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Morphs from G3 to G8
It does not. I suspect it can, but I need to really study the format of the CR2 file, and generalized Poser-ness. I just don't know enough about it to be definitive. That said, The tools this product uses to work rely on Studio's internals, and I have noticed that there many cases where those tools do not like to work with legacy formats and post Genesis formats at the same time. So it might also not be possible.
Select the Victoria 4 or Michael 4 figure in the scene, go to Edit>Figure>Rigging>Convert Figure To Weight Map, now choose a weight map system you want to work with.
Once this is done with TriAx or General weights you can start to use for example the Node Weight Map Brush tool on those Legacy figures. Also more important the Transfer Utility will work on them.
Like always to transfer morphs they have to be once saved as Morph Assets go to File>Save As>Support Asset>Morph Asset.
But since the figure isn't saved yet as a Figure/Prop Asset you go here File>Save As>Support Asset>Figure/Prop Asset.
With this the morphs get saved along with it in the "data/Morphs/Base" folder. Now don't forget to delete the current Victoria 4 or Michael 4 figure from the scene because its still the old version. Restart DS and load your new V4 / M4 Figure/Prop Asset from the library to actualy use the new asset in the scene. Now try the Transfer Utility with them I'm pretty shure it will work.
Carrara versus Daz and HexagonHello, I am debating getting Carrara Pro 8.5. For me it would be an affordable way to get Victoria 5 and Michael 5 Pro Bundles but I was also wondering if I would use the software and if so what I might use the software for. From reading the description it seems that it might be kind of Blender Light plus a bit more animation but I could be all wrong. That is why I am posting this to get feedback from people that use the software. Thank you in advance.
RiverMissy
I bought Carrara for the same reason - to get the V5 and M5 bundles for Daz Studio. But the vast functions of Carrara, and the supportivness of the community here, caused me to change course. I desided to switch to Carrara for almost everything. For me, it was tons easier than Blender, but It still took about 6 months to get really comfortable. No regrets.
Victoria 4.3DAZ has moved to a new paradigm for their characters. V4 was relatively high poly count and therefore amenable to morphing by almost anyone. Not so good for DAZ character/morph sales. The Genesis range seem to have less and less polygons on each successive generation; the characters rely on subdivision on the fly within DAZ Studio to achieve their high quality mesh appearence. The lower poly count of the Genesis series means making detailed mesh morphs is more difficult at best and impossible for some morphs, unless you are a DAZ PA, when you have access to DAZ propriety HD technology which enables making HD detailed morphs. This is better for DAZ sales of detailed morphs for their characters. Makes good business sense for DAZ. So DAZ upgrading the rigging of V4 is not very likely as V4++ would compete (rather well, IMO) with the Genesis series and risk losing character/morph sales to third parties.
That's not really correct - since the V4 mesh is used at its final esolution some of the extra is needed to smooth out those morphs, which on Genesises can be left to the SubD to smooth. Remember that Victoria 4 is roughly equivalent to one level of SubD on a Genesis. The idea that this is some kind of ply to boost sales is not really credible - most HD moprh need more resolution thanm the older figures ever offered.
April 2019 - Daz 3D New User Challenge - Open Render Challenge
This is version 2 of my image
I have added more sunflowers in the background and moved the 2 large sunflowers in the foreground closer together
I have also used https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 to convert the "Kenna for v4" texture so that it can be used with Genesis 8
I would appreciate some constructive feedback.
Morphs from G3 to G8It's super hard to tell from the small image and viewing the arms bends from this angle but I'll try and guess, just for fun - I could be WAY off though: G2F, G8F, V4, G1
I PMed you if you want another beta tester. :)
That was a remarkably good guess. Only one wrong. :)
I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
It does not. I suspect it can, but I need to really study the format of the CR2 file, and generalized Poser-ness. I just don't know enough about it to be definitive. That said, The tools this product uses to work rely on Studio's internals, and I have noticed that there many cases where those tools do not like to work with legacy formats and post Genesis formats at the same time. So it might also not be possible. Thus:
GenX brings characters from V4 to G3GenX is really the best solution for this issue. Yes, it makes it two step, but I can't begin to say if my methods can get near a single step solution. GenX is the only certain solution I am aware of. I wanted to prove this one way or the other, but I simply don't see taking anouther 2 years to figure that out, and learning the legacy format to my standards would mean that much additional trial and error, (given how my current life makes everything take longer). If I figure out how to do it, there will be an addon, but the basic product will be Genesis only. Because Studio does not really convert legacy figures to the same standard as Genesis at run time, I have to invent a new module to do transfers. It's not just getting the right shape. If anyone know how to author Poser formats in Daz Studio 4, that would go a long way toward making this possible (not to say that I can't figure it out, if it can be done, just that it would save time). But it's definitely not as simple as getting the clone shapes.

