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Daz 3D Forums > Search
  • GENERAL FREEBIE REQUESTS part 3

    My first post in a freebie request thread in quite a while, but I'd like to ask, is there a free armored knight outfit for Michael 4, Victoria 4 or Genesis 1/2/3/8 that I could download?

    https://www.renderosity.com/mod/freestuff/mongloid-s-nitro-knight-armor-set-for-m4/54177

    By

    Kerya Kerya April 2019 in Freebies
  • Victoria 8 x Genesis 8 female

    thanks for the answers, the basically it's a sort of "fake extra polygons without really have extra polyongs like a character with 16k will deform in the same way a 32k would deform without need be a 32k, right? really interesting.

    It's not fake extra polygons, the base mesh is subdivided multiple times and so is actually higher resolution.

    Another question, beside the basic, victoria 8 and michael 8, what could be others really good characters that you could indicate for game design (very well sculpted morphs and very good compatibility?

    I don't do game design so I have no idea what characters are good for that. But maybe you could take a look at the other G8 core figures: https://www.daz3d.com/genesis-8-core-figures

    By

    Leana Leana April 2019 in New Users
  • [Released] RSSY Hair Converter from Genesis to Genesis 8 Female [Commercial]

    hello RiverSoftArts, i really love your products but i have one question, since most of your converters products don't have a interactive license, (only 1 which i could see), i can use the converted cloths/hairs from  them to convert the cloths/hairs from others geneses to genesis 8(i'm planning in use genesis 8 or victoria/michael 8 as base), in my game project??? i'm not saying to add the converter addon but the cloths/hair, if they can be used in my work without any problem?

    By

    Ellessarr Ellessarr April 2019 in Daz PA Commercial Products
  • Victoria 8 x Genesis 8 female

    HD means high-definition morph, a moprh that is able to manipulate the additional vertices in the SubD mesh rather than just the base mesh - it does allow more detail.

     

    HD means "high definition" in this case. A HD morph is a morph which was built using a subdivided version of the figure mesh, which means it has more polygons and so more details. You need a special tool that only Daz PAs have access too to be able to load the HD mesh as a morph.

    Usually a HD character is the combination of a "regular" morph and a HD "details" morphs.

     

    As for "Elite", there was a series of characters for Generation 4 figures and Genesis called like that because they had high resolution textures (for the time) made from scans of real people.

    thanks for the answers, the basically it's a sort of "fake extra polygons without really have extra polyongs like a character with 16k will deform in the same way a 32k would deform without need be a 32k, right? really interesting.

     

    Another question, beside the basic, victoria 8 and michael 8, what could be others really good characters that you could indicate for game design (very well sculpted morphs and very good compatibility?

    By

    Ellessarr Ellessarr April 2019 in New Users
  • Victoria 4.3

    Aside from the morphing issue, there's also the issue of updating the rather massive V4 Clothing library.  I don't have an exact count, but I'm sure I've got at least a couple hundred outfits/items in my library alone, not to mention the thousands of outfits/items available around the web.  Updating to or creating a Victoria 4.3 would likely mean having to create a whole new line of wardrobe items, which most artists just aren't going to want to invest in.

    Edit:  Forgot to mention, this is why, I think, that the "V4 Weightmapped" figure never took off.

    I actually thought of the massive library issue as well. It is without question that a lot artists have moved on from the V4 figure, but some still create content for it. DAZ and Poser artists' skills have improved over the years and updating their previous content could be a way to pay tribute to a character that kickstarted their hobby. Tribute doesn't necessarily mean it would translate to sales admittedly.

    By

    Pinupper Pinupper April 2019 in Product Suggestions
  • GENERAL FREEBIE REQUESTS part 3

    My first post in a freebie request thread in quite a while, but I'd like to ask, is there a free armored knight outfit for Michael 4, Victoria 4 or Genesis 1/2/3/8 that I could download?

    By

    EightiesIsEnough EightiesIsEnough April 2019 in Freebies
  • Very little written on Geometry Editor - why?

    Okay, I'll ask -  what does the geometry editor do?  What does "edit" geometry mean?   Is that like putting a Victoria 4 head on a Genesis 8 body?

