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Headshop 11 Upgrade
Says you must own Headshop 10. I have this one. Is that 10? I don't see a Headshop 10 in the store.
Thanks.
There was a thread about Headshop (possibly one mentioning the upcoming release of Headshop 11) a while back and I'm fairly sure that it stated there that Headshop 10 and Headshop Ine Click were separate releases. So no, you wouldn't have Headshop 10. You might want to see if you can dig up that thread and confirm for yourself.
Headshop 11 UpgradeI have upgraded to 10 from the full version of 9.
Do I really need to install Headshop 10 first, to be able to install Headshop 11 upgrade?
I thought, that the serial number is the most important for that purpose.
Abalone LLC, could you please respond to this thread.
Report sales errors here. Missed it? No worries. "There's Always Another Sale™"OHHHHH Keymate and Graphmate are NOT new releases.
So it's headshop or bust, eh?
Wow. Cyber Monday.Not going to start to complain. I spent enough already, I have buyer's fatigue.
There should be pages and pages of new releases - anything with the green New tag.
Report sales errors here. Missed it? No worries. "There's Always Another Sale™"OHHHHH Keymate and Graphmate are NOT new releases.
So it's headshop or bust, eh?
Wow. Cyber Monday.Not going to start to complain. I spent enough already, I have buyer's fatigue.
I was going to buy the new Head Shop but Head Shop 10.2 doesn't workIn the support thread for 10.x the author of Headshop said it was because your DAZ Studio installation was not done to the default location. You should file an official ticket with DAZ support to get the PA recommended work around for that bug.
The author of Headshop 11 said that bug though is remedied in the Headshop 11 version in a thread he started in the forums a month or two ago.
Thanks. Do you know if this plugin also does body textures to match the face as well?
I was going to buy the new Head Shop but Head Shop 10.2 doesn't workIn the support thread for 10.x the author of Headshop said it was because your DAZ Studio installation was not done to the default location. You should file an official ticket with DAZ support to get the PA recommended work around for that bug.
The author of Headshop 11 said that bug though is remedied in the Headshop 11 version in a thread he started in the forums a month or two ago.
Headshop 11 UpgradeWell, hmm. Headshop 10 is one of the only products I ever returned in this store. I hated it. However, it does seem like Abalone has attempted to address many complaints I had. According to the details, the maps created are now 4096 by 4096 and "smoother". I assume by smoother it means they blend better into the existing texture than before. It claims to be able to handle smiles, which if true would be a big advantage over Facegen. One thing I find very intriguing is it claims to "detect gender". I'm very curious as to what drives this feature, is it an AI? This could be a sign of real improvement. I do love Facegen, and Facegen generally stomps the previous Headshops in almost every way. But while I like FG, it really hasn't changed much in a very long time. It did add G8 support, and a custom texture feature, but the custom texture almost never works as planned for me. The color comes out wack most of the time. Most of FG's other features have been the same for years. And FG still has issues warping the eyeball shape too much in many cases, and often positions the eyes too high. I've also had trouble with FG giving my people fat heads. No matter how near or far the person is from the camera the head winds up being really wide. But perhaps Abalone has made some real improvements and genuine changes. It has been like 2 years since Headshop 10. I would willing to give 11 a chance. However if I don't see real improvement I wont hesitate to refund. And as I said, I very rarely do that. So we shall see. I really hope Abalone has pulled it off, because I would love to see a more modern face making software, and competition is always good.Headshop 11 UpgradeMy recomendation is to put a cheap new relese PC+ item in your cart and get FaceGen Artist Pro, a much superior product that does the same thing , discoujnted down to only 5 bucks more.
Thanks, Cybersox! That's why I didn't have HeadShop: I bought FaceGen, which leaves HeadShop in the dust, according to my eyes.
Headshop 11 Licence Key?Just bought Headshop 11 but it says I need a licence key to install it. It's not in my serial numbers list here or in the Daz confirmation email. Any idea where it is? Thanks.
