera settings you are using. The standard camera is like 65mm focal length and this is not common. This does usually feel out the viewport nicely, it's not what we are use to seeing from "photos".
IRAY Photorealism?I also use the Uber Iray shader for skin also.
It doesnt have the microdetail maps options, but with good maps it's not totally necessary. 8.1 and Gen 9 have good UV layout for all UDIMs so 4K is usually fine for getting enough detail. Maybe with extreme closeup it would be good to have microdetails, or otherwise use 8K maps. These details can also be baked into HD morph or Displacement map rather than using a Normal map, so again not totally necessary.
Dual Lobe Specular should provide some variation to get the appearance of microfacet detail in the specular property, so can give illusion of more detail