    By

    Fauvist Fauvist April 2019 in The Commons
  • Victoria 4.3

    Aside from the morphing issue, there's also the issue of updating the rather massive V4 Clothing library.  I don't have an exact count, but I'm sure I've got at least a couple hundred outfits/items in my library alone, not to mention the thousands of outfits/items available around the web.  Updating to or creating a Victoria 4.3 would likely mean having to create a whole new line of wardrobe items, which most artists just aren't going to want to invest in.

    Edit:  Forgot to mention, this is why, I think, that the "V4 Weightmapped" figure never took off.

    By

    nightwolf1982 nightwolf1982 April 2019 in Product Suggestions
  • Victoria 4.3

    Again, I was not referring to HD moprhs but to regular morphs and the impact that the lower mesh resolution in Genesis compared to Victoria 4 has on their potential.

    By

    Richard Haseltine Richard Haseltine April 2019 in Product Suggestions
  • Victoria 4.3

    Four times the polygon count is one level of sub-division. I was not saying make HD morphs - I was saying that you can make a morph for the base mesh and it doesn't need to have as many vertices devoted to smoothing, since the SubD will deal with most rought spots, as is the case for the Victoria 4 mesh, which isn't usually smoothed. With the higher definition base mesh you can choose two locations for a change compared to a genesis (on average, sicne the distribution of density isn't the same on both figures), but you will need to use at least one extra set of verts either side to smooth the result out in most cases which largely nullifies the detail beenfit of the denser base mesh.

    Fine, then why can't high definition mesh morphs be made on Genesis 8 without the HD technology? The reality is that when I have a Genesis 8 figure in ZBrush I can NOT make high definition mesh morphs. I have tried subD in ZB then morphing then reduce subD back to original, but the unmorphed mesh is not returned to the original state, there are subtle but definite changes across the whole mesh. In summary, I can NOT make high definition mesh morphs on Genesis 8, no matter how many levels of subD I apply in DS.

    By

    IsaacNewton IsaacNewton April 2019 in Product Suggestions
  • Victoria 4.3

    Four times the polygon count is one level of sub-division. I was not saying make HD morphs - I was saying that you can make a morph for the base mesh and it doesn't need to have as many vertices devoted to smoothing, since the SubD will deal with most rought spots, as is the case for the Victoria 4 mesh, which isn't usually smoothed. With the higher definition base mesh you can choose two locations for a change compared to a genesis (on average, sicne the distribution of density isn't the same on both figures), but you will need to use at least one extra set of verts either side to smooth the result out in most cases which largely nullifies the detail beenfit of the denser base mesh.

    By

    Richard Haseltine Richard Haseltine April 2019 in Product Suggestions
  • Victoria 4.3

    DAZ has moved to a new paradigm for their characters. V4 was relatively high poly count and therefore amenable to morphing by almost anyone. Not so good for DAZ character/morph sales. The Genesis range seem to have less and less polygons on each successive generation; the characters rely on subdivision on the fly within DAZ Studio to achieve their high quality mesh appearence. The lower poly count of the Genesis series means making detailed mesh morphs is more difficult at best and impossible for some morphs, unless you are a DAZ PA, when you have access to DAZ propriety HD technology which enables making HD detailed morphs. This is better for DAZ sales of detailed morphs for their characters. Makes good business sense for DAZ. So DAZ upgrading the rigging of V4 is not very likely as V4++ would compete (rather well, IMO) with the Genesis series and risk losing character/morph sales to third parties.

    That's not really correct - since the V4 mesh is used at its final esolution some of the extra is needed to smooth out those morphs, which on Genesises can be left to the SubD to smooth. Remember that Victoria 4 is roughly equivalent to one level of SubD on a Genesis. The idea that this is some kind of ply to boost sales is not really credible - most HD moprh need more resolution thanm the older figures ever offered.

    Hi Richard, I was not saying that the V4 mesh (which has more than 4 times the poly count of base genesis 8) was or is sufficient to achieve the same final smoothness of a well subdivided G8 character. Merely that mesh morphing of the base Genesis series (which is all non-PAs have access to) is significantly lower resolution than V4 due to the lower poly count of the base Genesis series. Certainly subD is the way to go, however since making mesh morphs with subsequent subD in DS is not available to normal DAZ clients, the result is that making high resolution morphs for Genesis is only available to DAZ PAs. This has an undeniable commercial consequence; if you want high res morphs for the Genesis series then you must buy them from DAZ and no where else. I am not suggesting that DAZ have done this in secret as a method of tricking people, of course not. Anyone who understands even vaguely how 3d figures work and how business works can see that restriction of DAZ proprietary HD technology to DAZ PAs is commercially advantagous to DAZ. This surely is stating the obvious. DAZ has every right to limit their HD technology to their own PAs.

