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Show Us Your Iray Renders. Part IVShawnBooth said:zilvergrafix said:Bloom filter, Vignetting, Depth of Field on camera, Emitters, HDR, even MS Paint for postproduction...
Too much bloom perhaps? It's a bit distracting.
Would be cool to see them making eye contact...
bloom needs to be "much" for the effect being noticeable.
anyway, don't care so much about that, that's why I hate doing full scenes, someone will complain soon or later.
btw I did a console game on Sketchup, maybe someone will complaint about the design too... :roll:DAZ 3D to Game Engines?Now that I have become comfortable with building simple 3D models in Sketchup, importing them into DAZ scenes along with marketplace content, and then rendering simple animations, I would like to add interactivity to my work.
My initial needs are for demo/prototyping purposes and I am evaluating some of the various game engines out there, including, Unity, Unreal, Coppercube, etc. Demoing a half-dozen game engines seems a bit daunting right now and I am hoping the great DAZ community out there can share their experiences and help me narrow down my choices.
This is what I am looking for in a game engine:
1. Make’s good use of my DAZ content and easily imports my stuff, including animations.
2. Intuitive to use, no coding, but still need simple physics based interactivity between objects/figures.
3. Wide range of publishing platform support, and of course freemium or low cost.Thanks!
Exporting figures to COLLADA (*.dae) but pose changes to defaultI am trying to export a posed figure to the COLLADA (*.dae) file format, but the result I get is the figure in the default arms out to the side pose instead of the pose I set.
I have fiddled with all the export parameters I could and no change. When I export in .OBJ or .FBX formats the figure's pose is good to go, no problems.
I tried Autodesk's free FBX converter but it hangs up when reading the .FBX files I create with DAZ.
Perhaps this has to do with the COLLADA format and/or maybe I could make my new pose act like a default pose? I am importing to Sketchup which has a default .dae import capability which I am hoping to use rather than purchasing additional .OBJ or .FBX import plugins/extensions for Sketchup.
Any thoughts on what I may be doing wrong and/or work arounds would be much appreciated. Thanks!
Learn to convert a free Sketchup car into an awesome, photo-realistic Indigo render with iClone!Getting a good Indigo render for your Sketchup models can be a bit tricky.
This tutorial aims to provide you with the information you need to maximize the render potential of your free Sketchup models. You'll learn how to get rid of mesh overlap issues, assign Indigo shaders to your materials, illuminate the lights of your model, and more!
http://www.reallusion.com/reallusiontv/youtubega.aspx?url=//www.youtube.com/embed/rIhs_iPjw3U
Realistic Renders.... NOT! 14: A new frontier.....Still a WIP, because a ton of iterations is needed.
if you ask for the bedroom scene, is a Sketchup file converted to OBJ via Keyshot, and donated for free to the Sketchup Community I belong too.Star Trek Builders Unite 7: The Continuing Missionashe5k said:mdbruffy said:jnsessions said:mdbruffy said:Anyone know where I can find a good model of the 1701-E's bridge? I have the Observation Lounge and I built turbo lifts. But I need the bridge.I know that Vanishing Point has one (Starship Bridge 5), and that Google's Sketchup Warehouse has at least a couple (but I don't think the sketchup ones are that good).
I got the one from Vanishing Point. But unlike some of the sets, there are no 'Trek specific textures for it.
I thought there had been but I got it confused with one of the other bridges. Most of the LCARS panels look ok at least, but there's the matter of getting the Sovereign class MSD on there and a few of the signage spots fixed.
I don't think I'd messed with that one yet other than to make sure it loaded in DAZ so I don't have any fixed textures I can share with you yet.
That's okay. I'm still working on my page lay-outs. I've got time yet. I'll take samples from screencaps and I have a few LCARS collections bookmarked. I'll get it set up.
Star Trek Builders Unite 7: The Continuing Missionmdbruffy said:jnsessions said:mdbruffy said:Anyone know where I can find a good model of the 1701-E's bridge? I have the Observation Lounge and I built turbo lifts. But I need the bridge.I know that Vanishing Point has one (Starship Bridge 5), and that Google's Sketchup Warehouse has at least a couple (but I don't think the sketchup ones are that good).
I got the one from Vanishing Point. But unlike some of the sets, there are no 'Trek specific textures for it.
I thought there had been but I got it confused with one of the other bridges. Most of the LCARS panels look ok at least, but there's the matter of getting the Sovereign class MSD on there and a few of the signage spots fixed.
I don't think I'd messed with that one yet other than to make sure it loaded in DAZ so I don't have any fixed textures I can share with you yet.