Monday minus the Cyber or "Who are these people and what have they done with DAZ's marketing team?"..the Black Friday dsale was fine as everyting (except new releases) was 50% off. This sale is pretty much only good on new releases or if you are into animation. if not, not oh well.
Almost, though there are some good resource items in that sale which almost any DAZ user will find helpful and ANY new release will triger the 60% discount. As I just pointed out in another thread, if you put a cheap new release item in your cat, like one of the PC+ pose sets, one of the biggies is that FaceGen Artis Pro discounts down to just 5 bucks more than the featured new release of Headshop.
I was going to buy the new Head Shop but Head Shop 10.2 doesn't workI was going to buy the new Headshop plugin which was released today, but then I remembered headshop 10.2 doesn't work. Can someone tell me why I keeo getting this error. I followed everything in the tutorial. This happens when I go to export.
EDIT: Also, autodots don't move when I drag them. The video shows them being able to be dragged.
EDIT2: Does this plugin also create body textures to match with the head as well?
Headshop 11 UpgradeSays you must own Headshop 10. I have this one. Is that 10? I don't see a Headshop 10 in the store.
Thanks.
I wondered as well. I really would like to know what the improvements are.
Headshop 11 UpgradeSays you must own Headshop 10. I have this one. Is that 10? I don't see a Headshop 10 in the store.
Thanks.
No Need to Buy HairShop Separately, It is Included in HeadShop 9! (Commercial)Just to give more information, I am using a macbook pro, my system is macOS High Sierra version 10.13.3. My dazstudio is Version 4.10.0.123 Pro Edition (64-bit).
The locations of my headshop files are shown in the pictures. Essentially, I tried csrutil disabling, but my headshop still gives the same error: "Headshop closed before nessecary files could be created"
I have the same problem with Macbook Pro, system Mojave 10.14.1 and dazstudio is Version 4.10.0.123 Pro Edition (64-bit). All the files are on the right place and csrutil disable, but get the error "Headshop closed before nessecary files could be created" . HELP please!!!!
Custom real-world faceDaz world, Anyone know of any place where custom face can be ordered? I've tried headshop and I am not happy with it at all . I've heard facegen is not that great either. I'm trying to build a pic of my kids so I wondered if anyone is doing custom faces for DS ? Thanks,Show us your Headshop One Click face renders!
Hi all. This thread will be dedicated to Headshop One Click renders you have created. You will post a copy of the original face picture used to make the face. Then post the finished render of the face you chose. This will also be used as a sounding board for any questions on how to improve the face outcome. I am having a blast making all my favorite TV show celebrities, and with added backgrounds of the shows set which I get from the internet, I can make my own episodes of comedy. I get lost in it for hours at a time. I am currently working on many shows. I just finished all seven crew members from the old Gilligan's Island show. Using their face photos, I can add my own dialed face expressions.
I will ask the first question about improvement for the renders. When you get the final face made and export it to the character, there is always a ring of color around the face. Usually darker than the texture because of shadowing and such. Is there a way to get the face to come out with the ring not there, just the actual texture of the photo used all the way around the face. I have opened the texture created with the program from the saved location (always saves it as a "fs" named file) into photoshop and I can trace the edge of the ring and save it as a layer, then go back and change the color of the layer to something closer to the face texture, but it never matches all the way arond the face because of shadowing and such. Still looks like a "Bob Marley ghost from scrooge" tooth rag wrapped around the head. Sometimes I can use the smudge tool and push the colors out to the edge of the photo texture and that will work real nice, but it is timely and it requires great care to get it right. I have to save and test, save and test, over and over for hours. However, it can be worth the time spent to get that perfect face. If there is another way to eliminate the ring within the program, please tell us how if you know any other way to do that.
With all said, I think it is so much fun to create these faces, both male and female (Genesis 3 and 8). So....please feel free to post any you have made and ask any questions about improvements in your work. I will start this thread off with my render of the Gilligan's Island castaways.