    I personally wish that DAZ would sell a licence to use that HD technology for non-commercial purposes, but it is their choice (and right) that they do not.

    However, it also makes perfect commercial sense that DAZ would not then upgrade V4 to compete with their Genesis series characters whilst doing so would potentially allow competing third parties to profit from DAZ doing so. This is the answer (or at least part of it) as to why V4.3 will never happen (as requested by the OP).

    By

    IsaacNewton IsaacNewton April 2019 in Product Suggestions
  • Morphs from G3 to G8

    It does not. I suspect it can, but I need to really study the format of the CR2 file, and generalized Poser-ness. I just don't know enough about it to be definitive. That said, The tools this product uses to work rely on Studio's internals, and I have noticed that there many cases where those tools do not like to work with legacy formats and post Genesis formats at the same time. So it might also not be possible.

    Select the Victoria 4 or Michael 4 figure in the scene, go to Edit>Figure>Rigging>Convert Figure To Weight Map, now choose a weight map system you want to work with.

    Once this is done with TriAx or General weights you can start to use for example the Node Weight Map Brush tool on those Legacy figures. Also more important the Transfer Utility will work on them.

    Like always to transfer morphs they have to be once saved as Morph Assets go to File>Save As>Support Asset>Morph Asset.

    But since the figure isn't saved yet as a Figure/Prop Asset you go here File>Save As>Support Asset>Figure/Prop Asset.

    With this the morphs get saved along with it in the "data/Morphs/Base" folder. Now don't forget to delete the current Victoria 4 or Michael 4 figure from the scene because its still the old version. Restart DS and load your new V4 / M4 Figure/Prop Asset from the library to actualy use the new asset in the scene. Now try the Transfer Utility with them I'm pretty shure it will work.

    Yeah, that doesn't allow legacy authoring. I do recognize that isn't what you asked, but my first goal would be bidirectional support. That said, I see some indications in the script API that you can do legacy authoring, and getting that to work with the existing code would still require converting the Legacy figure to weight mapping in order to get the ... stuff. That should be fine, as long as the converted figure is removed from the scene when it's done, but it does require that another copy of that Legacy figure be in the scene, unconverted, to act as the target. So, it may be possible. I'll still need to look into it.
    More specific to your question, presently, the script relies on the ability to pose the figure as part of generating the transfered morphs. So it would be important that the conversion to weight mapping be accurate. I've noticed that this doesn't work so well with hair figures. You have to, basically, re do the weight maps. This is not insurmountable, but it would end up being a whole separate script (which is about what I expected). I will look into it in more depth, but it probably will still be an addon, even if it's unidirectional.
    I'd prefer bidirectional, because V4 still has significant following, and that's worth supporting.

    ok licking my lips, does this mean we will get it soon?

    The test crew will hear from me today. I hope I've ironed out the major issues, and will be ready to submit for products review by the end of the month. But I haven't been planning on that last. Still, I've just got a couple of hours worth of tests to do, and then I'll be ready for more beta. I really don't anticipate trouble, but the tests are necessary. I've already caught an issue with the way I formated Genesis 8, originally. It's incompatible with the clever solution I invented for baking morphs. But it's an absurdly easy fix. Took 10 minutes for G8M. I still need to G8F, but that's allI should need.

    Do you have tried very extreme morphs for Genesis1 like Mavka, Sadie or Sam? I'm really interested in those results.
    Anyway, great work, it looks amazing! Insta-buy for me!

    I was going to do these tests with Hiro 5, but I do have Sadie and Sam, so I'll do that, instead, I'll get back to you.

    By

    Singular Blues Singular Blues April 2019 in The Commons
  • 35th Daz3D Bryce Render challenge. The theme is ~#~ "Abstract" ~#~

    My second entry.
    Name: Lippen (Lips).
    Used: Victoria 3 Base, an HDRI I made from an artwork by David Brinnen in 2007, a terrain, a torus, three cylinders, a spher and nine radials.

    Lippen (Lips)

    By

    Horo Horo April 2019 in Bryce Discussion
  • Victoria 4.3

     

    Due to the continued popularity of the iconic Victoria 4, an updated version perhaps could be explored.