Here we have everyone. (View the attachment to embiggen.) All seven Genesis figures, all using the same morph as transfered by the tool. While getting the previous example done was good fun, I find that texture's make it too easy to figure out the differences AND it makes it look like there are differences that don't exist. So, this time, I just did them in stone. There remain solid clues as to who's who and there remains one mystery guest in the first image :P
I never got around to having G3 deactivate the navel and realism morphs before executing a transfer, so I'll be doing that, then one more round of test transfers (so far, it's all been from G8, so I need to do some testing to make absolutely sure there remain no obvious issues. G8 to G8 was a thing that happened, otherwise there'd be six figures in the render, so I know it works for putting morphs on G8. I just need to make sure there are no gotchas). After that, I'll be releasing to beta. New tester hopefuls, if you PM'd, I will start contacting you as soon as it looks like I'm not getting enough feedback from existing testers. Or if I need specific tests run (I don't know that I will).Victoria 4.3I agree. Genesis figures of all generations are miles better.
I used to rely on Victoria 4.2, but the big problem with it was that skirts couldn't move with the legs the same way Genesis figures do. So for that, Genesis 3 and sometimes 8 is my choice.
Victoria 4.3Due to the continued popularity of the iconic Victoria 4, an updated version perhaps could be explored.
Honnestly, the chances of Daz updating a figure which is more than 10 years old and 4 generations behind are virtually nil.
Carrara versus Daz and HexagonHello, I am debating getting Carrara Pro 8.5. For me it would be an affordable way to get Victoria 5 and Michael 5 Pro Bundles but I was also wondering if I would use the software and if so what I might use the software for. From reading the description it seems that it might be kind of Blender Light plus a bit more animation but I could be all wrong. That is why I am posting this to get feedback from people that use the software. Thank you in advance.
RiverMissy
Victoria 4.3Due to the continued popularity of the iconic Victoria 4, an updated version perhaps could be explored. Having another V4 may be redundant-considering the evollutionary V7 and 8- product "remasters" today are in full swing. Just throwing it out there...
I wish it had wings, but...maybe
Kayless's other demon character Tara 2 wings might work https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8

Do the wings actually work or are they stick on wings that just sit there ? not sure.
They are fully rigged and poseableThanks I think I will grab then cheers !
I wish it had wings, but...
They are fully rigged and poseablemaybe
Kayless's other demon character Tara 2 wings might work https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8

Do the wings actually work or are they stick on wings that just sit there ? not sure.
I wish it had wings, but...maybe
Kayless's other demon character Tara 2 wings might work https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8

Do the wings actually work or are they stick on wings that just sit there ? not sure.
I wish it had wings, but...maybe
Kayless's other demon character Tara 2 wings might work https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8
Yes, I saw those after when I looked up the vendor's catalogue. Hey, you even get a tail out of it! :-) Stylistically, I think they are a great match, too.
Morphs from G3 to G8I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
No, it won’t transfer morphs, it’s only for clothes. And again no, it won’t turn G8 in V4 or M4 shape. Autofit clones are indeed morphs, but they’re usually different from the source figure shape in some places so that the clothes convert better.
Morphs from G3 to G8I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
No ,the clones for auto fit don't change G8 shape they are more behind the scene things,that allow/help auto fit to fit the generation 4 clothing to Genesis8,but it is not a shape morph for Genesis 8
Morphs from G3 to G8I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
I wish it had wings, but...maybe
Kayless's other demon character Tara 2 wings might work https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8
How to create a morph based around another morph rather than the base figure?I've been out of the daz loop for a good while, and for some reason my brain doesn't want to wrap around this.
Let's say theres So and So for Victoria 8. V8 is a morph for G8F. What's the right way to go about creating such a morph so that V8 herself doesn't get baked into my own morph and would still remain an ownership requirement? I've only done it against base figures, and just realized I've never thought about the process when another morph is involved.
Latinx CharactersJohn Haverkamp Help! "Photogrammetry: Creating DAZ Studio Assets from Photos"I'm thinking of purcahsing John Haverkamp's "Photogrammetry: Creating DAZ Studio Assets from Photos" tutorial. However, before I do I need to know if the process he describes in it will also work to create terrains/ landscapes ( -not just individual props like a rock, tree or flower ) using a Googe Earth 3D Height Map ( -or similar topographic map that gives land height, width, depth contours data ) as the source. Or failing that -could several standard photos taken of the same landscape scene ( -taken from different angles? ) be used to accomplish this -turning this map or photo data into an actual DAZ landscape ( -that DAZ Genesis/ Michael/ Victoria characters can be put into and interact within via "Animate 2", etc. )? Has anyone out there done this yet using John's tutorial instructions? If so, any tips or guidance would be appreciated.