Worried that my sense of what looks "right" will become warpedWell, i've messed with FaceGen Artist Pro and even though technically the geometry it creates for the face with good pictures are 90%+ correct I've never just glanced at a render of a model created in FaceGen Artist Pro and had that instant recognition of who the intended person was. Now that maybe partly me too because I'm not liable to recognize people unexpectedly out of context from where I am used to seeing them many times.
Some people I know visited a wax museum recently and took pictures with some very famous people done in wax statues. I was very surprised I didn't recognize most of them despite being very familiar with who those famous people were. FaceGen and DAZ Studio was as good or better so I'm guessing that had to do with texture sets used were better than the wax skin of the statues regarding similarity to the actual person. Skin & skin texture = number one point of emphasis for a good likeness.
So there is no neutral except if you sculpt the grey model the geometry should be the intended person. Ever notice how difficult it is sometimes to recognize a sculpture of even famous people? The only qualification I would use is with a quick glance do you get that feeling of instant recognition of someone you know or know of? If not, you have more work to do. FaceGen Artist Pro and Headshop and similar products aside to get an instant recognizable face in DAZ Studio you most times will need to create your own textures for the FaceGen Artist Pro morph and maybe you will even need to do a bt of extra sculpting of the face and skull 2nd. 3rd, you may need to create custom hair.
So that 'commonality' you are noticing is folk using the same skin texture sets and same hair and same clothing on all their renders and the same light sets. Even quite huge changes in geometry will be overridden by people noticing skin color and texture 1st and geometry second. People look at skin to judge health and as complex as it is, recognition of a person. In contrast, the geometry of the face and skull is much less data to process for recognition than all the geometry and color of the skin itself and also typically not indicative of immediate health problems.
All the recognization is independent of 'style' though - the style can be realistic or it can be multiple styles or toon or artistic abstraction styles - you need a knack of emphasizing artistically what people are apt to instictively notice about a unique person.
Hoping for some info from HeadShop One Click userseta: eye and jaw fixer tool at sharecg (not an endorsement, just found it):
https://www.sharecg.com/v/88497/browse/10/Software-and-Tools/Eye-Jaw-Morph-Fixer-for-Face-Morphs
Has anyone figured out a way to get the eyes to remain un-affected by either FaceGen or HeadShop?, Or if it's possible to (easily) unmorph them (return them to their original figure settings)? HeadShop seems to treat the whole head like a 'blob' and removing/preventing the eyewarp doesn't seem possible.
Even if the eyes no longer match the face, I would rather manually re-morph the newly create face morph to the default eyes than have the eyes be warped. A @kaotkbliss indicated, using other skins results in warped eyeball distortions in the mappings and that's not an option for my projects.
thanks in advnce,
--ms
HeadShop OneClick Test Runheh, after finally getting to using this utility, I've been scanning the forums for tips/tricks, especially the non-round eyes issue (anyone?), and found this *wonderful* tutorial!
@RGcincy, a huge thanks for doing this and for doing it so well.
@info_b3470fa520 (laslove, the HeadShop programmer) you should really take note of what's been done here. This is how documentation should be done.
FWIW, before I saw this, I made some notes that might be of interest (esp. to those thinking of using GenX2 to convert HeadShop OneClick morphs to Genesis1 and other figures):
https://www.daz3d.com/forums/discussion/comment/4047426/#Comment_4047426
Note that automatically saving the morph as a standalone morph asset is probably beyond the reasonable expectations of the HeadShop product, and that realization may not have come across in my notes. It creates a morph that can be saved as a scene or scene subset, but knowledgeable DS users can load that and save it like any morph asset - tutorials everywhere.