    V4 only remains "popular" with poser users....for now at least.wink

    By

    wolf359 wolf359 April 2019 in Product Suggestions
  • Victoria 8 x Genesis 8 female

    Victoria 8 is a character for G8F, the underlying mesh is the same and so is the base rigging.

    You can combine the V8 morph with other G8F morphs.

    By

    Leana Leana April 2019 in New Users
  • Victoria 4.3

    DAZ has moved to a new paradigm for their characters. V4 was relatively high poly count and therefore amenable to morphing by almost anyone. Not so good for DAZ character/morph sales. The Genesis range seem to have less and less polygons on each successive generation; the characters rely on subdivision on the fly within DAZ Studio to achieve their high quality mesh appearence. The lower poly count of the Genesis series means making detailed mesh morphs is more difficult at best and impossible for some morphs, unless you are a DAZ PA, when you have access to DAZ propriety HD technology which enables making HD detailed morphs. This is better for DAZ sales of detailed morphs for their characters. Makes good business sense for DAZ. So DAZ upgrading the rigging of V4 is not very likely as V4++ would compete (rather well, IMO) with the Genesis series and risk losing character/morph sales to third parties.

    That's not really correct - since the V4 mesh is used at its final esolution some of the extra is needed to smooth out those morphs, which on Genesises can be left to the SubD to smooth. Remember that Victoria 4 is roughly equivalent to one level of SubD on a Genesis. The idea that this is some kind of ply to boost sales is not really credible - most HD moprh need more resolution thanm the older figures ever offered.

    And of course to make HD morphs you need to be a Daz PA...

    By

    Psyckosama Psyckosama April 2019 in Product Suggestions
  • RiverSoft Art Second Anniversary Contest SUBMISSION THREAD

    The Red Queen of Hearts

    Products Used:

    Riversoft Art: 

    RSSY Clothing Converter from Victoria 4 to Genesis 8 Female
    Expression Mixer
    Eye Clock Pose Control for Genesis 3 and 8 Male(s) and Female(s)

    V4 Outfit:

    Hattie Madder

    How Products Were Used:

    The Clothing Converter was used to convert the dress and the sleeves. Sleeves and shoes are always a problem with converting from V4 to newer generations. There is always crinkling, especially with the more severe poses. The Clothing Converter did a great job converting the sleeves and dress, better than autofit. I chose one of the most severe, problematic poses I knew of to try out with the outfit after converting and it did wonderfully. I only had a slight crumpling of the edge of the skirt on one side which I think I could have fixed fix, but I didn't bother because that part didn't end up being in my final shot. This product worked great and will be a valued tool in my arsenal.

    Expression Mixer was used to create the character's smile. It did a pretty good job with an open mouth smile which are hard to get right.

    Eye Clock Pose was used to pose the eyes which never look right when I do them on my own.

    By

    Knittingmommy Knittingmommy April 2019 in Art Studio
  • Victoria 8 x Genesis 8 female

    hey guys i'm thinking in buying victoria 8, but i really want to know what are really the difference aside morphs and skin?? like her mesh have more poly???, i can use any genesis 8 morphs which i had bought on her???, to be clear i means in meshe quality, what her mesh have better than genesis 8 base??? or they are the same??? just with a "victoria morph" and some physical elements??? talking about "bending" when animating her she have better "bending"? like more realistic bendings than genesis 8??, how exactly she is better???

    By

    Ellessarr Ellessarr April 2019 in New Users
  • April 2019 - Daz 3D New User Challenge - Open Render Challenge

    I have added more sunflowers in the background and moved the 2 large sunflowers in the foreground closer together

    I have also used https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 to convert the "Kenna for v4" texture so that it can be used with Genesis 8

    I would appreciate some constructive feedback.

     

    it looks awesome and thanks for that Legacy UVs, I'm gonna get that when I have money again:). Question for you: is she sunning herself or sitting in the shade. I think playing with the light a little bit would be awesome. I don't immediately get where the single spot of sunlight is coming in from. It could just be me looking at it wrong. The sky sorta looks like it has the sun behind that cloud, if so the shadows should reflect that.If I am way off base, let me know. 

    Overall though I think it's a really adorable scene. 

    By

    Coryllon Coryllon April 2019 in New User Contests and Events
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