Star Trek Builders Unite 7: The Continuing Missionjnsessions said:mdbruffy said:Anyone know where I can find a good model of the 1701-E's bridge? I have the Observation Lounge and I built turbo lifts. But I need the bridge.I know that Vanishing Point has one (Starship Bridge 5), and that Google's Sketchup Warehouse has at least a couple (but I don't think the sketchup ones are that good).
I got the one from Vanishing Point. But unlike some of the sets, there are no 'Trek specific textures for it.
Star Trek Builders Unite 7: The Continuing Missionjnsessions said:mdbruffy said:Anyone know where I can find a good model of the 1701-E's bridge? I have the Observation Lounge and I built turbo lifts. But I need the bridge.I know that Vanishing Point has one (Starship Bridge 5), and that Google's Sketchup Warehouse has at least a couple (but I don't think the sketchup ones are that good).
I have one of the Sketch-up, but it has no doors and no chairs. The doors are not an issue- cloth plains will serve there. But I don't know if I have the skill or the programs to make the chairs. I'll check out Vanishing Point.
Star Trek Builders Unite 7: The Continuing Missionmdbruffy said:Anyone know where I can find a good model of the 1701-E's bridge? I have the Observation Lounge and I built turbo lifts. But I need the bridge.I know that Vanishing Point has one (Starship Bridge 5), and that Google's Sketchup Warehouse has at least a couple (but I don't think the sketchup ones are that good).
Convincing metal with 3DelightThanks again mjc. I've got those hdri maps - used them in Twilight Renderer in Sketchup.
Just going to figure out how to plug them into UE2 and we'll see how I get on.
Convincing metal with 3DelightIt might help if I show you what I'm trying to achieve. This was done in iRay using the brushed metal shader. No additional lights. The only tweak I made was to drop the reflection strength slightly in the surface editor as my model was showing faces during render. I stopped this render at 79% after 25 minutes. No way I can use iray for the hundreds of frames I'll need to produce.
On a separate note, any idea why triangular faces are showing on the bottom right of the model. I exported from sketchup as an .obj and I've checked the mesh of my original. I can't see why faces are showing up in one area and not all round the model.
Convincing metal with 3DelightLooking for a bit of advice. I'm trying to create convincing looking metal using 3Delight as the renderer. iRay gives fantastic results using it's built in shaders but it's too slow. I'll be producing 30 second animations and each frame takes ages using iRay.
The attached image is the closest I've come but it's still not quite iRay quality. It does however. render in seconds.
What I've done so far to achieve the image attached.
Imported my Sketchup model
Converted surface to UberSurface and switched on both specular 1 and 2 - both white 100%
Main light is UberEnvironment2 with KHPark. IDL with directional
Added 4 extra distant lights all between 60 and 100% and set to specular only.Any ideas what I can do to improve? I've tried various additional lights but all they do is wash out the strong contrasts I need for metal.
CAR AND BIKE LOVERS THREAD - MARK IVThank you Daz for caring over my car thread. This is version IV. That's a lot of cars and bikes folks.
Thanks for the shaders Tom...question...will these work for Daz 4.6 and/or Daz 3.0?
Here is a drag strip I converted from Sketchup. The lights I made myself.
CAR AND BIKE LOVERS THREAD - MARK IVOn all of the pro stuff, it still supports the different file formats, many more than they used to, I can't say whether or not they have changed things again, but my copies of both Sketchup 2014 and 2015 both export obj files, I do have both because I have two computers.
CAR AND BIKE LOVERS THREAD - MARK IVIt comes with the ability to convert the files in the free version, so I don't know why you would need to pay Trimble to be able to convert skp files to obj files, unless your still using Sketchup 8, Sketchup 2014 and 2015 come already so equipped!
CAR AND BIKE LOVERS THREAD - MARK IVbetsy662 said:I hate Autocorrect, such a pain, yes, the newer versions of Sketchup will convert skp files to obj files, it also helps to have Blender handy to resize the model so it actually will be viewable in DS.or you can use Bryce .
CAR AND BIKE LOVERS THREAD - MARK IVI hate Autocorrect, such a pain, yes, the newer versions of Sketchup will convert skp files to obj files, it also helps to have Blender handy to resize the model so it actually will be viewable in DS.
CAR AND BIKE LOVERS THREAD - MARK IVThe newer version of Sketchup does convert files to object format.
CAR AND BIKE LOVERS THREAD - MARK IV...surprised there is nothing at Rendo. They have full racetrack. Only one I could find was on Turbosquid for 69$ and I believe it is in MAX format so it can't even be converted for use in Daz.
Supposedly there is also one over at the Sketchup warehouse but since they changed the files all to the new Sketchup format and got rid of pretty much all the Collada and .obj files, again there is no way to convert to Daz. I knew when Google sold it off it would not be good.