Thanks again RGcincy, and I hope this helps future users.
eta: eye and jaw fixer tool at sharecg (not an endorsement, just found it):
https://www.sharecg.com/v/88497/browse/10/Software-and-Tools/Eye-Jaw-Morph-Fixer-for-Face-Morphs
cheers,
--ms
Common mistake with HeadShop OneClickFor future searchers/users:
(just poking at this tool, thought these observations might be handy for others)
Mechanically, it seems the HeadShop author has hardwired the DS default temp path into the HeadShop tool. Sloppy, but as indicated above, if you (re)set your DS temp path to the default, it works 'better' (you don't get a 'missing model' message, and you can actually use the plugin...) This only applies to folks that have configured their Preferences=>DS temp path to a new location (e.g. an SSD for performance, etc.). If your temp path is the default, you don't need to worry. If it is not set to the default, you will likely get a 'Model Not Found' sort of error from HeadShop, and it won't do much of anything for you.
HeadShop use to be called FaceShop, so you'll see both 'FaceShop' and 'fs' in path and filename references in your runtimes and morphs... They are the related... More sloppy.
Next, HeadShop also happily drops its newly extracted textures into the first Genesis2/3 content library directory that it finds (in a place something like: 'C:/.../Runtime/FaceShop/...') and hardwires that *full absolute path* (drive/path) into your saved scene files, which may be a bit of a trick to find if you have multiple runtimes enabled, or if you move the new DS scene file between computers/environments. You can manually edit the saved scene files to fix those paths (at least make them 'relative' so you can move your runtimes around without path issues). Again, quite sloppy, but it can be dealt-with. Look at the details of your 'face' diffuse texture in your figure's surfaces tab to 'find' the actual path of the HeadShop texture location.
HeadShop Interface note: after pressing the 'autodots', you must first select/click on a dot and have it change color (e.g. green to red) before then clicking and dragging it. It is two steps, rather than the usual and expected click/drag motion that is more common and natural. Weak interface decision, but it can be made to work.
When I did two HeadShop OneClick loads in a row, the resulting target image extraction in the HeadShop plugin interface was distorted and overlayed very oddly. I'd recommend restarting DS between HeadShop OneClick tool sessions. YMMV.
If you save your new character as a scene or scene subset, the new *scene file* will contain the new morph as data in that file (only). If you want to save the new morph as a 'portable' morph within your general G2/G3 characters, you need to save it as an 'asset' within your Content Library, at which point it will be available to any new G2/G3 character you load. It will also be available to GenX2 for transferring to other figures like Genesis1, etc. The bigger idea for this is like saving any new mesh distortion/morph as a new separate morph, and there are many good tutorials on doing this. Just realize that HeadShop only helps create the desired G2/G3 mesh distortion/morph from your photo, but *you* still need to explicitly extract and save that as a general morph slider for your figure (G2/G3) if you wish to do so. By default, you can save your currrent newly created character as a scene or scene subset, and reload it later, but that morph will not be available to your G2/G3 figures as a distinct new slider unless you do this extraction/save. The slider is called 'fs' by default, and should probably be renamed to your character name when you save it as an asset for later use...
To me, this is yet another case of having a super simple-to-use tool, that requires advanced skills to actually do what a user probably expects. Kind of a bait and switch, where it doesn't exactly lie about its capabilities, but certainly isn't telling the whole story. The other reviews on these forums seem to agree in spirit. Generally, I think this tool has value, but is not very well integrated into the DAZ Studio framework at all. It feels like a neat morphing tool that was hacked onto the DS core as a plugin with little attention to the general DS conventions. To be honest, I'm kind of surprised it passes DAZ Q-A. I can only recommend buying it if it's on deep sale, and if you're willing to either do *only* what it was designed to do in its *default* way, or learn a bit more about DAZ Studio and be willing to hack at it a bit to get what may be some usable, and maybe even decent results.
YMMV,
--ms
eta: eye and jaw fixer tool at sharecg (not an endorsement, just found it):
https://www.sharecg.com/v/88497/browse/10/Software-and-Tools/Eye-Jaw-Morph-Fixer-for-Face-Morphs








